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crazkylo posted:Sorry if this has been asked before, but I've tried searching around the internet and haven't come up with too much for answers. Don't worry, nothing will prevent you from obtaining all the jobs. For the Vampire stuff: Everything the dragons can do is physical. If you have ways of avoiding physical damage, they can't hurt you. If you're in the actual dungeon, you can just shut off random encounters because seriously, what a drag.
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# ? Apr 13, 2014 22:38 |
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# ? Jun 8, 2024 07:03 |
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crazkylo posted:Sorry if this has been asked before, but I've tried searching around the internet and haven't come up with too much for answers. As far as that sidequest goes: a) the moves that lower your resistance overwrite your own resistance, so that doesn't help much, and b) the breath attacks are actually physical, so they can be handled with the Templar's Rampart or the Ninja's Utsusemi to take no damage.
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# ? Apr 13, 2014 22:41 |
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Just finished the game. I admit I used the shortcut method but it remains a good loving game even with that. I am surprised how amazing it turned out to be. The job classes are just asking you to break the game later on. This is like the best turned based rpg I have ever played. Best 'final fantasy' for sure. They really should have put in some npcs or something to tell you about the shortcut method, I can't imagine having to do the real way ( while I probably will, at least I actually got to beat the game without it dragging on) Bring on the sequel!
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# ? Apr 14, 2014 02:32 |
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Ineffiable posted:They really should have put in some npcs or something to tell you about the shortcut method, I can't imagine having to do the real way ( while I probably will, at least I actually got to beat the game without it dragging on) They kind of do: if you do the Vampire Castle subquest and look for new entries in D's Journal afterwards, there's a pretty strong hint in there.
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# ? Apr 14, 2014 02:56 |
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There are several points where it strongly hints at how to get the False Ending. Only the True Ending unlocks New Game+, though, so you should keep going.
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# ? Apr 14, 2014 02:56 |
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Okay fair enough. I didn't do that since I already had a broken team and the dragons were annoying. I'll try to clear everything for real but it's still a great game.
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# ? Apr 14, 2014 03:05 |
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For chapter 2's sidequests is it possible to unlock DeRosa's fight without killing the three sisters? Doing a new game plus low level run and want to kill him out of principle but I'd feel kinda bad about killing the others considering the mental illness induced by psychoactive substances thing.
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# ? Apr 14, 2014 04:08 |
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As far as Nemesis Satan goes is there a better way to handle him than to just abuse Utsusemi and Stillness while praying that the healer doesn't get berserked? I've spent the last few hours throwing my team at him and just when I get it going, he always ends up hitting the wrong team member with berserk.
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# ? Apr 14, 2014 04:21 |
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Austere things posted:As far as Nemesis Satan goes is there a better way to handle him than to just abuse Utsusemi and Stillness while praying that the healer doesn't get berserked? I've spent the last few hours throwing my team at him and just when I get it going, he always ends up hitting the wrong team member with berserk. The Spiritmaster's Fairy Ward ability protects against Berserk.
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# ? Apr 14, 2014 04:34 |
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Arbitrary Coin posted:For chapter 2's sidequests is it possible to unlock DeRosa's fight without killing the three sisters? Doing a new game plus low level run and want to kill him out of principle but I'd feel kinda bad about killing the others considering the mental illness induced by psychoactive substances thing. You have to do at least one other sidequest in Florem for his to appear.
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# ? Apr 14, 2014 04:55 |
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I just died three times to the fight against the Venus sisters in chapter 6. It's only going to get worse from here, isn't it.
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# ? Apr 14, 2014 21:35 |
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Just wait until the next chapter. Just wait.
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# ? Apr 14, 2014 21:52 |
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alcharagia posted:I just died three times to the fight against the Venus sisters in chapter 6. Don't say you weren't warned.
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# ? Apr 14, 2014 22:20 |
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I just started down the road to the first ending. Wow Airy, you sure are pretty.
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# ? Apr 15, 2014 00:25 |
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crazkylo posted:Sorry if this has been asked before, but I've tried searching around the internet and haven't come up with too much for answers. The resist skills aren't going to matter since the dragons use a spell that gives you a weakness to the element before the breath attack. The breath is a physical attack so you can get around it by using the Templar's Rampart or the ninja dodge if defaulting isn't enough or you can't dispell or overwrite it. One of the jobs is past the point so you won't have all of them.
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# ? Apr 15, 2014 00:34 |
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The resist skill thing works both ways - if you use an ability that boosts resistance or negates damage AFTER the debuff hits, it'll cancel it. Between that and physical resistances those fights become manageable.
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# ? Apr 15, 2014 01:32 |
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I just got the false ending and I have to wonder: Why was Airy so comically easy? As far as final bosses go it was kind of disappointing. Still pretty cool though. Now to go hit more things until I get the other ending.
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# ? Apr 15, 2014 02:39 |
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alcharagia posted:I just got the false ending and I have to wonder: Why was Airy so comically easy? As far as final bosses go it was kind of disappointing. Still pretty cool though. TBH I had more trouble with the boss gauntlet in chapter 8, but there are many, many ways to break the game over your knee. How much trouble you have with the final boss depends a lot on how many of them you abuse.
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# ? Apr 15, 2014 03:52 |
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Rangpur posted:TBH I had more trouble with the boss gauntlet in chapter 8, but there are many, many ways to break the game over your knee. How much trouble you have with the final boss depends a lot on how many of them you abuse. I'm finishing up the sub-quests in chapter 8. I just won the battle where you fight Yulyana, the salve-maker, the fire mage, and the summoner. That was the most frustrating load of bullshit ever.
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# ? Apr 15, 2014 03:56 |
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Hommando posted:I'm finishing up the sub-quests in chapter 8. Yeah, they have some super-nasty combos. Ready to kick yourself? They're all very vulnerable to sleep, and you can wreck them one at a time.
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# ? Apr 15, 2014 08:31 |
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Chronojam posted:Yeah, they have some super-nasty combos. Ready to kick yourself? They're all very vulnerable to sleep, and you can wreck them one at a time. I stacked speed increasing items and abilities on Edea, with thief skills, made Agnes my second fastest with spiritmaster / white mage skills. I also had Ringabel as a performer casting love rush. Edea would use godspeed strike then Agnes would cast stillness. It took for-goddamn-ever, but it worked.
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# ? Apr 15, 2014 09:15 |
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My god I just mastered Pirate and Swordmaster and Jesus Christ is there anything more broken then Amped Strike & Free Lunch?
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# ? Apr 15, 2014 11:00 |
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Golden Goat posted:My god I just mastered Pirate and Swordmaster and Jesus Christ is there anything more broken then Amped Strike & Free Lunch? Without going into too much detail: yes, there are things more broken than that.
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# ? Apr 15, 2014 11:01 |
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Tell me the class pairings needed for more broken setups. I must turn this ragtag bunch into unstoppable killing machines.
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# ? Apr 15, 2014 11:06 |
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Golden Goat posted:Tell me the class pairings needed for more broken setups. I must turn this ragtag bunch into unstoppable killing machines. Red Mage + Black Mage has a great one (give everybody BP Recovery, then have someone with Group-Cast All cast Poison, Poison, Poison, and Poisona on the entire party); put Time Magic in the other slot and you have an incredible source of buffs. A less powerful but safer version of that can be done with Performer + Freelancer (My Hero + Mimic x3). Monk + Dark Knight is used for the most BP-efficient source of damage in the game (Natural Talent + equip, use, and unequip the Blood Sword or use Drain Sword from Spell Fencer, then use Rage to hit the damage cap 5 times for 3 BP), or Spell Fencer can add some more versatility (Phantom Weapon and Natural Talent work together just the way you'd expect they would, and it's not uncommon to hit 9999 damage with level 1 black magic. Drain is a good spell to cast with this combo too.). Spiritmaster + Salve-Maker have incredible synergy (Convert BP + Quarter Elixir or Dry Ether gives you plenty of basically free BP, which you should spend on Giant's Draft and various Spiritism buffs). One party member who's a Spiritmaster and another who's a Dark Knight give you a fun one: cast Adaptation on the entire party, then spam Dark Nebula to damage all enemies and heal all allies. Those all require multiple mastered jobs, though. Earlier on, Monk + Spell Fencer (or Monk + Blood Sword) gives you a Drain Sword + Phoenix Flight combo that works exactly the way you want it to. Kairai from Ninja combined with a Swordmaster's counterattacks means that enemies can only damage 75% of your party with group-target attacks, and the Red Mage's Turn Tables goes well with Utsusemi; those are all fairly low-level abilities. The Knight's Dual Shields works hilariously with Super Charge (also, I think, the Templar's Desperation), but you'll probably want to have the Time Mage's Hasten World active for that. In fact, Hasten World turns practically everything into a broken combo - but watch out for enemies smart enough to use extra BP when they have it. Vampires are entirely self-sufficient. I'm convinced that a party of Monks with Acrobatics, Natural Talent, Rise from Dead, See You In Hell, and Auto-Phoenix, staggering High Jump and Super Jump, works hilariously, but I made the mistake of trying it against a boss that uses a lot of counterattacks. Bongo Bill fucked around with this message at 11:26 on Apr 15, 2014 |
# ? Apr 15, 2014 11:23 |
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Excellent, cheers. So I have the Red Mage + Black Mage combo you mentioned to help out the others and I figure i'm not going to grind out the freelancer until there's a better place for it. I don't have this spell yet for the Time Mage but could Meteor be a high damage setup for single targets? It's a four hit spell so if you pump up their magic attack to crazy levels it could be more damaging then most other setups, or is it just impossible to have each meteor hit for 9999?
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# ? Apr 15, 2014 11:59 |
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Unfortunately, Meteor can't break 9999 damage on a single target even if it "hits" the same target twice.
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# ? Apr 15, 2014 12:01 |
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Aside from dual wield is there any other way to get more then one hit in an action?
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# ? Apr 15, 2014 12:10 |
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The Dark Knight ability Rage.
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# ? Apr 15, 2014 12:13 |
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Thanks. Okay i'm putting away the Pirate & Swordmaster combo for the time being. It's making bosses boring so i'll mess around with different combinations.
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# ? Apr 15, 2014 12:16 |
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I keep forgetting that status effects are actually useful in this game. First used them on the stupid rear end Cerberus enemies, but I'll have to try them in the way you guys posted. I got through the first fight of Chapter 7 with Edea at 200hp (had reraise though). Man, the new fight dynamic really changes the game.
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# ? Apr 15, 2014 12:17 |
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Golden Goat posted:Aside from dual wield is there any other way to get more then one hit in an action? It's unreliable but early on, Multitask from swordmasters. Around Florem, my party had a character dual-wielding assassin's daggers with multitask. The damage had fallen off but it didn't matter, I'd be looking at like 8-12 chances to instakill most enemies every round.
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# ? Apr 15, 2014 18:52 |
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Golden Goat posted:Tell me the class pairings needed for more broken setups. I must turn this ragtag bunch into unstoppable killing machines. Besides what was already mentioned, there's also the classic Ninja with Frenetic Fighting, Hawkeye, and Precision, pretty much guaranteeing they'll be swinging twice each turn for 32 hits and 9999 damage each. There are other setups that boast more damage per BP than that, but that's what I used on two people when I was autopiloting through the latter half of the game. Shadow Ninja 64 fucked around with this message at 03:36 on Apr 16, 2014 |
# ? Apr 16, 2014 03:22 |
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Holy gently caress the fight against the Black Blades in Chapter 8
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# ? Apr 16, 2014 03:35 |
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Status effects are useful in all of the chapter 8 battles.
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# ? Apr 16, 2014 12:45 |
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I skipped straight to the end of the thread because I'm trying to avoid spoilers, so this might have been addressed recently, but: I just got to the start of Chapter 5 and ten million blue exclamation points have appeared everywhere. I visited one of them, and based on that and their locations I think I can guess what they all involve. All but one of the "sidequests" up until now have been really important, but should I care about all these?
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# ? Apr 16, 2014 12:53 |
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FractalSandwich posted:I skipped straight to the end of the thread because I'm trying to avoid spoilers, so this might have been addressed recently, but: I just got to the start of Chapter 5 and ten million blue exclamation points have appeared everywhere. I visited one of them, and based on that and their locations I think I can guess what they all involve. All but one of the "sidequests" up until now have been really important, but should I care about all these? If you enjoy the fights. Most of them also have scenes you haven't seen before. Do what you feel is right.
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# ? Apr 16, 2014 12:59 |
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Alright. So I'm not obligated to go hunt down every single one of them to unlock one of the last two classes or something silly like that, then?
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# ? Apr 16, 2014 13:25 |
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FractalSandwich posted:Alright. So I'm not obligated to go hunt down every single one of them to unlock one of the last two classes or something silly like that, then? The second-last job is available any time after the second half of chapter 4. It was at the blue marker that unlocked before the Earth Temple. It's still there and hasn't changed (it would have been better if you had done it earlier, but it doesn't really matter). The last job is not optional, but it's possible to access the False Ending before you reach that point. If you had skipped any jobs before, now you've got another chance!
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# ? Apr 16, 2014 13:27 |
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# ? Jun 8, 2024 07:03 |
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I'm pretty sure I know exactly what to do to open up the Vampire Castle, but I didn't bother before because the dragons all seemed like they'd be huge pains in the dick to deal with at my power level at the time. Oh well. Is this False Ending something that I'm likely to run into by accident if I'm not careful? Or is it extremely obvious (or extremely obtuse) and you'd only ever get it on purpose?
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# ? Apr 16, 2014 13:53 |