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Passburger fucked around with this message at 16:29 on Sep 21, 2016 |
# ? Apr 23, 2014 16:06 |
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# ? May 23, 2024 16:39 |
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Thrasophius posted:What is the ammo consumption like on akstilletos? I'm assuming you start to run dry quite quickly with it being a secondary if that's the case what mutation do the akstilletos need, pistol mutation because they are a sidearm or a rifle one? Yeah, once you start dealing with full-auto sidearms instead of single-shot sidearms, you're bound to run into some ammo problems. However, the akstilettos are pretty drat accurate for being full-auto, so you can pull off headshots a lot easier and that leads to tons of ammo being saved. Because of that, the only place I can potentially run out of ammo is in a long survival mission; never in a regular mission. And even then, I don't really mind because it gives me an excuse to play with my primary. But if you are worried about ammo, here are a few things to do: 1) Put pistol ammo mutation or trick mag mods on your akstilletos. This should lead to you being able to carry a lot more ammo and get a lot more ammo back from drops. 2) Be a lazy space ninja and have a carrier sentinel which vacuums up ammo everywhere. Just by having this you'll have easier access to all the ammo that drops and that leads to more ammo. Technically you could pick it all up by yourself, but you'll always miss a few here and there and this fixes that. 3) Get the medium team ammo restore blueprint from clan research (try to avoid the regular market bp if you can) and craft those up for cheap. If you're in trouble, just use one of those can get some ammo back. You'll also give ammo back to nearby space ninjas, so you'll feel good. FutureCop fucked around with this message at 16:16 on Apr 23, 2014 |
# ? Apr 23, 2014 16:13 |
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How does ammo/energy restore works, Is there a min/max radius? I've only used it in limited applications and just stood on top of the thing to be sure. Also still have the full ammo restore boxes from way back when. Wish there was a way to replicate them
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# ? Apr 23, 2014 16:22 |
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Energy restores are secretly very good. You can just park on one and spam abilities indefinitely on defense missions.
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# ? Apr 23, 2014 16:26 |
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Restores are also great because you can use them midair and create a platform for yourself, and even after it disappears you don't fall down unless you move!!
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# ? Apr 23, 2014 16:32 |
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Denzine posted:Ignis hits multiple targets, Flux does not. Flux is so much worse than Ignis it's crazy. Also, unless this has changed recently, the Synapse from the bio lab works exactly like the Flux Rifle, just with a different beam effect and stats that are better in every possible way. RIP, trusty old Flux Rifle. Edit: Yeah, I didn't believe it at first but the consumables are all pretty useful, especially when you spam a pile. The 10x reusable blueprints from the labs are pretty expensive at 250k, but they're worth getting for more than convenience: the materials they need are even more common than the 1x bps. Enjoy turning your nanospores into something useful! Cathair fucked around with this message at 16:54 on Apr 23, 2014 |
# ? Apr 23, 2014 16:51 |
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Flux does have a niche in nekros poopsocking since it does slashing damage and can cut things in half.
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# ? Apr 23, 2014 16:54 |
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FutureCop posted:Yeah, once you start dealing with full-auto sidearms instead of single-shot sidearms, you're bound to run into some ammo problems. However, the akstilettos are pretty drat accurate for being full-auto, so you can pull off headshots a lot easier and that leads to tons of ammo being saved. Because of that, the only place I can potentially run out of ammo is in a long survival mission; never in a regular mission. And even then, I don't really mind because it gives me an excuse to play with my primary. But if you are worried about ammo, here are a few things to do: Thanks for the tips mate. When it comes to mutations are they only active when the weapon they are on is drawn or will having a pistol mutation mean I can never get ammo for my primary?
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# ? Apr 23, 2014 17:29 |
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Thrasophius posted:Thanks for the tips mate. When it comes to mutations are they only active when the weapon they are on is drawn or will having a pistol mutation mean I can never get ammo for my primary? They only mutate ammo if you're full on that type. So if you have a rifle and have shot off a few magazines, the rifle pickups will go toward replenishing your rifle ammo pool until it's maxed out--regardless of which weapon you have equipped. Basically, it's something you don't have to think about in-mission.
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# ? Apr 23, 2014 17:35 |
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Denzine posted:Serration, Split Chamber, Speed Trigger, and Heavy Caliber for Ignis, then whatever elemental mods you feel like using. Hcal has no appreciable down side for Ignis. If you don't have hcal, slot the relevant Bane mod. Maybe I should start tossing formas into my Ignis. So far my experience with the Penta has been alright, but not earth-shattering. Especially since I tend to be a bit laggy.
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# ? Apr 23, 2014 17:39 |
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Male Man posted:They only mutate ammo if you're full on that type. So if you have a rifle and have shot off a few magazines, the rifle pickups will go toward replenishing your rifle ammo pool until it's maxed out--regardless of which weapon you have equipped. Basically, it's something you don't have to think about in-mission. Pretty sure Mutations only work if you have the relevant weapon out, and will grab other pickups even if you aren't topped off. So if you shot off some rifle mags and keep your pistol out, it'll still convert those rifle pickups into pistol ammo. But then again I run carrier so I literally never switch away without filling up. :V
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# ? Apr 23, 2014 17:44 |
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Male Man posted:They only mutate ammo if you're full on that type. So if you have a rifle and have shot off a few magazines, the rifle pickups will go toward replenishing your rifle ammo pool until it's maxed out--regardless of which weapon you have equipped. Basically, it's something you don't have to think about in-mission. That's good to hear, at least I won't be effectively landed with one weapon because I chose a mutation mod. What sort of mods should I use fusion cores on to get the most out of them? I've got 40+ of the things and don't want to waste them and my credits for little gain.
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# ? Apr 23, 2014 17:55 |
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Thrasophius posted:That's good to hear, at least I won't be effectively landed with one weapon because I chose a mutation mod. First, get the ones that are just +damage (Serration for rifles, Hornet Strike for pistols, Pressure Point for melee) up to a decent level. Then add to elemental damage mods.
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# ? Apr 23, 2014 18:12 |
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Shugojin posted:Grustrag 3, Harvester, amd Stalker. After fulfilling some conditions in previous game you have a chance for them to come into your game to try and kill you. The G3 and Harvester drop parts for the Brakk and Detron respectively, both shotgun type weapons for the secondary slot. The Stalker has a chance to drop blueprints for the Dread bow, Despair kunai, or Hate scythe. Welp. I wasn't aware they went by that classification.
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# ? Apr 23, 2014 18:19 |
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AMPREX Fire a continuous beam of electricity that arcs among nearby enemies with the AMPREX Rifle. Bring shocking strength and exceptional crowd control with this high voltage weapon. CARABUS and SPRITE Sentinel Skins Give your Deth Cube a new look with the CARABUS Skin or deck out your Shade with the new SPRITE Skin.
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# ? Apr 23, 2014 22:47 |
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Carecat posted:AMPREX - A cool new weapon that sounds like Volts kickass 1st ability. Thanks for the heads up, started researching it in my dojo.
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# ? Apr 23, 2014 23:21 |
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Those are definitely looking nice, I was really happy with the skin for carrier given how horrible it looks by default, and even if I don't use them, the dethcube and shade both decorate very poorly and for the most part are better off without accessories (though I do like the carrier skin without a mask unless I'm using the full parrot getup). That rifle sounds pretty cool too, though it sounds like it's going to do what everyone hoped the synapse would be.
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# ? Apr 23, 2014 23:22 |
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That gun just screams...quote:AMPREX But maybe that's just me.
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# ? Apr 23, 2014 23:37 |
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It does kinda make me sad but I love my Synapse and who knows, maybe like all the other Corpus weapons it'll be horrible.
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# ? Apr 23, 2014 23:51 |
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It's an energy weapon so there's a 80% chance it sucks.
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# ? Apr 23, 2014 23:55 |
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FINALLY loving see the G3 for the first time since the patch. Kill the last one and BAM, game froze then crashed. I've about had it with this loving game and its bullshit.
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# ? Apr 24, 2014 01:25 |
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The codex says the Amprex does 20% more damage than Synapse but with a longer reload (2.0s compared to 1.5s) and twice the ammo consumption (which also means the magazine lasts half as long). It does have twice the status/sec and the same crit stats, though. I guess it'll live or die based on its range and how useful the chain lightning ends up being. If it's Spectra-length then Synapse has nothing to worry about.
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# ? Apr 24, 2014 01:28 |
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I first looked at the Amprex and thought it was a chainsaw and thought "oh sweet holy gently caress, a chainsaw!". Sorely disappointed.
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# ? Apr 24, 2014 01:50 |
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https://www.youtube.com/watch?v=usU78p7htmY It does 40% less than Synapse but works like a lightning Ignis or something.
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# ? Apr 24, 2014 01:51 |
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Yeah, seems like the cone is inverted compared to an Ignis. You'll hit more targets close up but you can still zap thingies at a moderate range. Whatever, more mastery for the mastery god.
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# ? Apr 24, 2014 01:58 |
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I have like 25 Fieldron from constantly hitting up the Grineer trying to farm for Brakk, so I've got something to sink those into at least now. Let's not forget that the once-mighty Flux Rifle is an energy weapon too.
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# ? Apr 24, 2014 02:17 |
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I love cats posted:It still works. It is not visual. You go around absorbing damage. You've been posting some really good tips, kudos for that. But I have one for you: you keep writing "hustle" when you mean "hassle"!
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# ? Apr 24, 2014 03:01 |
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TheRationalRedditor posted:Is it controllable, or is it just momentum from coptering? How do you do it? You just run around as usual, except you're absorbing. I think you can also do it by getting knocked down as you're casting it, but the most reliable way is to activate absorb while falling off the level. Then you can just run around while shooting yourself with a Penta or whatever.
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# ? Apr 24, 2014 04:01 |
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Male Man posted:The codex says the Amprex does 20% more damage than Synapse but with a longer reload (2.0s compared to 1.5s) and twice the ammo consumption (which also means the magazine lasts half as long). It does have twice the status/sec and the same crit stats, though. For me it will live or die by its starting polarities, I don't feel like dropping another 6 forma in another electric damage gun. e: wiki claims it doesn't have any at all, I really thought DE had learned the error in their ways.
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# ? Apr 24, 2014 05:20 |
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At times, I wish I had a use for all my broken components. I've mastered enough weapons that building new stuff is a rare pleasure, so I can stockpile plenty of Fieldrons/Detonite/MutagenMasses just by running the invasions now and then. Which means that the thousands of little Fieldron Samples and Detonite Ampules in my inventory are basically junk.
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# ? Apr 24, 2014 06:19 |
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AndroidHub posted:For me it will live or die by its starting polarities, I don't feel like dropping another 6 forma in another electric damage gun. No polarities? Well that's a nice one stop ride to disappointment then. Speaking of disappointment and annoyance, literally the first bloody mission I do without my Nekors and BAM the stupid stalker finally shows up and does he have my order right? No of course not! He brought me another drat Despair, I want Hate you stupid bastard! I have warehouses full of Despair and Dread but no Hate. Dammit I also forgot to take his picture before sticking him to the wall with my Paris. Oh and I know I just said yesterday how 90% of all dojo weapons are all awful but for some reason I am really starting to like the Acrid. I haven't any idea why, it's damage isn't great or anything, I just like it. Edit: Wow they gave Teno in the rail attack a loot table, I just got Berserker and 2 Rage from one run. Edit2: Well that bites, I really wanted to desecrate him too. Cainer fucked around with this message at 07:48 on Apr 24, 2014 |
# ? Apr 24, 2014 07:25 |
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You can't desecrate the Stalker.
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# ? Apr 24, 2014 07:45 |
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Lies, I've seen many frames teabag stalker on his way out.
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# ? Apr 24, 2014 07:51 |
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Cainer posted:Speaking of disappointment and annoyance, literally the first bloody mission I do without my Nekors and BAM the stupid stalker finally shows up and does he have my order right? No of course not! He brought me another drat Despair, I want Hate you stupid bastard! I have warehouses full of Despair and Dread but no Hate. Dammit I also forgot to take his picture before sticking him to the wall with my Paris. Well bully for you, all Stalker's dropped for me is an Intensify mod. Still felt good being able to kill him for once.
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# ? Apr 24, 2014 08:09 |
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I've got an Akbolto,an Akvasto and an Akmagnus, should I just sell them all and get a Marelok? The only one of those three that I have that I actually like and put a potato into was the Akbolto, and I've had that since update 8 or something. Edit: Should I bother making a Detron? I've heard that it's mediocre and I only have the parts due to two random encounters with the invasion in a pubby group.
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# ? Apr 24, 2014 08:22 |
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Haerc posted:I've got an Akbolto,an Akvasto and an Akmagnus, should I just sell them all and get a Marelok? The only one of those three that I have that I actually like and put a potato into was the Akbolto, and I've had that since update 8 or something. Why hold on to weapons you don't like, or get rid of weapons you do? Just keep on making more stuff and selling whatever isn't to your liking. Past a certain point mastery is pointless, but the actual game is pretty much just playing around with different ways to kill dudes. More guns = more ways to kill dudes even if you don't keep them long term.
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# ? Apr 24, 2014 08:47 |
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Cainer posted:Oh and I know I just said yesterday how 90% of all dojo weapons are all awful but for some reason I am really starting to like the Acrid. I haven't any idea why, it's damage isn't great or anything, I just like it. Acrid is fantastic. It's not the kills-all-the-things utterly broken powerhouse that it once was, but I'd say it's a solid second place behind Marelok and Brakk/Detron. The key thing about Acrid is every shot has a 100% status proc for Toxic, on top of the listed status chance for its actual damage types. Throw on an Electric mod, and the main shot will do Corrosive damage (i.e. death to Grineer), but the shots are still guaranteed to proc the Toxin dot which ignores shields (i.e. death to Corpus). Haerc posted:I've got an Akbolto,an Akvasto and an Akmagnus, should I just sell them all and get a Marelok? The only one of those three that I have that I actually like and put a potato into was the Akbolto, and I've had that since update 8 or something. IMO, never sell a weapon unless you find that you absolutely hate it, or you're out of slots and NEED MASTERY NOW. (Sell some mods for plat, or throw $10 at the game, and buy a bajillion slots.) Not only are slots a fairly cheap usage of plat, but DE has a bad tendency to rebalance old lovely weapons and make them awesome. The Detron is mediocre damage-wise -- by default, it's solid against Grineer and junk against Corpus. The Marelok is far more flexible. The Detron HAS been useful for me in the past, though -- it deals Radiation damage by default, and has a 10% base status chance. Throw a couple of +status mods on it, and you have a reasonable chance of inflicting confusion status with every pellet. ullerrm fucked around with this message at 08:58 on Apr 24, 2014 |
# ? Apr 24, 2014 08:53 |
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You guys are missing out on late-night craziness by not joining Mumble. A guy popped into the channel and started interviewing us at 4 AM in the morning, after like half an hour of awkward goonyness he told us he was doing it for Twitch; someone found the channel and he even had a loving facecam for his ten followers. It was incredibly surreal.
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# ? Apr 24, 2014 09:24 |
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Azran posted:You guys are missing out on late-night craziness by not joining Mumble. A guy popped into the channel and started interviewing us at 4 AM in the morning, after like half an hour of awkward goonyness he told us he was doing it for Twitch; someone found the channel and he even had a loving facecam for his ten followers. Richard Gamingo?! Cheap Trick posted:Well bully for you, all Stalker's dropped for me is an Intensify mod. Still felt good being able to kill him for once. Sorry, if I could give these away I would, RNG is mean.
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# ? Apr 24, 2014 09:49 |
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# ? May 23, 2024 16:39 |
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TheRationalRedditor posted:Is it controllable, or is it just momentum from coptering? How do you do it? It is hassle. Hassle! Goddamn it. Thanks! You can move around freely. I haven't yet figured out a way to pull it off consistently. It tends to happen when I use the power during weapon switching/reloading animations or when the casting is interrupted by being knocked down or by attempting to fire a gun. I think it is a bug caused by lag or performance issues. I love cats fucked around with this message at 10:14 on Apr 24, 2014 |
# ? Apr 24, 2014 10:11 |