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No Mana Confluence? With how important it is to have G early, but BB later on, I would have figured that the deck can handle a little pain there. Maybe not the full 4 copies, but I probably would run some at least.
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# ? Apr 17, 2014 06:13 |
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# ? Jun 1, 2024 14:19 |
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Jabor posted:No Mana Confluence? With how important it is to have G early, but BB later on, I would have figured that the deck can handle a little pain there. Maybe not the full 4 copies, but I probably would run some at least. Possibly, but I'm expecting them to be prohibitively expensive.
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# ? Apr 17, 2014 06:19 |
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No Nemesis? He is definitely one of the more abusive guys to be running in the current dredge builds, since you can usually cast him early for cheap, and late game he is coming down super fat.
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# ? Apr 17, 2014 06:28 |
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Deck: American Midrange //Lands 4 Hallowed Fountain 1 Island 1 Mountain 4 Plains 4 Sacred Foundry 4 Steam Vents 4 Temple of Enlightenment 3 Temple of Triumph //Spells 2 Assemble the Legion 3 Chained to the Rocks 4 Detention Sphere 2 Elspeth, Sun's Champion 1 Jace, Architect of Thought 2 Mizzium Mortars 2 Warleader's Helix //Creatures 4 Boros Reckoner 3 Brimaz, King of Oreskos 3 Ephara, God of the Polis 1 Heliod, God of the Sun 2 Archangel of Thune 2 Precinct Captain 4 Soldier of the Pantheon Display deck statistics So this is the deck I have (finally) come up with for my FNM(after I get the new shocks), this is based on first thinking of w/r devotion shell and it being just a bit too brittle after playtesting and I kept running out of cards in the longer matchups against G/R monsters and control. With splashing blue I can use ephara with brimaz, elspeth,precinct captain and assemble the legion to provide card advantage and it gives me access to jace and detention sphere plus gainsays and such in the sideboard for control matchups. What do you guys think? Samael fucked around with this message at 12:11 on Apr 17, 2014 |
# ? Apr 17, 2014 12:06 |
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Mikujin posted:No Nemesis? He is definitely one of the more abusive guys to be running in the current dredge builds, since you can usually cast him early for cheap, and late game he is coming down super fat. I'm running him in my current build but I think this one wants to focus on making evasive guys big (Troll, Herald) rather than the Nemesis. In testing I may find I want him back, however.
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# ? Apr 17, 2014 12:22 |
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C-Euro posted:Someone was talking about Ashiok doing a surprising amount of work for them in BUG Superfriends, so maybe hang on to it for now? If you stick with Ashiok I might switch the Nightveils out for Witchstalkers in the SB, since Ashiok already gives you a little of that exile-and-steal flavor. I am still running 3 Purphoros (Purphori?) and 1 Diabolic Tutor. In rare cases I've used the Tutor for Purphoros, but it is a trigger for Young Pyromancer and can fetch something that can be potentially game changing. Also, have to echo the other guys in saying the Keyrunes aren't really going to make a big difference, and having 4 Tymaret probably isn't necessary. Drop those 2 and a Tymaret for a Rakdos' Return and 2 Thoughtseize IMO. Rakdos' Return surprisingly won me 3 games on Monday which lead me to a 6-0 record for first place at ARG's Standard night by clearing opponent's hands of the removal/counters/creatures they needed to stop me. I had never seen it work quite that well in the past (or seen it as frequently as this past Monday), but it worked perfectly.
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# ? Apr 17, 2014 14:17 |
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Balon posted:Well Dredge is looking like it's getting some tools. This is an updated list I'm planning on testing soon: I'd definitely go for a couple of Deathrite Shamans, otherwise you're just doing nothing with the extra lands that you end up pitching.
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# ? Apr 17, 2014 14:57 |
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Question for you folks, better replacement for Grove of the Burnwillows (I don't feel like spending 120 bucks on them) for my Modern G/R Tron Deck? Karplusan Forest or Stomping Ground?
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# ? Apr 17, 2014 15:48 |
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mcmagic posted:Question for you folks, better replacement for Grove of the Burnwillows (I don't feel like spending 120 bucks on them) for my Modern G/R Tron Deck? Karplusan Forest or Stomping Ground? I'd go with Karplusan Forest. The Forest/Mountain types are not relevant for Tron and you don't need colored mana every turn. That said, don't build Tron unless you are already heavily invested in Karns, Wurmcoils, and Emrakuls. It's just not very good right now.
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# ? Apr 17, 2014 15:55 |
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ScarletBrother posted:I'd go with Karplusan Forest. The Forest/Mountain types are not relevant for Tron and you don't need colored mana every turn. That said, don't build Tron unless you are already heavily invested in Karns, Wurmcoils, and Emrakuls. It's just not very good right now. I know it's not a T1 deck right now but it's fun as hell to play and i can't see Karn's or Wurmcoil's having their values crater so I could pretty much flip them and get my value back if I wanted to... I was leaving torwards Karplusan Forest as well. mcmagic fucked around with this message at 16:06 on Apr 17, 2014 |
# ? Apr 17, 2014 16:03 |
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mcmagic posted:I know it's not a T1 deck right now but it's fun as hell to play and i can't see Karn's or Wurmcoil's having their values crater so I could pretty much flip them and get my value back if I wanted to... I was leaving torwards Karplusan Forest as well. For sure Emrakul and Wurmcoil will retain value. I don't know of any other deck that plays Karn though. I guess being a small set mythic and price memory are keeping him where he's at. Let us know how the Forests work out for you!
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# ? Apr 17, 2014 16:13 |
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ScarletBrother posted:For sure Emrakul and Wurmcoil will retain value. I don't know of any other deck that plays Karn though. I guess being a small set mythic and price memory are keeping him where he's at. Let us know how the Forests work out for you! Thanks, will do. Actually I won an Ebay auction of 4 Wurncoils a few weeks ago for 61 bucks which is what convinced me to build tron lol.
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# ? Apr 17, 2014 16:15 |
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Today's spoilers have convinced me that Naya Monsters could be a thing. Creatures 4 Elvish Mystic 4 Sylvan Caryatid 4 Courser of Kruphix 2 Ghor-Clan Rampager 4 Polukranos 4 Stormbreath Dragon Not-Creatures 3 Domri Rade 2 Ajani, Mentor of Heroes 2 Xenagos, the Reveler 4 Warleader's Helix 2 Chained to the Rocks 2 Banishing Light 4 Stomping Ground 4 Temple Garden 4 Sacred Foundry 4 Temple of Abandon 4 Temple of Plenty 1 Temple of Triumph 2 Forest BOARD - still working on it, but obvious choices are mistcutters, Assemble the Legion, Deicide, and Boros Charm. 3 big questions with the list: 1) Is the threat density there? From the basic Gruul Monsters list, this is lighter on Rampagers and Xenagod, making closing possibly difficult. I've thought about a couple copies of Aurelia, but I'm worried about stretching the manabase too far. I've literally never put together a 3 color deck. 2) Thoughts on the removal suite? The 2 Banishing Lights are a nod to the worry that I don't draw a mountain to chain something to the rocks, and Warleaders Helix over Mizzium Mortars is a reflection of a fear the deck is too slow to reasonably deal with burn. The Helix is also easier to cast than an overloaded Mortars, which I'm not sure I could count on with the manabase. 3) Obviously the mana concerns me, and I'd like to hear what people think of it. Bottom line, I just don't understand how Naya midrange/monsters isn't the obvious home for Ajani. I think Jund is better than GW monsters just because it has removal. Ajani lets you hunt down that removal in the form of white's enchantments. His first ability also helps shore up the deck's other big weakness, which was the lovely feeling of drawing a Mystic in the mid to late game. I'd run more than two, but I'm worried the deck is a little heavy on late drops, even with the acceleration.
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# ? Apr 17, 2014 16:18 |
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mcmagic posted:Thanks, will do. Actually I won an Ebay auction of 4 Wurncoils a few weeks ago for 61 bucks which is what convinced me to build tron lol. As a bonus playing Tron, Pod and Jund are almost free wins for you. Not sure about other matchups, but Twin is bad I know.
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# ? Apr 17, 2014 16:19 |
ScarletBrother posted:As a bonus playing Tron, Pod and Jund are almost free wins for you. Not sure about other matchups, but Twin is bad I know. Melira Pod is the free win. Kiki Pod requires tight play, but is favorable. GB is kinda hard but favorable, Jund and UWr are more favorable but not free. The mono black discard deck is also a free win. Non-nut Affinity and Merfolk draws are easy as well. If you're surrounded by Splinter Twin, Storm, and Burn decks (i.e. combo), consider other options.
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# ? Apr 17, 2014 16:35 |
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To be honest, I have no idea what the local Modern Metagame looks like so we'll see haha.
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# ? Apr 17, 2014 16:39 |
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Boxman posted:Today's spoilers have convinced me that Naya Monsters could be a thing. You need more creatures in the deck for Domri to really shine. I'd say 25+ creatures is where you want to be with him. Aggro is going to be your biggest issue, especially with all the pay 2 life and scry lands. Mizzium instead of Warleader's might help some with that. I actually like Banishing Light more than Chained to the Rocks because it deals with Planeswalkers, which is part of why Jund Monsters with Dreadbore is so good. I'd probably mainboard a combination of Mizzium and Banishing Light in this deck. Xenagod has a much larger immediate board presence than Ajani, so I'm not sure if you are gaining much there.
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# ? Apr 17, 2014 16:40 |
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Balon posted:Well Dredge is looking like it's getting some tools. This is an updated list I'm planning on testing soon: I have also been thinking about a deck list like this - heavy on creatures but with ways to reuse those - scavenge, Whip, Jarad, etc. Don't forget, whip of erebos is an enchantment as well and thus will trigger Strength when it hits the board. Being as creature - heavy as it is, I'd definitely be running nemesis, as has already been mentioned, he is practically begging to be abused in this type of deck.
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# ? Apr 18, 2014 02:45 |
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I got bored at work a few days ago and started brainstorming a Karametra EDH deck. A few magiccards.info searches later I arrived at this draft of such a deck- Deck: Karametra, God of Harvests Display deck statistics The idea is to drop a ton of lands into play and then take advantage of that fact, either via landfall triggers, cards that care about having lands in play, or high CMC cards. I'm not sure if I have enough lands for consistent landfall triggers, or enough creatures to constantly trigger Karametra, but what do you think?
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# ? Apr 18, 2014 05:24 |
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Boxman posted:Today's spoilers have convinced me that Naya Monsters could be a thing. I've been kinda theory-crafting a Naya monsters deck after seeing spoilers. Don't have a firm build yet now that the full spoilers are out but I was thinking more along the line of leveraging New-Ajani and G/W's really efficient creatures like Loxodon smiter. Basing off what you've got I'd think something more along the lines of: Creatures 4 Elvish Mystic 4 Sylvan Caryatid 2 Courser of Kruphix 4 Ghor-Clan Rampager 4 Polukranos 4 Stormbreath Dragon 4 Loxodon smiter Not-Creatures 3 Domri Rade 2 Ajani, Mentor of Heroes 2 Xenagos, the Reveler 4 Flesh/Blood 4 Stomping Ground 4 Temple Garden 4 Sacred Foundry 4 Temple of Abandon 4 Temple of Plenty 1 Temple of Triumph 2 Forest Monsters works best off just "oh hey, now you're just dead to this massive dude" so I'd drop the removal into the sideboard and leaning heavier into the kill-y bits of the mainboard. I'd personally work in Mana confluence and Xenagod but otherwise that seems like at the least a fair enough foundation to build on. Edit: I don't personally favor Courser that much but left two in since I at least run them in the sideboard and others value them more. It's a good card but I prefer to just commit hard to the all out offensive nature of the deck. Typhus733 fucked around with this message at 06:32 on Apr 18, 2014 |
# ? Apr 18, 2014 06:30 |
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JIN Minotaur Theorycraft Time? JIN Minotaur Theorycraft Time Deck: Bullrush //Main 4 Kragma Warcaller 2 Mogis, God of Slaughter 2 Erebos, God of the Dead 4 Fanatic of Mogis 4 Rageblood Shaman 4 Ragemonger 4 Felhide Petrifier 4 Deathbellow Raider 4 Gnarled Scarhide 4 Dreadbore 4 Mizzium Mortars 4 Blood Crypt 4 Temple of Malice 8 Mountain 8 Swamp //Sideboard 4 Slaughter Games 4 Rakdos Charm 4 Drown in Sorrow 2 Whip of Erebos 1 Underworld Cerberus Display deck statistics Goldfishing it shows some potentially hilarious ramp-ups (T2 Deathbellow, T3 Ragemonger, T4 Petrifier & Rageblood, T5 Warcaller ), but I feel like I'm forgetting something important other than maybe shoving 4 Reckoners in there somewhere. I'd replace the Fanatics with them, but then I'd have the extra red devotion to actually make Fanatics worthwhile, and I want to keep the Deathbellows in for curve, and everything else combos with each other. Also not touching Mana Confluences/Mutavaults, too much and I don't have any of the latter. Archenteron fucked around with this message at 08:08 on Apr 18, 2014 |
# ? Apr 18, 2014 07:57 |
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Archenteron posted:JIN Minotaur Theorycraft Time? JIN Minotaur Theorycraft Time I actually just went through a prototype build for Minotaurs last night and came up with the following: 4 4 Deathbellow Raider 4 Ragemonger 4 Boros Reckoner 4 Rageblood Shaman 2 Minotaur Skullcleaver 2 Oracle of the Bones 3 Kragma Warcaller 4 Thoughtseize 4 Dreadbore 1 Slaughter Games 4 Blood Crypt 4 Temple of Malice 3 Godless Shrine 4 Mutavault 8 Mountain I'm not sure if Felhide Petrifier will be worth it, and I'm not trying the Fantatic plan. Though, I will likely move towards that, anyway. Being able to Oracle of the Bones into a free Slaughter Games is such a feel-good, but will ultimately be cut due to inconsistency. And I want to fiddle with the hand disruption strategy over straight creature destruction to see how it goes. It will likely become a sideboard option against control decks instead. I only wish there was an easy way to give everyone First Strike.
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# ? Apr 18, 2014 12:41 |
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Archenteron posted:JIN Minotaur Theorycraft Time? JIN Minotaur Theorycraft Time I'm not sure Erebos and Mogis are good cards for this kind of deck. I imagine that you'd want to win as fast as possible not slow the game down. Swap out the two gods for 4 copies of Madcap Skills. I have a buddy that runs this kind of deck and making your heavy hitters unblockable by 1 creature is rough when you are attacking so quickly and early on. You'd be surprised how much damage you do and how quickly if you just add that 1 pump spell.
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# ? Apr 18, 2014 13:39 |
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mcmagic posted:This is a list I've been working on for a about a week and it's done OK in playtesting. Pretty straight forward list as in you attack alot with weenies and trade aggressively early in the game with any creature deck for a big Servitude later which usually overwhelms them. Fortify+Brave is very powerful too. I have 2x Heliod in here but I'm not sure how good he as Vigilance doesn't seam that relevant for this list. Also the only 2 drop creature I have is Precinct Captian but I could be convinced that Daring Skyjak is better in that spot. Or maybe I should be dropping a few combat tricks for Skyjek's... Still thinking it through. Any thoughts on improvements or additional SB help would be greatly appreciated though: Testing this at FNM tonight with Eldelon of Countless Battles replacing Reckoners as a curvetopper.
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# ? Apr 18, 2014 16:59 |
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All right, I took the advice for my legal U/R deck a couple of pages back and applied it to this deck for when Journey is released. Magma Spray in my sideboard because I feel like Atheros decks are gonna pop up at my LGS. Probably going to sub out Atherize for Anger of the Gods for the same reason. I might replace Dictate of Kruphix with regular ol' Divination or Inspiration. Deck: Carrying Keranos //Lands 8 Island 3 Mana Confluence 6 Mountain 4 Steam Vents 4 Temple of Epiphany //Spells 2 Dictate of Kruphix 4 Negate 4 Magma Jet 4 Turn // Burn 2 Polymorphous Rush 4 Steam Augury 1 Twinflame 3 Izzet Charm //Creatures 2 Keranos, God of Storms 4 Spellheart Chimera 4 Young Pyromancer 1 Prognostic Sphinx //Sideboard 4 Magma Spray 4 Mizzium Mortars 4 Swan Song 3 Ętherize Display deck statistics
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# ? Apr 18, 2014 18:47 |
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Invincible Deck.dec 2 x Aetherling 2 x Keranos, God of Storms 4 x Negate 4 x Essence Scatter 4 x Dissolve 4 x Nullify 4 x Syncopate 4 x Counterflux 4 x Izzet Charm 1 x Dispel 2 x Essence Backlash 4 x Mutavault 4 x Steam Vents 4 x Temple of Epihpany 3 x Mana Confluence 10x Island AlternateNu fucked around with this message at 19:07 on Apr 18, 2014 |
# ? Apr 18, 2014 19:04 |
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AlternateNu posted:Invincible Deck.dec The big problem I see is that your plan is to keep everything off the board by countering it; if a big fatty sticks, you're screwed. You need some way to deal with creatures that resolve that you can't burn out with Izzet Charm. I'd recommend things like Mizzium Mortars, Cyclonic Rift, Griptide, and/or Turn/Burn. UR doesn't have the greatest removal suite, so I think bounce spells will work well to control the tempo and make something get re-cast when you have mana up to counter it. Even things like Claustrophobia (not great but the only example I can come up with off the top of my head) that make their creature useless would help.
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# ? Apr 18, 2014 19:24 |
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BaronVonVaderham posted:The big problem I see is that your plan is to keep everything off the board by countering it; if a big fatty sticks, you're screwed. You need some way to deal with creatures that resolve that you can't burn out with Izzet Charm. I'd recommend things like Mizzium Mortars, Cyclonic Rift, Griptide, and/or Turn/Burn. UR doesn't have the greatest removal suite, so I think bounce spells will work well to control the tempo and make something get re-cast when you have mana up to counter it. Poe's Law and everything. It was a joke deck. (Thus, the title.) If I was going for an actual "counter everything!" deck, it would have 4 x Jace, Architect and 4 x Whelming Wave in it at least.
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# ? Apr 18, 2014 19:42 |
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AlternateNu posted:Poe's Law and everything. It was a joke deck. (Thus, the title.) If I was going for an actual "counter everything!" deck, it would have 4 x Jace, Architect and 4 x Whelming Wave in it at least. I wouldn't be surprised, the things I see people attempting.....
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# ? Apr 18, 2014 19:51 |
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BaronVonVaderham posted:I wouldn't be surprised, the things I see people attempting..... Jokes aside I was thinking of trying an izzet control deck using keranos and maybe 2 prognostic sphinx as the wincons, using sphinx's scry3 to set up keranos. Huge counter suite followed by a mix of mizzium mortars, angers, cyclonic rifts, turn/burn, maybe aetherize. Sounds fun in my head anyway.
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# ? Apr 18, 2014 20:12 |
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Fingers McLongDong posted:Jokes aside I was thinking of trying an izzet control deck using keranos and maybe 2 prognostic sphinx as the wincons, using sphinx's scry3 to set up keranos. Huge counter suite followed by a mix of mizzium mortars, angers, cyclonic rifts, turn/burn, maybe aetherize. Sounds fun in my head anyway.
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# ? Apr 18, 2014 20:43 |
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Boco_T posted:It seems like a lot of people want to make this deck in this thread. LightReaper and I have been working on the skeleton, see our previous posts in the last few pages. I run Spellheart Chimera as the current wincon, because it works well with Steam Augury. I do kinda like running Sphinx over Aetherling in a Keranos build because of what you said and you can drop it turns earlier. The only problem I have with Sphinx is that it still dies to board wipes and can be chumped. Otherwise, I would completely agree with you guys. Random Note: Typing up that counter-deck, I wondered. Has anyone actually seen Counterflux get overloaded for value?
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# ? Apr 18, 2014 20:49 |
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AlternateNu posted:The only problem I have with Sphinx is that it still dies to board wipes and can be chumped. Otherwise, I would completely agree with you guys. Sphinx should definitely go in any Izzet build because of how powerful of a filter it can be. Spellheart Chimera is super cute if you land it with counters up to protect it but its possible you misplay that way more often.
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# ? Apr 18, 2014 20:58 |
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Counterflux mainly exists as an answer to storm decks but its definitely a good sideboard card for uw control decks. Pronostic sphinx dies to board wipers but keranos doesn't and he's the slow grind wincon. Sphinx is still hard to kill and it lets you maximize the reveals from keranos. Not sure what numbers to run though. Also not sure if the deck should run an elixer. Izzet has had a bunch of good cards but no long term wincon other than an aetherling, I want to do some playtesting go see how viable sphinx/keranos is.
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# ? Apr 18, 2014 21:58 |
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Fingers McLongDong posted:Counterflux mainly exists as an answer to storm decks but its definitely a good sideboard card for uw control decks. I feel like the Keranos victory is like the elixir wincon; you only want one and you only put it down when it literally doesn't matter because you're already so far ahead, and you just let it do it's thing. I'd go with 2 Prog Sphinx, 1 Keranos, and when you get both, as you say you get the double benefit of the scry with the keranos trigger.
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# ? Apr 18, 2014 22:01 |
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I'm not really seeing anything in JOU that leads me away from thinking that Young Pyromancer backed up by Spellheart Chimera and Prognostic Sphinx won't be fine for the creature base, probably in a 4-3-2 configuration. JOU Additions seem to just be 2 Keranos and I'm thinking 4x Spite of Mogis will probably be very good. As mentioned previously in the thread, depending on match-up you could dedicate 7-8 slots of the sideboard just to aggro if it proves too fast for the deck to handle, where you'd take out the 4 Pyros and 3 Chimeras and bring in 3/4 Frostburn Weird and 3/4 Anger of the Gods. I am also not completely opposed to the line of trying to get permanents to make 7 devotion to kill with Keranos or even just getting to 5 and running 2 Thassa. I just haven't built the deck is that way yet so I don't know how it would test.
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# ? Apr 18, 2014 22:09 |
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I dont think it's a good idea to try and turn on keranos, itll just lead to filling the deck with mediocre cards and losing slots for spells. Which is fine if you want to play a mono blue devotion variant but trying to go midrange and still maintain control is difficult without tapping out or stretching both sides thin and inconsistent.
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# ? Apr 18, 2014 22:53 |
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Keranos is there for a grindy win, not swinging. Prognostic and him are gonna work swell together.
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# ? Apr 18, 2014 22:59 |
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AlternateNu posted:The only problem I have with Sphinx is that it still dies to board wipes and can be chumped. Otherwise, I would completely agree with you guys. Everyone dies to board wipes other than gods, though. Not to mention that God removal is becoming more and more prevalent and I wouldn't be surprised at all to see some white decks mainboarding Deicide (and assuredly its in the sideboard to take out Thassa in MUD). I wouldn't be surprised at all. Prognostic is a very good card in any kind of deck that's trying to manipulate draws, e.g. putting your land as the second card with a Courser of Kruphix out so you can drop land all day without actually having to draw land into your hand. Angry Grimace fucked around with this message at 23:27 on Apr 18, 2014 |
# ? Apr 18, 2014 23:19 |
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# ? Jun 1, 2024 14:19 |
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Angry Grimace posted:Everyone dies to board wipes other than gods, though. Not to mention that God removal is becoming more and more prevalent and I wouldn't be surprised at all to see some white decks mainboarding Deicide (and assuredly its in the sideboard to take out Thassa in MUD). I wouldn't be surprised at all. Prognostic is a very good card in any kind of deck that's trying to manipulate draws, e.g. putting your land as the second card with a Courser of Kruphix out so you can drop land all day without actually having to draw land into your hand. I agree about Deicide seeing some play, but regarding Sphinx, it is the "being chumped" part which is what makes me hesitant to play him. He gets eaten by Desecration Demon and most anything Herald of Torment gets bestowed onto. And bumps heads against Stormbreath, which can eventually be monstrous'd.
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# ? Apr 18, 2014 23:57 |