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What happens to make you have to restart Crystal B? Every single ship is Zoltan/auto for the first three sectors and you find literally no weapons? The thing starts with a goddamn cloak and boarderd that let you disable the enemy weapons in like 20 seconds. The only reasonable one I can think of is "Zoltan ship with an insanely awesome loadout in the first sector" but that would gently caress up most ships.
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# ? Apr 21, 2014 10:47 |
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# ? Jun 10, 2024 15:58 |
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I finally did it. Stealth C on hard. Two Defense I drones helped a ton during the first two phases. I switched out a Defense drone for the Anti-Personnel drone in phase 3 figuring it would be nice against the boarders. It wasn't. Turns out it considers mind controlled crew an enemy and will happily fight with them and there is nothing you can do about that short of disabling it, at which point I guess it's a decent punching bag for the mind control victim. Stealth A is up next
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# ? Apr 21, 2014 11:14 |
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a!n posted:I switched out a Defense drone for the Anti-Personnel drone in phase 3 figuring it would be nice against the boarders. It wasn't.Turns out it considers mind controlled crew an enemy and will happily fight with them and there is nothing you can do about that short of disabling it, at which point I guess it's a decent punching bag for the mind control victim. That's actually a pretty good idea.
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# ? Apr 21, 2014 11:35 |
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Well the problem is that it has to do it just when you want it to do it. It might just decide to target a boarder first when you would want it to stop your Mantis crew member from tearing apart the shield room.
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# ? Apr 21, 2014 11:50 |
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Ugh is getting a drone recovery arm in the first three sectors mandatory for an Engi A ship or am I just doing something wrong? RNG!
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# ? Apr 21, 2014 12:23 |
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Arglebargle III posted:Ugh is getting a drone recovery arm in the first three sectors mandatory for an Engi A ship or am I just doing something wrong? RNG! Or another weapon, or a boarding crew + teleporter, there isn't some linear formula to win with a given ship.
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# ? Apr 21, 2014 13:53 |
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I've only just started playing this game, I've got to the flagship several times with Engi A, unlocking all 3 achievements in one run and slaughtering everything in my path, then the flagship rips me open like a wet paper bag every time, never even seen its third stage. On Easy too. Getting to the flagship and fighting the flagship is like night and day, good fun though. I unlocked Stealth A somewhere along the way, but no shields looks scary, so I guess I'll go back to the Kestrel for a bit to try and get my first win.
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# ? Apr 21, 2014 14:16 |
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Konsek posted:I've only just started playing this game, I've got to the flagship several times with Engi A, unlocking all 3 achievements in one run and slaughtering everything in my path, then the flagship rips me open like a wet paper bag every time, never even seen its third stage. On Easy too. Getting to the flagship and fighting the flagship is like night and day, good fun though. You really have to be preparing the whole game for the flagship if you want to defeat it. After having only beaten the game once, ever, back when it first came out, I actually racked up two wins last night, Slug C and Mantis B. Both times I was preparing for the flagship long before I got to it. It was especially noticeable on the Mantis ship, where I had a Breach 2, Glaive, and Pike that I didn't use more than a half a dozen times before I got to the flagship, because I was boarding everything anyway. So even though I didn't need them at all I still had them usable because I knew I'd need them eventually. It was a hell of a fight even then, check it: May the four brave souls that perished on the enemy ship as my glaive beam rent it asunder rest in peace.
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# ? Apr 21, 2014 14:26 |
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And with that, I consider this game officially beaten so I don't have to put up with its bullshit anymore I know I used crystal B I don't care lalalala
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# ? Apr 21, 2014 14:54 |
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A jargogle posted:And with that, I consider this game officially beaten so I don't have to put up with its bullshit anymore No, now you have to do it with every ship.
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# ? Apr 21, 2014 16:00 |
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Playing this game just to beat the flagship is like masturbating just to feel friction on your dick.
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# ? Apr 21, 2014 16:03 |
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Not to mention there are now encounters which are (in my opinion) more deadly than the flagship in the penultimate sectors. The other day I ran into a Slug ship with cloaking, 4 shields, a Vulcan, and 2 regular missile launchers. It also had 45+ evasion. The only reason I won was because I had a good boarding party and had hacking to cut the evasion and whittle down their weapons system.
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# ? Apr 21, 2014 16:11 |
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Two flaks and a Vulcan: No damage taken at any point. I didn't even get the Vulcan until sector 8, but yeesh. Zoltan are now a #1 buy for me. Also, stealth weapons + pre-igniter.
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# ? Apr 21, 2014 16:17 |
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Is there a way to direct the Combat Drone to attack a specific target?
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# ? Apr 21, 2014 16:36 |
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Nope. Also, no way to direct the path or landing of a Boarding/Ion Intruder drone, no way to dictate the timing of a beam drone, etc. That's the trade-off of using drones.
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# ? Apr 21, 2014 16:39 |
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Whats the trade on with them? I find drones to be completely useless. In this game, timing and picking your shots are everything. Being able to choose when and where your shots are going is paramount, because enemy defenses get ridiculous fast. You have to be able to learn how to do so if you want to win; its the difference between a hopeless fight and a winnable fight, often. Drones don't do that. They can't be counted on to do the right things. That ion drone is taking down their mind control unit while they have a vulcan cannon spooling up. The beam drone won't time its shots to hit when I take the enemy's shields down. Etc.
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# ? Apr 21, 2014 17:12 |
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Probably my best ship ever. It had a weapon pre-igniter and a reconstructive teleport too.
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# ? Apr 21, 2014 17:37 |
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Davincie posted:Probably my best ship ever. It had a weapon pre-igniter and a reconstructive teleport too. Jesus Christ You know something's wrong when you leave your Burst Laser II unpowered because it's the worst weapon you have.
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# ? Apr 21, 2014 17:40 |
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Slaan posted:Whats the trade on with them? I find drones to be completely useless. In this game, timing and picking your shots are everything. Being able to choose when and where your shots are going is paramount, because enemy defenses get ridiculous fast. You have to be able to learn how to do so if you want to win; its the difference between a hopeless fight and a winnable fight, often. Defensive drones are great. Defense 1 has an extremely high chance to negate missiles. Defense 2 has an even better chance of knocking down missiles, and when there aren't missiles, it shoots down lasers and might as well be an extra layer of shielding. (powered and recharged independently from the shield system) Internal drones are kind of mixed. System Repairers are super handy, esp. for putting out fires (un-burnable, very effective) and hull breaches. They're kind of obsolete when you get 6+ crewmans, though. Anti-personnel drones are a little underwhelming. If you get an ion boarding drone into their ship (which is easy - they pierce shields) you are basically neutralizing two random enemy systems. They do get some nifty blue+ happy options on events, though. Using a boarding drone to deal with Giant Alien Spiders is one my favorite bits. Offensive drones don't have selective timing or targeting, but in terms of shots per time, they're mightier than ship weapons. A Shooty 1 attack drone will take shots about as often as shields recharge - so you're pretty much negating a pip of the enemy's shield. And that's on a power/upgrade/system track separate from your guns. And if you do take down their shields, you can finish them off all the faster. (limiting their opportunity to get off any parting shots, missiles, or possibly escapes) Beam & Firebeam drones - if you're able to take down the enemy's shields, they will eviscerate the innards much faster than equivalent weaponry.
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# ? Apr 21, 2014 17:53 |
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Slaan posted:Whats the trade on with them? I find drones to be completely useless. In this game, timing and picking your shots are everything. Being able to choose when and where your shots are going is paramount, because enemy defenses get ridiculous fast. You have to be able to learn how to do so if you want to win; its the difference between a hopeless fight and a winnable fight, often. That said, I never use offensive drones outside of Engi A. For the cost of a good drone build you might as well board for the extra scrap. I keep wanting to make a fire drone worthwhile, but I never find the right supporting weapons.
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# ? Apr 21, 2014 17:58 |
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Another good thing to be said about drones is that they're additional fire power that isn't tied into upgrading your weapons, and just having a Drone Control system gives you a lot of options based on the stuff you find/buy.
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# ? Apr 21, 2014 18:02 |
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Davincie posted:Probably my best ship ever. It had a weapon pre-igniter and a reconstructive teleport too. Holy moly Only thing I could think to add to that is a heal bomb just for maximum boarding goodness and maybe a hull drone just incase you somehow take any real damage. Not that any of that is needed. Oh and a crystal guy Edit: time to play crystal B again and gently caress up weapon rooms drat this thread.
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# ? Apr 21, 2014 18:04 |
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Davincie posted:Probably my best ship ever. It had a weapon pre-igniter and a reconstructive teleport too. I'd swap out the med bay for a clone bay but even so holy poo poo.
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# ? Apr 21, 2014 18:05 |
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Well that was easy Stealth C is a beast if you can make it past the first sector. The shield drone is enough to get you through almost anything. Get cloak before shields. The whole game I was looking for a second shield drone so I wouldn't even have to buy regular shields. Oh well, maybe another game.
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# ? Apr 21, 2014 18:20 |
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Beam drones are good with stackable ion weaponry. They do damage very rapidly and dead ships can't fire back. I can't really justify fire drones though, they're just way too slow for 3 power. I guess they're good for that one ship burning achievement.
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# ? Apr 21, 2014 18:34 |
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Any ion weapon + any fire weapon, drone or not, is an absurdly powerful combination. The fire beam is great but it takes 20 seconds to fire! If your ion shot to drop shields misses that's 20 seconds + ion recharge time. With a fire drone you can be laying waste with your first ion shot which can happen as soon as 4 seconds into a battle.
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# ? Apr 21, 2014 18:37 |
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What's better for a Zoltan B run, Halberd beam or pike beam?
Judge Bread fucked around with this message at 19:13 on Apr 21, 2014 |
# ? Apr 21, 2014 19:07 |
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Inadequately posted:Nope. Also, no way to direct the path or landing of a Boarding/Ion Intruder drone, no way to dictate the timing of a beam drone, etc. That's the trade-off of using drones. There absolutely is a way to dictate the timing of a beam drone - tactical powering. Turn it off just before it finishes crossing over the enemy ship, take down the shields, then re-power it. It takes a little practice but it can be done reliably.
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# ? Apr 21, 2014 19:19 |
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FIRE EVERYTHING!
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# ? Apr 21, 2014 19:51 |
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I feel like a bad person a lot when I have a clone bay
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# ? Apr 21, 2014 22:33 |
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I seriously love the Zoltan B. Just had my first normal difficulty victory.
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# ? Apr 21, 2014 22:48 |
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First run with Rock A (on easy), not a bad result: -Unlocked Rock B by killing an enemy with defense drones using only missiles, and finding the secret sector -Unlocked the Crystal Cruiser in said secret sector -Unlocked the Stealth Ship by killing the enemy flagship I now have all A-type cruisers. Still need to unlock B-variants of Lanius, Crystal, and Stealth, and I only have the C-version of Kestrel and Mantis. Quite a bit of work left!
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# ? Apr 21, 2014 23:25 |
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BloodWulfe posted:
I'm fast becoming a clone bay-only player both because it just has far more utility than a med bay but also because all of the blue events involving it are twistedly hilarious!
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# ? Apr 21, 2014 23:51 |
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Engi B, get all the way to the last jump before the last stand. Engi C is the last ship I need to unlock. Yeah, sure I run out of fuel and have the rebel fleet catch me. Ugh this game.
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# ? Apr 22, 2014 00:10 |
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Wow, someone with a good reason to get angry about ponies.
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# ? Apr 22, 2014 00:34 |
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Woah, um, that was close This was seconds after a power surge that absolutely ravaged me because cloak was down and my engines were damaged. I had to think long and hard about selling my starting bio beam for that hull beam but it was the right choice, I could not have won without it.
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# ? Apr 22, 2014 00:40 |
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BloodWulfe posted:
I don't think trying to take the ponies ever works out for you. At least you were able to mitigate the consequences of your bad decisions, though. An invaluable thing in a roguelike.
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# ? Apr 22, 2014 00:55 |
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Someone tell me how to not suck with Slug A please. I've only done a couple of runs, but they all end when I can't manage to pull out enough offense or defense to keep up with enemy ships. I like the bio beam, but without better weapon support I end up in a situation where I can't get through shields to use it.
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# ? Apr 22, 2014 01:27 |
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Nighthand posted:Someone tell me how to not suck with Slug A please. I've only done a couple of runs, but they all end when I can't manage to pull out enough offense or defense to keep up with enemy ships. I like the bio beam, but without better weapon support I end up in a situation where I can't get through shields to use it. Slug A sucks took me forever to beat the game with it. Only use the biobeam (which also sucks) for the first couple of sectors, then sell it for real weapons.
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# ? Apr 22, 2014 01:41 |
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# ? Jun 10, 2024 15:58 |
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So that link to the file for all the ships doesn't work anymore. Anyone got a new link?
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# ? Apr 22, 2014 02:16 |