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Serious Frolicking posted:Are you not aware that speedrunning vor for his 100% cronus bp drops was at one point the only real way of making money in this game? Most of the old hands have sold dozens of those pieces of poo poo off. You've just destroyed the joke. Thank you from freeing us from the tyranny of fun. Edit1: I thought I remembered seeing a McBain smiley, but I was wrong. Still relevant I think. Edit2: Thanks man! McGiggins fucked around with this message at 04:18 on May 1, 2014 |
# ? May 1, 2014 03:31 |
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# ? May 26, 2024 11:44 |
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TheRationalRedditor posted:Are vauban alerts known to have same-day encores? I just missed the systems while I was at work, and it's all I need to build. Not too happy about that!
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# ? May 1, 2014 04:00 |
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McGiggins posted:Edit: I thought I remembered seeing a McBain smiley, but I was wrong. Still relevant I think. Here you go.
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# ? May 1, 2014 04:04 |
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TheRationalRedditor posted:This actually just happened, and it's terrific! Enjoy the King of Frames. e: Especially the part where you cover doors/stairs/elevator panels with bounce pads to make things impassable like big annoying dork! Shugojin fucked around with this message at 04:10 on May 1, 2014 |
# ? May 1, 2014 04:06 |
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Is the Ogris still stealth if it doesn't directly impact an enemy, so long as it kills them outright?
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# ? May 1, 2014 11:46 |
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New event, new rescue, tiny lore, specter hotness. :hogwild: Also, if anyone needs help with advanced gun and warframe builds, I have stumbled across this dude on youtube. Good stuff. Trip report on maxed out heavy caliber: Denzine was right, there is no noticeable impact on accuracy for any of the weapons I have tested this on (machine guns, bows, sniper rifles including Soma and Boltor P). Ogris and Penta are the exception. I love cats fucked around with this message at 12:18 on May 1, 2014 |
# ? May 1, 2014 12:07 |
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The robo-elves have been hard at work crafting my Cronus, so I don't want to offend them by not using it. Related to that, are there any reasons to keep your garbage starting equipment (Braton Mk-1, etc)? Are they used for crafting and stuff later on? I assume I'll need all the slots I can get later on. I saw that there's a PS4 clan, too. I'd like an invite if possible. PSN: Dream_the_Cast.
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# ? May 1, 2014 15:54 |
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You can use the Lato to build a Bolto (which is a good gun and can be used to make Akboltos which are double the fun). Everything else you can toss after you hit rank 30 with it.
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# ? May 1, 2014 15:58 |
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CastDream posted:The robo-elves have been hard at work crafting my Cronus, so I don't want to offend them by not using it. Well the lato is used to make the bolto if you want to do masteries (also the bolto isn't a bad gun) but you can just straight up buy and rebuild it if you ever need to craft the thing that uses it. So basically no.
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# ? May 1, 2014 16:07 |
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Eventually you might want to max out all of the lovely starter stuff for mastery, but when you are starting out it is better to ditch it for upgrades as soon as possible so that you can actually kill stuff.
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# ? May 1, 2014 20:01 |
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If you're going to use a bolto/akbolto I strongly reccomend binding mousewheel down to "fire weapon", to save you a lot of clicking.Serious Frolicking posted:Eventually you might want to max out all of the lovely starter stuff for mastery, but when you are starting out it is better to ditch it for upgrades as soon as possible so that you can actually kill stuff. All you need to make a weapon "not lovely" is the relevant damage+ mod at a decent level. (This does not apply to miter/sniper rifles at the moment.)
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# ? May 1, 2014 20:01 |
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The Mk1-Braton is still pretty lovely even then, and the Lato is just godawful ever since they halved the base damage on it.
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# ? May 1, 2014 20:06 |
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Helter Skelter posted:and the Lato is just godawful ever since they halved the base damage on it. Is that why it feels like I'm shooting staples at things with it? Goddamn.
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# ? May 1, 2014 20:09 |
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Yeah. Once upon a time, it was actually a serviceable weapon. Not amazing by any stretch and easily outclassed by pretty much anything else, but for a newbie weapon it was actually, well, usable. Then, in their infinite wisdom, DE decided that the new player experience wasn't lovely enough, so they halved the damage on both it and the Aklato. Hilariously enough, it's now the Skana that's the best newbie weapon.
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# ? May 1, 2014 20:15 |
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The pistol suddenly became functionally useless once I got past Mercury, and even then against Vor is was practically worthless. Great job, DE.
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# ? May 1, 2014 20:24 |
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Update is out, with new event based around Rescue 2.0, and also some other stuff like craftable specters (from the new rescues): https://forums.warframe.com/index.php?/topic/224977-udpate-1320-specters-of-liberty/
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# ? May 1, 2014 20:37 |
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Additions: SPECTERS OF LIBERTY Rescue the Red Veil Hostages! RESCUE 2.0 IS HERE! To pave the way for this overhaul, we’d like to invite everyone to participate in Specters of Liberty to try out the changes, help us work out the kinks and earn some sweet rewards for your efforts. Have fun and let us know what you think. WHAT YOU NEED TO KNOW - Rescue Missions throughout the Star Map have been upgraded to Rescue 2.0. These missions -- and their rewards -- are a permanent addition the game. - Be stealthy and you'll remain unseen by the enemy. Use this to your advantage to take down the Wardens and release the hostage in your own time. Killing all of the Wardens will also earn you an extra point. (See below). - Lend the hostage your Secondary Weapon and they will help you take on the enemy. WHAT YOU NEED TO DO - The 'Specters of Liberty' Operation will utilize the New Rescue 2.0 Missions. Exclusive Operation Rewards will be awarded to Tenno that achieve point levels while the Operation is live. (See Operation Rewards below.) - The Corpus and Grineer have upgraded their prison security. Both factions have deployed these new facilities to three different nodes. There are Easy, Medium, and Hard facilities. Access these nodes directly on the Star Chart to participate. - You need to locate the Red Veil Hostage. They are located in a cell within the prison block. - Hostages are protected by Corpus or Grineer Wardens. Use caution, if alerted to your presence, they will try to initiate the Execution Sequence. - If the Execution Sequence is started, a timer appears. If you fail to rescue the hostage before the timer runs out they will be killed. RESCUE 2.0 MISSION REWARDS Rescue 2.0 Mission Rewards are a permanent addition to the game. The Red Veil will always reward you for rescuing their Operatives with Specter Blueprints — Blueprints for new, deployable AI Warframes that can be used in missions or in defense of your Clan's Solar Rails. Your Mission Rewards will be determined by the difficulty level and number of points earned in each Mission you complete. Up to 3 points can be earned by completing the following: Rescue a hostage = 1 point Don't set off the kill switch = 1 point Kill all Wardens = 1 point Your Specter Blueprint will be awarded according to your score. More difficult missions offer stronger Specters.(One Blueprint reward per Mission.) Your points will then multiply according to the difficulty of the node to determine your Operation Reward: Easy (Vallis on Mars or Numa on Saturn) -- x1 Point Multiplier Medium (Brugia on Eris or Mab on Uranus) -- x2 Point Multiplier Hard (Nereid on Neptune or Cinxia on Ceres) – x3 Point Multiplier Nightmare (if occurring) -- x4 Point Multiplier OPERATION START AND END TIME Specters of Liberty is on now! This operation will end on Thursday, May 8 at 12 PM EDT. OPERATION REWARDS - distributed at end of operation. The Red Veil will also recognize you for how you bring home their Operatives. They want you to send a message to the enemy. Recognition is awarded after you reach the following point levels: 5 points = Operation Badge 100 points = Rakta Syandana Go forth, Tenno and help the Red Veil bring their people home! • New: Tenno Specters! Tenno, you are not alone. The power to create a Specter can now be found in your Arsenal once you obtain a Blueprint! Creating a Tenno Specter can be accomplished by Rescuing hostages in Rescue 2.0! All new Rescue missions will include a hostage whose reward is determined by the difficulty and skill in completion of the mission! You will be able to create the following tiers of Tenno Specters: Vapor, Phase, Force, Cosmic The Blueprints for these Specters can be found when Rescuing targets, see above details for the way points and difficulty works in obtaining your Blueprints! What can you do with these Tenno Specters? If you’re in a Clan or Alliance that wants to add greater challenge and defenses to your Solar Rail, you can create Tenno Specters to give to your Clan/Alliance’s Tactician to begin building an army for strategic deployment! If you’re a player that wants added help in your regular missions, you can bring Tenno Specters in your gear slots to deploy! Or, maybe you’re both! Have fun in the field with a Tenno Specter at your side! • New Enemy Type: Wardens! These enemy types are more susceptible to stealth based attacks - find them as a part of Rescue 2.0! • Added Fusion Core Folding! This feature will automatically group all of your Cores together by Rarity and Rank; i.e You have 50 Common Cores, 25 of which are rank 1 and 25 of which are Rank 2? They will now appear as separate stacks in your Inventory! • Added in Melee mode functionality for when playing in Big Picture mode. • Added support for additional aspect ratios. Changes: • Tweaked Dark Sector transmission music. • Tweaked the ‘Level Up’ music when gaining a new rank on any of your gear. • Tweaked a number of jump sound effects. • Tweaked Nef Anyo's Sniper Rifle sounds. • Tweaked the frequency of the Grineer Female attack, scream, and player near death sound effects. • Created a new Custom AI version of the 3D Gorgon fire sound effects used by all Grineer Enemy types which use the Gorgon. • Altered the visuals on the electric beams seen in a number of traps in the Grineer Galleon tileset from purple to Green. • Adjusted the amount of firing sound effects that play when firing multiple weapons. • Altered the effects on Mod drops to help distinguish them from regular item drops. • Rare Mods will now be tinted yellow to match the visual effects on their pickups. • Removed collision on a number of art assets in the Grineer Forest tileset to help improve performance. • Increased the volume on the Latron and Lex Prime sound effects. • Regular melee attack sound effects will no longer play when using Hysteria. • Reduced the quality of a number general visual effects to help improve performance. • Tweaked the Staff weapon hit effects. • Removed some faulty connector tiles from the Grineer Galleon tileset. • Tweaked a number of Warframe Ability sound effects. • Exclusive items will no longer appear as Codex entries unless you have them. • Increased the volume on ambient sound effects in the Forest tileset. • Increased the sound volume of the Swarm Missile Launcher projectile wielded by Hellions. • Improved the performance of a number of Frost's abilities. • Tweaked the ambient noises in the Shipyards Mobile Defense tileset. • Increased the performance of a number of Grustrag 3 related visual effects. • Improved the performance of a number of light assets in the Shipyards tileset. • Improved the performance of the Slide visual effects. • Altered the Tint Color 3 selection so as to allow the mouthguard piece on Oberon's Alt helmet to be customized. • Altered the Mod auto-pickup sound. • Optimized a number of art assets on the Forest Tileset for increased performance. • Optimized a number of lights and shadows in the Orokin Void tilesets in an effort to improve performance. • Optimized a number of lights and shadows in the Orokin Void tilesets in an effort to improve performance. • Tweaked the Apex visuals on Melee Channeling. • Tweaked a number of Infested sound effects. • Tweaked the Door Laser activate/deactivate sound effects. Fixes: • Fixed an issue with Helios scanning objects that have already been fully scanned. • Fixed issues with Melee 2.0 compatibility with controller remapping. • Fixed an issue with the player being able to use invisible melee weapons during the tutorial. • Fixed an issue with Helios scanning objects that have already been fully scanned. • Fixed a Axe Combo stance card being missing from the Ancient Disrupter drop table. • Fixed a number of stuck spots in multiple Shipyards Tilesets. • Fixed a number of graphical issues on Dojo assets. • Fixed a number of crashes. • Fixed a number of localization issues. • Fixed a number of achievements not having corresponding images. • Fixed an issue with player's being able to bypass the first Vay Hek Cinematic which would in turn break a number of things in the subsequent segments of the level. • Fixed an issue with Banshee's Sonar ability highlighting nonexistent weak points on Vay Hek. • Fixed an issue with players losing health and dying by being able to get too high in the Forest tileset. • Fixed an issue with certain dioramas continuing to load the Tutorial levels when you leave while the diorama is loading. • Fixed an issue with certain Shiyards level missing doors • Fixed an issue with the hunter type AI enemies attacking the player's dead body if the player dies before the hunter AI type spawn. • Fixed an issue with the Drop Ship seen in the Settlement intro missing proper lighting. • Fixed a number of art related issues seen on in the Forest tileset. • Fixed an issue with incorrect Dark Sector terminology appearing briefly when opening the Clan Menu while not currently being in a clan. • Fixed an issue with Capture Targets being capturable twice after a host migration occurs. • Fixed an issue with minimap opacity not being properly restored when Zooming in and swapping to the overlay view. • Fixed a number of art related issues in the Grineer Galleon tileset. • Fixed an issue with players being unable to sign in using the Enter key if that Enter key was rebound to the Chat function. • Fixed an issue with the Star indicator seen next to Codex entries incorrectly overlapping the entry name text. • Fixed an issue with minimized Chat tabs not properly flashing when a new message is received. • Fixed an issue with the minimap not properly directly the player in the Grineer Asteroid tileset. • Fixed an art related issue seen between doorways on the Grineer Asteroid tileset. • Fixed an issue with the play type drop down menu not properly closing when selecting a Star Map node. • Fixed an issue with the Arsenal tab not properly closing when the player is disconnected for any given reason. • Fixed an issue with Orokin Void visual effects appearing as solid blue sheets. • Fixed an issue with Capture targets being susceptible to Vauban's bounce ability which could cause them to get stuck in level geometry. • Fixed an issue with the pause menu Mission Information screen showing incorrect Dark Sector related information. • Fixed an issue with the Arsenal screen being prematurely accessible from the Mission stats screen after completing a mission. • Fixed an issue with the Undertow exit sound not being played on Clients. • Fixed an issue with the player appearing to shoot an invisible weapon during the first Mastery Rank test. • Fixed a number of art related bugs in the Shipyards tilesets. • Fixed an issue with players being unable to navigate the Pause Menu correctly when using a controller on the PC. • Fixed an issue with the Pause Menu screen not resizing correctly after leaving a clan while in game. • Fixed an issue Infested AI types getting stuck inside spawn rooms in the Grineer Settlement tileset. • Fixed an issue with the Undertow functioning incorrectly if the player casts it while stationary but in the sliding animation. • Fixed an issue with hit sound effects not playing correctly on disarmed agents. • Fixed an issue with the Valkyr helmet and body tint colors not matching correctly. • Fixed an issue with firing or shooting actions not occurring correctly if the player attempts either action after performing an Axe jump attack. • Fixed an issue with Dojo level blocking volumes incorrectly clipping into adjacent rooms. • Fixed an issue with the number of Alliance Solar Rails not properly updating for all Alliance members. • Fixed an issue with with Vay Hek requiring too many scans to complete his Codex entry. • Fixed an issue with Banshee and Ashes ability's visual effects lingering after usage when experiencing heavy lag. • Fixed an issue with Infested Leapers not properly leaping. • Fixed an issue with Corpus MOA's spawned via Moa lockers clipping into objects above them. • Fixed an issue with users being in "Clan Membership Limbo", which also potentially prevented Mastery Rank tests from being complete.
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# ? May 1, 2014 20:45 |
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God help me I'm going to grind for that syandana, and I don't know why.
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# ? May 1, 2014 20:47 |
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• Tweaked the Staff weapon hit effects. Hopefully that's not a stealth amphis nerf.
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# ? May 1, 2014 20:47 |
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I've never known Warframe to very stealth friendly. How would one go about never being seen?
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# ? May 1, 2014 20:51 |
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SlayVus posted:I've never known Warframe to very stealth friendly. How would one go about never being seen? Loki. With some good duration mods (Continuity and Constitution) as well as effeciency mods (Streamline and Fleeting Expertise) you can cheaply spam Invisibility and stealth kill everything. (this also applies to Ash with Smoke Screen, and to a lesser extent, Banshee with Silence). Other things to look out for are silent weapons so you can kill from a distance, such as the bows (and for some reason the Ogris?), the stealth sentinel Shade which can cloak you if you're seen, radar mods like Enemy Radar or Sonar for Banshee so you can see enemies without actually seeing them, as well as exploiting the enemies vision cones, which do seem to be diminished with the recent patches (think Metal Gear Solid, where enemies can only see a few meters in front of themselves). To be honest though, given the random nature of their patrols and such, the only way to reliably do stealth is with a stealth warframe (Loki/Ash).
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# ? May 1, 2014 21:02 |
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So to build a cosmic specter you need to have 1800 conclave to build it. jfc
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# ? May 1, 2014 21:09 |
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Well I've done a couple missions and have unlocked all the spectres you can build. They are all stupid expensive and consumable. [Vapor Spectre x 10] 10k nanospores, 10k salvage, 10k ferrite, 35 000 credits. [Phase Spectre x 5] 1k polymer bundle, 10k nanospores, 10k salvage, 1k alloy plate, 50 000 credits. [Force Spectre x 3] 2k polymer bundles, 2k plastids, 2k alloy plate, 1k circuits, 60 000 credits. [Cosmic Spectre x 1] 2k circuits, 4k plastids, 7.5k nano spores, 1 galium, 100 000 credits. You also require a 1800 conclave rating, whatever the hell that is. Edit: added the last spectre. Cainer fucked around with this message at 23:42 on May 1, 2014 |
# ? May 1, 2014 21:15 |
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So, it's just an extra time and resource-sink?
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# ? May 1, 2014 21:19 |
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Male Man posted:God help me I'm going to grind for that syandana, and I don't know why. Me too. What's up confusing grinding buddy Also watch Eclipse's sperglords in chief grind the poo poo out of these to make their rails super defended. Then watch everybody grind the poo poo out of their rails for katana stances because they have a higher spectre density
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# ? May 1, 2014 21:24 |
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Agent Kool-Aid posted:So, it's just an extra time and resource-sink? Yup.
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# ? May 1, 2014 21:49 |
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Cainer posted:1800 conclave rating Conclave rating is a sum of the conclave stats of all mods + stuff on your loadout. It's basically "you are X deadly to other players." Cosmic is probably the heavy equivalent of a Tenno specter.
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# ? May 1, 2014 21:50 |
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I suspect it will take special loadouts to reach the conclave rating for cosmic spectres. Just putting on my best stuff wasn't enough.
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# ? May 1, 2014 21:51 |
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Serious Frolicking posted:I suspect it will take special loadouts to reach the conclave rating for cosmic spectres. Just putting on my best stuff wasn't enough. Conclave also rates stuff bizarrely high/low for its actual killing/defense power sometimes.
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# ? May 1, 2014 21:56 |
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Conclave sounds like the "gearscore" of WoW, which was one of the most aggravatingly divisive distinctions that game ever produced.
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# ? May 1, 2014 22:07 |
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zgrowler2 posted:Conclave rating is a sum of the conclave stats of all mods + stuff on your loadout. It's basically "you are X deadly to other players." Cosmic is probably the heavy equivalent of a Tenno specter. Ah, I always wondered what it was, I just figured it was a PvP points kinda thing. Also, holy poo poo they improved scanning! No longer will I needlessly waste scans on things I have already maxed.
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# ? May 1, 2014 22:08 |
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Here's what the new syndana from the event looks like:
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# ? May 1, 2014 22:36 |
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So are these specters able to be used in missions? Are they consumable items? I'm a little confused as to how they'll work, seeing DE hasn't got the most effective friendly AI programming around, even if Gary does try.
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# ? May 1, 2014 23:05 |
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They are consumables build in 10 packs, you can donate them to your clan so they can be build into 'regiments' that can be used on rail defense stuff. You can freely customize the spectre by selecting frame and weaponry from your inventory. I'm currently building a 10 pack for testing but it'll take 8 hours so I can't comment on how they perform during missions yet.
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# ? May 1, 2014 23:11 |
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Are the blueprints reusable?
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# ? May 1, 2014 23:24 |
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The blueprints probably aren't reusable since they're easily farmable and have a set quantity of specters. There is a thread on the official forums(https://forums.warframe.com/index.php?/topic/225134-specter-build-time-scale/) with some people who apparently rushed them, and they seem to be underwhelming.
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# ? May 1, 2014 23:26 |
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Do the one Rescue on Neptune 11 times and you will have the syndana goes really fast with a max duration Loki.
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# ? May 1, 2014 23:29 |
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asterioth posted:Here's what the new syndana from the event looks like:
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# ? May 1, 2014 23:54 |
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If you go into the codex now, down where the event items used to be you will now see a few random weird items. One placeholder looks like a prime version of Bo. The other one is clearly a new corpus melee weapon. And the item showing up as Furax (which isn't the normal Furax) is wolverine looking claws, that when I look at them on my model retract into my forearms. EDIT: I grabbed a screenshot of the new prime, the stats are identical to the bo, so it's a bo prime. Mistikman fucked around with this message at 00:12 on May 2, 2014 |
# ? May 2, 2014 00:04 |
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# ? May 26, 2024 11:44 |
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So some tooling around has confirmed that actually hitting 1800+ Conclave to build a cosmic specter requires you to choose the most idiotic mods that make your guy probably worse than a "lesser" specter unless there's some secret under-the-hood buffs as you go up in tier.
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# ? May 2, 2014 00:04 |