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Deviant posted:Don't HS and CP have sectorial lists in them? Are they going to override those in the new BRB?
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# ? May 1, 2014 14:53 |
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# ? May 27, 2024 03:01 |
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stabbington posted:3rd ed interview info I love that this is happening at the same time 40K players are losing their poo poo about the still unconfirmed rumor of 7th edition.
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# ? May 1, 2014 15:47 |
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Indolent Bastard posted:I love that this is happening at the same time 40K players are losing their poo poo about the still unconfirmed rumor of 7th edition. Jeez, really? Oh well, I can't even think to worry about that when Ariadna has so many new models in the pipeline.
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# ? May 1, 2014 15:57 |
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If they put out a new Kazak box of similar quality to those Morats then I am DEFINITELY starting this game, even if I have to buy armies for my opponents. Any pictures yet?
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# ? May 1, 2014 16:00 |
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MCPeePants posted:If they put out a new Kazak box of similar quality to those Morats then I am DEFINITELY starting this game, even if I have to buy armies for my opponents. Any pictures yet? No idea on Kazaks, but a few posts up someone posted stills from a presentation where they were showing off new model artwork, including Ariadnan Spetznas Paratroopers. EDIT: Well nevermind apparently they've been removed from Imgur
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# ? May 1, 2014 16:01 |
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MCPeePants posted:If they put out a new Kazak box of similar quality to those Morats then I am DEFINITELY starting this game, even if I have to buy armies for my opponents.
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# ? May 1, 2014 16:09 |
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Aix Athanatos posted:I'd definitely run the missile Magister as the link leader for that sweet, sweet B2 Missile Launcher. You should also look up the rules regarding Dodge in a link team and abuse the heck out of their dodge bonus to run them across the field like deranged acrobats. Thanks, the burst ML sounds stupidly good so there's no point not trying it out. As for specialists, what would I be needing to buy later on? Fusiliers seem to be the only real option for specialists and I'm not a fan of their looks.
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# ? May 1, 2014 16:10 |
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I am pleased by everything in that summary.
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# ? May 1, 2014 16:20 |
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So I got my Aleph stuff today and oh god all these tiny pieces and tiny ball joints and oh god help.
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# ? May 1, 2014 18:12 |
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stabbington posted:Summary Text Was Here Thanks for the summary. ijyt posted:So I got my Aleph stuff today and oh god all these tiny pieces and tiny ball joints and oh god help. Heh, good luck. It's not so bad once you get used to putting them together.
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# ? May 1, 2014 18:41 |
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ijyt posted:So I got my Aleph stuff today and oh god all these tiny pieces and tiny ball joints and oh god help. Tiny ball joints are awesome once you learn that they fit together sooo well (especially the kind with two "pips" inside). Just score them a bit. Unless you're making Dakinis.
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# ? May 1, 2014 18:48 |
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Pierzak posted:Tiny ball joints are awesome once you learn that they fit together sooo well (especially the kind with two "pips" inside). Just score them a bit. Dakinis, Rebots, yeah.
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# ? May 1, 2014 18:59 |
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So, I was thinking of getting into this game. I'm looking at ALEPH, 'cause I like the Apple Inc-muderbot style. And I love me some ridiculous historical characterization. My biggest concern is painting. I've got no patience and a shaky hand. Am I right to assume that ALEPH is relatively safe due to the whole future-plastic/ceramics look? I'm hoping to get away with just an undercoat+primer and a little two tone dry-brushing.
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# ? May 1, 2014 19:16 |
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HiveCommander posted:Thanks, the burst ML sounds stupidly good so there's no point not trying it out. As for specialists, what would I be needing to buy later on? Fusiliers seem to be the only real option for specialists and I'm not a fan of their looks. There's two Spec Sgts that count as specialists (Forward Observer, Hacker), Gabriele de Fersen is a (very expensive) option, the Trauma-Docs and Machinists also count as specialists, the Knight Hospitalier doctor gives you a HI specialist which is nice. I recommend the Indigo Specops model, as I believe it can be used to proxy any Order Sergeant or Fusilier.
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# ? May 1, 2014 20:21 |
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Pierzak posted:Tiny ball joints are awesome once you learn that they fit together sooo well (especially the kind with two "pips" inside). Just score them a bit. How is the Marut? I really want one.
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# ? May 1, 2014 20:23 |
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Verr posted:My biggest concern is painting. I've got no patience and a shaky hand. Am I right to assume that ALEPH is relatively safe due to the whole future-plastic/ceramics look? I'm hoping to get away with just an undercoat+primer and a little two tone dry-brushing. I didn't want to link it because it's a lovely rushed paintjob/color scheme test model, but: Workflow: spray everything olive green, paint base black and drybrush grey so I don't have to touch up feet later, paint contrasting spots medium-grey, paint details metal, paint glaive blade bone, wash everything in a dark brown+green ink made as above, pick edges with their respective basic colors+glaze medium to soften the strokes (if you don't do this it'll look like the glaive blade that didn't get highlights, your choice), do the same to skin (light blue-blue wash-light blue), paint glaive haft dark grey, done. Eyes: thinned down red in one stroke around eyes, off-white the eyeballs, done. Sounds complicated but everything took me under an hour from primer to done, including washes drying etc. You'll have to adapt your method to Aleph models, but it's not hard to make the tiny detailed things look good on the tabletop. Also, doing a TAG the same way today because it's primed and while I wait for the strip/clean/repaint queue to reach it I may actually give it a halfway-decent paintjob until I finish the rest. Deviant posted:How is the Marut? I really want one. VVV: That was actually a test of two things: pale bluish skin for Striga troops (I'll keep it on Sheskiin because it makes her look unique, but Aswangs/Cadmuses will get white with purple shading), and whether olive green works as Gwailo armor (it does, they'll get a similar scheme with Rotting Flesh skin). And yeah, the grey looks too indistinct but gently caress it, she's gonna be cut up and converted one day anyway. Pierzak fucked around with this message at 21:43 on May 1, 2014 |
# ? May 1, 2014 20:49 |
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Post more of your stuff Pierzak, the face on that is really, really nice. Give the rest some more contrast with some more highlighting and it'll look great.
Flipswitch fucked around with this message at 21:54 on May 1, 2014 |
# ? May 1, 2014 21:39 |
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Thanks for the tips! I'll follow that plan. No promises that my dudes won't come out looking like the melted guy from Robocop.
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# ? May 1, 2014 21:57 |
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Washes are definitely an Infinity mini's best friend. There's so much detail that pops out almost like magic.
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# ? May 1, 2014 22:00 |
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Verr posted:No promises that my dudes won't come out looking like the melted guy from Robocop.
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# ? May 1, 2014 23:07 |
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Deviant posted:How is the Marut? I really want one. The Marut is pretty awesome, but expensive. Strategos 3 makes it one of the best lieutenants in the game, though obvious. 6-4 mov msv2 hmg is a godsend when you need to deal with a moira link set to tear through your opposite flank. The main thing to remember is that it's a huge fire magnet that goes down to concentrated fire in the reactive turn, so hide it well. Adding a myrmidon that can draw the same fire lanes in the reactive turn and throw smoke on top of the marut is a great way to help keep it up. @Pierzak: Post more dudes.
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# ? May 2, 2014 00:26 |
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Pierzek is spot on. As a painter of 25 years experience who's just as happy painting 6mm scale minis as heroic scale 32mm the Infinity minis intimidated the gently caress out of me. I had a go a couple of years back at painting a Haqq Jannisery, made a pigs ear out of it and my army then sat in a box with the rest of my lead pile. An escalation league in my gaming group has rekindled my interest in Infinity ( tbh only had a couple of games previously) and I thought 'meh gently caress it' and decided to just do the bare minimum and slap some paint on. I abandoned my usual style, airbrushed the entire force a khaki colour, washed heavily with Agrax then started just quickly detailing the minis. It was a revelation, detail popped and the models came together super quick. I managed to paint the first 2 models in less than 4 hours and I've almost done with another 2. I might edit in a couple of pics and WIPs. EDIT They look better in real life honest Serotonin fucked around with this message at 07:38 on May 2, 2014 |
# ? May 2, 2014 06:57 |
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They look really nice. I'll probably do it how you have, except using Russian tank green undercoat for the bulk colour.
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# ? May 2, 2014 08:47 |
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Bear Throne posted:The Marut is pretty awesome, but expensive. Strategos 3 makes it one of the best lieutenants in the game, though obvious. 6-4 mov msv2 hmg is a godsend when you need to deal with a moira link set to tear through your opposite flank. The main thing to remember is that it's a huge fire magnet that goes down to concentrated fire in the reactive turn, so hide it well. Adding a myrmidon that can draw the same fire lanes in the reactive turn and throw smoke on top of the marut is a great way to help keep it up. I know the minute I buy one that OB_Juan is going to buy the tachikoma, though.
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# ? May 2, 2014 14:16 |
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Deviant posted:How is the Marut? I really want one. It's tricky to put together but it looks neat. Getting all 4 arms to fit and hold the gun had me cursing in languages that have been dead for ages. Game-wise, it's really nice. It costs a lot, but it will pulp and ODD and revealed camo in sight. Just alays keep it in cover, and bring a cheap smoke myrmidon to give it a smoke cover when fighting other TAGs and stuff with missile launchers and such. The LT. option has the heavy grenade launcher, which is really fun. The Marut's BS is so high that even speculative shots have a good chance of hitting, so find a member of a link team that is not in the shadow of a building and lob some death in their direction. The Marut is a very obvious Lt, but it's not as if it doesn't have a big target on its forehead even when it's not, so feel free to run i that way and benefit from the Strategos.
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# ? May 2, 2014 14:38 |
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Deviant posted:How is the Marut? I really want one. I had no problem with my Marut, except the knees aren't really intuitive without looking first. Game wise, best model for using Integrated Ammo. Sit in smoke, fire EXP+AP out, single round - If you hit the target, they're likely dead. If you miss, they can't respond and have no risk of them dodging out of LOS if they survive.
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# ? May 2, 2014 15:15 |
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WAR FOOT posted:I had no problem with my Marut, except the knees aren't really intuitive without looking first. They can respond, but only after your shot, and the smoke and cover will likely severely hamper their ARO shot.
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# ? May 2, 2014 17:37 |
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Sephyr posted:They can respond, but only after your shot, and the smoke and cover will likely severely hamper their ARO shot.
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# ? May 2, 2014 19:17 |
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Deviant posted:I know the minute I buy one that OB_Juan is going to buy the tachikoma, though. Get Penthesilea with it. Ask him how he like monofilament blades. I prefer the msv2/smoke trick with hft and nanopulser. Pretty much removes the disadvantage of using those weapons.
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# ? May 2, 2014 23:47 |
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Bear Throne posted:Get Penthesilea with it. Ask him how he like monofilament blades. The one time I tried using Penthesilea as a melee model she charged a Nomad drone (Tsyklon I think) which fluffed all its AROs, and then she got critted twice in a row by it in melee. That was also the last time I used her that way.
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# ? May 2, 2014 23:59 |
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Bob Smith posted:The one time I tried using Penthesilea as a melee model she charged a Nomad drone (Tsyklon I think) which fluffed all its AROs, and then she got critted twice in a row by it in melee.
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# ? May 3, 2014 00:58 |
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Pierzak posted:I was about to say this, then thought it was only when the attack hits, then read the wiki and you're right, it doesn't say anywhere that the attack has to hit, it's just that the ARO is a second strike and at -6 to hit. Sephyr posted:They can respond, but only after your shot, and the smoke and cover will likely severely hamper their ARO shot. Ugh, we've been playing it as if you were being shot in the rear arc and missed. All those free shots them goddamn Djanbazans have taken... e: Unless you're an Oniwaben, I probably wouldn't CC... DOUBLE EDIT: Wait no, I found it. Visibility Conditions states that in order to ARO though such conditions, you need to succeed at an ARM Roll or corresponding reaction. Clawtopsy fucked around with this message at 01:08 on May 3, 2014 |
# ? May 3, 2014 01:01 |
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WAR FOOT posted:Visibility Conditions states that in order to ARO though such conditions, you need to succeed at an ARM Roll or corresponding reaction. His adversary, if he survives the attack (Succeeding at an ARM roll or corresponding reaction) and all enemy figures with LoF to the attacker can perform their ARO despite the Zone, because the attacker has revealed for a moment his location. I see nothing stating that the attack has to hit. VVV: I explained it to myself the same way. Pierzak fucked around with this message at 14:26 on May 3, 2014 |
# ? May 3, 2014 10:11 |
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Pierzak posted:Let's see the full sentence: The rule makes sense when you think of it as the AROs are reacting to active shooter's muzzle flashes from within the smoke. Thus, why there is still a -6 penalty to hit since the shooter is still obscured.
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# ? May 3, 2014 13:56 |
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For Verr who wanted to drybrush his Infinity minis, apparently it can be done quite simply with a decent result: http://infinitythegame.com/forum/index.php?/topic/22190-chris-cryx-does-neoterran-capitaline-army/
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# ? May 3, 2014 15:01 |
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Pierzak posted:For Verr who wanted to drybrush his Infinity minis, apparently it can be done quite simply with a decent result: It's a really good method too. It makes armour plates look like some plas-steel composite. Perfect for tabletop.
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# ? May 3, 2014 17:04 |
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Just paint the minis as well as you can. Don't worry about it too much, they are for playing games with. I think a simple scheme is better than lots of colorful colors and gems and whatever. Ultimately, the close-up macro photographs don't represent the way the miniatures seem to the naked eye. You can always go back and re-do them if you later find you want to. Also, I just finished this Penthesilea:
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# ? May 3, 2014 20:46 |
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That water effect is pretty gnarly. Nicely done.
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# ? May 3, 2014 22:41 |
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I am being so tempted by the upcoming Invincible army sectorial. I love heavy infantry and YJ fluff. The only thing that kept me from making ISS was that they couldn't bring enough cool heavy power armor to the list.
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# ? May 4, 2014 02:56 |
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# ? May 27, 2024 03:01 |
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S.W.O.R.D. Agent posted:That water effect is pretty gnarly. Nicely done. Thank you. It kind of obscured a lot of the other stuff I made beneath it but I suppose it came out gnarly despite.
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# ? May 4, 2014 08:57 |