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al-azad
May 28, 2009



Dominic White posted:

There's already some new player-made content in the current build, including a very cool survival level set on an asteroid. So yeah, a spherical arena. Something that you couldn't do in Serious Sam HD because it dropped a lot of those cool gravity-based features.

Does that mean those levels are back in Second Encounter because I've never played them and I kept wondering what people were talking about.

e: ah, It's only if you own Serious Sam Classics and not HD. How do I not have every Serious Sam game by now, those things are on sale every weekend?

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Dominic White
Nov 1, 2005

al-azad posted:

Does that mean those levels are back in Second Encounter because I've never played them and I kept wondering what people were talking about.

Yep, everything is in and as it was. Revolution is running on a tuned up version of the original Serious Sam engine, rather than the Serious Sam 3 engine as used in the HD remakes.

closeted republican
Sep 9, 2005
I like to see how far away I can get from the asteroid in the asteroid map. I also managed to get killed that map in a way that the camera kept rotating around the asteroid without ever landing on it.

Prenton
Feb 17, 2011

Ner nerr-nerrr ner
It's pretty neat, I only had the classics on Steam because I bought BFE. I've already had one crash to desktop in multiplayer, though. And, uh, saving doesn't seem to work.

closeted republican
Sep 9, 2005
Anyone else notice the beam gun in the asteroid level? It's really drat powerful, but it eats through ammo like crazy. It's kinda like the Minigun, but with a piss-poor firing sound. Here's hoping that someone finds a way to mod the game so that it can be used in the regular SP campaign instead of a single survival map.

catlord
Mar 22, 2009

What's on your mind, Axa?
Is there a way to get a .pk3 to load the contents in a certain order? I'm trying to set up The Darkening in one file for ease of use, but it'll load the files out of order and won't start if I just toss them in there.

Segmentation Fault
Jun 7, 2012

catlord posted:

Is there a way to get a .pk3 to load the contents in a certain order? I'm trying to set up The Darkening in one file for ease of use, but it'll load the files out of order and won't start if I just toss them in there.

Have you tried alphabetical order? Rename the files so that the order you want matches alphabetical order.

catlord
Mar 22, 2009

What's on your mind, Axa?

Segmentation Fault posted:

Have you tried alphabetical order? Rename the files so that the order you want matches alphabetical order.

Can you do that? I wasn't certain if that would break things or not, like the .DEH file might go based on the name of the .wad file or something (I don't know much about Doom modding).

Segmentation Fault
Jun 7, 2012

catlord posted:

Can you do that? I wasn't certain if that would break things or not, like the .DEH file might go based on the name of the .wad file or something (I don't know much about Doom modding).

I have no idea either honestly, it just seems like it'd be worth a shot as a hilariously kludge hack.

catlord
Mar 22, 2009

What's on your mind, Axa?

Segmentation Fault posted:

I have no idea either honestly, it just seems like it'd be worth a shot as a hilariously kludge hack.

Huh. Just tried it, I guess I don't need to rename the Resources.wad? But I can't seem to get the .deh thing working. It's supposed to change the map names, but it doesn't do anything. Oh well, it works. Last time I tried it was with the Aliens TC, and it would load things out of order.

Kazvall
Mar 20, 2009

I miss that period of that late 90's/early 2000's when LAN cafes were a thing. Playing UT and Quake3, HL1 mods, and so many early RTS games with people in the same room. Hearing their cries of defeat and victory. But, none of that bullshit talk that goes on when you know the person you're talking to is half way around the world. It was truly a magical time. I used to work at one place, and we'd have overnight parties. I'd just annihilate a room full of kids with practically my knife.

If you haven't played jeepathon2k or supercrazycar(counterstrike 1.0 maps), with a room full of 20 people, you haven't lived.


E: Fun memory. My boss used to bet people hours at the cafe that they could beat me at the specialists.

Kazvall fucked around with this message at 03:02 on May 1, 2014

TOOT BOOT
May 25, 2010

I used to play Doom and Duke over the modem with a guy from my highschool and he'd somehow find time to stop and type really elaborate insults to my mom.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

TOOT BOOT posted:

I used to play Doom and Duke over the modem with a guy from my highschool and he'd somehow find time to stop and type really elaborate insults to my mom.

People were just generally better back then. Vegetables were healthier.

Jblade
Sep 5, 2006

Yeah I remember jumping onto UT online a few weeks back, and I consider myself a fairly good FPS player. Not completely poo poo-hot, but normally near the high-end of the scoreboard in an online game once I get into the groove of the game. I got annihilated, as in completely and utterly without hope of fighting back. The Shock-combo I've always found hard to pull off on the move, and these guys could nail it right next to my face every. single. time. It's the same with Half-life though, I jumped in a couple of months ago and was doing really well until a guy joined who was some kind of loving Houdini at Gauss jumping, and I simply could not kill him. At all. He would literally not touch the floor, fly in and kill me with a single blast, and fly away again. The score ended up about 30 kills for him and 0 for me.

Eventually I violated the golden rule of classic multiplayer combat and shot him in the head whilst he was tucked away facing a corner AFK. I left in shame straight away for felling a mighty warrior in such a dirty way.

:negative:

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

The Kins posted:

Heads up! If you own the original Serious Sam games (first and second encounter), Serious Sam Classics: Revolution is now in your Steam games list. If you don't, it's five bucks on Steam Early Access.

It's a fan-made update to the original games, with a 64-bit binary, Steamworks, custom shader support for mods, and promises of an additional campaign in the works. And hey, anything that advertises 42 player co-op can't be all that bad.

https://www.youtube.com/watch?v=fK6thZVEf-8
Anyone else having issues hosting a game in this? Wanted to play coop with a friend but when either of us hosts trying to join through steam doesn't do anything (literally, nothing changes at all and the console doesn't say anything and it's like we didn't even touch a button). If we list the server publicly and try to join through there it sits on connecting for a few seconds and then dumps us back to the screen where you get to pick if you want to play split-screen.

Prenton
Feb 17, 2011

Ner nerr-nerrr ner
It's pretty buggy at the moment. I had a few games then it started giving me Steam authentication errors on every server. Also, the ping and number of players shown are flat out wrong.

It sounds like the next update is going to fix a lot of this, though.

Rocket Pan
Nov 3, 2011

Anything can be sent, as long as it's less than 1200 bytes

catlord posted:

Huh. Just tried it, I guess I don't need to rename the Resources.wad? But I can't seem to get the .deh thing working. It's supposed to change the map names, but it doesn't do anything. Oh well, it works. Last time I tried it was with the Aliens TC, and it would load things out of order.
ZDoom by default doesn't go looking for dehacked patches in archives (unless it's named DEHACKED, as that's what it expects in the namespace). However, there is a command that changes this behaviour, dehload (default 0). Set it to 2 and ZDoom should find the dehacked patch in your archive fine, whatever its name, just as long as it's actually a dehacked file. I suggest 2 rather then 1, because 1 will attempt to load all dehacked patches ZDoom ever finds, which to put simply is going to give you a lot of grief if you happen to load a zip file that has both a deh in the zip and in the wad.

closeted republican posted:

I like to see how far away I can get from the asteroid in the asteroid map. I also managed to get killed that map in a way that the camera kept rotating around the asteroid without ever landing on it.

So this, basically? https://www.youtube.com/watch?v=9FtPgse12uk

Rocket Pan fucked around with this message at 14:52 on May 1, 2014

closeted republican
Sep 9, 2005

Prenton posted:

It's pretty buggy at the moment. I had a few games then it started giving me Steam authentication errors on every server. Also, the ping and number of players shown are flat out wrong.

It sounds like the next update is going to fix a lot of this, though.

Are there any dedicated servers running at all? Every time I look in the browser, I only see one or two listen servers.

Brasseye
Feb 13, 2009
I guess this would be the thread for this, anyone play the Painkiller remake? I'm going through the campaign of the original again and having a great time with it but wanted to play co op with a friend.

I remember hearing mixed reviews about the remake at the time, is it worth getting for a co op run through the campaign?

closeted republican
Sep 9, 2005

Brasseye posted:

I guess this would be the thread for this, anyone play the Painkiller remake? I'm going through the campaign of the original again and having a great time with it but wanted to play co op with a friend.

I remember hearing mixed reviews about the remake at the time, is it worth getting for a co op run through the campaign?

I'm playing through it right now and I'm enjoying it. I like it a bit more than the original PK because it has the best maps of the original and isn't as janky as the original game is. Even without the DLC, you basically get the best of the best original PK maps without having to wade through boring maps like the Bridge and the second half of the original Chapter 1.

JackMackerel
Jun 15, 2011

Jblade posted:

Yeah I remember jumping onto UT online a few weeks back, and I consider myself a fairly good FPS player. Not completely poo poo-hot, but normally near the high-end of the scoreboard in an online game once I get into the groove of the game. I got annihilated, as in completely and utterly without hope of fighting back. The Shock-combo I've always found hard to pull off on the move, and these guys could nail it right next to my face every. single. time. It's the same with Half-life though, I jumped in a couple of months ago and was doing really well until a guy joined who was some kind of loving Houdini at Gauss jumping, and I simply could not kill him. At all. He would literally not touch the floor, fly in and kill me with a single blast, and fly away again. The score ended up about 30 kills for him and 0 for me.

Eventually I violated the golden rule of classic multiplayer combat and shot him in the head whilst he was tucked away facing a corner AFK. I left in shame straight away for felling a mighty warrior in such a dirty way.

:negative:

Seriously, how the gently caress do people do that poo poo? I just wind up being a flak monkey and hopping like a moron and charging at them with the flak cannon and maybe zapping them in the face before they can fire the shock combo - even then, they lay them down loving hallways like some sort of clairvoyant minelayer.

I'm kinda looking for another weapons .wad, preferably something hi-tech-y. I've gotten Space Amazon, MSX, X-Weapons/Weapons of Saturn, Zero Tolerance, Nazis!, Batteries not Included, and the DooMRL weapons pack.

A Worrying Warlock
Sep 21, 2009

closeted republican posted:

I'm playing through it right now and I'm enjoying it. I like it a bit more than the original PK because it has the best maps of the original and isn't as janky as the original game is. Even without the DLC, you basically get the best of the best original PK maps without having to wade through boring maps like the Bridge and the second half of the original Chapter 1.

That was a bridge where you shot ninjas with a gun unleashing shurikens and lightning, you monster!
Anyway, does the remake keep that fantastic last level?

Bouchacha
Feb 7, 2006

True, but the Bridge level also had annoying slippery floor mechanics and loooooong stretches of walking.

JackMackerel
Jun 15, 2011
And really weird platforming/progression choices. I remember having to hop down several floors twice and struggling with the ladders.

The only thing I'd change would be giving Painkiller more enemy types, but I'm really loving glad they don't have kleer equivalents.

NoodleBox
Jul 11, 2009

JackMackerel posted:

And really weird platforming/progression choices. I remember having to hop down several floors twice and struggling with the ladders.

The only thing I'd change would be giving Painkiller more enemy types, but I'm really loving glad they don't have kleer equivalents.

I believe some of the enemy types and scenery elements have been tweaked in various ways, for instance the skeletal templar knights wielding shields that appear in the first level move way loving faster then they did in the original

Also the remake doesn't start you off with the painkiller

NoodleBox fucked around with this message at 03:06 on May 2, 2014

closeted republican
Sep 9, 2005

JackMackerel posted:

Seriously, how the gently caress do people do that poo poo? I just wind up being a flak monkey and hopping like a moron and charging at them with the flak cannon and maybe zapping them in the face before they can fire the shock combo - even then, they lay them down loving hallways like some sort of clairvoyant minelayer.

poo poo like this is why I stick with the bots. having spend a year or more "training" so that you don't get wiped by asshats with the Shock RIfle combo as soon as you spawn is really unfun and a giant waste of time.

Keiya
Aug 22, 2009

Come with me if you want to not die.
At least UT isn't Counter-Strike. In CS, you spawn, get shot in about a minute, then spend fifteen minutes waiting for the next round, rinse and repeat.

The Kins
Oct 2, 2004
Apparently the guys who managed to get System Shock 2 and I Have No Mouth... onto digital platforms recently filed trademarks for the No One Lives Forever games. Is their streak of Doing The Impossible going to continue?

laserghost
Feb 12, 2014

trust me, I'm a cat.

That would be beyond amazing. I have original NOLF2, and while it's a very good (and quite funny) game, it has nowhere as much class as the original one.

mod sassinator
Dec 13, 2006
I came here to Kick Ass and Chew Bubblegum,
and I'm All out of Ass

Keiya posted:

At least UT isn't Counter-Strike. In CS, you spawn, get shot in about a minute, then spend fifteen minutes waiting for the next round, rinse and repeat.

Check out the new arms race mode in CS:GO. It's a race for someone to get 20 kills or so first and you immediately respawn after death. Every time you get a kill you get a new better weapon. Very, very fast paced and a lot of fun. It's not like the normal mode but a nice diversion.

There's also a faster paced normal mode where you get guns for each kill instead of buying them. Rounds are only a couple mins at most and fast. I'm not as big a fan of this mode as the original or arms race though.

Arms race is a ton of fun to just jump in, start blasting some people, and jump out 10 minutes later.

mod sassinator fucked around with this message at 08:10 on May 2, 2014

Brasseye
Feb 13, 2009

closeted republican posted:

I'm playing through it right now and I'm enjoying it. I like it a bit more than the original PK because it has the best maps of the original and isn't as janky as the original game is. Even without the DLC, you basically get the best of the best original PK maps without having to wade through boring maps like the Bridge and the second half of the original Chapter 1.

Awesome, I'll pick this up when I can. There are some dud levels in the original but some fantastic ones as well, I'm looking forward to playing the plague village, templar castle and stuff with decent graphics and co op.

Jblade
Sep 5, 2006

Keiya posted:

At least UT isn't Counter-Strike. In CS, you spawn, get shot in about a minute, then spend fifteen minutes waiting for the next round, rinse and repeat.
I get what you're saying in that the downtime is frustrating, but whoever killed you in that game is always just as frail and vulnerable as you are, and it only takes a lucky shot to the head for them to die (or alternatively, if you flank them than you can easily kill them whilst they're fighting a teammate) In games like Unreal Tournament or Half-life if you're smacking an enemy down consistently than you're also controlling the level, which means most of the time running around with full armour/shieldbelt and health. Armour in CS doesn't do that much, but in Half-life or UT it makes you a loving tank. Gordon can literally take a missile to the face with full HEV suit and walk away fine.

I don't have objection to that of course, since mapcontrol was an important part of gameplay that's lost when you just spawn with a loadout you chose. I can see how some people want the playing field to be level at all times though (part of COD's appeal that you can get some cheap kills fairly easily, enough to make even bad players feel good)

al-azad
May 28, 2009



laserghost posted:

That would be beyond amazing. I have original NOLF2, and while it's a very good (and quite funny) game, it has nowhere as much class as the original one.

NOLF 2 has way better gameplay but The Operative gets everything about its presentation and writing right. It's an unfortunate payoff because I really enjoy the sequel as a game whereas the original has a bunch of terrible spotted-and-lose stealth sections and it's unfairly difficult in some areas.

Keiya
Aug 22, 2009

Come with me if you want to not die.

Jblade posted:

I get what you're saying in that the downtime is frustrating

It's not just frustrating, it makes it almost impossible to improve. You get a few seconds of trying something, several minutes of forgetting the results while dead, and then get shoved back into the same situation.

Commander Keenan
Dec 5, 2012

Not Boba Fett

Keiya posted:

It's not just frustrating, it makes it almost impossible to improve. You get a few seconds of trying something, several minutes of forgetting the results while dead, and then get shoved back into the same situation.

Dunno if that's the case with CSGO. I have 500 hours in the game and I've improved substantially since I started. You don't improve if you do Casual mode only.

Bloodmobile
Jun 15, 2012

Keiya posted:

It's not just frustrating, it makes it almost impossible to improve. You get a few seconds of trying something, several minutes of forgetting the results while dead, and then get shoved back into the same situation.

Then how is anyone better than you at the game if it's impossible to improve? The longest a round of CS can go is like 3 minutes, and usually they're over in 1 or 2. If you forget everything you do 3 minutes later, you probably have something very wrong with you.

Mak0rz
Aug 2, 2008

😎🐗🚬

The Kins posted:

Apparently the guys who managed to get System Shock 2 and I Have No Mouth... onto digital platforms recently filed trademarks for the No One Lives Forever games. Is their streak of Doing The Impossible going to continue?

I'm not usually a prayin' man, but...

Shadow Hog
Feb 23, 2014

Avatar by Jon Davies
Speaking of Unreal Tournament, Mark Rein's hinting at something...

Well, I say "hinting", but the phraseology makes it more "outright confirming". Question is whether it's some F2P port or UT4 proper.

Segmentation Fault
Jun 7, 2012

Shadow Hog posted:

Speaking of Unreal Tournament, Mark Rein's hinting at something...

Well, I say "hinting", but the phraseology makes it more "outright confirming". Question is whether it's some F2P port or UT4 proper.

No. Epic's not playing with my heart this time.

The next Unreal game's going to be a giant sack of poo poo and everyone will hate it. I'm calling it now and I'm not going to accept any answers to the contrary until it actually comes out because between Brink and DNF I've already become enough of a broken shell of a human being over games I wanted to be good.

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closeted republican
Sep 9, 2005
Based on the graphic Rein posted, I'm willing to be it'll be something like a F2P version of UT99 or at least related to UT99 in some way.

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