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Nidoking posted:You did something wrong, then. It's supposed to take the 60 fps video and drop about half of the frames to make it a 30 fps video running at the same speed, not double the duration of each frame.
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# ? Apr 13, 2014 21:32 |
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# ? May 10, 2024 03:36 |
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Nidoking posted:KillAudio couldn't possibly work, because you have to load the audio before you can kill it. If it can't load... I tried number 2 so far which gives me separate video and audio which in this case is fine - but im looking into number 4 for the future, I found some commands which again seem like they should help but I get errors at output. I keep feeling like I get really close but then it doesn't work (like how I thought killaudio would be a good idea), I'll also try the other methods. Thanks for the advice! TheMostFrench fucked around with this message at 03:28 on Apr 14, 2014 |
# ? Apr 14, 2014 01:32 |
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I'm still working on my problem, and gave MSI Afterburner a try. For a free program, it's surprisingly neat. I made a test video with the MJPG compression, and could use another set of eyes to judge if it's okay. https://www.youtube.com/watch?v=eoZkaJWGSoQ Yes, there are artifacts around the HUD elements, but I probably can't help that. For starters, you can already see those artifacts while playing the game. Yes, they are in there to begin with. And Yt's encoding makes it a bit worse, as my rendered video doesn't show the artifacts as much as the upload does. I thought about recording uncompressed, but the videos are larger than the 60Fps Fraps recordings, so gently caress that. Other than that, I think this could work. I recorded an Fps intense section, and the game didn't lag. And as said, Fraps already caused lag when nothing was going on and even on 60Fps it wasn't perfect.
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# ? Apr 14, 2014 21:58 |
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It, er, seems alright quality wise, as the game doesn't seem too hi-def to begin with anyways... My only real issue with it isn't a technical one, and that was "What the gently caress did I just watch?!?" Don't answer that, I'll wait for the actual vid, if that's what you're gonna be doing. Either way, seems alright.
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# ? Apr 14, 2014 22:31 |
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Tin Tim posted:MJPG Don't use MJPG; its main raison d'etre is permitting camera devices to record without having to implement support for other formats. It is literally a series of JPEGs in a single file, without the frame-by-frame differencing which other video formats do in order to save space. (That is, each and every frame is a JPEG; other formats use what are called 'keyframes' every so often and in between each keyframe a frame stores a compressed set of pixels that changed from the last frame.) If you can do so, use h264 instead.
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# ? Apr 14, 2014 23:29 |
I'm trying to decide what settings I want to use for my LP, at least for the FMVs. They're 640x480, and I'm upscaling to 720p, but my question is deinterlace the FMVs or not? Raw: Upscaled with no deinterlacing, in the MP4 ready to upload on the left, same video, as it appears once uploaded on youtube on the right: Upscaled and deinterlaced, ready-to-upload MP4 on right, youtube'd version on left again: Raw is .avi with Lagarith video/uncompressed audio, MP4s are upscaled with Spline64Resize, and encoded with x264/NeroAAC. Deinterlacing is done with Virtualdub's Deinterlace filter, set to blend mode, as anything else looks like crap, including yadif.
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# ? Apr 15, 2014 01:16 |
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I'd say stick with interlaced. That's how it's displayed in-game, and it keeps the text, y'know, readable.
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# ? Apr 15, 2014 01:57 |
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taiyoko posted:I'm trying to decide what settings I want to use for my LP, at least for the FMVs. They're 640x480, and I'm upscaling to 720p, but my question is deinterlace the FMVs or not? Well, your first problem is that it isn't actually interlaced. Interlacing is when two frames are displayed on separate "scan lines." What your video has is basically a very lazy method of halving the video height and not bothering to scale up properly. Because it isn't really interlaced, Yadif can't do anything with it and all "blending frames" will do is make the image half as bright. What you could try instead is this: code:
code:
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# ? Apr 15, 2014 02:52 |
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I found a Bob deinterlace to be adequately effective at removing the scanlines when I did the Toonstruck LP. If you check the opening video, you can see how the result looked. I'd have to check whether I used any further editing to brighten it afterward, though.
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# ? Apr 15, 2014 03:42 |
Xenoveritas posted:Well, your first problem is that it isn't actually interlaced. Interlacing is when two frames are displayed on separate "scan lines." What your video has is basically a very lazy method of halving the video height and not bothering to scale up properly. I'm running this through an encoding now to check it out, but I think this will be exactly what I was looking for! Thanks!
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# ? Apr 15, 2014 05:17 |
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Aerdan posted:Don't use MJPG; its main raison d'etre is permitting camera devices to record without having to implement support for other formats. It is literally a series of JPEGs in a single file, without the frame-by-frame differencing which other video formats do in order to save space. (That is, each and every frame is a JPEG; other formats use what are called 'keyframes' every so often and in between each keyframe a frame stores a compressed set of pixels that changed from the last frame.) JamieTheD posted:Don't answer that, I'll wait for the actual vid, if that's what you're gonna be doing. Either way, seems alright. Tin Tim fucked around with this message at 16:30 on Apr 15, 2014 |
# ? Apr 15, 2014 14:54 |
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I'm still working on a test post for this, but before I even get that far I'd like some help if possible. I'm working on the DS remake for DQ6. Obviously DS games are a pain in the rear end, because of the oddly shaped screenshots no matter what you do, but there are a few issues with this game in particular: First off, here's the default size shot: I'd like that to be bigger but still clear. If I blow up the image manually, the text gets to looking lovely. But it doesn't look lovely in the emulator when I play at 2x size. I'm wondering if maybe there's another program that will take the screenshots at the size you're playing the game in? I can probably work around this but it would be so much easier to take the screenshots through the program itself instead of having to take Printscreen captures of the 2x play area. Also, easily seen in that same shot is the second problem: the game often compensates for the distance between the two screens in an actual DS, like how the trees cut off weird there, or the clouds here: I have no idea how to fix that. Maybe I'll end up doing the LP primarily through the bottom screen and only showing the top one when it's needed? Problem is, it's needed a lot. It shows a lot of useful info during battles, and even worse, in dungeons it shows more of the dungeon. While the bottom screen always has the character centered, they added the ability to rotate the screen in the DQ remakes so you could spin it around to see more of what's ahead. Not sure how to deal with that.
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# ? Apr 15, 2014 16:29 |
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Gave h264 a try, and while the source is good and all, it turns into a garbled mess in Vegas. Apparently, Vegas doesn't like h264 in an AVI container. So now I have to see if I can change the container to Mp4. But so far I don't see how? Here are my settings If somebody could give me a protip, I'd be very glad.
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# ? Apr 15, 2014 16:34 |
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Don't use x264vfw. VfW only supports AVI, and it's bad. How did you get the video in the first place? Also, "Kompatibilitätseigenschaften Videoaufnahme" is hilarious.
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# ? Apr 15, 2014 16:38 |
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Fenrir posted:I'm still working on a test post for this, but before I even get that far I'd like some help if possible. I'm working on the DS remake for DQ6. Obviously DS games are a pain in the rear end, because of the oddly shaped screenshots no matter what you do, but there are a few issues with this game in particular: Grab Irfanview, open the Batch resize tool, set the size to 200%, and uncheck the "Use Resample (better quality)" checkbox. There's also Crop options to get a single DS screen.
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# ? Apr 15, 2014 16:39 |
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Suspicious Dish posted:Don't use x264vfw. VfW only supports AVI, and it's bad. How did you get the video in the first place?
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# ? Apr 15, 2014 16:41 |
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I've never heard of MSI, other than the company that makes motherboards. What is it? You can remux with the ffmpeg command line. I don't know if there's a simple GUI for it. Grab the latest ffmpeg builds, drag them to a new folder in Windows Explorer, drag your .avi file in there as well. Shift-right-click on some empty space in the Explorer window and choose "Open command window here", and then type: ffmpeg -i my_dumb_msi_vid.avi -acodec copy -vcodec copy my_smart_new_video.mp4 If you get any errors or it doesn't produce a new .mp4 file, take a screenshot of the command line window for us to see.
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# ? Apr 15, 2014 16:45 |
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MSI Afterburner is a utility program that also happens to be able to record gameplay. At the top of the page, I posted a test video with the MJPG codec. And it's fine in my book. Except for the artifacts, but those are in the game to begin with, and Yt's encoding is also at fault here. Aerdan said the codec is bad and I should use h264, so I just gave that a try. But so far, all it seems to do is add more time to my process without any real gains. I'd really rather stick with the MJPG, instead of having to change containers after recording and whatnot. If you wonder why I'm even loving around with this in the first place, Fraps causes harsh lag in this particular game. Tin Tim fucked around with this message at 16:56 on Apr 15, 2014 |
# ? Apr 15, 2014 16:52 |
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MJPG is bad and you should not use it. yes i always wanted my screen recorder to be Winamp.
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# ? Apr 15, 2014 16:55 |
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Suspicious Dish posted:MJPG is bad and you should not use it. Also, my UI doesn't look as silly as that.
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# ? Apr 15, 2014 16:57 |
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That screenshot is terrifying, Suspicious Dish. Also, this seems relevant: How to Prevent Sony Vegas from Destroying Your Videos Although I'm a bit confused on which codecs are being used in which programs to accomplish what. The problem is with the recording MSI Afterburner creates, I guess? MJPEG is a terrible "codec" in that it isn't actually a codec and was made to allow cheap digital cameras to record crappy video before H.264 hardware was cheap enough to include in cheap cameras. It shouldn't be used when recording LP footage. Or anything else, for that matter.
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# ? Apr 15, 2014 16:59 |
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it's the eye of the tiger, the thrill of recording LP videos
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# ? Apr 15, 2014 17:00 |
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Xenoveritas posted:The problem is with the recording MSI Afterburner creates, I guess? And while ya'll say that MJPG is trash, and it might as well be, I still think that the video I posted isn't bad.
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# ? Apr 15, 2014 17:07 |
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H264 in an AVI container makes no sense, and is a gigantic hack. Don't do it.
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# ? Apr 15, 2014 17:14 |
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Yeah okay, I just followed a suggestion itt. As said, the crux of the problem is that Fraps does not like this particular game, but Afterburner does. So I'm just testing what codec options can work. Also, still waiting for a good reason why my MJPG video sucks. Not kidding, I seriously wanna know what I'm missing.
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# ? Apr 15, 2014 17:19 |
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MJPEG is literally a series of JPEGs. That's all it is. It offers no actual video compression due to that, making it lousy at compressing space, and introduces all the artifacts that a JPEG would introduce. It's essentially an MPEG video made of nothing but keyframes, and MPEG is really old and doesn't contain any of the quality improvements that H.264 does. H.264 is flat-out better than MJPEG, it's really nothing more complicated than that. You get better quality at a smaller file size.
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# ? Apr 15, 2014 17:34 |
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Okay, I'm actually not sure about the filesize since I only made a real short test clip, but the MJPG codec in MSI is maybe different than the old stuff ya'll know? https://www.youtube.com/watch?v=ajZ6cELGVQM This video shows a direct comparison, and it sure doesn't look like an old poo poo codec to me. Anyway, I'll go back to the drawing board and get back when I've sorted this out.
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# ? Apr 15, 2014 17:47 |
Have you tried using Lagarith instead of x264 for recording? I'm using it in Hypercam to record, and it doesn't seem to be adding any lag for me. You should be wanting to record in lossless to start with because the more times you re-encode, the shittier it'll become.
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# ? Apr 15, 2014 17:59 |
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Tin Tim posted:Yeah okay, I just followed a suggestion itt. As said, the crux of the problem is that Fraps does not like this particular game, but Afterburner does. So I'm just testing what codec options can work. The downside to MJPEG is that we're not going to help you at all in the TSF and continue to laugh at you for still using MJPEG in TYOOL2014.
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# ? Apr 15, 2014 18:02 |
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taiyoko posted:Have you tried using Lagarith instead of x264 for recording? I'm using it in Hypercam to record, and it doesn't seem to be adding any lag for me. You should be wanting to record in lossless to start with because the more times you re-encode, the shittier it'll become. Suspicious Dish posted:The downside to MJPEG is that we're not going to help you at all in the TSF and continue to laugh at you for still using MJPEG in TYOOL2014.
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# ? Apr 15, 2014 18:55 |
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Just out of curiosity, could you say the name of the game at least. There could be something game wise that could be fixed or worked on there to help with the issues.
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# ? Apr 15, 2014 19:00 |
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Nitro Family. It's an asian Serious Sam clone made on the first version of the Serious Engine. It's somewhat janky and not made very well, so while the issue could lay there, I wouldn't know how to bybass it.
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# ? Apr 15, 2014 19:07 |
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Tin Tim posted:Nitro Family. It's an asian Serious Sam clone made on the first version of the Serious Engine. It's somewhat janky and not made very well, so while the issue could lay there, I wouldn't know how to bybass it. So I'm not sure what issue you're having with recording or playing the game? discworld is all I read fucked around with this message at 20:08 on Apr 15, 2014 |
# ? Apr 15, 2014 20:05 |
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Niggurath posted:Well I downloaded the game, booted it up, and started recording with Dxtory with lagarith and this is what I got E: Thanks for trying though! Tin Tim fucked around with this message at 20:33 on Apr 15, 2014 |
# ? Apr 15, 2014 20:17 |
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Tin Tim posted:I used Fraps, and it made the game lag hard. But it seems like a got lagarith to work after all, and I'll make another test. Maybe you got a busted copy of the game or something? VVVVV Well I'm up to help if I can. discworld is all I read fucked around with this message at 21:00 on Apr 15, 2014 |
# ? Apr 15, 2014 20:50 |
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Niggurath posted:Maybe you got a busted copy of the game or something?
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# ? Apr 15, 2014 20:59 |
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Admiral H. Curtiss posted:Grab Irfanview, open the Batch resize tool, set the size to 200%, and uncheck the "Use Resample (better quality)" checkbox. So I gave that a shot, are these LP-worthy? I still want them to look better, but I don't know how much better a DS image is going to look on a 1080p display I'd show more pictures but I don't want to get into spoiler land here. Fenrir fucked around with this message at 21:21 on Apr 15, 2014 |
# ? Apr 15, 2014 21:17 |
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Personally I think you should use nearest neighbor for re-sizing those. Just so the font is crisp instead of blurry.
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# ? Apr 15, 2014 21:24 |
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Yeah I think you misread me, you need to uncheck the "Resample (better quality)" box.
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# ? Apr 15, 2014 21:27 |
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# ? May 10, 2024 03:36 |
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The advice given re turning off resampling should result in something more like this:
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# ? Apr 15, 2014 21:28 |