|
How does the new version of Apocalypse compare to the old version? Is there anywhere I can get a list of what spells were removed?
|
# ? Apr 17, 2014 04:55 |
|
|
# ? Jun 5, 2024 14:09 |
|
I forged a "Protector's Helmet", which I think is from the latest Immersive Armors, and now my head is invisible in third person mode. Anything I can do about that?
|
# ? Apr 17, 2014 06:06 |
|
Flame112 posted:I forged a "Protector's Helmet", which I think is from the latest Immersive Armors, and now my head is invisible in third person mode. Anything I can do about that? Scare people with your invisible head. Make sure your install of IA is good, maybe reinstall it if you still have the archive.
|
# ? Apr 17, 2014 06:24 |
It's not from IA. I checked.
|
|
# ? Apr 17, 2014 06:45 |
|
scamtank posted:I want to make SPERG smithing perks obey the Morrowloot 4E race limitations/skill hurdles, but the effect tables in the perk records are just... blank. It must be all in the scripts for some reason, but where? I can't find any reference to smithing perks in the source code. The smithing perks work in reverse (in vanilla and SPERG). It's actually the crafting recipes that reference the perks, not the other way around. The perks themselves are blank. Since SPERG does not touch the "constructible objects", any other mod that does should work fine with SPERG (so long as it doesn't have other conflicts). Worst case, you can export the constructible objects from the mod that you like and just use that as a separate plugin. Related to SPERG, at this point I have to admit I'm not sure if I'll be releasing another update. I wanted to, and I've put some work into it, but I'm not so much fixing bugs as I'm finding more thorough and creative workarounds for completely incomprehensible problems. Last time I loaded it up, a trigger that was previously working fine (and continues to work fine for all uses but one) simply stopped working, despite no patches and nothing about my install changing. I have to completely rewrite a perk to work a different way because the engine wants to give me a giant middle finger. Even Bethesda themselves couldn't release a bug-free product under these constraints, so I'm not sure how the gently caress I expected myself to do it. I'm ready to cry for mercy.
|
# ? Apr 17, 2014 09:08 |
|
Speaking of reverse! That reminded me of a question i keep forgetting to ask in here. Is there a very simple mod that does nothing except reverse the vampirism effect? I.E. so you are at your strongest (but not instantly hostile to everyone tho) when you have just fed.
|
# ? Apr 17, 2014 13:14 |
|
Dongattack posted:Speaking of reverse! That reminded me of a question i keep forgetting to ask in here. Is there a very simple mod that does nothing except reverse the vampirism effect? I.E. so you are at your strongest (but not instantly hostile to everyone tho) when you have just fed. Pretty sure Better Vampires has this as an option but nothing standalone that I know of. I think you can disable just about anything and everything in Better Vampires so it might be possible for that to be the only change it makes. seorin posted:Related to SPERG, at this point I have to admit I'm not sure if I'll be releasing another update. I wanted to, and I've put some work into it, but I'm not so much fixing bugs as I'm finding more thorough and creative workarounds for completely incomprehensible problems. Last time I loaded it up, a trigger that was previously working fine (and continues to work fine for all uses but one) simply stopped working, despite no patches and nothing about my install changing. I have to completely rewrite a perk to work a different way because the engine wants to give me a giant middle finger. I think I speak for just about everyone when I say that's sad to hear. SPERG is a must have for me at this point. By chance was the bug you mention have to do with the alteration spell charge perk? That's something I've ran into once before but I just chalked it up to being on a save where I tried out a bunch of different mods.
|
# ? Apr 17, 2014 13:34 |
|
It was the trigger that detects whether or not your weapon is readied for the Phantom Beast perk, used to give the player more control over whether or not they have a phantom beast/weapon out. I was trying to fix the issue where a phantom sticks around permanently, and I mostly had it when I noticed that part of the perk just didn't work at all anymore.
|
# ? Apr 17, 2014 17:33 |
|
I played this game completely wrong when it came out having never played something like it before, I didn't realize you could fast travel between cities until 15 hours into the game where I pretty much accomplished nothing and quit. I just got a projector reinstalled it and the SKEE and skyUI (unsuccessfully) You only live once mod (successfully) , oh my god this game is amazing. Any simple other mods you'd recommend for a new player?
|
# ? Apr 17, 2014 18:38 |
|
Harry Potter on Ice posted:I played this game completely wrong when it came out having never played something like it before, I didn't realize you could fast travel between cities until 15 hours into the game where I pretty much accomplished nothing and quit. Apocalypse Spells and SPERG.
|
# ? Apr 17, 2014 19:23 |
|
Harry Potter on Ice posted:I played this game completely wrong when it came out having never played something like it before, I didn't realize you could fast travel between cities until 15 hours into the game where I pretty much accomplished nothing and quit. You don't need anything else for your first playthrough, better to just keep it as vanilla as possible to make sure your save stays alive.
|
# ? Apr 17, 2014 19:35 |
|
Agents are GO! posted:Apocalypse Spells and SPERG. Gotta second the shirt out of this. I had 200+ hours in this game from before any of the expansions, just walked back in, and the sheer amount of work that's been done since I left is amazing. Apocalypse and SPERG are great. I really like how SPERG completely changes the perks in ways I never imagined in vanilla, and allows me to reset and try different things. The added synergy is great, too. And Apocalypse's spells are really interesting and more creative then, "It's a fireball, but bigger". I'd say ASIS and OBIS are pretty fun so far too, and change encounters and travel a lot, and are super customizable. Oh, and get SkyUI to work. It seriously makes the game a lot easier to look at and navigate. Maybe the Categorized Favorites mod, too.
|
# ? Apr 17, 2014 19:37 |
|
Is it possible to get Skyre and Sperg to play nicely together? Skyre has a lot of neat stuff, but Sperg is still my favorite perk pack. Perky's... interesting, but not in a way I want to experience. edit: Does anyone have a suggestion of an ENB that's not dark/gritty? Matso seemed to be in the right direction, but it was so bright everything was washed out. I want something vivid, but most of the ENBs I've tried have made night/caves unbearably dark or bloomed everything out. Doctor Goat fucked around with this message at 21:34 on Apr 17, 2014 |
# ? Apr 17, 2014 21:20 |
|
Vividian is the best ENB I've used so far, especially with all the lighting mods and CoT it recommends. I also use it with the new version of Real Clouds for maximum ~~~`immersion~~~~~~~
|
# ? Apr 17, 2014 22:01 |
|
Gyshall posted:Vividian is the best ENB I've used so far, especially with all the lighting mods and CoT it recommends. I also use it with the new version of Real Clouds for maximum ~~~`immersion~~~~~~~ This is quite nice! Thank you. SPERG and SkyRe seem to be playing together quite well, much to my surprise.
|
# ? Apr 17, 2014 22:14 |
|
Minor SPERG question: do perks that give bonuses to all weapons (e.g., "all weapons ignore 50% of armor") also affect unarmed attacks?
|
# ? Apr 17, 2014 22:26 |
|
seorin posted:Related to SPERG, at this point I have to admit I'm not sure if I'll be releasing another update. I wanted to, and I've put some work into it, but I'm not so much fixing bugs as I'm finding more thorough and creative workarounds for completely incomprehensible problems. Last time I loaded it up, a trigger that was previously working fine (and continues to work fine for all uses but one) simply stopped working, despite no patches and nothing about my install changing. I have to completely rewrite a perk to work a different way because the engine wants to give me a giant middle finger. SPERG is awesome, you could have quit working on it a long time ago and it would have still been awesome. So I bit the bullet and downloaded Apollodown's Combat Drama Overhaul. Despite the author's obvious insanity, this is actually a good mod if you like kill cams. It spices them up by changing the camera angles. It doesn't sound like much, but it's a really nice change. It's compatible with Dance of Death and has its own MCM menu (mostly related to ranged "attack cams," which play on ranged attacks that don't actually kill the target).
|
# ? Apr 17, 2014 23:04 |
|
Cialis Railman posted:If anyone's looking for a good alternate start mod, I recommend Skyrim Unbound. It lets you choose your starting equipment, gold, spells and where to start, and you can also toggle dragons, soul absorption and shouts on or off. You can also just set all that to random and do your best with what you get. It works really well with Character Creation Overhaul. The only problem is that it's Workshop only, the guy who made it was banned and now wants nothing to do with the Nexus. I love that mod it really gave the game a new lease of life, currently enjoying a no thu'um, no dragon orc bandit play though
|
# ? Apr 18, 2014 00:14 |
|
People need to give ENBs more original names. I'm debating which one to use and right now it's between RealLike, RealVision, and TrueVision. REALTRUEVISION. I also wish I could image search for comparisons without looking at a bunch of creepy anime girls in thong armor. sticklefifer fucked around with this message at 03:10 on Apr 18, 2014 |
# ? Apr 18, 2014 03:03 |
|
sticklefifer posted:People need to give ENBs more original names. I'm debating which one to use and right now it's between RealLike, RealVision, and TrueVision. REALTRUEVISION. http://www.tesgeneral.com/#!enb/c5x This has some good shots and a scrollable gallery. If they were all of the same image, it'd be better, but ehhn. What bothers me is when I find a nice vivid one, play for a bit nodding in approval, and go into a cave, immediately dumped into a world resembling Oblivion as played through Doom 3. My current one doesn't seem to have that issue. I'm up to 146 mods, including all the major stuff like Moonpath and SkyRe+Sperg (SkySperg? ReSperg?) and a bastardized custom Morrowloot 4e that doesn't restrict the levelled lists. I want to throw a ton more in now that I understand how to keep things stable, but I think I'm running out of ideas on stuff to add. I'm really like the Sexy <city name here> series, despite the strange name choice. They're just nice pretty retextures.
|
# ? Apr 18, 2014 04:20 |
|
What effect does blending SkyRe and SPERG give? I figured the two perk trees would be mutually exclusive, especially with SkyRe axing Pickpocket and Lockpicking in favor of Lore and Dungeoneering.
|
# ? Apr 18, 2014 04:22 |
|
The Bee posted:What effect does blending SkyRe and SPERG give? I figured the two perk trees would be mutually exclusive, especially with SkyRe axing Pickpocket and Lockpicking in favor of Lore and Dungeoneering. Sperg is loading last and booting SkyRe's whole perk tree out the window. I figure if the changes stay, books for fingersmithing will just teach lockpick and books of travelling or whatever it is will teach steal again. Or the other way around. My entire goal is to have no idea what the hell's going on and find so much cool loot as to be unable to choose what I want. The Solonor I posted earlier is a kickass example of an original, fun weapon. It can also be something as simple as this really nice cape I found in Undeath once! I'm just trying to avoid like, "This is an iron sword, but the pommel has a deer carved on it!" look at this fuckin' cape. look at it. ignore the fur collar clipping through it. edit: http://pastebin.com/WvZebeKZ This is my current Mod Organizer list. I've rolled stuff together: Unofficial patches aren't separate like they are in that list now, aMidianBorn stuff is all one package, falskaar/patch have been merged, etc. edit 2: asis, gelo, and lootification aren't mentioned there either. gelo owns edit 3: Fingersmithing potions work, hooray. Doctor Goat fucked around with this message at 06:37 on Apr 18, 2014 |
# ? Apr 18, 2014 04:31 |
|
Alright everyone - I'm gearing up to finish and publish the NPC-to-follower compilation I've been talking about for months now. It's going to be another big mod, incorporating my past mods (Anska/Heimskr/Nazeem) along with a couple stand-alone followers I've made as well as suggestions, and I'm still hunting for more suggestions! So if you've noticed a character that seems like they would make a good permanent follower be sure to chime in, as once I've released this mod I'm going to pivot back to expanding on FCO and follower requests will be on the back burner. Criteria for this are a bit vague and subjective but generally follow this pattern: 1) Does the character have a reason to leave or lack a reason to stay? This doesn't need be expressed solely in game dialogue; if you can think up a reason drawing on what is known about the character, I'll think on it. 2) Is the character not encumbered by a technical reason demanding they stay put (i.e. constrained by a quest to be at a given location)? 3) Does the character have a characteristic that translates to living a life of adventure (i.e. Temba runs a lumber mill, hates bears, and scouts for timber > ergo, she possesses some woodcraft > ergo, she can become a ranger under the Dragonborn's tutelage)?
|
# ? Apr 18, 2014 06:31 |
|
Frankly, I'd love to have a beggar follower. How about Degaine (A follower who abuses you constantly!) His battlecry could be "Alms, you backbiter!" Edit: Especially since he shares a voicetype with Cosnach, who's already a follower. Editx2: Reason for leaving: Finding better things to drink and steal. Make him a sneaky follower (High stealth, maybe a hidden perk that gives him 100% muffle.) If you can give him an AI that steals random stuff occasionally... while following you... Guess who made the Skyrim Nexus Hot Files with his ASIS Improved INIs. Now I can join such illustrious ranks as Schlongs of Skyrim! Agents are GO! fucked around with this message at 06:57 on Apr 18, 2014 |
# ? Apr 18, 2014 06:36 |
|
Beggars are basically a class I'm on the fence about for this mod - they'd be easy to incorporate from a technical standpoint but it'd almost be too easy to make them into followers; pay 1 gold and they're yours forever. Granted, if someone wants cheap followers there are of course legions of Babe Squad followers already set up to join you instantly, however I am trying to aim a little higher with this mod, so that the followers you get are either a natural extension of existing quests (Ingun and her quest for you to bring her alchemy reagents), or still come at a price (Heimskr is a "free" follower, but the tradeoff is that you have to listen to him go on about Talos every moment he is with you). As for editing the AI, I'm not so sure how I could make a follower steal from others, but I do have plans to make one of my followers steal from you - specifically, dragon bones - but the payoff will be loving metal. Basically, just think about the uses for dragon bones beyond crafting armor. Also, I appear to have broken the Nexus: I've locked the thread and reported my own post so hopefully the Nexus admins will be able to take a look at whatever combination of code I have unwittingly set up and patch it. EDIT: It broke on the 666th post too ANIME IS BLOOD fucked around with this message at 07:23 on Apr 18, 2014 |
# ? Apr 18, 2014 07:14 |
|
The Mad Archivist posted:Beggars are basically a class I'm on the fence about for this mod - they'd be easy to incorporate from a technical standpoint but it'd almost be too easy to make them into followers; pay 1 gold and they're yours forever. Granted, if someone wants cheap followers there are of course legions of Babe Squad followers already set up to join you instantly, however I am trying to aim a little higher with this mod, so that the followers you get are either a natural extension of existing quests (Ingun and her quest for you to bring her alchemy reagents), or still come at a price (Heimskr is a "free" follower, but the tradeoff is that you have to listen to him go on about Talos every moment he is with you). Actually, Degaine has a quest all his own (Steal the statue of Dibella) so you could make his joining you dependent on that.
|
# ? Apr 18, 2014 07:35 |
|
Hog Butcher posted:http://www.tesgeneral.com/#!enb/c5x This has some good shots and a scrollable gallery. If they were all of the same image, it'd be better, but ehhn. quote:I'm up to 146 mods, including all the major stuff like Moonpath and SkyRe+Sperg (SkySperg? ReSperg?) and a bastardized custom Morrowloot 4e that doesn't restrict the levelled lists. I want to throw a ton more in now that I understand how to keep things stable, but I think I'm running out of ideas on stuff to add. I'm experimenting with having a completely different mod loadout for each character. I'll have things more fantasy-oriented and spell-focused for a caster, and more on the grimdark hardcore survivalist side for a death knight or vampire assassin. It's like a different game with each, and it's more immersive. I have like 200+ mods in my actual Data folder but I never load anything close to that all at once. The problem there comes with textures and meshes that overwrite each other, and it's definitely an issue with ENBs. I don't suppose anyone's put together a multiple textures/ENBs loadout program? If the Shift+F12 thing works to turn it off in-game, something else could turn on another build entirely. I'd love to switch between something bleak for my rogue and a really pretty colorful one for my battlemage.
|
# ? Apr 18, 2014 07:43 |
|
sticklefifer posted:I have the same issue when narrowing it down. I found this site which is great for scrolling through tabs for comparison, but it's missing some things (like Realvision) and there are unfortunately a lot of bloom/saturation-heavy mods: http://skyrim-comparison.wikidot.com/ The textures bit can be done in MO.
|
# ? Apr 18, 2014 07:49 |
|
Agents are GO! posted:Actually, Degaine has a quest all his own (Steal the statue of Dibella) so you could make his joining you dependent on that. Oh yeah, that is a good point. I guess I could set it up so that the usual beggar quest (which also bumps his relationshiprank up to follower levels) no longer rings up as valid so your only option will be to steal the statue.
|
# ? Apr 18, 2014 08:23 |
|
The Mad Archivist posted:Oh yeah, that is a good point. I guess I could set it up so that the usual beggar quest (which also bumps his relationshiprank up to follower levels) no longer rings up as valid so your only option will be to steal the statue. Just make sure you use only the most ornery voice clips for his dialog if possible. "Follow me, I need your help." - Got any ale? Or mead? "I need to trade some things with you." - Give me a Septim! Make it two septims! "I need you to do something." - I need ALMS you backbiter! "It's time for us to part ways" - Ill see if I can find somebody more charitable. (These are all quotes for that voice type.) It'll be perfect if you somehow make it so he cannot be sacrificed for the Ebony Mail. Agents are GO! fucked around with this message at 08:39 on Apr 18, 2014 |
# ? Apr 18, 2014 08:34 |
|
sticklefifer posted:The problem there comes with textures and meshes that overwrite each other, and it's definitely an issue with ENBs. I don't suppose anyone's put together a multiple textures/ENBs loadout program? If the Shift+F12 thing works to turn it off in-game, something else could turn on another build entirely. I'd love to switch between something bleak for my rogue and a really pretty colorful one for my battlemage. Combine all your textures and meshes for each set into a single mod, then toggle as needed. There's an ENB loadout manager somewhere, but I've no idea where. Amusingly, my copy of the game still has the RCRN logo loading instead of the Bethesda one on the default install. I don't even use RCRN, I just tried it on this install long ago. also: share load orders/mods, I wish to poach all the wonderful mods and see what all I can jam in here without issue. I'm having fun weeding out anything that causes script problems. Sea of Ghosts is throwing out shittons of: [ (6200EDF6)].MannequinActivatorSCRIPT.IsDuplicated() - "MannequinActivatorSCRIPT.psc" Line 214 [ (6200EDF6)].MannequinActivatorSCRIPT.AddToArmorSlot() - "MannequinActivatorSCRIPT.psc" Line 227 [ (6200EDF6)].MannequinActivatorSCRIPT.OnItemAdded() - "MannequinActivatorSCRIPT.psc" Line 147 [04/18/2014 - 01:31:33AM] Error: Cannot access an element of a None array There's also lots of stuff from Here there Be Monsters like [04/17/2014 - 06:55:04PM] Warning: Property HTBMDAWNSTARPOINTER on script HTBMYMIRFROSTGET attached to Item 1 in container (5F007A2C) cannot be initialized because the script no longer contains that property but I've seen that type of scripting issue pop up from Skyrim.esm. Should I worry about either? I was having trouble with stack issues at the beginning of Random Character Creation, but removing the Riverwood start portion stopped it. I guess my CPU isn't powerful enough to render Riverwood, an ENB, a ton of textures, character creation, and every script starting at the same time. Doctor Goat fucked around with this message at 09:17 on Apr 18, 2014 |
# ? Apr 18, 2014 08:40 |
|
Quick question about the rune master perk in SPERG. It says it increases damage but that it takes 10 seconds to fully build up to that damage. Does anyone know if the starting damage of the rune is the same as without the perk or if it's lower? I'd like to be able to use runes as an instant nuke still but if it lowers the base damage that puts a damper on the whole thing.
|
# ? Apr 18, 2014 14:33 |
|
Hog Butcher posted:What bothers me is when I find a nice vivid one, play for a bit nodding in approval, and go into a cave, immediately dumped into a world resembling Oblivion as played through Doom 3. My current one doesn't seem to have that issue. I've had bad experiences trying to run ENB so I've settled for things like lighting overhauls, eliminating indoor smoke, and Imaginator. Really happy with the results: though some interiors, mostly mod-added and some vanilla caves, are super blindingly bright and fuzzy if I don't turn Imaginator's bloom effect off. The Mad Archivist posted:Alright everyone - I'm gearing up to finish and publish the NPC-to-follower compilation I've been talking about for months now. It's going to be another big mod, incorporating my past mods (Anska/Heimskr/Nazeem) along with a couple stand-alone followers I've made as well as suggestions, and I'm still hunting for more suggestions! I love orcs so I want more orc followers. There are only a handful in vanilla and almost no mod-added ones. My first thought is Lash, after the deliver her mom's sword quest. I imagine she'd be up to some aimless wandering and adventuring after getting the message not to return home. (edit: someone earlier suggested the orc who's looking for a good death, so I hope you included that guy already.) More bards too! Talsgar would be a great choice. He already has a lot of custom dialog that you only get from talking to him a lot, and from what I've seen when I encounter him, he's no slouch in combat. Could Maiq the Liar be made a follower too? Saint Sputnik fucked around with this message at 14:36 on Apr 18, 2014 |
# ? Apr 18, 2014 14:33 |
|
I'd like more High Elf followers but I have no idea who'd fit the bill, considering most of them are random mooks you kill and not actually characters. Maybe Elenwen if you side with the Empire? 1) Does the character have a reason to leave or lack a reason to stay? This doesn't need be expressed solely in game dialogue; if you can think up a reason drawing on what is known about the character, I'll think on it. Maybe as ambassador for the Aldmeri Dominion she wants to travel Skyrim a bit and wants the protection and counsel of the Dragonborn who helped reclaim Skyrim? 2) Is the character not encumbered by a technical reason demanding they stay put (i.e. constrained by a quest to be at a given location)? She becomes killable after Season Unending and I don't think she's involved in anything outside the main quest. 3) Does the character have a characteristic that translates to living a life of adventure (i.e. Temba runs a lumber mill, hates bears, and scouts for timber > ergo, she possesses some woodcraft > ergo, she can become a ranger under the Dragonborn's tutelage)? She's a sorcerer! Deltasquid fucked around with this message at 17:49 on Apr 18, 2014 |
# ? Apr 18, 2014 16:11 |
|
The Mad Archivist posted:So if you've noticed a character that seems like they would make a good permanent follower be sure to chime in Erdi should be a follower. The Mad Archivist posted:1) Does the character have a reason to leave or lack a reason to stay? This doesn't need be expressed solely in game dialogue; if you can think up a reason drawing on what is known about the character, I'll think on it. oh god her dialogue is so sad she just wants to go on an adventure The Mad Archivist posted:2) Is the character not encumbered by a technical reason demanding they stay put (i.e. constrained by a quest to be at a given location)? She's involved in one quest, The Mind of Madness. Her part is extremely minor, and there are two other characters who can fulfill the same part, so it would suffice to simply remove her from the quest (Ideally, only remove her if she becomes a follower, but it doesn't really matter). As far as I know, she's mentioned by name only once in an off-hand reference, and she never appears in the quest journal. The Mad Archivist posted:3) Does the character have a characteristic that translates to living a life of adventure (i.e. Temba runs a lumber mill, hates bears, and scouts for timber > ergo, she possesses some woodcraft > ergo, she can become a ranger under the Dragonborn's tutelage)? She's... probably fairly capable with a broom? I imagine she'd be a rather low-level follower in practice, but extremely eager.
|
# ? Apr 18, 2014 17:42 |
|
The Mad Archivist posted:Alright everyone - I'm gearing up to finish and publish the NPC-to-follower compilation I've been talking about for months now. It's going to be another big mod, incorporating my past mods (Anska/Heimskr/Nazeem) along with a couple stand-alone followers I've made as well as suggestions, and I'm still hunting for more suggestions! So if you've noticed a character that seems like they would make a good permanent follower be sure to chime in, as once I've released this mod I'm going to pivot back to expanding on FCO and follower requests will be on the back burner. Embry in Riverwood, the town drunk. He's got NOTHING going on for him and he's so happy when you give him booze that he later gives you a free dirty hat. Maybe this guy or other wanderers: http://www.uesp.net/wiki/Skyrim:Talsgar_the_Wanderer You might find some unimplemented ideas here: http://www.uesp.net/wiki/Skyrim:Unused_NPCs
|
# ? Apr 18, 2014 17:58 |
|
The Mad Archivist posted:Alright everyone - I'm gearing up to finish and publish the NPC-to-follower compilation I've been talking about for months now. It's going to be another big mod, incorporating my past mods (Anska/Heimskr/Nazeem) along with a couple stand-alone followers I've made as well as suggestions, and I'm still hunting for more suggestions! So if you've noticed a character that seems like they would make a good permanent follower be sure to chime in, as once I've released this mod I'm going to pivot back to expanding on FCO and follower requests will be on the back burner. Legate Fasendil might make a good follower. 1. He joined the Legion to fight the Thalmor, but the Legion's getting bogged down fighting the Stormcloaks, which is a complete waste of time. Maybe he gets sick of it and wants to go out and take the fight to the Thalmor directly. Or maybe he wants to go out and do good stuff to help people out and show Skyrim that not all Altmer are Thalmor; considering that most high elves you come across in Skyrim are Thalmor, it might be giving many people the wrong impression, and he wants to fix that. 2. He's not part of any quests as far as I know, but there is the question of how he'd be able to just leave the Legion all of a sudden. Maybe a short quest to shuffle some paperwork to assign someone else to his post and get him placed on indefinite leave? Maybe you have to do some civil war quests for Tullius and call in a favor with him to let Fasendil go? Or maybe he can just make it happen himself, because he's a Legate and he's got some friends who can set it up. 3. He's a Legate, which I think is equal to a General, so he's probably pretty good in a fight, especially considering that there's probably a fair bit of anti-Altmer sentiment in the Legion, so he probably had to be just that drat good to get where he is. Praetorian Mage fucked around with this message at 18:24 on Apr 18, 2014 |
# ? Apr 18, 2014 18:22 |
|
Praetorian Mage posted:3. He's a Legate, which I think is equal to a General, so he must be pretty good in a fight, especially considering that there's probably a fair bit of anti-Altmer sentiment in the Legion, so he probably had to be just that drat good to get where he is. More of a colonel than a general, really. General Tullius is a general.
|
# ? Apr 18, 2014 18:25 |
|
Praetorian Mage posted:Legate Fasendil might make a good follower. This is a fantastic idea. Maybe do the same for a Stormcloak leader? Also: Hrongar? "I'm not a man. I'm a weapon in human form."
|
# ? Apr 18, 2014 18:51 |
|
|
# ? Jun 5, 2024 14:09 |
|
CFox posted:Quick question about the rune master perk in SPERG. It says it increases damage but that it takes 10 seconds to fully build up to that damage. Does anyone know if the starting damage of the rune is the same as without the perk or if it's lower? I'd like to be able to use runes as an instant nuke still but if it lowers the base damage that puts a damper on the whole thing. Starting damage is the same, and it builds up to something like 3x strength over 10 seconds.
|
# ? Apr 18, 2014 19:39 |