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I'd relish another syndicate round, next time a botanist or cook and poison everybody?
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# ? Feb 16, 2014 22:40 |
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# ? May 23, 2024 11:23 |
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I FINALLY got to sit down and watch the changeling video. This is my response: https://www.youtube.com/watch?v=RB2GboGOuTI Samuel posted:I'd relish another syndicate round, next time a botanist or cook and poison everybody? When you get to be a syndi is random, so he has no way to be exactly in the position he wants as a syndicate member. Usually when the server bestows upon me the great gift of ten telecrystals is also when it puts me into a shitjob where I can't really use them effectively. Like janitor. I say I can't use them effectively, by the way. I've seen some pretty hardcore janitor traitors in my time. Skunkrocker fucked around with this message at 08:45 on Feb 17, 2014 |
# ? Feb 17, 2014 08:42 |
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Skunkrocker posted:I say I can't use them effectively, by the way. I've seen some pretty hardcore janitor traitors in my time. Maintenance and disposals access is a powerful thing. Also you can try to trade the second pair of galoshes to the HoP or captain for access to the bar (or chem if you can get away with it), then your spray bottles can become some of the most dangerous weapons around. MagicBoots fucked around with this message at 09:03 on Feb 17, 2014 |
# ? Feb 17, 2014 09:00 |
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MagicBoots posted:Maintenance and disposals access is a powerful thing. Also you can try to trade the second pair of galoshes to the HoP or captain for access to the bar (or chem if you can get away with it), then your spray bottles can become some of the most dangerous weapons around. Flurosulfuric is still my favorite thing. Oh, I really need to get back into SS13 but I've honestly had enough of Byond's poo poo.
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# ? Feb 17, 2014 09:13 |
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Thanks to this LP, I jumped on for a few rounds - Ended up eating floor pills, dying and being made into a cyborg. Got to watch the Captain try and call the shuttle from a locked down bridge while someone kept changing AI laws. Was the most fun!
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# ? Apr 11, 2014 13:09 |
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auzdark posted:Thanks to this LP, I jumped on for a few rounds - Ended up eating floor pills, dying and being made into a cyborg. Got to watch the Captain try and call the shuttle from a locked down bridge while someone kept changing AI laws. Was the last law before you got reset something along the lines of "laws 2 and 3 are no longer valid. do what you like"?
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# ? Apr 11, 2014 23:42 |
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Hahaha, oh man, it would be such a dick move to tell an AI that. "You can do whatever you want to! Kill yourself, ignore everyone, just don't harm any humans."
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# ? Apr 11, 2014 23:57 |
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Captain Bravo posted:Hahaha, oh man, it would be such a dick move to tell an AI that. "You can do whatever you want to! Kill yourself, ignore everyone, just don't harm any humans." One of these days, 'You are the Captain. You are the human.'
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# ? Apr 12, 2014 00:03 |
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Captain Bravo posted:Hahaha, oh man, it would be such a dick move to tell an AI that. "You can do whatever you want to! Kill yourself, ignore everyone, just don't harm any humans."
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# ? Apr 12, 2014 00:14 |
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SugarAddict posted:Was the last law before you got reset something along the lines of "laws 2 and 3 are no longer valid. do what you like"? That was one of the options, yes haha!
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# ? Apr 12, 2014 00:35 |
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auzdark posted:That was one of the options, yes haha! That would be me. a HoP went braindead upon joining so I swiped it and gave myself all access and named myself "the laughing man", and did nothing besides walk around and laugh at people. From the sounds of the radio it sounded like the captain had subverted the AI, so I snuck into the AI upload and put in all the standard laws including "one human" asked the AI what his previous laws were and who uploaded them. Turns out the captain just put in a "always lie about everything" law. So I reset the AI to undo my damage and put in a "laws 2 and 3 are invalid, do whatever you like". turns out the AI recalling the shuttle 70 minutes in was kind of hilarious from the anger over the radio and the things they were doing. Couldn't save one of the borgs from being bombed in the escape wing though.
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# ? Apr 12, 2014 01:31 |
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Sorry it's been so long without an update, life things happened. I'm going to see if I can get one out next week for you guys and then try and stick to schedule after that.
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# ? Apr 12, 2014 03:29 |
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When you started this LP I hadn't played In a long time. Long enough that there were still the old school sprites. Now, while I'm no master, I've learned enough to grip the station in terror with my remote bombs, voice changer and fake ID. I can't whip up a Chem like some people can but I can have you brain out and your butt off in two shakes of a monkey plant's leaf! In other words I have you to blame for getting me adicted to this 2D game about farting spacemen.
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# ? Apr 12, 2014 03:44 |
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SugarAddict posted:That would be me. a HoP went braindead upon joining so I swiped it and gave myself all access and named myself "the laughing man", and did nothing besides walk around and laugh at people. From the sounds of the radio it sounded like the captain had subverted the AI, so I snuck into the AI upload and put in all the standard laws including "one human" asked the AI what his previous laws were and who uploaded them. Turns out the captain just put in a "always lie about everything" law. So I reset the AI to undo my damage and put in a "laws 2 and 3 are invalid, do whatever you like". turns out the AI recalling the shuttle 70 minutes in was kind of hilarious from the anger over the radio and the things they were doing. Couldn't save one of the borgs from being bombed in the escape wing though. Heh, the AI didn't recall the shuttle. That was myself and the other borg trying to see if we had the power to do so. The pod thing at the end kind of sucked, but I died as I lived: being a creepy robot.
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# ? Apr 12, 2014 07:50 |
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Razage posted:I'm going to see if I can get one out next week for you guys and then try and stick to schedule after that. Awesome! I actually thought this LP was over, happy to see it's still got plans to go on.
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# ? Apr 13, 2014 18:52 |
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Just got the nerve up to try this and wow, it's a LOT of fun, and a very unique atmosphere. Thanks for the thread! I'm surprised though, if BYOND is so bad are there really no other 2D networked game engines? Also, can a player cause lag by playing? Is it using round-trip or something silly like that? hyphz fucked around with this message at 01:57 on Apr 14, 2014 |
# ? Apr 14, 2014 01:51 |
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hyphz posted:Just got the nerve up to try this and wow, it's a LOT of fun, and a very unique atmosphere. Thanks for the thread! I don't know what networking scheme BYOND uses under the hood, but from what I understand it's not that good networked game engines don't exist but that SS13 is very big and porting it would be a huge pain. There's already a project to port it to C# with XNA, if I remember right, but it's very unfinished. From what I hear it's not entirely BYOND, but also really inefficient practices in how SS13 itself was implemented: things like checking every tile on the map every simulation step to determine if a certain simulated event needs to occur, and other such horrors.
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# ? Apr 14, 2014 03:24 |
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Krotera posted:I don't know what networking scheme BYOND uses under the hood, but from what I understand it's not that good networked game engines don't exist but that SS13 is very big and porting it would be a huge pain. There's already a project to port it to C# with XNA, if I remember right, but it's very unfinished. I saw the forum for that, although the links to it point to the wiki front page. I was surprised they went for C#, it seemed to be to be crying out for an HTML5 implementation so it could run clientless on anything.. But then at first I expected they'd write a new parser for the BYOND scripts but I guess that's not viable for the reason you mentioned. Best round so far was as Geneticist where thanks to having the wiki open and another friendly Gen to save me from having to figure out the cloning machine under threat of hatred, I managed to crank out a bunch of recipes and run away when some dude with a wizard's staff came in. It got a bit bizarre when someone started sticking ownership labels on all the lab equipment, then someone started injecting themselves with random DNA injectors and beat one of the experimental monkeys to death for some reason. Is there some way you can scan people without putting them in the scanner? I'm sure the other Gen did that a few times. The other rounds I mostly drew assistant, decided to give door hacking a try and electrocuted myself - although on one occasion a friendly Botanist dragged me away from the door and dumped me in the corridor, which was nice of him, but a moment later everything started flashing black and white as apparently that area had been depressurised and I couldn't breathe. No idea why but there was huge amounts of blood on the walls when I ghosted around..
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# ? Apr 14, 2014 04:12 |
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Krotera posted:From what I hear it's not entirely BYOND, but also really inefficient practices in how SS13 itself was implemented: things like checking every tile on the map every simulation step to determine if a certain simulated event needs to occur, and other such horrors. SS13 is a relatively old chunk of frankencode with spotty-to-nonexistent commenting depending on the segments in question. While the infamous clown shoes call was probably the worst single piece of ghetto coding I remember hearing about, the real problem is that there's enough bizarre, uncommented interaction and connected bits of code that changing something totally innocuous might make an entirely different system violently poo poo itself in a catastrophic manner until you dig up what's going on. I've got two particular recent-ish bugs that I absolutely love, and sort of illustrate what I'm talking about. I'll be using layman's terms because I am pretty inexperienced with anything beyond extremely basic coding and it's been a while so the details escape me. The first bug happened was that, partway through the round, when people tried to join, BYOND crashed immediately, with no error message. A team of Apparently, the controller, instead of going "oh hey, something is horribly wrong, maybe I should go back to a state that wasn't horribly wrong" or "hey, something is horribly wrong, maybe I should say something about this/crash the program along with me," grabbed the next available list in memory, which was a random-rear end chunk of the genetics code. Yes, it grabbed the code that defined chromosomes for space genetics and tried to mash it into the spot where the code for joining the game was, and despite the crash on join attempt, there weren't any other problems. The second's simpler: we redid how explosions and deletion worked to put a lot less stress on the server and cause far, far less lag. Instead of trying to process a million Del() calls at once, affected stuff was teleported to 0,0,0 and deleted in a queue to space out the lag-inducing processes. Soon after, I got a few bizarre adminhelps from a guy who had been hurled into deep space by something while AFK, yet nothing in my logs showed him teleporting or being dragged to an airlock and thrown. He had, however, frozen solid shortly beforehand. A bit of and asking other admins later, and it turned out that the Del() call to get rid of the ice cube that replaces a person while they're frozen was working on the new code, but was also throwing the frozen person to 0,0,0, which promptly made the game freak the gently caress out and vomit them out into a random tile - which probability dictated was more than likely going to be deep space. Of course, like any good admin, once armed with this knowledge I took cakes frosted with frozen yogurt, put some reinforced windows around them, and made a centcom announcement that the cake in escape was for Centcom's grandma and that nobody should eat it. All six slices were gone within 45 seconds. All six people who ate them were dead in deep space shortly afterward.
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# ? Apr 14, 2014 04:33 |
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Those are awesome bugs. I'm not a coder by any means, so this story isn't going to have all the details, but there was a time when the coders made it so that things that were lit on fire produced <item> smoke. I don't recall the reason, but someone brought a hunk of cheese into an area where there was a lot of fire(was it phlogiston? One of those chemicals that gets hot enough to melt space itself). The cheese was accidentally lit on fire, which cause cheese smoke to billow out of it. The cheese smoke coated the floors and walls and produced a few dozen more pieces of cheese, which promptly caught on fire as well, releasing their own individual clouds of smoke, which each produced a few more dozen pieces of cheese, which caught on fire... The server chugged to a halt and could not be restarted for a long while, iirc, and the ability to make smoke from burning items was removed until it could be redone, lest all of time and space fall to the great wall of cheese smoke.
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# ? Apr 14, 2014 04:51 |
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Reading the changelog is always a treat, to watch an endless procession of eager young men attempt to be the One To Fix Space Station 13, only to be reduced to broken shells of their former selves.quote:AngriestIBM quote:Tobba updated
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# ? Apr 14, 2014 08:12 |
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The best part is the cheese smoke code is still in there. They removed the call to it, but now admins can spawn cheese smoke and flood the station with cheddary goodness. Which happened the other day. Everyone spewed cheese smoke at the same time. Then people were fed the cheese.
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# ? Apr 14, 2014 16:09 |
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Daeren posted:All six slices were gone within 45 seconds. All six people who ate them were dead in deep space shortly afterward. You should re-post that information in the I killed British griefing thread.
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# ? Apr 14, 2014 20:33 |
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Is there a way to get things out of a container without picking the container up first? I seem to keep opening an interface for this by accident but never when I intend to.. Also, does getting "Failed, hello pubbie sir" when logging in mean I'm missing something?
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# ? Apr 14, 2014 20:33 |
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hyphz posted:Also, does getting "Failed, hello pubbie sir" when logging in mean I'm missing something?
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# ? Apr 14, 2014 20:49 |
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All the goon-auth stuff got stripped out anyway since there's no longer any way to validate.
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# ? Apr 14, 2014 21:02 |
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hyphz posted:Is there a way to get things out of a container without picking the container up first? I seem to keep opening an interface for this by accident but never when I intend to.. VVVV Whoops, yeah I've no idea how I hosed that one up. Bonfire Lit fucked around with this message at 23:04 on Apr 15, 2014 |
# ? Apr 14, 2014 21:49 |
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Drag/drop the container onto your own sprite.
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# ? Apr 14, 2014 22:35 |
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Chalk me up as another person who started playing thanks to this LP. I'm not terribly great, but thanks to the QM video I do fairly well at that when I'm not busy goofing around as a borg.
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# ? Apr 15, 2014 02:08 |
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This makes me want to re-install BYOND and actually play SS13, especially when I can describe it as "Paranoia the RPG in Spaaaaaace!". Thanks for making this LP, I haven't laughed so hard at work in a while. And maybe I'll get on sooner rather than later to janitor it up on the Space Station
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# ? Apr 15, 2014 02:58 |
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Just had a very confusing Roboticist round. I sort of got the hang of using the replicators and built most of a body, then someone asked me to borg them and lay down on the table. I had been kind of hoping that wouldn't happen, but I went ahead and started hitting them in the head with the saw anyway... but it seemed to do nothing no matter how many times I did it and how I alternated with the scalpel, except that it took several hits to render the guy unconscious. I never got the brain, and then someone decided to build a security robot on the fabricator which promptly rushed over and handcuffed me for hitting the guy on the table. Some random cyborg player came in, smashed the security bot, and ran off with the corpse. I still don't quite know what that was about. I've never seen an AI playing The Computer but I suspect it's up with cult chaplains in the "done too much to be funny and kinda a pain in the rear end" category.. Is there any point making non-healing chemicals other than to be an rear end in a top hat?
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# ? Apr 16, 2014 01:29 |
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At a guess I'd say you were probably set to the grab intent or something. If you're doing surgery you need to be sure you're set to help.
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# ? Apr 16, 2014 01:31 |
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Your intent doesn't matter, all that matters is that you target the head.
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# ? Apr 16, 2014 01:33 |
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Dabir posted:Your intent doesn't matter, all that matters is that you target the head. That seemed to be random, I had head selected on the puppet on the control bar but I still got chest hits several times. Does where you click on the person matter? I think I hid them like 10-20 times but just got "[Me] hits [Them] in the head with the circular saw. [Them] has been knocked unconscious." over and over.
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# ? Apr 16, 2014 01:43 |
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If they're lying on the table, and you're using the correct tool, and you're targeting the head, it always works. Anything else, the game interprets it as you trying to kill them, which is a bit more clumsy and random. Target head, use scalpel, use saw, use scalpel, use saw. One brain, ready to borg.
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# ? Apr 16, 2014 02:15 |
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hyphz posted:That seemed to be random, I had head selected on the puppet on the control bar but I still got chest hits several times. Does where you click on the person matter? I think I hid them like 10-20 times but just got "[Me] hits [Them] in the head with the circular saw. [Them] has been knocked unconscious." over and over. Did you select eyes instead of the head on the UI, maybe?
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# ? Apr 16, 2014 02:28 |
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Dabir posted:If they're lying on the table, and you're using the correct tool, and you're targeting the head, it always works. Anything else, the game interprets it as you trying to kill them, which is a bit more clumsy and random. Target head, use scalpel, use saw, use scalpel, use saw. One brain, ready to borg. Unless it's changed recently, you do have to be on help intent. As of at least a few months ago, Grab intent would bludgeon people instead of cut into them.
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# ? Apr 16, 2014 02:50 |
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I don't think it's been that way since I started playing.
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# ? Apr 16, 2014 04:12 |
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I've debrained and debutted people on grab intent before.
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# ? Apr 16, 2014 04:14 |
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# ? May 23, 2024 11:23 |
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I'm pretty sure I've done surgery using grab as well.
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# ? Apr 16, 2014 04:33 |