I can't wait to see Colossal Punch hitting on average for 400k with 800-900k brutals because of this update.
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# ? Apr 15, 2014 06:39 |
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# ? Jun 9, 2024 08:02 |
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Ranged Taskmaster's gonna be BALLER if this fighting buff is at good as it seems at first glance.
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# ? Apr 15, 2014 06:50 |
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AHungryRobot posted:Ranged Taskmaster's gonna be BALLER if this fighting buff is at good as it seems at first glance.
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# ? Apr 15, 2014 06:58 |
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Chernobyl Peace Prize posted:Yeah, I'm looking at my skill bar and pretty much every button I want to press (except Nerve Gas and the aoe vuln web?) is tagged Fighting. Should be fun. You missed the part where they're removing Fighting tags from the game. Fighting will apply to -all- skills.
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# ? Apr 15, 2014 07:12 |
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Psyker posted:You missed the part where they're removing Fighting tags from the game. Fighting will apply to -all- skills. On top of that, any power currently tagged Fighting is going to get a large base damage buff.
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# ? Apr 15, 2014 07:32 |
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Cease to Hope posted:There's no such thing as a Cap ranged build, though. Buffing his ranged skills is still buffing a melee character. At the end of the day, Cap still gets a ton of damage out of his basic or ST spirit spender, so he'll be standing in melee. Yeah, I only use Shield Swipe and Airborne Assault as melee tagged abilities, and I have no problems with cosmics or high level x-def at 60 on cap. pure shield throwing works fine and Im skeptical that any melee build could do significantly more in most situations. EDIT: Also RR's gun tree is all ranged all fighting skills. Pyronic fucked around with this message at 07:42 on Apr 15, 2014 |
# ? Apr 15, 2014 07:37 |
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Psyker posted:You missed the part where they're removing Fighting tags from the game. Fighting will apply to -all- skills. Yeah, exactly, everyone needs to remember that every skill is getting buffed. Not just fighting skills. The extra 20 or 25% they are going to give to fighting skills is so that they get buffed too. If they didn't then they'd have the same damage as they do now while every other power in the game gets a buff. Assume +20% from str/energy and +20% from fighting Now Fighting skill: +20% + 20% = +40% Non-fighting skill: +20% After, without extra 20% Fighting skill: +20% + 20% = +40% Non-fighting skill: +20% + 20% = +40% After as planned Fighting skill: +20% + 20% + 20% = +60% Non-fighting skill: +20% + 20% = +40% cl_gibcount 9999 fucked around with this message at 07:58 on Apr 15, 2014 |
# ? Apr 15, 2014 07:49 |
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Psyker posted:You missed the part where they're removing Fighting tags from the game. Fighting will apply to -all- skills. As part of that everything currently tagged Fighting is getting a damage buff since Fighting skills will no longer be double-dipping attributes for damage boosts. CPP is pleased because all of the skills on their taskbar are currently Fighting skills and therefore going to get base damage buffs when the Fighting tag gets removed, AND going to get boosted by attributes.
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# ? Apr 15, 2014 08:08 |
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cl_gibcount 9999 posted:Yeah, exactly, everyone needs to remember that every skill is getting buffed. Not just fighting skills. The extra 20 or 25% they are going to give to fighting skills is so that they get buffed too. If they didn't then they'd have the same damage as they do now while every other power in the game gets a buff. This is not how it works if the Fighting skills truly are getting +20% or +25% base damage. +25% base damage would mean you're doing 125% total damage of the damage you do right now. That's an absolutely huge damage buff, the equivalent of multiple thousands of DR in endgame gear. It would be so much damage that I don't think it works that way. So we'll see how it ends up working.
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# ? Apr 15, 2014 08:09 |
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Ghostlight posted:No, they're referring to that.
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# ? Apr 15, 2014 08:15 |
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Cease to Hope posted:+25% base damage would mean you're doing 125% total damage of the damage you do right now. I am fairly certain that "base damage" means it increases the base damage, not the total damage. If your power hits for 20k and 10k of that is DR etc., +25% base damage means it's going to hit for 22.5k, not 25k. It's additive with DR, not multiplicative, so DR etc. doesn't apply to it. At least that's what I observed with the +40% base damage vs. bosses function.
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# ? Apr 15, 2014 08:24 |
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Lemon Curdistan posted:I am fairly certain that "base damage" means it increases the base damage, not the total damage. If your power hits for 20k and 10k of that is DR etc., +25% base damage means it's going to hit for 22.5k, not 25k. It's additive with DR, not multiplicative, so DR etc. doesn't apply to it. Damage per hit (not including crits) in Marvel Heroes works like this: [base damage from skill ranks] x (1+[damage rating, attributes, and all similar flat modifiers to damage]) x [vulnerability if you have it] Let's call this A x D x V. Powers like Armor Buster or Mighty Punch with 40% extra damage on bosses/elites stack additively with DR, and go in the D bucket. You can think of these powers as having an always-on 1600-1760 DR against elites and bosses (at level 60). Likewise, any effect (other than Vulnerability) that says it increases your damage by X% stacks additively with and works like DR. Thus, any effect that gives you +n% damage is not increasing your total damage to 100+n%, because D was already >100% from your damage rating, synergies, attributes, and whatever other poo poo you have. Going from 250% to 275% is a smaller proportional increase. These effects are specifically not called increases to base damage. When Gaz talks about increases to base damage, they're (usually) talking about increasing A, in the context of buffing a skill. A true increase in base damage of n% would increase your total damage to 100+n%, because it's not stacking additively with anything, but rather multiplying by all of your damage rating. (This is, incidentally, why skill boosts are so great after MH 2.1.) This is a lot bigger than the DR-equivalent boosts you get from everything else, and the magnitude of it makes me think it has to work some other way.
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# ? Apr 15, 2014 08:50 |
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Yes there is absolutely no way they are increasing the value of the base damage by 20-25%. The way they word this poo poo is pretty dumb though, as all the damage modifiers in the game say that they increase base damage. What they will likely do is leave all current fighting skills tagged as fighting internally and add the 20 or 25% damage boost that affects only those powers and it will add in with DR and all other damage boost stats as expected.
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# ? Apr 15, 2014 09:03 |
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cl_gibcount 9999 posted:What they will likely do is leave all current fighting skills tagged as fighting internally and add the 20 or 25% damage boost that affects only those powers and it will add in with DR and all other damage boost stats as expected. If they did that and made the bonus stack additively with DR, it'd be a 8~12% damage buff for endgame characters, proportionally larger when your gear is crap.
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# ? Apr 15, 2014 09:20 |
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Cease to Hope posted:When Gaz talks about increases to base damage, they're (usually) talking about increasing A I just checked, and every +40% damage vs. bosses skill I looked at (I checked Ms. M, Luke Cage, Hawkeye and Taskmaster) specifically says "+40% base damage." My guess is that this is the terminology they use to refer to increases to the D bucket, and that the new stuff is going to be D as well.
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# ? Apr 15, 2014 09:29 |
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Cease to Hope posted:If they did that and made the bonus stack additively with DR, it'd be a 8~12% damage buff for endgame characters, proportionally larger when your gear is crap. Exactly, they aren't looking to push damage over the top. Everyone is going to see some amount of damage increase in every skill due to the fighting change. Fighting tagged powers aren't going to see a bigger increase than non-fighting powers unless the amount you currently get from fighting is less than the 20 or 25% bonus they add.
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# ? Apr 15, 2014 09:51 |
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Everything that adds % damage functions exactly the same whether or not it says "base" damage in the description. It's the same poo poo as synergies where it's just converted to DR. This is less "broken" than Taskmaster's melee basic. All of the damage boosts on attributes are just straight static DR conversions yet again and they are still not very impressive. Not enough to warrant giving up better costume core mods for most heroes, such as 25% health/spirit on medkit or invuln on medkit. e: Defense on core seems to be just waaaay inferior to straight +health, which I've seen approach 2000. Phyresis fucked around with this message at 10:35 on Apr 15, 2014 |
# ? Apr 15, 2014 10:30 |
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Phyresis posted:All of the damage boosts on attributes are just straight static DR conversions yet again and they are still not very impressive. Not enough to warrant giving up better costume core mods for most heroes, such as 25% health/spirit on medkit or invuln on medkit. The best part about the stat review is that you'll no longer get a sizeable benefit from going 6=>7 on stats, which means that doubling down on medkit cores is now the best idea for basically everyone, because the consideration is "do I want 25% HP/spirit on heal, or do I want +4% damage/+1% aspd/whatever."
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# ? Apr 15, 2014 10:59 |
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Lemon Curdistan posted:The best part about the stat review is that you'll no longer get a sizeable benefit from going 6=>7 on stats, which means that doubling down on medkit cores is now the best idea for basically everyone, because the consideration is "do I want 25% HP/spirit on heal, or do I want +4% damage/+1% aspd/whatever." It just means that 25% medkit/+1Fight is the best core for everyone.
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# ? Apr 15, 2014 11:32 |
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2 seconds of invulnerability is basically like your hero gained a new power. I find that to be much more useful than a minor damage (miniscule, even) increase.
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# ? Apr 15, 2014 11:35 |
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Cease to Hope posted:It just means that 25% medkit/+1Fight is the best core for everyone. I prefer invuln to 25%, but that's YMMV. Assuming that that's +4% damage in the D bucket instead of the A bucket, as mentioned before, +1 Fighting will not be worth trading in one of the two. If it's the A bucket instead, you'll probably be looking at ~6% damage increase overall, which might be worth sacrificing one of the medkit affixes.
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# ? Apr 15, 2014 12:59 |
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They are going to buff some of the legendary items again by the way: http://forums.marvelheroes.com/discussion/83778/feedback-requested-legendary-item-buffs-part-2/p1
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# ? Apr 15, 2014 14:31 |
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cl_gibcount 9999 posted:Yes there is absolutely no way they are increasing the value of the base damage by 20-25%. Someone was saying this in super chat last night. Lets not forget that in one patch we saw DPS increases of up to (and in excess of) 300% on some heroes. Base damage changes are absolutely subject to massive swings. Kainser posted:They are going to buff some of the legendary items again by the way: Yeah, get in on the "life on kill is a horrible stat" conversation.
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# ? Apr 15, 2014 14:42 |
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Kainser posted:They are going to buff some of the legendary items again by the way: new M'Kraan Crystal posted:100 Spirit So, uh, on my IM this would mean 1024 crit rating with a 10% chance on hit to do 205k damage "in a large area" on a 20s cd.
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# ? Apr 15, 2014 15:00 |
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Lemon Curdistan posted:So, uh, on my IM this would mean 1024 crit rating with a 10% chance on hit to do 205k damage "in a large area" on a 20s cd. I'm reading that thread now and the people who want the CCR to proc 400 health/40 spirit on hit with no cooldown just make me go
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# ? Apr 15, 2014 15:05 |
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I want to use M'Kraan Crystal every time they buff it but Gungnir still seems to provide more damage for my Iron Man.
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# ? Apr 15, 2014 15:09 |
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^^^ 600 DR on Crystal plus a free One-Off every 20 seconds would absolutely destroy Gungnir where IM is concerned. Lemon Curdistan posted:
You're slacking off on the Spirit there, mate. If I put my Beta back on I'd be at 1205 Spirit with this, and I haven't geared for it to a mad degree like some people. Who is it who has the 1800 Spirit pool on his IM? Jedit fucked around with this message at 15:18 on Apr 15, 2014 |
# ? Apr 15, 2014 15:16 |
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Jedit posted:You're slacking off on the Spirit there, mate. If I put my Beta back on I'd be at 1205 Spirit with this, and I haven't geared for it to a mad degree like some people. Who is it who has the 1800 Spirit pool on his IM? I've only got something like 100 Gibbs, my Mini-Reactor is only +103 and my Oscorp is only +277.
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# ? Apr 15, 2014 15:18 |
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Lemon Curdistan posted:I've only got something like 100 Gibbs, my Mini-Reactor is only +103 and my Oscorp is only +277. I have exactly 100 Gibbs and no Oscorp or Beta to get my 900 Spirit pool. What are you doing?
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# ? Apr 15, 2014 15:21 |
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Neptune's Trident needs +pet duration added somewhere.
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# ? Apr 15, 2014 15:24 |
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Jedit posted:I have exactly 100 Gibbs and no Oscorp or Beta to get my 900 Spirit pool. What are you doing? The only +spirit gear he has on is slot2, because his other slots are taken up by uniques.
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# ? Apr 15, 2014 15:34 |
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Jedit posted:^^^ 600 DR on Crystal plus a free One-Off every 20 seconds would absolutely destroy Gungnir where IM is concerned. No, it's like not even close for me. I have a 50% crit rate with Gungnir so the CDR is better than 600 DR and 200k damage every 20s is not much when pulse bolt is critting for 60k half of the time. Odinrage is pretty significant as well.
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# ? Apr 15, 2014 15:56 |
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Lemon Curdistan posted:(M'Kraan stats) My Iron Man has 1800 spirit as a gimmick and I cannot wait for this ridiculousness.
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# ? Apr 15, 2014 16:01 |
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After playing around with team-ups for a couple days, what I've found myself doing for most of my high-level characters is setting them to 'Assist', 'Treasure Find', and whatever active powers in tier 3 and 4. For most non-boss content I don't really need them, so I can leverage a little bit of RIF/SIF and free money, and then when poo poo hits the fan or you get to the terminal boss you can call them in for 30 seconds doing triple base damage and with big hitter powers. For low-level and/or characters still leveling though 'Companion' team-ups are loving amazingly useful.
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# ? Apr 15, 2014 16:19 |
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Hulk's 52 Review: HULK FAST!: +1 Speed/Rank HULK STRONG!: +1 Strength/Rank HULK TOUGH!: +1 Durability/Rank Each has an active to consume 100 Anger to double the effect for 8 seconds. Tell Doomsaw he can pay me in Dogecoins.
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# ? Apr 15, 2014 17:07 |
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WarLocke posted:After playing around with team-ups for a couple days, what I've found myself doing for most of my high-level characters is setting them to 'Assist', 'Treasure Find', and whatever active powers in tier 3 and 4. For most non-boss content I don't really need them, so I can leverage a little bit of RIF/SIF and free money, and then when poo poo hits the fan or you get to the terminal boss you can call them in for 30 seconds doing triple base damage and with big hitter powers. I've personally had a team-up out all of 2 times, both by accident. All passive all the time.
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# ? Apr 15, 2014 17:21 |
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I just want to chime in that HarryTasker, Lord of the Whitelist, may have the most god awful Luke build I have ever read. That is a mid-grade build and I'll go as far as to say my Luke build is best in the game. That's right, I don't even know anybody else's build, but this poo poo I got is BIS irl. Harry says put points in those summoning skills...HAHAHA. Is he not familiar with Gaz pet math? It does not work. Max Savage Beatdown? Basics are for basic builds. You can't bring that to square and expect domination. Might as well max Business Is Good for "damage purposes" with that logic. Most importantly, his Luke is normal sized. Roflmao holy shitstains, EVERYBODY knows your char ain't poo poo unless it's baby form. If you aren't little, your build is shittle.
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# ? Apr 15, 2014 17:43 |
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You can't say those kind of things about HarryTasker, the man who is saving Marvel Heroes, according to HarryTasker.
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# ? Apr 15, 2014 17:47 |
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Marvel Heroes: If you aren't little, your build is shittle.
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# ? Apr 15, 2014 17:48 |
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# ? Jun 9, 2024 08:02 |
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Eiffel On You posted:Max Savage Beatdown? Basics are for basic builds. You can't bring that to square and expect domination. Might as well max Business Is Good for "damage purposes" with that logic. Oddly enough, this worked in Xdef as far as damage meters were concerned! Also, post you build please.
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# ? Apr 15, 2014 18:03 |