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fatherdog posted:Why is cold good for controllers? Frostcheese is good, but additional piles of damage is more of a striker thing than a controller thing. Case in point, Vanilla Icestorm.
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# ? Apr 12, 2014 06:36 |
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# ? May 8, 2024 04:50 |
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Psychic also tends to be a good controller element re: Psychic Lock (plus a ton of controller powers are psychic by default). e: Also I can't remember if you can poach Eldritch Blast/Strike with Dilettante, but those are probably your best bet if you're doing it for a basic attack. Hashtag Yoloswag fucked around with this message at 08:06 on Apr 12, 2014 |
# ? Apr 12, 2014 06:38 |
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The Leper Colon V posted:Cold is usually accompanied by slow, or other good controller-y things. ...your case in point has half of frostcheese and a feat that gives -2 to fort whenhit by cold attacks. I'm not necessarily disbelieving your point, but your case needs some serious work.
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# ? Apr 12, 2014 06:41 |
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fatherdog posted:...your case in point has half of frostcheese and a feat that gives -2 to fort whenhit by cold attacks. I'm not necessarily disbelieving your point, but your case needs some serious work. I'll shut up for now, go re-research my case.
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# ? Apr 12, 2014 06:47 |
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Hashtag Yoloswag posted:Psychic also tends to be a good controller element re: Psychic Lock (plus a ton of controller powers are psychic by default). You can, and they are. (well, the Sorc probably has some RBAs that are better than Blast, but Strike is definitely the best MBA.)
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# ? Apr 12, 2014 09:16 |
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P.d0t posted:Are there particular damage types or conditions that are better "supported" than others? Probably the top of the list (in no particular order save alphabetical) would be cold, fire, psychic and radiant since they have a poo poo-ton of support. Lightning and thunder don't have quite as many options as the previous four but they're still well-supported and have several good gimmicks. Force doesn't have as strong of support, but it is one of the major ways to bypass insubstantial monsters who'd otherwise take half damage from your attacks and drag out the fight (though many of them can also be shut down by radiant damage). Acid doesn't really have all that much in terms of feat or gear support, so it's kind of neutral. Necrotic and poison are extremely difficult to work with because there aren't many boosts and such a large chunk of enemies resist them or are outright immune to them in the case of poison vs. undead (an extremely common enemy type). Radiant is probably the easiest to work with because it's one that few enemies resist and many enemies are vulnerable to (undead in particular), plus divine characters can poo poo out radiant damage like there's no tomorrow. The radiant mafia comes from the fact that it's fairly easy to get abilities that create radiant vulnerability, such as the Power of the Sun feat which grants vulnerability 3/6/9 by tier when you hit with the at-will associated with the feat (which includes some very nice at-wills such as lance of faith and virtuous strike) and the Solar Enemy feat which is a channel divinity minor action power that increases radiant vulnerability by 5 for every enemy in the burst. The big ticket comes from the level 16 feature of the Morninglord PP, which grants radiant vulnerability 10 to every enemy you hit with a radiant power, and there are a fair number of AoE radiant abilities you could use. Praise the sun! Once vulnerability is set up, then it becomes simply a matter of getting everyone to use radiant attacks. Even weapon users have a fairly easy time of it because of the existence of a fair number of weapons that convert your damage into radiant damage such as the sunblade (lvl 4+ heavy blade) and radiant weapons (lvl 15+ any, also adds an item bonus to radiant damage). The more people who deal radiant damage to exploit vulnerabilities, the faster you slice through your enemies.
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# ? Apr 12, 2014 19:05 |
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I'd go with lightning/thunder over psychic. Aside from Psychic Lock, psychic isn't THAT good. Fire is the go-to for damage these days thanks to Firewind Blade existing, in combination with Radiant thanks to Radiant One.
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# ? Apr 12, 2014 20:07 |
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I'm going to DM for the first time, and I want to make use of Masterplan. However, the download doesn't seem to be working for me. I'm not sure if it's the site, but when I try to open up the file I'm getting an error saying the zipped folder is invalid. Is there another place for me to get it?
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# ? Apr 13, 2014 01:00 |
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Speaking of Masterplan - sorry I can't help out beyond saying it works fine for me, and have you tried redownloading? - , I've spotted two areas where it could use a little improvement: - you can add a custom overlay to a character's combat effects, but I haven't found a way to make that disappear automatically at a set point like other effects. A bunch of zones from wizard powers and such end at the end of the creator's turn though. It's easily remedied by creating an effect of the same name as well to serve as a reminder, but it'd be nice if it was as smooth as the rest of it. - this one I'd actually classify as an oversight: there doesn't seem to be a way to specify bonus types. When two characters both give out a power bonus to AC, you're gonna struggle a bit with properly tracking that. Or have I just not found the options yet?
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# ? Apr 13, 2014 09:51 |
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thespaceinvader posted:I'd go with lightning/thunder over psychic. Aside from Psychic Lock, psychic isn't THAT good. Psychic as a damage type is eh, but nearly every power that does psychic has some sort of useful effect attached to it.
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# ? Apr 13, 2014 10:00 |
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You can use those powers through a damage conversion weapon and get both benefits, though - the only real benefit of psychic qua psychic is psychic lock, and I think there's a Warlock thing that gives psychic vulnerability with Curse which is nice.
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# ? Apr 13, 2014 10:34 |
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Pesticide20 posted:I'm going to DM for the first time, and I want to make use of Masterplan. However, the download doesn't seem to be working for me. I'm not sure if it's the site, but when I try to open up the file I'm getting an error saying the zipped folder is invalid. Is there another place for me to get it? Maybe try a different decompression software? I can open it with the windows 7 default files explorer, so dunno.
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# ? Apr 13, 2014 11:27 |
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Rexides posted:Maybe try a different decompression software? I can open it with the windows 7 default files explorer, so dunno. Yeah, I'm not really sure either. I've tried 7-zip and the default file explorer. I'm thinking I'm just having trouble downloading it, as Afghanistan isn't exactly known for a blazing fast internet connection. What's the file size supposed to be? Because I've "downloaded" it as anywhere from 2 MB to 2.9 MB
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# ? Apr 14, 2014 00:28 |
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Pesticide20 posted:Yeah, I'm not really sure either. I've tried 7-zip and the default file explorer. I'm thinking I'm just having trouble downloading it, as Afghanistan isn't exactly known for a blazing fast internet connection. What's the file size supposed to be? Because I've "downloaded" it as anywhere from 2 MB to 2.9 MB Around 5.5mb for each version I've downloaded.
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# ? Apr 14, 2014 01:08 |
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Pesticide20 posted:Yeah, I'm not really sure either. I've tried 7-zip and the default file explorer. I'm thinking I'm just having trouble downloading it, as Afghanistan isn't exactly known for a blazing fast internet connection. What's the file size supposed to be? Because I've "downloaded" it as anywhere from 2 MB to 2.9 MB https://drive.google.com/file/d/0B9qwm-rNX9YEU0JkTk8ySjR3azg/edit?usp=sharing
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# ? Apr 14, 2014 01:24 |
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dwarf74 posted:Want to try this? I just put it on my google drive. That worked perfectly! Thank you very much.
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# ? Apr 14, 2014 02:12 |
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In terms of building your own monsters, are there generally-accepted guidelines for conditions/status effect powers targetting particular defenses? Like, push or prone mostly targets Fort, slide and dominate are Will.. Others?
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# ? Apr 14, 2014 02:24 |
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thespaceinvader posted:You can use those powers through a damage conversion weapon and get both benefits, though - the only real benefit of psychic qua psychic is psychic lock, and I think there's a Warlock thing that gives psychic vulnerability with Curse which is nice. You find psychic powers that damage an enemy's ability to hit (of which there are many), and stack Psychic Lock, and suddenly you are locking down a monster with at-wills. -2/-4 to hit (combined with fighter marks, etc.) is one of the most powerful things you can do, because more than simply denying actions, you're making a monster waste powers completely.
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# ? Apr 14, 2014 04:10 |
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OneThousandMonkeys posted:You find psychic powers that damage an enemy's ability to hit (of which there are many), and stack Psychic Lock, and suddenly you are locking down a monster with at-wills. -2/-4 to hit (combined with fighter marks, etc.) is one of the most powerful things you can do, because more than simply denying actions, you're making a monster waste powers completely. Vicious Mockery and Foolhardy Fighting say "hello"
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# ? Apr 14, 2014 05:16 |
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OneThousandMonkeys posted:You find psychic powers that damage an enemy's ability to hit (of which there are many), and stack Psychic Lock, and suddenly you are locking down a monster with at-wills. -2/-4 to hit (combined with fighter marks, etc.) is one of the most powerful things you can do, because more than simply denying actions, you're making a monster waste powers completely. In practice, I tend to find Psychic Lock is rarely relevant and very fiddly to track. I play a Ranger (of all things) with it, and it very rarely actually affects anything. If it was EONT that would be something, but being only the first attack roll tends to mean the monster does a burst or blast or multi-attack and basically ignores it.
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# ? Apr 14, 2014 18:48 |
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If i take a multiclass feat into say... bard from Monk, does that count as me being an arcane class for Paragon Paths/Epic Destinies? Because I really want my Pixie Monk to be able to turn into a huge dragon at max level.
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# ? Apr 15, 2014 19:15 |
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Yes it does.
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# ? Apr 15, 2014 19:19 |
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Technically only for paragon paths though, but epic destinies rarely have hard prerequisites like that and in most cases it seems entirely reasonable to waive them.
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# ? Apr 15, 2014 19:23 |
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The one I'm looking at: Draconic Incarnation needs me to be an arcane class, and since I'm Dex/Cha anyway I was thinking taking the multiclass bard feat that gives me a Majestic word once per day or something.
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# ? Apr 15, 2014 19:29 |
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My Lovely Horse posted:Technically only for paragon paths though, but epic destinies rarely have hard prerequisites like that and in most cases it seems entirely reasonable to waive them. No, that got updated. RC i think. It's just 'count as that class and power source for purposes of meeting prereqs' now. NB prereqs are only things found on the prerequisite: line, not anything else, so no, that doesn't include picking powers.
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# ? Apr 15, 2014 23:32 |
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I wish there weren't alignment restrictions on some PPs, especially when I'm in the builder and it won't show me things I don't meet the reqs for. There are a couple of PPs with weird reqs that you have to know about beforehand or you will never know they're in the builder.
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# ? Apr 15, 2014 23:33 |
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The offline builder just shows the text of the prereqs in those cases I think these days, rather than applying the mechanics. Just sayin.
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# ? Apr 15, 2014 23:41 |
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Problem is that if you don't meet the prereq to begin with the PP won't show up on the list of available options. So if you're worshipping Pelor instead of Amaunator, Morninglord won't show up even though you're conceptually identical. While Morninglord and Heartwarder aren't exactly hidden, there are other more esoteric PPs that might fit your character that you might not notice just because you don't have the right fiddly stuff available.
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# ? Apr 16, 2014 00:56 |
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That one PP where you need to follow the Traveller for example. I found that one entirely by chance.
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# ? Apr 16, 2014 01:02 |
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LightWarden posted:Problem is that if you don't meet the prereq to begin with the PP won't show up on the list of available options. So if you're worshipping Pelor instead of Amaunator, Morninglord won't show up even though you're conceptually identical. While Morninglord and Heartwarder aren't exactly hidden, there are other more esoteric PPs that might fit your character that you might not notice just because you don't have the right fiddly stuff available. Or when you're worshipping Selune and all the moon diety related feats/pps reference Sehanine?
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# ? Apr 16, 2014 02:54 |
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djw175 posted:That one PP where you need to follow the Traveller for example. I found that one entirely by chance. Think of all you've been missing. Traveler's Harlequin is such a sweet PP, I really can't help taking it with almost every character I build.
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# ? Apr 16, 2014 03:20 |
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thespaceinvader posted:No, that got updated. RC i think. It's just 'count as that class and power source for purposes of meeting prereqs' now.
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# ? Apr 16, 2014 06:19 |
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Might have been PH3 then. It wasn't in errata though I don't think. Either way, it's a sensible rule, even if it's a house rule.
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# ? Apr 16, 2014 18:39 |
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LightWarden posted:Problem is that if you don't meet the prereq to begin with the PP won't show up on the list of available options. So if you're worshipping Pelor instead of Amaunator, Morninglord won't show up even though you're conceptually identical. While Morninglord and Heartwarder aren't exactly hidden, there are other more esoteric PPs that might fit your character that you might not notice just because you don't have the right fiddly stuff available. I ran into some trouble when I was looking for illusionist PPs and at length found Phiarlan Phantasmist, which actually requires you to have Mark of Shadow, IIRC.
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# ? Apr 16, 2014 18:43 |
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Tried my hand at setting up an encounter that is more of a puzzle with combat mechanics than straight up combat. Storywise, the setup is that the party assassin is investigating the ruins of the old assassin guild and comes across an ancient training robot. This thing hits hard, is incredibly tough to take down, but if you're a properly trained assassin and you start doing your thing it'll go down in no time. Mechanically I set that up as a solo monster with unreasonably high damage resistance that doesn't apply to shroud attacks and equally unreasonable vulnerability to the same. It also has a simple routine that's easy to exploit: it'll keep lighting torches throughout the fight, depriving the assassin of places to hide, but it can also remove conditions from itself and it will a) do either one or the other and b) always prioritize removing conditions. So, assassin's job: hide, place shrouds, come out with hugely damaging attacks. Party's job: draw robot's attention, keep themselves alive, plink away at its HP a little bit but mostly distract it from looking for the real threat with conditions. And mess with the playing field in any other way they can think of. e: aaaand I realized I'm gonna have to apply one hell of a vulnerability if I want one attack with maximum shrouds to make up for 2-4 rounds of six characters doing 10 less damage than they're supposed to. Not as easy as I thought, this. My Lovely Horse fucked around with this message at 20:20 on Apr 18, 2014 |
# ? Apr 18, 2014 15:49 |
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Honestly, it's risky doing any of this sort of lead man and sidekicks stuff - if the assassin goes down to an unlucky crit the party's screwed, and that's not even taking into account the fact that people don't like being sidekicks...
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# ? Apr 18, 2014 20:40 |
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That's a very good point but I figure it's just one semi-combat, and everyone has their big personal quest where they get to be the driving force behind the plot for a while and really shine in at least one specific situation. That's more or less the premise behind the campaign, six people who all have poo poo to do in one region and figured it'd be more fun together. Although I am a bit worried about that and at the very least I'll make sure to ask them if that's a thing I should bother with setting up in the future. The chance of an errant crit is something else, though. Shouldn't happen if they follow their established basic tactics (the robot is dumb as poo poo and hiding will be easy), but "shouldn't happen if the players" is a big thing to say in RPGs. My Lovely Horse fucked around with this message at 20:58 on Apr 18, 2014 |
# ? Apr 18, 2014 20:56 |
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So I kinda working on a Class and I'd like some feedback. Not sure where to post it, because the old home-brew thread is dead, because 4e is dead.
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# ? Apr 19, 2014 07:03 |
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OmanyteJackson posted:So I kinda working on a Class and I'd like some feedback.
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# ? Apr 19, 2014 08:02 |
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# ? May 8, 2024 04:50 |
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Well i'm working on making an essentials style engineer class, with robots and bombs n' poo poo. I've only done levels 1-10 so far https://docs.google.com/document/d/13AJ9n1IA5WFBwZLsNa2EGKyByC0RoqAWjawj15ShLpk/edit#heading=h.pq9c39kvwqde Feel free to let me know how wrong I am. this is still a work in progress.
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# ? Apr 19, 2014 11:56 |