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gtrmp posted:It's like how one of the common criticisms of 4e was that Fireball can't light things on fire like it could in every other edition... except that the 4e core rules say that fire spells can start fires if the DM allows it, whereas 3e explicitly says in the DMG that spells with a duration of "instantaneous" don't set things on fire or otherwise create lasting effects unless the spell description specifically says so. Fireballs are perfectly simulationist and immersive and associated and <insert catchphrase-of-the-season here>, in that their effects are predictably exact all in situations, in any context. Rolling a dice to hit, or god-forbid spending a resource not explicitly defined within the setting, is riddled with the dirty contextualisms that are weak and womanly. Simulating the effect of a fire suddenly coming into existence and then disappearing within a few seconds? Oh that's just too much trouble, handwave it away!
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# ? Apr 26, 2014 03:44 |
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# ? Jun 10, 2024 10:01 |
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If the setting/story/"characters as people" stuff turn out halfway decent, I'll steal the poo poo out of it and then tack it onto 4e or some other game I like.
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# ? Apr 26, 2014 06:56 |
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P.d0t posted:If the setting/story/"characters as people" stuff turn out halfway decent, I'll steal the poo poo out of it and then tack it onto 4e or some other game I like. lol
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# ? Apr 26, 2014 07:01 |
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gtrmp posted:It's like how one of the common criticisms of 4e was that Fireball can't light things on fire like it could in every other edition... except that the 4e core rules say that fire spells can start fires if the DM allows it, whereas 3e explicitly says in the DMG that spells with a duration of "instantaneous" don't set things on fire or otherwise create lasting effects unless the spell description specifically says so. As an aside, it's explicitly noted in 4e that powers with the Fire keyword suffer -2 penalty to attack rolls if used underwater. So the answer for 4e would be that "yes fire spells can be cast underwater",.
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# ? Apr 26, 2014 08:38 |
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quote:Mike: Balance on its own is an illusion without the DM.
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# ? Apr 26, 2014 08:47 |
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and so, we're not even going to try
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# ? Apr 26, 2014 08:51 |
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ritorix posted:More infodump transcribed by someone from a live event. Oof, this is a dangerous statement. I can't tell if it's meant in a "so the rules don't matter" way or a "broken rules ruin the experience, so having a solid foundation is mandatory, but there's more to an experience than just the rules" way.
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# ? Apr 26, 2014 09:16 |
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OtspIII posted:Oof, this is a dangerous statement. I can't tell if it's meant in a "so the rules don't matter" way or a "broken rules ruin the experience, so having a solid foundation is mandatory, but there's more to an experience than just the rules" way. I can.
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# ? Apr 26, 2014 09:48 |
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Is balance real, or just an illusion? Is damage on a miss real? Is the illusionist wizard just an illusion himself? Has anyone actually seen Mike Mearls before 2009? Couldn't it be that the thousand grog rants on the internet made him spontaneously appear in our reality?
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# ? Apr 26, 2014 11:02 |
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Giving the "level" it's own initiative and actions in a boss fight isn't a bad idea, I wonder who WotC stole it from?
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# ? Apr 26, 2014 14:56 |
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ProfessorCirno posted:Giving the "level" it's own initiative and actions in a boss fight isn't a bad idea, I wonder who WotC stole it from?
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# ? Apr 26, 2014 17:24 |
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quote:Mike: Balance on its own is an illusion without the DM. Oh please fake Daddy, tell me I'm a special boy!
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# ? Apr 26, 2014 19:17 |
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Chernobyl Peace Prize posted:and so, we're not even going to try
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# ? Apr 26, 2014 20:20 |
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ProfessorCirno posted:Giving the "level" it's own initiative and actions in a boss fight isn't a bad idea, I wonder who WotC stole it from? That sounds like a great idea, saddle the DM with even more burden than just handling every single monster's abilities, initiatives, hit points, spells, defenses, and movement, in addition to designing the area that combat takes place in.
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# ? Apr 26, 2014 20:22 |
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this troper posted:That sounds like a great idea, saddle the DM with even more burden than just handling every single monster's abilities, initiatives, hit points, spells, defenses, and movement, in addition to designing the area that combat takes place in. it basically just turns the arena into another monster, only it's one that can't be attacked or damaged normally and doesn't move. that's not that complicated.
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# ? Apr 26, 2014 20:50 |
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Gerund posted:Oh please fake Daddy, tell me I'm a special boy!
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# ? Apr 26, 2014 20:54 |
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this troper posted:That sounds like a great idea, saddle the DM with even more burden than just handling every single monster's abilities, initiatives, hit points, spells, defenses, and movement, in addition to designing the area that combat takes place in. It's just the traps and hazards from 4E that come bundled with specific monsters, relax.
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# ? Apr 26, 2014 23:26 |
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They should just make a board game where you build fights with traps, hazards, and monsters from a point budget, and the budget also dictates how powerful the heroes can be. It'd be like a fantasy Robo Rally. Sounds better than Descent!
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# ? Apr 27, 2014 00:29 |
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Considering Mearls is on phone call terms with one of the biggest celebrities produced by the OSRetards, I'm not surprised about all this "rules are just a tool, and only a bad craftsman blames his tools!" shenanigans.
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# ? Apr 27, 2014 00:31 |
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"only a bad craftsman blames his tools!" said no power tool manufacturer ever.
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# ? Apr 27, 2014 00:46 |
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LSTB posted:Considering Mearls is on phone call terms with one of the biggest celebrities produced by the OSRetards, I'm not surprised about all this "rules are just a tool, and only a bad craftsman blames his tools!" shenanigans. the only tool here...... is you
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# ? Apr 27, 2014 01:10 |
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Smokeing weed is for the win.
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# ? Apr 27, 2014 01:15 |
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A bad craftsman blames his tools when he uses inherently broken and outdated ones and then refuses to change to newer, more efficient and fully functional ones.
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# ? Apr 27, 2014 02:22 |
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this troper posted:A bad craftsman blames his tools when he uses inherently broken and outdated ones and then refuses to change to newer, more efficient and fully functional ones. No one who plays roleplaying games is a fully functional person, so why should their game be?
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# ? Apr 27, 2014 02:27 |
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Gerund posted:No one who plays roleplaying games is a fully functional person, so why should their game be? Because they charge like $70 for a book and then sell splats that aren't really optional.
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# ? Apr 27, 2014 02:29 |
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Someone whose job is to make tools is saying that you don't need good tools. This person is still employed. Welcome to the RPG industry.
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# ? Apr 27, 2014 02:53 |
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if you believe for one second that wotc would not shitcan the entire operation if they could only find the door to the broom closet they were hiding in
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# ? Apr 27, 2014 02:56 |
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Gerund posted:if you believe for one second that wotc would not shitcan the entire operation if they could only find the door to the broom closet they were hiding in We'll theres your problem. You've got a real infestation of Mearls. They're in the floorboards and the walls. You got a place you can stay for about 1d4 days or so while we gas them?
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# ? Apr 27, 2014 05:25 |
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I can't wait for Hasbro to shut down DnD forever. It is like putting a sick dog down.
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# ? Apr 27, 2014 05:50 |
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then mearls trundles down the street to become the twenty SEVENTH full-time employee of piazo, LLC
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# ? Apr 27, 2014 05:53 |
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Also that blaming the tools line is great. Yes a craftsman doesn't blame his tools but at the same time he would get really mad if he paid for a tool and it didn't work so he had to use another tool or fix it himself after he paid top dollar for it. Sure the end piece might be the same if they guy is talented but it doesn't give the tool company an excuse to make lovely tools.
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# ? Apr 27, 2014 06:05 |
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what if you live in the world where all tool companies make lovely tools and the norm is a craftsman has to repair his own tools?
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# ? Apr 27, 2014 06:07 |
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stoutfish posted:what if you live in the world where all tool companies make lovely tools and the norm is a craftsman has to repair his own tools? Then opening a tool company that produces tools that don't require repair would give you a competition advantage and, eventually, someone would capitalize on the opportunity if the operation seemed profitable.
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# ? Apr 27, 2014 06:30 |
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stoutfish posted:what if you live in the world where all tool companies make lovely tools and the norm is a craftsman has to repair his own tools? Then you have an industry so bush-league that one of the PRs of their shining stars ignorantly brags about their serious 26 full-time employee company.
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# ? Apr 27, 2014 06:35 |
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also lol when's the date that someone will capitalize on the market inefficiencies of the model train industry?
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# ? Apr 27, 2014 06:38 |
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Gerund posted:also lol when's the date that someone will capitalize on the market inefficiencies of the model train industry? I said if its profitable. The artisan tool industry, in the example, would be profitable (craftsmen need tools to perform their service, craftsmen's service would be in high demand and quality finished goods can be sold for higher return, ergo it could be profitable, depending on the cost, to sell them quality tools). Rpgs...not so much. Covok fucked around with this message at 06:47 on Apr 27, 2014 |
# ? Apr 27, 2014 06:45 |
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fake daddy doesn't NEED good tools to give happy tummyfeels to his elfgame buddies. "You open the cabinet and *rolls* 14 titties fall out."
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# ? Apr 27, 2014 08:01 |
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People talk about bad GMs and good GMs, and how a good GM won't have a problem with vague rules that call for arbitrary resolutions. But it's not like there's a surplus of GMs. It's like being a tank in an MMORPG, as long as you're making a good faith effort, people will call on you to do it even if you're only, say, 80% as good as you could be.
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# ? Apr 27, 2014 08:03 |
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LSTB posted:People talk about bad GMs and good GMs, and how a good GM won't have a problem with vague rules that call for arbitrary resolutions. But it's not like there's a surplus of GMs. It's like being a tank in an MMORPG, as long as you're making a good faith effort, people will call on you to do it even if you're only, say, 80% as good as you could be. This depends whether you are running games with power tools or not. My experience of 3.X and Storyteller tables is that if there are two DMs at the table it's so one of them has a chance to play for once. On the other hand for 4E or Storygames at least half the table will GM regularly.
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# ? Apr 27, 2014 12:00 |
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# ? Jun 10, 2024 10:01 |
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So like, is anyone ever going to play a Warlord?
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# ? Apr 27, 2014 15:06 |