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For my submission, I have distilled my generic heartbreaker down to a one-page document. This was a fun and challenging exercise in economy of writing and design and how to capture those elements which I felt were most essential to the style of gameplay I am going for. Anyways, I present to you ... Some One-Page Heartbreaker e: fixed a numbering typo, reordered a step, reduced some text to fit in a few words about end of arc e: added Bad Effect to things GM can do per-round e: added in subtitle and author e: fixed numbering in Get Started section e: reduced goal stress following pbp testing Paolomania fucked around with this message at 20:34 on Apr 14, 2014 |
# ? Apr 7, 2014 18:36 |
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# ? Jun 8, 2024 07:02 |
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I really like this in that it is generic enough to be just about anything and has just a mild bit of crunchiness to it with the actions and resolution. You are really cutting it close on space, but if you find a way to do it, explaining discoveries just a smidge more might be good. Fairly clear what you're going for, but I could see it leading to some confusion. I might use your final version of this as filler gaming in the future, great job.
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# ? Apr 8, 2014 04:07 |
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Yeah there are definitely details I just couldn't shoe-horn in. Any sort of advice or example like "mounts and vehicles are just Areas that move" was right out.
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# ? Apr 8, 2014 05:07 |
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Mr. Prokosch posted:Take a look at FLIC-GUM the Fun Little Interactive Character Game with Unique Merits! Nissir posted:https://drive.google.com/file/d/0Bwd0-7JeGvzBUF9mYW1iQ0hqTG8/edit?usp=sharing The Skeep posted:Here is the first draft of my borderline rule breaking submission, MACHEWARRIOR
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# ? Apr 8, 2014 13:58 |
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Hey! I actually finished a contest submission! PlayGods, a collaborative world-building/god game PocketMod Version Screen-readable Version
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# ? Apr 8, 2014 21:07 |
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Alright, shrunk down the margins (can't believe I missed that) and ended up with all kinds of space to play with. Added in a small bit about character advancement and a quick checklist for the GM to build a scene. Fixed some typos and such. This is probably the final version. WE ARE ALL STAR STUFF - A PocketMod RPG of Starships and their Crews Its a Space-game mashup of the FATE and CORTEX system where everyone can control any of the Player Characters on their turn. Screen-friendly version And now I have a burning desire to start churning out these one-page games. Already have an idea file for a DBZ inspired arena fighter and a Twilight Imperium inspired space empire game. Make it stop...
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# ? Apr 9, 2014 03:10 |
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For those of us not going with the pocket-mod, what is a good unshrunk font size limit? I'm currently at 10 point which is reasonably readable, but even shrinking a few sections down to 8 point would allow for a bunch of extra content due to the savings on both line height and characters per line.
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# ? Apr 10, 2014 19:24 |
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Would including instructions for folding/cutting the pocketmod to be printed on the reverse side count against the single page limit? (I suppose I could just leave that out for the submission)
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# ? Apr 10, 2014 20:13 |
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BashfulBanana posted:Would including instructions for folding/cutting the pocketmod to be printed on the reverse side count against the single page limit? (I suppose I could just leave that out for the submission)
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# ? Apr 10, 2014 20:45 |
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Paolomania posted:For those of us not going with the pocket-mod, what is a good unshrunk font size limit? I'm currently at 10 point which is reasonably readable, but even shrinking a few sections down to 8 point would allow for a bunch of extra content due to the savings on both line height and characters per line. I'm not the judge, so my input may not be valid here, but when I was experimenting 8 point was more than readable. Heck, with a good layout you might even be able to get away with 6 point. You can also gain a smidge more space by reducing the space between lines and reducing your margins to the minimum print safe level (just set it to narrow margins if you're using Microsoft Office).
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# ? Apr 10, 2014 22:45 |
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Hey, I wrote my first RPG for this! It's called You and Your Dumb Friends and it's about how I hate you. It's not pretty and it's fast & loose, but it is a game. I'd love any feedback!
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# ? Apr 10, 2014 23:13 |
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lord_daeloth posted:I'm not the judge, so my input may not be valid here, but when I was experimenting 8 point was more than readable. Heck, with a good layout you might even be able to get away with 6 point. You can also gain a smidge more space by reducing the space between lines and reducing your margins to the minimum print safe level (just set it to narrow margins if you're using Microsoft Office). Something Else posted:Hey, I wrote my first RPG for this! It's called You and Your Dumb Friends and it's about how I hate you. quote:You and Your Dumb Friends is a game for 3 or more grown-ups, wherein each player takes on the role of one of the other people in the group. That’s right - you all roleplay as each other.
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# ? Apr 10, 2014 23:19 |
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Something Else posted:Hey, I wrote my first RPG for this! It's called You and Your Dumb Friends and it's about how I hate you. Evil Mastermind posted:There is no way this would ever blow up in people's faces. Yeah... even if you and all your friends are really tight and non-babyish, you know at some point someones going to come up with something that hits a bad chord. That said, if it goes off well sounds like it'd be loads of fun! I love the way you work out a system that is both gm-less and kinda has that party game feel so you can talk non-gaming people into giving it a go.
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# ? Apr 12, 2014 02:02 |
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Something Else posted:Hey, I wrote my first RPG for this! It's called You and Your Dumb Friends and it's about how I hate you. This is a fantastic game and I might play it tomorrow.
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# ? Apr 12, 2014 03:04 |
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Too many rules, where my party animals at? Allow me to keep it real... Mikey's Friday Night ADD Dragonlance Adventure 2003 Screen-readable PNG PocketMod PNG Came out looking like something I'd expect to find on the shelf between adventure supplements, yellowed in a plastic baggy with a $3 price tag on it. Mission accomplished. Boob Marley fucked around with this message at 08:20 on Apr 12, 2014 |
# ? Apr 12, 2014 06:45 |
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^^^^^ You didn't set it to public access there buddy.
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# ? Apr 12, 2014 14:07 |
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lord_daeloth posted:^^^^^ Whew, thanks for the save. Fixed it. Uh... take 300 exp?
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# ? Apr 12, 2014 18:10 |
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This is loving great, I might get a few friends together to try some of these out. Maybe I'll try my hand at one too or something.
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# ? Apr 12, 2014 19:38 |
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Inverse Icarus posted:This is a fantastic game and I might play it tomorrow. Oh man, that would be amazing! And yeah, most of the point of it is to rag on your buddies and humiliate them. Maybe needs a hurt-feelings disclaimer, but I might go full-on accelerationist with it and make the IRL conflict resolution mechanic just a fistfight.
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# ? Apr 12, 2014 20:02 |
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Something Else posted:I might go full-on accelerationist with it and make the IRL conflict resolution mechanic just a fistfight. Two players square off, acting player gets a free shot to the body on challenging player, other players determine success or failure based on reaction of challenging player. What could go wrong?
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# ? Apr 13, 2014 04:29 |
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The first rule of You and Your Dumb Friends is you do not talk about You and Your Dumb Friends.
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# ? Apr 13, 2014 16:15 |
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I'm back from PAX East, and I picked up some of the prizes that will be going out. Once I've recovered, I'll start going through the stuff posted this weekend.
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# ? Apr 14, 2014 02:03 |
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Putting up my Google Doc since I keep making edits (current PDF still linked above). I'm also playing around with a draft that has 8-point font sections to see if it adds anything of value.
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# ? Apr 14, 2014 20:39 |
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WIZARD COMMUNITY COLLEGE Not the prettiest, but I like it. For 1 GM and 2 or more players, about you playing wizards in school and probably being dicks about it. (Readable) (Printable, Pocket) (Greyscale Pocket)
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# ? Apr 16, 2014 23:39 |
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Spekhogger posted:WIZARD COMMUNITY COLLEGE These are all coming up "access denied".
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# ? Apr 17, 2014 02:04 |
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Thought I'd forget that. Fixed it now, should work I think.
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# ? Apr 17, 2014 02:15 |
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my game is called HELL VICE MERCILESS. It's a hotline miami inspired game where you yell at your friends and take 5 second turns to the beat of whatever 80s inspired murdertheque you can find. It's not at all ready but initial playtests were pretty beastly fun. here it is! here is a screen friendly version! this is the fifth draft. I introduced the "NO!" system for player interaction and gave a reason not to just go first in initiative all the time. LordVonEarlDuke fucked around with this message at 17:31 on Apr 19, 2014 |
# ? Apr 17, 2014 08:09 |
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LordVonEarlDuke posted:my game is called HELL VICE MERCILESS. It's a hotline miami inspired game where you yell at your friends and take 5 second turns to the beat of whatever 80s inspired murdertheque you can find. It's not at all ready but initial playtests were pretty beastly fun. Well, this has my vote so far. Unfortunately, most of my tabletop buddies are remote, and this doesn't look like you could pull it off through, like, roll20.
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# ? Apr 17, 2014 15:10 |
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LordVonEarlDuke posted:my game is called HELL VICE MERCILESS. It's a hotline miami inspired game where you yell at your friends and take 5 second turns to the beat of whatever 80s inspired murdertheque you can find. It's not at all ready but initial playtests were pretty beastly fun.
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# ? Apr 17, 2014 16:20 |
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LordVonEarlDuke posted:HELL VICE MERCILESS Yup, this is loving awesome. Every game should have a real-time DECISION ZONE
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# ? Apr 17, 2014 18:04 |
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LordVonEarlDuke posted:my game is called HELL VICE MERCILESS. It's a hotline miami inspired game where you yell at your friends and take 5 second turns to the beat of whatever 80s inspired murdertheque you can find. It's not at all ready but initial playtests were pretty beastly fun. Pretty awesome! Feels a bit more like a part game than an RPG, but still a cool read.
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# ? Apr 17, 2014 19:49 |
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LordVonEarlDuke posted:HELL VICE MERCILESS Not unlike Hotline Miami, I like this, but also find it physically painful to look at for extended periods of time. Well done!
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# ? Apr 17, 2014 20:05 |
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LordVonEarlDuke posted:my game is called HELL VICE MERCILESS. It's a hotline miami inspired game where you yell at your friends and take 5 second turns to the beat of whatever 80s inspired murdertheque you can find. It's not at all ready but initial playtests were pretty beastly fun. This, this is what these contests are for. Seriously, clean this up and you have something truly awesome here. Hell, leave it as is and you still have something awesome.
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# ? Apr 18, 2014 01:50 |
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thanks for the complements and such guys!ZorajitZorajit posted:Not unlike Hotline Miami, I like this, but also find it physically painful to look at for extended periods of time. Well done! hahaha yeah, it's a little incomprehensible. Check the original post; I made a cleaned up pocketmod version. Let me know if that helps your poor lil peepers. Also it has a clearer "character sheet" part. edit: Evil Mastermind posted:You didn't make the pocketmods public. OOPS lmao and now they're public. Thanks evil mastermind LordVonEarlDuke fucked around with this message at 04:04 on Apr 18, 2014 |
# ? Apr 18, 2014 03:50 |
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You didn't make the pocketmods public.
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# ? Apr 18, 2014 04:01 |
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It's my first time making anything like this, but here goes. Here's Combat Poets.
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# ? Apr 18, 2014 15:47 |
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AaronMFK posted:It's my first time making anything like this, but here goes. Every Limerick I can find has 8-9 syllables for the A lines and 5-6 syllables for the B lines, not 10/6. Love the concept and art usage, I'd have to play it to know if the game mechanics work. Haiku rules might make eliminating a player close to impossible.
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# ? Apr 18, 2014 16:16 |
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ProfessorProf posted:Every Limerick I can find has 8-9 syllables for the A lines and 5-6 syllables for the B lines, not 10/6. Thanks for giving it a look! I wrote my reasoning for each point below, and I tried to keep them from sounding argumentative, so I hope they don't come off that way. Limericks are really varied, but I wanted more structure (or rather Our Entrail'd Lord DEMANDED structure). I also wanted to get it closer to the 100 starting HPMP, so I erred on the side of more syllables. Elimination could definitely be hard, which is why I included the "Monarch may forbid certain formats." Should I bold/italicize that part? I also envisioned someone trying to write a haiku on week 4, but then the Monarch only gives, like, two minutes, the person screws up, and the week's winner deals 20 damage. I haven't had time to play it out, though, so if you find the haiku being exploited too much, maybe it could be limited to one use per game? Any suggestions welcome.
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# ? Apr 18, 2014 16:30 |
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Playtesting my game tomorrow! It's super crunchy (compared to the other entries here.) Like Hell Vice Merciless, I'm taking a lot of queues from F.T.L.: Faster Than Light, although the execution results is different aesthethics. It's also finally gotten me to write down some mechanics I've been toying with for ages, yay!
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# ? Apr 18, 2014 21:07 |
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# ? Jun 8, 2024 07:02 |
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I played HELL VICE MERCILESS again today and have updated the pdf with what i have learned! Mostly it's more advice for the boss and little clarification things, especially on automatic weapon spray. Also the one-page version was too cramped and i love those little pocketmods too much, so now there is only pocketmods. O also new change to make PVP more interesting. I might add another class that gives an extra second of MOVE PHASE or something. AaronMFK posted:It's my first time making anything like this, but here goes. LOVING the fluff on this. Nice dog pix and nice mise en scene. me and the boys might play it next time we prototype so I can give actual solid input... one of them is a legit beat poet & is going to destroy us... LordVonEarlDuke fucked around with this message at 17:46 on Apr 19, 2014 |
# ? Apr 19, 2014 07:15 |