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Sergeant_Crunch posted:It doesn't gently caress you over if you put the points into levels and gear rather than just throwing them away. You'll still be matched with people near your SL bracket that way. It boosts you a little faster than you wanted to go maybe, but it's pretty far from loving you over if you aren't stupid about it. It does gently caress you over if you want to do invasions/co-op, since you will be far beyond the SM of the other people for a while.
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# ? Apr 27, 2014 17:04 |
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# ? May 19, 2024 21:57 |
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Internet Kraken posted:Where do you even turn the boss souls into weapons? I haven't found a smith to do that yet. Straid, hes in the Lost Bastille
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# ? Apr 27, 2014 17:08 |
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Rant about Earthen Keep summoning. Everytime I get summoned with a sign close to the fog door, the host hasn't cleared the poison. And because he's already at the fog door, I can't convince the host to follow me all the way back to the central bonfire. I guess I'll just place my sign at the central fire and show people the gimmick interaction and the illusionary walls and be content without boss fighting. Also, a lot of shades want to fight Mytha in the poison even if you have drained the middle area. Mytha is probably way more difficult with shades than doing her solo, like I did.
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# ? Apr 27, 2014 17:09 |
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gently caress this retarded area with mandatory fuckers who break all your poo poo.
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# ? Apr 27, 2014 17:11 |
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The soul memory system also puts an effective lifespan on every PvP character. I never did PvP with high SL character in Dark Souls because its awful. Fights with high tier gear take forever and you run into a ton of people minmaxed in the most boring way possible. Its a lot more fun to fight people that aren't specced for PvP. Its not like I was being unfair either since I didn't use top tier gear and mostly ran funny gimmick builds. Can't do that now though, or at least not nearly as effectively. Passively accumulating soul memory will eventually put you in the range to only get matched with people using the end game equipment, whether you like it or not. Donald Duck posted:Straid, hes in the Lost Bastille That guy just yells at me about an ember but I haven't found anything like that.
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# ? Apr 27, 2014 17:11 |
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Thanks that was silly.
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# ? Apr 27, 2014 17:12 |
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Internet Kraken posted:That guy just yells at me about an ember but I haven't found anything like that. That's not Straid, that's the blacksmith.
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# ? Apr 27, 2014 17:12 |
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Donald Duck posted:Straid, hes in the Lost Bastille There's also Ornifex, who is a bit more complicated to get. You have to use a Fragrant Branch of Yore to free an enemy in the Shaded Woods bonfire area who will drop a key. This key lets you open the door Ornifex is behind, but first you have to fall down the boarded up hole in the same area. After exhausting her dialogue options, she'll move to a room in Brightstone Cove. Straid trades souls for weapons and spells, Ornifex trades souls for just weapons. They do not share any trades, so make sure you check the Wiki before spending a soul.
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# ? Apr 27, 2014 17:13 |
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Manatee Cannon posted:That's not Straid, that's the blacksmith. Then where the hell is he because I thought I'd explored all of the Lost Bastille.
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# ? Apr 27, 2014 17:13 |
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Internet Kraken posted:Then where the hell is he because I thought I'd explored all of the Lost Bastille. Teleport to the Sinner's Rise bonfire (the one with the 3 crossbow guards). Cross the bridge and go up the stairs. He's the petrified guy blocking the bonfire in the room with all of the exploding mummies.
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# ? Apr 27, 2014 17:14 |
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Internet Kraken posted:Then where the hell is he because I thought I'd explored all of the Lost Bastille. He's above the walkway leading to Sinner's Rise. You can't interact with him immediately anyway, you'll see what I mean when you see him.
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# ? Apr 27, 2014 17:15 |
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I really like what FROM did with co-op in this, but I really have to agree with everyone about the invasions. It really bums me out that I haven't been invaded at all during normal play. Kinda ruins the feeling a bit. The bellbros and the rat covenant are great though.
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# ? Apr 27, 2014 17:16 |
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Internet Kraken posted:Where do you even turn the boss souls into weapons? I haven't found a smith to do that yet. There's 2 boss soul smiths, Straid who is petrified in Bastille, and Ornifex, who is trapped in that big basilisk hole in Shaded Ruins. The key is on the petrified enemy right by the Shaded Ruins bonfire. Trivializing a few areas is still a far cry from permanently ruining a playthrough. It can put you out of SM range of most players at the moment, but once people start getting a bit more levelled up there'll be a good amount of players at any range. You might have a bit of trouble finding summons for the area you're currently in, but since it trivializes the area, you wont be stuck. You my miss out on a bit of challenge in a couple of areas, but that's about it. It's a lovely, poorly thought out system, but it isn't going to permanently ruin your playthrough if a megamule suicides on you.
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# ? Apr 27, 2014 17:24 |
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When you can invade, it's a whole load of fun. On most of my invasions, we always went toe to toe and we would both get down to the wire with just a tiny sliver of health. I like this PvP more then flying fliping Dads in Havel armor backstabbing you with lightning weapons. Finally going heavy with a greatshield is a more feasible then before. Also guard breaks are fantastic for PvP as well. No one seems to use it.
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# ? Apr 27, 2014 17:26 |
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TopHatGenius posted:Also guard breaks are fantastic for PvP as well. No one seems to use it. As someone who uses guard breaks all the time in PVP, yeah, I've seen maybe 2-3 people try it on me. I guess people think it's about as useful as the kick for PVP? Guard break followed up by a flurry of poisoned Ricard's Rapier stabs or punching comboes from dual Caestuses is absolutely amazing.
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# ? Apr 27, 2014 17:29 |
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ChaosArgate posted:As someone who uses guard breaks all the time in PVP, yeah, I've seen maybe 2-3 people try it on me. I guess people think it's about as useful as the kick for PVP? Guard break followed up by a flurry of poisoned Ricard's Rapier stabs or punching comboes from dual Caestuses is absolutely amazing. Half the time I parry/guard break someone I like to mock them with a gesture instead of going for the riposte/critical attack. Can backfire on you if you lose, but man is it satisfying if you still get the win.
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# ? Apr 27, 2014 17:32 |
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ok I think I'm ready to play now
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# ? Apr 27, 2014 17:34 |
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RBA Starblade posted:It just opens the door. Good luck getting to it! From last night, but after ringing the bell does the gate stay open, even if you eat it? I managed to ring it and get myself murdered, and the thought of making it back to the top made me call it a night.
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# ? Apr 27, 2014 17:34 |
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Is there any trick to hitting people in PvP because I straight up do not understand the netcode. I'm getting poked by daggers 30 feet away but my halberd twirl doesn't hit a guy standing still.
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# ? Apr 27, 2014 17:36 |
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Cowcaster posted:From last night, but after ringing the bell does the gate stay open, even if you eat it? I managed to ring it and get myself murdered, and the thought of making it back to the top made me call it a night. The gate to the next fog gate stays open after ringing that bell. You only have to ring it once ever.
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# ? Apr 27, 2014 17:37 |
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My stubbornness won out over the Pursuer after ohhhhh, more attempts than it took to beat the entirety of the bosses in Dark Souls 1. But I didn't use my other effigy, so I think we all know who the real winner was it was misery - I'm a squishy swordsman After reading the thread a bit, apparently there were some ballistae I could've used to make it easier!
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# ? Apr 27, 2014 17:41 |
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I think I'm waaaaaaay overleveled. I'm in the late 70s or early 80s SL and I've only gotten 1 of the 4 old souls.
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# ? Apr 27, 2014 17:41 |
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I found the optional pursuer boss and freaked out, climbed back down the ladder. I was gonna try to climb up and punch him in the dick from the ladder but he despawned and now will not respawn. RIP.
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# ? Apr 27, 2014 17:42 |
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Umberger posted:This is true of the physical copy and I just assumed that this is the way things were. A quick search on YouTube can find you the "full" length tracks and they're quite a bit longer: Nashandra's track on the digital/physical OST is 3m09s but this version on YouTube is over 8m long, and even if it's looping it definitely has an intro segment that is not present on either copy of the OST. For several of the songs it's super egregious -- the following songs are missing a minute or more from their full loop/runtime on the official OST: Old Dragonslayer Dragonrider Flexile Sentry Ruin Sentinels Executioner's Chariot Covetous Demon (the OST version is 0:46...) Royal Rat Authority The Duke's Dear Freja Royal Rat Vanguard Demon of Song Throne Defender, Throne Watcher Nashandra Also, there's no main menu music {this was a problem with Dark Souls 1's OST too, granted), and almost every song that isn't listed above is missing a good 30 seconds or more as far as I can tell. It's sort of nuts.
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# ? Apr 27, 2014 17:43 |
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Darke GBF posted:After reading the thread a bit, apparently there were some ballistae I could've used to make it easier! Using them solo is a bit difficult since you need to parry him and do so in the proper position. If you can pull it off it takes out something like 3/4 of his health in one hit. That being said, Pursuer is really good practice for dodging and I'd really encourage people who are having trouble with him to keep at it until you figure out dodge timing. All of his attacks are fairly telegraphed, and if you screw up/get hit he gives you plenty of time to heal up. vandalism posted:I found the optional pursuer boss and freaked out, climbed back down the ladder. I was gonna try to climb up and punch him in the dick from the ladder but he despawned and now will not respawn. RIP. Your first encounter with him is truly optional. If he kills you there, he doesn't respawn. If you kill him there, it's just like you killed him in his proper boss arena. If he's not there, you will be able to fight him later, don't worry. 90s Shoes posted:For several of the songs it's super egregious -- the following songs are missing a minute or more from their full loop/runtime on the official OST: I like the fact that they included the OST but yeah looking at the official/standalone OST there is a pretty big disparity. Umberger fucked around with this message at 17:46 on Apr 27, 2014 |
# ? Apr 27, 2014 17:44 |
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Sober posted:I think I'm waaaaaaay overleveled. I'm in the late 70s or early 80s SL and I've only gotten 1 of the 4 old souls. Once you get the first the others start coming fast, it's not abnormal to be around that SL once you've completed the iron keep.
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# ? Apr 27, 2014 17:47 |
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Bobnumerotres posted:Once you get the first the others start coming fast, it's not abnormal to be around that SL once you've completed the iron keep. That plus I suppose if you've played Dark Souls 1 to the end it's not hard to figure the game out immediately.
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# ? Apr 27, 2014 17:51 |
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90s Shoes posted:Also, there's no main menu music {this was a problem with Dark Souls 1's OST too, granted), and almost every song that isn't listed above is missing a good 30 seconds or more as far as I can tell. It's sort of nuts. Probably just nickle and diming. Namco didn't want to pay for a second CD to accommodate the soundtrack.... so they paid someone to edit the music to fit in under 1 gigabyte. Pretty crummy.
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# ? Apr 27, 2014 17:57 |
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Soul memory is not a big deal! Lots of people do co-op and pvp so don't feel like you will run out of pals if you don't pursue OPTIMAL SOUL ACQUISITION
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# ? Apr 27, 2014 17:59 |
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Pwnstar posted:Soul memory is not a big deal! Lots of people do co-op and pvp so don't feel like you will run out of pals if you don't pursue OPTIMAL SOUL ACQUISITION It's even less of a big deal in NG+ and beyond.
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# ? Apr 27, 2014 18:01 |
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90s Shoes posted:For several of the songs it's super egregious -- the following songs are missing a minute or more from their full loop/runtime on the official OST: Looking it up on youtube, Old Dragonslayer's theme is missing the entire second half of the song. It just cuts off on the OST. By the way, where is the armor on the cover of the game (the plate mail with shaggy fur on it)? I've been wanting to put it on. RBA Starblade fucked around with this message at 18:03 on Apr 27, 2014 |
# ? Apr 27, 2014 18:01 |
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Bobnumerotres posted:The jumps are supposed to be easy but the collision detection in the game is loving awful, when you're playing online things get extra janky. A little late, but there's a reason people are doing that. There's treasure and several chests in the lava that you can get to (and survive) with enough stacked fire defense. That's why Iron Keep has all those jugs full of water sitting around, so you can soak yourself in it. Obviously those people were trying this and didn't have enough fire defense. Off the top of my head I know there's a really good pyromancy, a shield and a bonfire ascetic in the lava.
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# ? Apr 27, 2014 18:03 |
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I am having so much trouble leveling up in the sunbro covenant. I just joined it rather late in the game (lvl 87 soul memory 1.3 million) and am trying to get the sunlight spear. I have been leaving my summon sign in the old iron keep because the smelter demon is an rear end in a top hat. I'm getting hits pretty regularly but I think the boss might be too tough to reliably kill. The hosts just keep dying Where is a good place to help people out?
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# ? Apr 27, 2014 18:03 |
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Lockstone conservation tips for paranoid scrubs: Every lockstone has some unique effect or item attached to it that's always worth getting, except in these circumstances: Rat area lockstones (these activate traps so unless you're in the Rat covenant, you're doubly loving yourself over) and lockstones with a square stone basin at the base of them (these activate a healing pool, which sounds nice, but are all in completely useless areas). Otherwise, go hog wild with your lockstones.
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# ? Apr 27, 2014 18:03 |
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So after getting a few hours in and now being in front of the Bastille sentinels boss fight, I've started to form an opinion on DS2 and I've got to ask... does anyone else feel that Dark Souls 2 is just somehow less fair than Dark Souls 1 was? My problem is, in Dark Souls 1 I always had the impression that the game was giving me an honest shot. There were tough situations, but you always got to assess what you were up against up front. I never felt like there were any cheap shots. When I died, I never felt that it wasn't my own fault for getting in over my head. In Dark Souls 2, I have that feeling all the time. The biggest thing is that enemies aren't triggered by visual range anymore. I'll step through a door or into a corridor and a bunch of enemies that shouldn't even be able to see me yet will run up from half the level away and start converging on my location. With an annoying regularity, they'll even spawn in behind me from a location I've already cleared out. There are also a lot of gauntlet-style thingies where I'll turn a corner or open a door just to be swarmed by a huge amount of enemies that were previously impossible to see, way more than the combat system is really suited for. The worst example so far must be the Royal Guards right before the Sentinel boss fight, because there's just a completely unprepossessing door and the moment you open it and step through, 8+ of them will just run up from offscreen and gang up on me in this tiny confined space with no warning at all, which is basically an instant kill I had no chance of doing anything about the first time around. It's really cheap and I don't like it at all. So what I'd like to know is, does this keep up throughout the whole game and does it annoy everyone else as much as me? I'm not really sure I want to continue playing if the whole game is made up of cheap shots like that.
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# ? Apr 27, 2014 18:08 |
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pogothemonkey0 posted:I am having so much trouble leveling up in the sunbro covenant. I just joined it rather late in the game (lvl 87 soul memory 1.3 million) and am trying to get the sunlight spear. I have been leaving my summon sign in the old iron keep because the smelter demon is an rear end in a top hat. I'm getting hits pretty regularly but I think the boss might be too tough to reliably kill. The hosts just keep dying Smelter Demon is good for getting summons but hosts can be idiots a lot of the time. There's a really good boss for it later in the game that is pretty easy to sunbro (spoilers if you don't have 4 great souls at least) The Looking Glass Knight
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# ? Apr 27, 2014 18:10 |
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Cardiovorax posted:So after getting a few hours in and now being in front of the Bastille sentinels boss fight, I've started to form an opinion on DS2 and I've got to ask... does anyone else feel that Dark Souls 2 is just somehow less fair than Dark Souls 1 was? I don't recall enemies spawning behind me at any stage in the game. They do hide though which may be why you think they're spawning.
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# ? Apr 27, 2014 18:11 |
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I picked up the soul vessel? How does it work, what does it do? Some sort of stat reset?
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# ? Apr 27, 2014 18:12 |
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Randler posted:Rant about Earthen Keep summoning. The thing you have to do is not obvious at all, so it's partially the game's fault.
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# ? Apr 27, 2014 18:12 |
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# ? May 19, 2024 21:57 |
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Pwnstar posted:Soul memory is not a big deal! Lots of people do co-op and pvp so don't feel like you will run out of pals if you don't pursue OPTIMAL SOUL ACQUISITION For the first month or so sure, but once the playerbase thins out to people who want to online regularly pickings are going to get slim fast.
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# ? Apr 27, 2014 18:13 |