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Fuzzysocksucker posted:The first time you dock a ship IVA with the docking cam, its like the first time you landed on the Mun all over again.
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# ? Apr 14, 2014 01:00 |
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# ? Jun 9, 2024 15:02 |
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Elukka posted:Does RPM come with the cameras or do I need something else? I don't have any at the moment but I'm right at the start of the tech tree. Yeah, RPM comes with outward-facing cameras under the science tech node. The ALCOR capsule comes with cameras that point parallel to the surface they're mounted on.
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# ? Apr 14, 2014 01:08 |
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PDP-1 posted:https://www.youtube.com/watch?v=BC0DpPy6cro Now THAT is a chaos dunk.
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# ? Apr 14, 2014 01:44 |
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Mr. Wynand posted:Why not just go into an orbit perpendicular to the target instead though and keep it on all the time? It would take an enormous amount of dv to do that; real-world orbits involve numbers orders of magnitude higher than KSP orbits. Also, it wouldn't be feasible to do this for each of the thousands of interesting things the telescope has photographed over the past 24 years, so they just keep it in one orbit that works well enough for all of them. For all that being in low Earth orbit may limit Hubble, keep in mind that the only reason it is so useful today is that the shuttle was able to return to it and fix a critical problem that was discovered after launch. It was also upgraded several times after that, again by sending up the shuttle.
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# ? Apr 14, 2014 02:16 |
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I want a Kubble Space Telescope.
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# ? Apr 14, 2014 02:59 |
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Elukka posted:Does RPM come with the cameras or do I need something else? I don't have any at the moment but I'm right at the start of the tech tree. To expand on the answer, a lot of them, I haven't even tried them all yet. But you always have the docking cam as long as you can figure out how to work the MFDs. Took me a bit. You have to select a target in the target menu, and the go back and select a reference part on your ship for the camera to come on in the docking menu (Also in the target menu). For anyone else thinking about, or just starting out with RPM. If you're like me and just slap poo poo into the game and go play with it, gently caress the documentation! The 0 on the bottom right resets the screen, and some menus have different modes if you press the button multiple times. You're welcome.
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# ? Apr 14, 2014 03:05 |
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Does the screen shake on launch and reentry when using RPM?
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# ? Apr 14, 2014 03:20 |
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PDP-1 posted:https://www.youtube.com/watch?v=BC0DpPy6cro Falken posted:https://www.youtube.com/watch?v=gE5KQ7PqO9k Between these and what I was about to post, KSP is taking a high award in letting you be Stupid As Hell https://www.youtube.com/watch?v=gZzt9YMl9Xk
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# ? Apr 14, 2014 03:22 |
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PDP-1 posted:https://www.youtube.com/watch?v=BC0DpPy6cro Epinephrine fucked around with this message at 03:27 on Apr 14, 2014 |
# ? Apr 14, 2014 03:24 |
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Is there any way to stop a detached part being auto-deleted other than putting a command module on it? I have a scaffold that just acts as an adapter between other ships and I don't want it to evaporate if I leave it alone in orbit.
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# ? Apr 14, 2014 04:06 |
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Is there any way to create a Mun base with a mobile processing lab and have a rover come back, dump experiment data, then clean the experiments to drive out to a different biome? Do you need to dock somehow, or could you do it with KAS or the claw?
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# ? Apr 14, 2014 04:11 |
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haveblue posted:Is there any way to stop a detached part being auto-deleted other than putting a command module on it? I have a scaffold that just acts as an adapter between other ships and I don't want it to evaporate if I leave it alone in orbit. Is it being designated as debris? If so you can find it by turning on debris tracking in the map. You can also rename it and change the type so it's easier to find.
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# ? Apr 14, 2014 04:11 |
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haveblue posted:Is there any way to stop a detached part being auto-deleted other than putting a command module on it? I have a scaffold that just acts as an adapter between other ships and I don't want it to evaporate if I leave it alone in orbit. I don't think stuff like this disappears except if it enters the atmosphere
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# ? Apr 14, 2014 04:12 |
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TerminalSaint posted:Is it being designated as debris? If so you can find it by turning on debris tracking in the map. You can also rename it and change the type so it's easier to find. Debris gets periodically removed (especially when something blows up and generates a bunch more); I want it to be immune to that. It's not a big deal, the small probe core weighs almost nothing, I'm just wondering.
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# ? Apr 14, 2014 04:13 |
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Turn on unlimited debris or attach a probe core.
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# ? Apr 14, 2014 04:27 |
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MeramJert posted:Is there any way to create a Mun base with a mobile processing lab and have a rover come back, dump experiment data, then clean the experiments to drive out to a different biome? Do you need to dock somehow, or could you do it with KAS or the claw? Docking would definitely work--maybe put a jr port on the back of the rover (or on top of it) and put a corresponding port at ground level. The claw appears to function similar to that so it should work fine. Haven't messed with KAS so I can't answer for that.
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# ? Apr 14, 2014 05:21 |
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KAS works better than trying to dock. I've done it. Just hook a pipe up between the base and the rover and let the spice flow.
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# ? Apr 14, 2014 05:25 |
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Loved this flyby @54m on illectro's latest https://www.youtube.com/watch?v=88l3Yinn8YE&t=3240s
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# ? Apr 14, 2014 05:39 |
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PDP-1 posted:https://www.youtube.com/watch?v=BC0DpPy6cro No no no hell naw.
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# ? Apr 14, 2014 05:57 |
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Is there a mod to just get the map data to show on the main view? Apoapsis and Periapsis mainly? Used to use Kerbal Engineering Redux but thought there might be something a bit more low profile since I try and avoid most of the other data it gives and its odd development state at the moment. Also don't really want to install MechJeb just for the one window (plus the RealChute developer said RC and MechJeb were having problems working together). Also I tried Better Than Starting Manned and loved the idea but hated the implementation, has anyone else done a stock or near stock tech tree re-balance to make it more interesting to progress through the Career tree? And also related to that, the developer made a tweak to the science generating modules that showed what biome you were currently in the right-click menu and I'd love to find a standalone mod that does something similar but couldn't track one down looking through the forums (presumably others have done it, just not listed as a major feature).
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# ? Apr 14, 2014 06:50 |
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Raster Prop Mod will show you orbital information in your pod. Including Ap Pe, tAp, tPe, inclination, eccentricity, AN, DN, tAN, tDN, ejection angle, and anything else you might possibly need, except the ability to make and modify maneuver nodes.
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# ? Apr 14, 2014 06:54 |
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Scansat will let you launch one or more mapping satellites to map the biomes on a given body, then you can use a part to track where your current craft is on that map. Not exactly what you're asking but it's useful for finding different biomes.
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# ? Apr 14, 2014 07:08 |
So wow, the new 3.75m engine is really powerful! This has 3k m/s dV left in a 85x85km orbit. To be fair, I am using FAR. It's great that you can use the new giant Interstellar radiators as huge fins and be ok, too.
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# ? Apr 14, 2014 07:17 |
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Mechjeb lets you create custom windows that show exactly what information you tell it to show. You can use this to create a small window that only shows Ap and Pe, if you like. I used this method for a while to make a little window that showed my Ap, Pe, tAp, tPe, current biome,, and time to SOI switch. edit: ^^ the amount of radiators on that thing seems a little like overkill, haha nvm no cake fucked around with this message at 07:20 on Apr 14, 2014 |
# ? Apr 14, 2014 07:17 |
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It would be nice to see SCANSAT integrate your orbital path, AP and PE onto the map window. (humming this is mandatory) https://www.youtube.com/watch?v=OeVaD580zT4 e: Oh poo poo, this could be good. Kessler Chaos Time to call up half section! https://www.youtube.com/watch?v=EzxuACuL5zI (everyone should watch this) Falken fucked around with this message at 07:30 on Apr 14, 2014 |
# ? Apr 14, 2014 07:20 |
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The current version of scansat DOES show your orbital path on the map.
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# ? Apr 14, 2014 07:32 |
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nessin posted:the developer made a tweak to the science generating modules that showed what biome you were currently in the right-click menu and I'd love to find a standalone mod that does something similar but couldn't track one down looking through the forums. This mod notifies you whenever you enter a biome that has science available for any experiments you're carrying and lets you activate each experiment from a single menu.
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# ? Apr 14, 2014 08:34 |
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I wish all these mods showed your semi-major axis so I didn't have to calculate it myself.
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# ? Apr 14, 2014 09:25 |
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MeramJert posted:I wish all these mods showed your semi-major axis so I didn't have to calculate it myself. MJ has a ton of info that isn't in any of the stock windows. Just create a custom window with all the info you want.
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# ? Apr 14, 2014 10:31 |
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MeramJert posted:I wish all these mods showed your semi-major axis so I didn't have to calculate it myself. Kerbal engineer does this. (as does Mechjeb). What mods are you even using?
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# ? Apr 14, 2014 11:10 |
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I have like 15 mods right now, including mechjeb, but I didn't know you could make custom windows with more info than is shown by default. Thanks!
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# ? Apr 14, 2014 11:13 |
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Ciaphas posted:Between these and what I was about to post, KSP is taking a high award in letting you be Stupid As Hell ... Yknow, installing a helicopter mod would probably have been a saner way to get on top of a mountain than the parachute-induced intentional crash of an airplane I did.
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# ? Apr 14, 2014 13:07 |
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Splode posted:Kerbal engineer does this. (as does Mechjeb). What mods are you even using? Speaking about MechJeb and the data it shows, since I have updated it to the last published version it has stopped to give me the delta-V available by stage information for the new launchers I build. The Delta-V window just shows empty, with no stages within. The saved stacks still work, but the information it gives is not accurate (it stops updating until I go back to the space center and re-select the flight). Is there anyone experiencing the same problem? I have not used Kerbal Engineer, but I think it could be a good replacement for (this part of) Mechjeb. Am I wrong about this?
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# ? Apr 14, 2014 14:36 |
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A mod that lets you change the location of the space center on Kerbin.
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# ? Apr 14, 2014 14:54 |
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Amberskin posted:I have not used Kerbal Engineer, but I think it could be a good replacement for (this part of) Mechjeb. Am I wrong about this?
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# ? Apr 14, 2014 14:59 |
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The main thing Kerbal Engineer will do that Mechjeb won't is give you TWRs for planets other than Kerbin.
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# ? Apr 14, 2014 15:27 |
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Falken posted:
Thanks a lot, jerk. Now I have to re-watch PlanetES again. Last time was in 2009.
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# ? Apr 14, 2014 15:31 |
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Has anyone put together a helicarrier?
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# ? Apr 14, 2014 15:35 |
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haveblue posted:The main thing Kerbal Engineer will do that Mechjeb won't is give you TWRs for planets other than Kerbin. The current version of Mechjeb has toggles to see your TWR on other planets!
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# ? Apr 14, 2014 15:35 |
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# ? Jun 9, 2024 15:02 |
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haveblue posted:The main thing Kerbal Engineer will do that Mechjeb won't is give you TWRs for planets other than Kerbin. e:
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# ? Apr 14, 2014 15:36 |