Buttpain Thoughts: I think this wad has some amazing potential, but there needs to be a bit more to it than "all weapons removed, unstoppable invisible monsters added." As it stands it's a great concept with good execution, but it feels like SCP-087-B where there's just not enough... game to it. Some ideas I have: -Add fighting the monsters back as a possibility --Your flashlight makes monsters vulnerable (think Alan Wake, but merely shining the light is enough to weaken them enough temporarily in order to kill them) --Monsters exposed to flashlight are temporarily visible, move slower, and attack less often, but have stronger attacks and are louder --Only "real" monsters can be exposed, monsters that merely make noise can't be exposed this way --Add fists back to the game (or perhaps hitting monsters with flashlight butt?) --Add pistol as pickup? --This simultaneously allows for false sense of security ("I'm strong enough to fend them off!") while solving the problem of invincible monsters blocking key parts of the map and impeding progress -Re-add light sources --Lights add more false sense of security --Lights grow dimmer and even snuff out as monsters approach, making them a sort of barometer for detecting monsters Anyway I really, really like this wad, because it's clear that Terminus an understanding of what makes horror so horrifying. It works universally across practically any Doom/Doom 2 megawad you could ever want, and the atmosphere it creates is amazing. The lack of music and ambient noise, in fact any noise except your footsteps makes the game's environments especially creepy. Even the removal of the monsters adds to this; Doom without monsters is like toast without butter, and the absence of everything save for yourself, your light, and your own breathing makes it very clear that something is horribly wrong. I would just like more substance to my butt pain.
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# ? Apr 6, 2014 15:03 |
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# ? May 21, 2024 05:34 |
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ExMortis posted:Does anyone know if there's WADs out there that only contain the Doom/Hexen/Heretic standard pixelated huds but modified for widescreen (so they don't get the stupid gzdoom textures on either side)? And maybe they added secrets and monsters display? Also can I have a pony? It seems like there were widescreen huds for Hexen and Heretic at one time but the links are dead. http://forum.zdoom.org/viewtopic.php?f=19&t=37960 No Heretic/Hexen. For the pony, look here, I'm sure you'll find one. ExMortis posted:edit: Also has anyone got a working version of D22011MUSv11.wad? It's a doom 2 music remaster from a while ago that doesn't seem to exist on the internet anymore and somehow mine seems to have been corrupted. It used to work, but now it crashes Gzdoom and Slade won't even open it. Is that Ransu's old stuff? Looks like they've been taken down when he updated them. I found just this song.
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# ? Apr 6, 2014 15:12 |
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Thanks for this, pretty much what I wanted. Really cool they did them for so many different WADs, plus a reminder of which ones I still need to try (like, Hacx). Shame there doesn't seem to be any available H/H ones, they're the ones that look particularly stupid in widescreen to begin with. edit: Haha hacx what the poo poo And I thought Freedoom looked like a weird post-Soviet bloc puppet show Cat Mattress posted:Is that Ransu's old stuff? Looks like they've been taken down when he updated them. I found just this song. ExMortis fucked around with this message at 20:05 on Apr 6, 2014 |
# ? Apr 6, 2014 19:50 |
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Hey, Terminus, do monsters spawn at all in Buttpain with GZDoom? I thought the Zandromnum advice was an April Fool's Joke, so I opened it up in GZDoom, and got past Underhalls until the lack of music and the loading screen made me quietly exit the .wad.
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# ? Apr 6, 2014 22:52 |
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Does anyone seriously use Freedoom? The graphics and sounds are bad enough to be unintentionally funny, while the level design and music are awful. Freedoom feels like some sort of half-baked dream a Richard Stallman-worshiping idiot would make without really thinking it through. It's somehow managed to languish in development hell for over 13 years instead of someone doing the smart thing and pulling the plug on it. The only interesting part of Freedoom is a ridiculously spergy guy named "weslyjohnson" on the Freedoom forums that makes a billion threads about poo poo nobody cares about.
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# ? Apr 7, 2014 00:54 |
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closeted republican posted:Does anyone seriously use Freedoom? The graphics and sounds are bad enough to be unintentionally funny, while the level design and music are awful. Freedoom feels like some sort of half-baked dream a Richard Stallman-worshiping idiot would make without really thinking it through. It's somehow managed to languish in development hell for over 13 years instead of someone doing the smart thing and pulling the plug on it. The only interesting part of Freedoom is a ridiculously spergy guy named "weslyjohnson" on the Freedoom forums that makes a billion threads about poo poo nobody cares about. Freedoom gets used primarily by people who need to host a doom server on services that get very picky about game licensing.
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# ? Apr 7, 2014 00:55 |
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closeted republican posted:Does anyone seriously use Freedoom? The graphics and sounds are bad enough to be unintentionally funny, while the level design and music are awful. Freedoom feels like some sort of half-baked dream a Richard Stallman-worshiping idiot would make without really thinking it through. It's somehow managed to languish in development hell for over 13 years instead of someone doing the smart thing and pulling the plug on it. The only interesting part of Freedoom is a ridiculously spergy guy named "weslyjohnson" on the Freedoom forums that makes a billion threads about poo poo nobody cares about. Really Freedoom was a good idea it just suffers the problem of the fact since anyone could contribute the quality is basically all over the place, like I think the Pinky Demon replacements are perfectly fine and probably wouldn't look out of place from any other 2.5D FPS and then you just have ridiculous poo poo like the blobby Hell Knight replacement or the title screen. A man breaks from his chains to punch a demon skeleton in the face??? Some dumb idiot fucked around with this message at 01:33 on Apr 7, 2014 |
# ? Apr 7, 2014 01:28 |
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Quote is not edit.
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# ? Apr 7, 2014 01:29 |
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Some dumb idiot posted:Really Freedoom was a good idea it just suffers the problem of the fact since anyone could contribute the quality is basically all over the place, like I think the Pinky Demon replacements are perfectly fine and probably wouldn't look out of place from any other 2.5D FPS and then you just have ridiculous poo poo like the blobby Hell Knight replacement or the title screen. Why is the Freedoom guy holding an anime sword?
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# ? Apr 7, 2014 01:55 |
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closeted republican posted:Why is the Freedoom guy holding an anime sword? Freedoom project also does heretic now, if I remember right.
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# ? Apr 7, 2014 01:58 |
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What I like about Freedoom is that it gives you that experience of playing some weird, forgotten FPS from the nineties while still actually, you know, having Doom's working mechanics. That said, gently caress the level design. I always get stuck somewhere in the first episode because there's some switchhunting going on that I'm sure requires you to actually have psychic powers. It does play very nice with Reelism though, so there's that.
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# ? Apr 7, 2014 03:15 |
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Some dumb idiot posted:A man breaks from his chains to punch a demon skeleton in the face??? When you describe it like that, it actually sounds cool.
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# ? Apr 7, 2014 05:58 |
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Freedoom is incredibly useful for things like testing 'nix installs. It's easier to just grab it from your distro of choice's repos than dig out your disks, and the levels are non-poo poo enough that you can use it to make sure that sound, input, graphics, etc works by playing through the first couple. and then once poo poo works you never play it again.
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# ? Apr 7, 2014 08:21 |
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JackMackerel posted:Hey, Terminus, do monsters spawn at all in Buttpain with GZDoom? I thought the Zandromnum advice was an April Fool's Joke, so I opened it up in GZDoom, and got past Underhalls until the lack of music and the loading screen made me quietly exit the .wad. Oh wow, thanks very much! I'm grateful for the input, I'm definitely eager to get to working on it again.
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# ? Apr 7, 2014 09:06 |
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TerminusEst13 posted:Nope. It's utterly broken in GZDoom, sorry. I decided to mess around with it anyways, just to see (Map04 is suprisingly tense with no music or monster sounds), and after a few levels of wandering with no enemies, enjoying the atmosphere, suddenly the shadows rose up to attack me while I was pressing a button and freaked me the gently caress out. Edit: vv Is that what's supposed to happen? I don't use Zandronum,so I don't know the normal behaviour of the mod. catlord fucked around with this message at 08:29 on Apr 9, 2014 |
# ? Apr 9, 2014 08:10 |
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Ah, well! That's a pleasant surprise. I couldn't get them to work, but I guess I just wasn't patient enough, haha.
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# ? Apr 9, 2014 08:20 |
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I need help with XWE. It prompted me for the path to the Doom 2 IWAD, and even though I gave it the right path it gave me a "File could not be opened" error and won't load anything. I don't have the WAD open in anything else. What do I do? Edit: Never mind, got it to work. I was going to try making a custom weapon but apparently Slade is better for that. Zeether fucked around with this message at 21:06 on Apr 12, 2014 |
# ? Apr 12, 2014 20:58 |
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Not a lot appears to have been going on lately, so here's an image of some in-development ZDoom stuff I'm presently working on. Is, that does say "Netgame lobby" in ZDoom. And in fact the key component of starting a netgame post startup is already working. Yes it does look kind of bland and empty, but the main focus was getting it up and running in the first place, and now that it's all in place it can be improved on. It may not actually take me too long to get to some kind of usable beta. Rocket Pan fucked around with this message at 15:05 on Apr 14, 2014 |
# ? Apr 14, 2014 14:58 |
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Have we talked about The Adventures of Square in this thread yet? Because I watched a stream of the WIP version last night and it looks amazing. There's a three level demo available right now that features some later levels. A lot of the Doom 2 the Way Id Did authors are involved.
Internet Friend fucked around with this message at 17:11 on Apr 14, 2014 |
# ? Apr 14, 2014 17:09 |
I'm pretty sure this book turns up every fifty pages or whatever, but if you haven't yet I highly recommend reading Masters of Doom. I was actually surprised by the scope of it; I thought it was just going to cover Doom, but it's a lot more than that. It starts at Romero and Carmack's childhood, to their early careers, to when they meet up at Softdisk, all the way through Commander Keen, Wolfenstein 3D, Doom, Quake, all the way up to Doom 3's development. It also covers all of Ion Storm's life. EDIT: Why is this book not in the OP? Segmentation Fault fucked around with this message at 17:44 on Apr 14, 2014 |
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# ? Apr 14, 2014 17:33 |
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Internet Friend posted:Have we talked about The Adventures of Square in this thread yet? Because I watched a stream of the WIP version last night and it looks amazing. There's a three level demo available right now that features some later levels. A lot of the Doom 2 the Way Id Did authors are involved. I don't think I've heard about it before in this thread, no. It looks pretty cool, though. Kinda reminds me of Chex Quest but with more cartoon "gore". I hope I hear about it here when it's released.
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# ? Apr 14, 2014 17:48 |
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Zeether posted:I need help with XWE. It prompted me for the path to the Doom 2 IWAD, and even though I gave it the right path it gave me a "File could not be opened" error and won't load anything. I don't have the WAD open in anything else. What do I do? Slade is much better all-around, generally speaking. It's consistently updated and by this point has a ton, ton, ton more features. Pretty much the only thing XWE has that's better than Doom is, ironically, handling non-Doom filetypes. Depending on the user, Slade still has some issues with Build ART files, while XWE goes through them easily.
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# ? Apr 14, 2014 20:30 |
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Segmentation Fault posted:I'm pretty sure this book turns up every fifty pages or whatever, but if you haven't yet I highly recommend reading Masters of Doom. I was actually surprised by the scope of it; I thought it was just going to cover Doom, but it's a lot more than that. It starts at Romero and Carmack's childhood, to their early careers, to when they meet up at Softdisk, all the way through Commander Keen, Wolfenstein 3D, Doom, Quake, all the way up to Doom 3's development. It also covers all of Ion Storm's life. Thanks to that book, every time I see John Carmack I imagine him battering down doors with his battle axe. Masters of Doom is awesome.
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# ? Apr 14, 2014 20:36 |
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Internet Friend posted:Have we talked about The Adventures of Square in this thread yet? Because I watched a stream of the WIP version last night and it looks amazing. There's a three level demo available right now that features some later levels. A lot of the Doom 2 the Way Id Did authors are involved. I'm surprised to see this turn into a big project. I thought it was just a joke WAD.
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# ? Apr 14, 2014 20:37 |
Sobatchja Morda posted:Thanks to that book, every time I see John Carmack I imagine him battering down doors with his battle axe. Masters of Doom is awesome. Or the time someone paid a stripper to deliver a pizza topless for Carmack.
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# ? Apr 14, 2014 21:37 |
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Segmentation Fault posted:Or the time someone paid a stripper to deliver a pizza topless for Carmack. Or the time that Romero and another guy tried to gently caress with Carmack by playing porn at full volume while he was working, then Carmack looked up, said "mmm" and kept working. That book owns.
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# ? Apr 14, 2014 21:46 |
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Segmentation Fault posted:EDIT: Why is this book not in the OP? Probably because it's not an FPS Book still owns, and if anyone here still hasn't read it, then you are missing out big time. Read the drat book!
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# ? Apr 14, 2014 22:08 |
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Sobatchja Morda posted:Thanks to that book, every time I see John Carmack I imagine him battering down doors with his battle axe. Masters of Doom is awesome. Obviously this a book that needs to be in my possession. These stories sound amazing.
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# ? Apr 14, 2014 22:22 |
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Masters of Doom is really good and covers more than just the creation of Doom- if you want to get insight into why Quake was such a disjointed mes aesthetically, it has good stories about that.
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# ? Apr 14, 2014 22:31 |
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Also check out Steven Levy's book Hackers for similar stories as were in Masters of Doom. Hackers covers Sierra and the early adventure game/Apple video game companies, among other subjects. MOD felt a lot like a spiritual successor to Hackers.
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# ? Apr 14, 2014 23:49 |
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After forgetting about this thread for a year, it's nice to see all the Brutal Doom hatred has subsided. Please, don't make my mention of it start that train again, heh. I'd like to start doing some game nights if anyone is interested. Seems a good amount of wads got finished, or polished up. Who's up for some Stronghold, Doom RPG, or some mix of samsara and misc. wads?
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# ? Apr 15, 2014 00:47 |
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Kazvall posted:After forgetting about this thread for a year, it's nice to see all the Brutal Doom hatred has subsided. Please, don't make my mention of it start that train again, heh. You just did and now you have to explain to me why people hate Brutal Doom.
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# ? Apr 15, 2014 00:50 |
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AugmentedVision posted:You just did and now you have to explain to me why people hate Brutal Doom. I will gladly gently caress this dead horse to life for you.
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# ? Apr 15, 2014 00:52 |
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Kazvall posted:I will gladly gently caress this dead horse to life for you. I'm serious, I wasn't around for it. I think Brutal Doom is awesome and the only reason I can see for hating it is hipster "it's not the same as OG Doom" bullshit
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# ? Apr 15, 2014 01:00 |
AugmentedVision posted:I'm serious, I wasn't around for it. I think Brutal Doom is awesome and the only reason I can see for hating it is hipster "it's not the same as OG Doom" bullshit The developer is a real shitlord and a lot of people think that Brutal Doom's over-the-top violence goes beyond funny and just becomes dumb.
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# ? Apr 15, 2014 01:02 |
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AugmentedVision posted:I'm serious, I wasn't around for it. I think Brutal Doom is awesome and the only reason I can see for hating it is hipster "it's not the same as OG Doom" bullshit Part of the dislike is because SgtMark is a scuzzy wierdo and the other part is that it's annoying to see people go 'IT'S DOOMIER THAN DOOM' constantly.
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# ? Apr 15, 2014 01:05 |
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AugmentedVision posted:I'm serious, I wasn't around for it. I think Brutal Doom is awesome and the only reason I can see for hating it is hipster "it's not the same as OG Doom" bullshit Without going too far down the rabbit hole here, Brutal Doom started off really awesome, and that's when it gained a lot of attention. Patch after patch has seem some much more off the wall additions, and many could be considered outside the spirit of the game. This is where most of the contention has come from. I enjoyed the novelty of BD at first. It's still fun. Really depends what kind of mood you're in. I guess the only shame is it often gets more attention than some other really awesome conversions.
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# ? Apr 15, 2014 01:06 |
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Segmentation Fault posted:The developer is a real shitlord That seems to be the case with a lot of indie games and mods quote:and a lot of people think that Brutal Doom's over-the-top violence goes beyond funny and just becomes dumb. It's not funny, it's AWESOME. People drawing the line at vanilla Doom violence BUT NO MORE is pretty funny, though.
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# ? Apr 15, 2014 01:06 |
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AugmentedVision posted:I'm serious, I wasn't around for it. I think Brutal Doom is awesome and the only reason I can see for hating it is hipster "it's not the same as OG Doom" bullshit Also it radically alters the balance of the game and not at all in a good way and has a lot of really stupid additions that very much take away from the base game experience. Also a bunch of people recommend it as "DOOMier than DOOM" which is really loving annoying and then come into the thread and bitch about how hard certain WADs are with it enabled when those WADs were not at all designed with BD in mind. There you go, there are the arguments against, so now we don't need to bring it up anymore.
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# ? Apr 15, 2014 01:07 |
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# ? May 21, 2024 05:34 |
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AugmentedVision posted:It's not funny, it's AWESOME. People drawing the line at vanilla Doom violence BUT NO MORE is pretty funny, though. Eh, it's not really drawing a line, it's the ptsd people have over discussing the wad. Hahah. gently caress, I did it. I started the derail.
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# ? Apr 15, 2014 01:07 |