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Corbeau posted:Engi B because it's hilarious. After all, just look at this monster: This is amazing. This is the Mona Lisa of music.
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# ? Apr 18, 2014 14:33 |
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# ? Jun 9, 2024 00:17 |
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Momplestiltskin posted:Never expect mercy from the FTL Gods, only hope for it. This is something I have learned in my time in this universe. You would not believe the amount of time I sunk into Rock B runs for the crystal quest before they made it easier (it's still really drat hard). It is just sinful and not something I'm even really proud of. Goddamn that crystal ship is so good though. I had to get the advanced addition to get that ship as well, winning with all A & B variants except Lanius, it so good though. Also Stealth B since if you reach sector 8 with it, you unlock the Stealth C which you don't have. quote:Correction: http://www.youtube.com/watch?v=zD7yC87xzPo&hd=1 That's awesome.
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# ? Apr 18, 2014 14:38 |
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New Episode! Episode Thirteen: "An Auspicious Episode for Killing Slugs" https://www.youtube.com/watch?v=2SBTLVTv1zs
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# ? Apr 18, 2014 15:25 |
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Considering how useful Mind Control was last time, it could save you, especially since you will be able to disable all weapon systems pretty easily.
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# ? Apr 18, 2014 16:20 |
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Zebrin posted:Considering how useful Mind Control was last time, it could save you, especially since you will be able to disable all weapon systems pretty easily. With borders he can disable the weapons systems of the boss even more easily and much more permanently.
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# ? Apr 18, 2014 16:41 |
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So long as he doesn't kill all the crew members, having the ship go AI and start repairing itself would be a pain... kinda find it odd that the self repair stuff isn't on with the crew there.
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# ? Apr 18, 2014 16:53 |
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Mind-control will also be quite useful for killing off the crew in the main section of the flagship, as the AI has no compunctions about killing its own mind-controlled crew and they can't benefit from the medbay. Of course, you can also just hack the medbay. Rank-3 mind control makes your mind-controlled enemies into absolute beasts, incidentally; one guy can just about fight two opponents to a standstill. EDIT: VVV you should take out the beam weapon in phase 1 if only so it can't be repaired during phase 2, where it's a legitimate threat. TooMuchAbstraction fucked around with this message at 17:19 on Apr 18, 2014 |
# ? Apr 18, 2014 16:58 |
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With mind control and teleport, you only actually need to board twice: once to take out the missiles and another to take out the ions. Maybe a third time to take out the beam weapon. Then once they can't hurt you, you can just use the mind control enemy - teleport them to your ship - beat them up combo to pick off enemies in the main section one by one without ever having to step foot into the main section even once.
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# ? Apr 18, 2014 17:02 |
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These points are all true. Mind Control isn't bad; I just really wanted to get cloaking because of the stealth weapons (I was aiming for a take no damage run on the boss). Mind control will certainly be a valuable asset. Honestly though, even without mind control our ship is already more than capable of winning much more handily than our Kestrel was.
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# ? Apr 18, 2014 17:07 |
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Chain Ion is a stupid good weapon for long fights. A four Ion damage weapon will lock down a system for an incredibly long time, so much like the Ion Burst Mark II it can lock down shields completely by itself. It just takes only two shots to kill four shields as opposed to eight. Combined with those two Chain Lasers, you could rip the flagship open with minimal effort once you'd spun them all up to max power.
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# ? Apr 18, 2014 19:37 |
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Shadowlyger posted:Chain Ion is a stupid good weapon for long fights. A four Ion damage weapon will lock down a system for an incredibly long time, so much like the Ion Burst Mark II it can lock down shields completely by itself. It just takes only two shots to kill four shields as opposed to eight. I accomplished much the same by hacking the shields and then firing a charge laser, burst laser II, and a hull laser at the same time. The boss was dead in about 5 minutes.
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# ? Apr 18, 2014 22:11 |
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Yeah, I really hope you use the ion weapon for the boss. Ion weapons are just great when you're focusing on boarding.
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# ? Apr 18, 2014 23:13 |
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I just found out today that Engi A has hit a serious downgrade when doing a advanced run. With the addition of the anti-drone-drone it has made dieing on your first 3 jumps that much more likely. It use to be Engi A could get you to sector 5 easily with only shield upgrades.
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# ? Apr 18, 2014 23:18 |
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JT Jag posted:Yeah, I really hope you use the ion weapon for the boss. Ion weapons are just great when you're focusing on boarding. I may, we would need to buy A LOT more in weapons to make use of it, and honestly we really don't need it very much. I have something... special in mind for the boss fight.
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# ? Apr 18, 2014 23:19 |
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Momplestiltskin posted:I may, we would need to buy A LOT more in weapons to make use of it, and honestly we really don't need it very much. I have something... special in mind for the boss fight. I am pretty sure I know what that is.
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# ? Apr 19, 2014 00:13 |
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Kirenski posted:I had to get the advanced addition to get that ship as well, winning with all A & B variants except Lanius, it so good though. Since I love the Stealth cruiser more than is reasonable, I may take the Stealth cruiser B myself on Normal if it doesn't get done by our host.
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# ? Apr 19, 2014 02:05 |
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Momplestiltskin posted:I may, we would need to buy A LOT more in weapons to make use of it, and honestly we really don't need it very much. I have something... special in mind for the boss fight. ...I'm not making it out of this run alive, am I. Ah well, at least those neurons got a chance to grow back.
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# ? Apr 19, 2014 02:14 |
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Thanks to this thread I finally, finally, finally, got around to successfully downing the boss. Thanks, Momplestiltskin!
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# ? Apr 19, 2014 04:24 |
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Same here. I had never beaten the game before, then started playing again because of the update and this LP. In the last week since picking the game back up again I've now beaten the game with the Kestrel B, Federation Cruiser B, Stealth Cruiser A (going from no shields to a Zoltan Shield was amusing in that run), all three Rock Cruisers (no access to Rock Homeworlds in any of those runs so far. Stupid Crystal Ship.) and Slug A. All of those on Easy mode, of course.
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# ? Apr 19, 2014 05:04 |
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I just scraped through to a win with Stealth B. That ship is...weird. The Halberd Beam is really loving powerful so you don't want to get rid of it, but at the same time it uses 4 power which means any further investment in weapons is horribly expensive. And you're going to need further investment in weapons, because at bare minimum it doesn't work any more once enemies get 3 shield pips. I'm kind of curious what the scrap values of the various ships would be if you priced out their systems, augments, equipment, and crew. I get the feeling the only reason the Stealth ships make grade is because Cloaking is such an expensive system, but IMO it's overpriced and should probably cost more like 100 scrap considering the amount of utility it gets you. Then again, I'm an Easy scrub so what do I know?
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# ? Apr 19, 2014 05:07 |
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Cloaking is REALLY good though.
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# ? Apr 19, 2014 05:17 |
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So I picked up this game and tried it on normal... got my crew killed off by the second ship I encountered in the game. Who the heck puts a boarding drone in the beginning of the game?
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# ? Apr 19, 2014 05:32 |
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Dee Ehm posted:So I picked up this game and tried it on normal... got my crew killed off by the second ship I encountered in the game. welcome the the sometimes BS RNG of FTL. I have had starts that had only one node path and the ship at the node just destroying my ship. Things like hitting me through cloak (15% chance) to take out my weapons and then systematically taking apart my such that running away wasn't even an option. Did I mention that this was on easy? If you play enough you learn little tricks like level 2 O2 with all the doors open is enough to keep all the rooms breathable in the event of a breach. Level 3 can keep a room with a breach breathable with the door closed. Other small things with level 2 teleporters 100+ health crew can board an AI ship and just make it back in time. A 100 heath crew will have about 7 health left when they get back.
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# ? Apr 19, 2014 06:04 |
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Use Stealth B because I've never managed to get through a single sector with no shields whatsoever.
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# ? Apr 19, 2014 06:18 |
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GoatLord posted:Use Stealth B because I've never managed to get through a single sector with no shields whatsoever. It's hard but doable, getting cloaking 3 as soon as possible with the glaive beam is the aim. Enemies using beam drones or any attacking drones though will rip you apart.
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# ? Apr 19, 2014 07:19 |
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Invenerable posted:Engi B, because you're clearly not frustrated enough when you play this game.
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# ? Apr 19, 2014 07:26 |
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Dee Ehm posted:So I picked up this game and tried it on normal... got my crew killed off by the second ship I encountered in the game. Sometimes the RNG hates you. Like when your first jump with the stealth ship leads to an unmanned Scout with drones. Ed: sign me up for duty. Staff sergeant Richard butts. Disliked in the academy for his odd birth defect, he took a strong liking to the weapons systems. Showers made everyone else uncomfortable, so he got assigned to some back water ship carrying "important information" necessary for the survival of the federation. Dickey Butts fucked around with this message at 11:03 on Apr 19, 2014 |
# ? Apr 19, 2014 10:58 |
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Thanks to this thread, I found out about and now enjoy Advanced Edition. Tip of the hat, Momplestiltskin. Also: Blacksuit the Federation Loyalist isn't just a paper-pushing G-man, he's a spacer with a taste for alien liquor. He'll sign up for any mission, no matter how seemingly doomed, if it means getting away from his desk and sidling up to an array of in-store bars. Micro-clone him a new liver and spool up the FTL drive!
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# ? Apr 19, 2014 11:45 |
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RO being in the Fed Cruiser C. And getting a Zoltan ship up 1st The fed C is heavily armed. With manpower. 2 Zoltans AND a mantis. you can board tons of ships! Unless they have super shields. ( ahaha. THIS GAME. attemtpt number god knows. I get my first weapon. It's loot. It's a burst laser MK3. just need 100 scrap to unlock enough power slots for it. Then another 60 to run it. Veloxyll fucked around with this message at 12:26 on Apr 19, 2014 |
# ? Apr 19, 2014 12:05 |
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Personally I'd like to see a Federation Cruiser run, either A or B. It has a pleasingly anime feel of holding off the enemy whilst charging a doomsday mega-cannon, and it has an interestingly different upgrade curve as a result. Also put my name on the roster as that lone heroic Human crewmember most of the non-human ships start with. The Federation's noble messenger of hope. A shame he doesn't live in a setting with green-skinned space babes (drat that lying recruiter).
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# ? Apr 19, 2014 12:15 |
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For the love of god here is a helpful hint. If you do not have cloning bays make sure you absolutely positively upgrade oxygen. There is a nonzero chance that the hacking drone will hack your oxygen levels making it a distinct possibility that it wipe out your entire crew.Veloxyll posted:RO being in the Fed Cruiser C. And getting a Zoltan ship up 1st EDIT: Its only real weakness is that it needs a Zoltan Bypass Shield to beat the final boss. MadScientistWorking fucked around with this message at 20:27 on Apr 19, 2014 |
# ? Apr 19, 2014 19:42 |
This thread made me pick FTL back up. I just had a Torus run where I picked up a Mk III Burst Laser (Five shots, and most of my enemies had one shield) in Sector 1, and put most my scrap into Reactor and weapons power until I could run that and the Ion weapon side by side. The final boss murdered me, but until then I tore through ships like tissue paper. Wish I'd gotten a clone bay to go with my teleporter, though - experimentation with hacking and boarding got me brutalized.
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# ? Apr 19, 2014 19:47 |
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I just had a bizarrely successful run with the Rock A. I didn't get a single non-ammo-using weapon until sector 6, but I got a teleporter early, and between that and buying every single bit of ammo in every store, I was able to keep going. Then in sector 6 I got two Burst Laser IIs and a Charge Ion, which is just a ridiculous combination. I also got the Crystal Crewmember in sector 3...and then the Rock Homeworlds were nowhere in sight At least his lockdown ability was handy for murdalizing crew regardless of whether or not they had a medbay.
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# ? Apr 19, 2014 20:28 |
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My impression of the Mk III Burst Laser is that it's not that great in the end game and awful before that. I think it would be a great weapon if you only had two weapon slots, but otherwise you can find better uses for those slots. It has a lot of disadvantages, especially in the early game, since it takes so long to charge and requires so much energy. If your weapon systems are damaged it will probably go offline and you'll have to repair those systems and wait for it to charge again, hoping they don't target your weapons again. I think a Mk II Burst laser would be a much better prize. Edit: Though you could possibly fit it into a strategy involving the pre-igniter to try and disable a system with the first volley. But that seems like a risky strategy, because you could get screwed by the RNG and not even penetrate their shields, at which point you've gained nothing and are stuck with a substandard weapons layout. psluuthor fucked around with this message at 20:42 on Apr 19, 2014 |
# ? Apr 19, 2014 20:31 |
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Well I've also picked up the game. And I have absolutely no idea what I'm doing. I'm getting the feeling I'm overleveling weapons/shields at the expense of everything else.
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# ? Apr 19, 2014 21:02 |
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citybeatnik posted:Well I've also picked up the game. Get the second shield bubble as soon as reasonable. The Kestrel A has a fantastic weapon loadout and shouldn't need extra weapons for a long time, though, so there's little pressure to level them. Instead, level your engines a bit, get more crewmembers (remember to man the doors and sensors), and upgrade the doors, medbay, piloting, and sensors when you can -- there's a fair number of blue options that require them. You'll also want more systems. Cloaking is fantastic and always useful; a teleporter is good if you have enough crew because taking ships "alive" gets you better rewards; hacking and mind control have lesser effects but are still handy. I have real trouble recommending drones though. A Defense Drone 1 will shoot down missiles, and that's about the best use of drones available.
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# ? Apr 19, 2014 21:20 |
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TooMuchAbstraction posted:I have real trouble recommending drones though. A Defense Drone 1 will shoot down missiles, and that's about the best use of drones available.
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# ? Apr 19, 2014 21:24 |
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This is an awesome LP - I had heard of FTL before but only vaguely, so very glad I happened upon this. Having seen these videos, I'm tempted to pick it up. This thread also made me realise that if a grown rear end man wants to hunker down and draw a space ship, there is precious little anyone could do to stop him. You brought this on yourself! I give you the Spacebee B Also, Engi B because suffering is what LPing is all about.
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# ? Apr 19, 2014 21:26 |
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Dickey Butts posted:Sometimes the RNG hates you. Coming from Blood Bowl, Nuffle always hates you, sometimes he just hates the other guy more.
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# ? Apr 19, 2014 22:06 |
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# ? Jun 9, 2024 00:17 |
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Duuk posted:This thread also made me realise that if a grown rear end man wants to hunker down and draw a space ship, there is precious little anyone could do to stop him. You brought this on yourself! Oh god, a four space teleporter? That's just the sort of BS that FTL needs to be competitive. Kestral C, because it's time to hoist the Jolly Roger and plunder our way across the Galaxy!
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# ? Apr 20, 2014 02:19 |