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banned from Starbucks
Jul 18, 2004




Falcon
X-wing
B-wing
A-wing / Y-wing (personal choice)
HWK-290

Would be my ranking for most fun/most useful.

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FreyaXI
May 1, 2011

zVxTeflon posted:

Falcon
X-wing
B-wing
A-wing / Y-wing (personal choice)
HWK-290

Would be my ranking for most fun/most useful.

Makes me sad looking up A-Wings and seeing people really hate on them. They were my favourite ship in the universe and now they are pretty meh.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

FreyaXI posted:

So I bit the bullet and bought the Core set. Since this is pretty much Babby's first Wargame I didn't go to hard into it. Played the 31 point game against my wife (lost because gently caress dice) and I was curious to be a decent rebel pilot what should I buy for expansions? I know the Falcon is pretty much the end all be all buy but what else?

It really depends on what you are after.

If you want a ship which is a pretty good all-rounder, then get the X-Wing, if only for the pilot cards it comes with. It's pretty straightforward, it shoots things and makes them explode. A swathe of really good pilots are coming in the Rebel Transport set, including Jek Porkins.

If you are looking for a support fighter, then consider a Y-Wing or B-Wing. As far as Rebels go, I have a massive hard-on for Y-Wings but I think a ton of posters here prefer the B-Wing. In any case, the Y-Wing is better for close-range Ion Cannon bullshit (due to it being a turret) and probably slightly better if you want to use Torpedoes. The B-Wing can be customised more, can take either a fixed Ion Cannon or Heavy Laser, Torpedoes and Sensor upgrade thing. It does lose the astromech slot, so you'll do without green 1 & 2-speed moves, but the B-Wing does get a 2-speed K-turn. The Y-Wing has 3 sheild and 5 hull, while the B-Wing has 5 Sheild and 3 hull. Effectively, it means the Y-Wing will pick up more crits and the B-WIng is more crit resistant. However, it does mean the B-Wing can be put in the own-zone if it gets hit by Proton Bombs, which deal face-up damage regardless of sheilds. Both ships come with some alright pilots, the B-Wing probably has more 'effective' pilots but they do come with a cost.

A-Wings are an interesting flanker, I'd usually use a Green Squadron Pilot with Push the Limit. The Rebel Aces are pretty much going to make this ship really good.

HWK-290 is poo poo. Only redeemable feature is you can maybe avoid being shot at because you are so poo poo. If you take a pilot like Jan Ors or Kyle Katarn the HWK-290 will go down like the flaming sack of poo poo it is.

banned from Starbucks
Jul 18, 2004




FreyaXI posted:

Makes me sad looking up A-Wings and seeing people really hate on them. They were my favourite ship in the universe and now they are pretty meh.

There is a Rebel aces pack coming out that will help the A-wing a ton.

Shoeless
Sep 2, 2011

Leo Showers posted:

HWK-290 is poo poo. Only redeemable feature is you can maybe avoid being shot at because you are so poo poo. If you take a pilot like Jan Ors or Kyle Katarn the HWK-290 will go down like the flaming sack of poo poo it is.

I thought taking the HWK-290 with Kyle was so you could give him a Recon Specialist, possibly take the Title that let you bank focus, and use his ability to give friendlies Focus when you want them to do other Actions/they're too stressed to Focus themselves? Is it really as bad as you say?

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

Shoeless posted:

I thought taking the HWK-290 with Kyle was so you could give him a Recon Specialist, possibly take the Title that let you bank focus, and use his ability to give friendlies Focus when you want them to do other Actions/they're too stressed to Focus themselves? Is it really as bad as you say?

I don't like it because Garven Dreis can also pass off focus tokens, and he's flying an X-Wing. He's been FAQ'd that he can spend Focus Tokens even if it doesn't actually do anything, so it means that he always should be passing off focus. Sure, Garven Dreis is 26 points as opposed to 27 points for the HWK-290 with Katarn, Recon Specialist and Moldy Crow, but offensively speaking you are going to have to dump more points into the HWK-290 to make it survivable as opposed to the X-Wing.

Fetterkey
May 5, 2013

Even without the events of forty years ago, I think man would still be a creature that fears the dark.
The Y-Wing also doesn't get stressed by Flechette Torpedoes!

Weissritter
Jun 14, 2012

Shoeless posted:

If it's going to have a bunch of enemy ships, and you respawn after death, then... maybe Carnor Jax with Opportunist, Royal Guard, Stealth Device and one other modification depending on your tastes? Keep the enemy from getting Focus and Evade tokens with your ability, and Opportunist gives you an extra attack die, plus one more for being at Range 1. Stealth Device because you want to be hard to hit, and since you do get to rejoin after dying, it's not as much a worry that one shot will take it out, since once you die you come back with it again. And the fact that the ability effects all enemies at range 1 means that you'll get some goodwill from the other Imperial players.

Though this assumes you're okay playing Empire.

Probably not going Empire, due to friend going Rebel. But it is a good thing to see what the other side may come up with though.

Wonder will a Falcon be worth it - can soak some fire for the rest of the team, and maybe an upgrade or two.

HiveCommander
Jun 19, 2012

I've been a Rebel player for quite some time, but several of the Imperial players are under the impression that Rebels are game-breakingly OP.
Granted, they have a bad habit of trying to tool up all of their pilots (even vanilla TIEs) and throw in as many named pilots as possible. Is there really that much of an imbalance, or do I need to tell them to harden up and learn how to play/list build?

banned from Starbucks
Jul 18, 2004




Tell them to harden up and learn to arc dodge better.

adamantium|wang
Sep 14, 2003

Missing you
Even with the few games I've had I realise Barrel Roll is really good and lets Imperials play in a way the Rebels really can't.

Dulkor
Feb 28, 2009

With a couple odd exceptions, successful Imperial lists live or die on three things. Superior numbers, superior maneuvering (especially when boost/barrel roll get involved), and widespread access to evade tokens to minimize casualties to your unshielded rear end.

HiveCommander
Jun 19, 2012

They seem to base half their argument on "Rebels have shields and we don't", and on the crazy-good tooled up pilots we can field. In all honesty, most games they fall for the bait Tycho and Wedge is usually ignored, despite being the biggest damage output

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
I actually prefer playing Imperials, at the beginning there was a bit of a learning curve because it does take practice in getting barrel rolls and evading firing arcs. The best defense is not being shot, which is why PtL Interceptors are still alright, at least until the next wave of stress inducing pilots and weapons enter.

In any case, I'm drafting a 300 point list for epic play or whatever it's called. The idea is to fly in and spread fun liberally all over the inevitable GR-75. Interceptors are loving cool so I took them over regular TIE Fighters, even if it would be more effective. Howlrunner is to make everyone's shooting better, but I envisage Carnor Jax and Turr Phennir owning bones in a flanking maneuver.


quote:

1 • Colonel Jendon - Lambda-Class Shuttle (26) - Weapons Engineer (3) - Engine Upgrade (4) - ST-321 (3)
• Total : 36
2 • Captain Jonus - TIE Bomber (22) - Swarm Tactics (2) - Concussion Missiles (4) - Proton Bombs (5)
• Total : 33
3 • Scimitar Squadron Pilot - TIE Bomber (16) - Assault Missiles (5) - Seismic Charges (2)
• Total : 23
4 • Scimitar Squadron Pilot - TIE Bomber (16) - Assault Missiles (5) - Seismic Charges (2)
• Total : 23
5 • Scimitar Squadron Pilot - TIE Bomber (16) - Assault Missiles (5) - Seismic Charges (2)
• Total : 23
6 • Scimitar Squadron Pilot - TIE Bomber (16) - Assault Missiles (5) - Seismic Charges (2)
• Total : 23
7 • Howlrunner - TIE Fighter (18) - Swarm Tactics (2)
• Total : 20
8 • Carnor Jax - TIE Interceptor (26) - Push The Limit (3) - Stealth Device (3) - Targeting Computer (2) - Royal Guard TIE (0)
• Total : 34
9 • Turr Phennir - TIE Interceptor (25) - Push The Limit (3) - Stealth Device (3)
• Total : 31
10 • Alpha Squadron Pilot - TIE Interceptor (18)
• Total : 18
11 • Alpha Squadron Pilot - TIE Interceptor (18)
• Total : 18
12 • Alpha Squadron Pilot - TIE Interceptor (18)
• Total : 18

e:

HiveCommander posted:

They seem to base half their argument on "Rebels have shields and we don't", and on the crazy-good tooled up pilots we can field. In all honesty, most games they fall for the bait Tycho and Wedge is usually ignored, despite being the biggest damage output

Which is weird, seeing as I always go for Tycho or Wedge whenever I see them, religiously.

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...
Yeah, the game is still pretty well balanced. If there is a complaint between Rebel and Imperial, Rebels maybe have more viable options, where Imps only have a few champion builds. They also do have a steeper learning curve whether it's swarm flying or arc dodging.

Really though, if you look at Worlds, the successful Rebel builds are the ones that do their best to avoid named pilots. However, I think that reflects the current meta more than the games balance.

If you look at lists that are really able to take-all-comers then each side really only has two or three good builds.

For example, interceptors are fun and awesome but will die to turrets. All turrets is neat but doesn't have enough firepower and probably can't handle swarms. The reason people talk about imbalance is because nobody wants to play rock-paper-scissors in a tournament, which just leaves the take-all-comers lists and they can't think of an Imperial build to do that besides TIE swarm.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
The only thing I think I could gripe about is how they were pushing the uniqueness of the TIE Defender, only to release a few Rebel pilots that can shed stress. :shrug:

So who here has there Rebel Transport? I called my LGS a few days ago, and got a really non-committal answer. I like this store but pretty much every time there is an X-Wing release they don't seem to know (or don't want to say) when they'll get it. In fact, the answer I got when I called was "It'll be in store when it arrives in country" which is a bit of a nothing statement anyway. In any case, I just logged onto eBay and bought one from NSW, I really don't think I'll be giving that store my business again, which is a shame because it's where my BattleTech club is.

soulfulspinster
Aug 2, 2012

I found a pair at a Barnes and Noble. They have an oddly erratic selection of xwing from store to store though.

banned from Starbucks
Jul 18, 2004




Got my transport this week. Gonna try and take advantage of the fact that people will be playing the new x-wings at a tournament tomorrow by flying

Hobbie - R3A2
Blue Squad - ion cannon
Blue Squad - ion cannon
Gold squad - ion cannon turret

solid enough to survive an alpha strike by higher PS lists who then fall to the ion/stress swarm.

FreyaXI
May 1, 2011
So I just said gently caress it and bought basically 1 of every expansion except I think the tie bomber and y wing.

With that being said if there is any goons in the Greater Toronto Area who play and want to stomp on my face while I run into asteroids let me know!

Edit: Also for now my goal is to use the A wing a crap ton. Until Rebel aces come out Im still gonna use the hell out of it

FreyaXI fucked around with this message at 01:34 on May 4, 2014

Fetterkey
May 5, 2013

Even without the events of forty years ago, I think man would still be a creature that fears the dark.
Went to my first tournament today and had a great time. Brief batreps follow:

My list:

Krassis Trelix with Heavy Laser Cannon, Rebel Captive
Howlrunner
Academy Pilot
Academy Pilot
Academy Pilot

Very straightforward list. The four TIEs fly in a pinwheel, flanked by Krassis. If the opponent focuses Howlrunner and the other TIEs, the HLC can rip them up; if they focus Krassis, the mini-swarm will be all over them.


First opponent:

Howlrunner with Swarm Tactics
Mauler Mithel with Swarm Tactics
Alpha Squadron Pilot
Alpha Squadron Pilot
Academy Pilot
Academy Pilot

This opponent was very experienced but was running a less usual list from his normal 7-TIE swarm. The plan behind this list was for Howlrunner and Mithel to pass their Pilot Skill to the two Alpha Squadron Pilots, and with 2 TIEs and 2 Interceptors firing before the bulk of the enemy force, hopefully do some strong initial damage. We quickly got into very close quarters with one another, and his Howlrunner went down quickly. He focused on Krassis and took him out relatively quickly, but I was doing big damage to him as well, taking down Howlrunner and Mithel quickly. In the end, my TIEs were left flying against one of his Interceptors. My dice cut out on me and I couldn't finish him off, but he didn't have much luck either and we timed out, giving me the win.


Second opponent:

Royal Guard Pilot with Push the Limit and Targeting Computer
Royal Guard Pilot with Push the Limit and Targeting Computer
Howlrunner with Stealth Device
Academy Pilot
Academy Pilot

This guy's a close friend of mine and I had played against him before, so I knew he favored maneuvering with his Interceptors in the late game. He deployed his TIEs in one group directly across from me, with his Interceptors as a flanking element. As such, I decided to bank my entire TIE group to go after his Interceptors, while Krassis handled his TIEs. This plan worked very well, killing one of his Royal Guards and Howlrunner in the first pass. While my opponent eventually managed to kill Krassis, I took no other losses and finished him off.


Third opponent:

Ten Nunb with Marksmanship, Advanced Sensors, Proton Torpedoes
Biggs Darklighter with R2-D2 and Shield Upgrade
Rebel Operative with Blaster Turret, Recon Operative, Moldy Crow

Another close friend of mine! I had played this list a few times before. I knew that if he hung back to pick at me he could potentially do large damage while recovering any damage I dealt with R2-D2 and building up bonus focus with his Rebel Operative, so I had to close the distance quickly. I attacked as aggressively as possible, killing Biggs in the second round of engagement. My Rebel Captive prevented Ten from making a K-turn at an important moment, and he ended up splitting his damage across my fleet while not managing to fully take out any ships. Without Biggs's protection, Ten and the Operative went down relatively quickly, swarmed by TIEs and sniped by Krassis.


My three victories ultimately won me the tournament, garnering me an alt art Dagger Squadron Pilot, a set of acrylic ion/seismic charge counters, and a shiny medal! It was a really fun event and I look forward to playing more X-Wing in the future.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

FreyaXI posted:

So I just said gently caress it and bought basically 1 of every expansion except I think the tie bomber and y wing.

Shoulda gotten the Y-Wing over the HWK-290 bro

FreyaXI
May 1, 2011

Leo Showers posted:

Shoulda gotten the Y-Wing over the HWK-290 bro

Ok so sans the HWK Bomber and Ywing haha

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

It takes a pilot secure in his manhood to fly Y-wings :smuggo:

Val Helmethead
Apr 24, 2009

Pittsburgh is stored in the balls.

I ran the following list at Regionals today:

Hobbie
R3-A2
Flechette Torp

Dutch
R5K8
Flechette Torpx2

Rookie x2

All in all, I wish I had something that could put out some ions. It had a lot of damage though, with everyone tossing 3 dice out to range 3.

I went 2-2.

First list was 4X - Biggs, Hobbie, Tarn and Red. I made a dunderheaded move, and set up my guys wrong. He wiped the floor with me.
2nd list was Han / Chewie with marksmen. I wiped out Chewie real quick, but wound up with him whittling me down with Han until it was Han with 2 hull and Dutch with 4 hull doing a head on pass. He rolled 4 hits, I got an evade. I rolled 1 hit, spent a target lock, and hit blanks. Loss 2.

3rd list was exactly the same as before, but with Chewie running PTL. This time I dropped Han first and watched Chewie fly off the board (when I was about 1 turn from dropping him). Much better. Full Win.

4th list was Cannor Jax, Soontier Fel, Backstabber, and Tempest Squadron Advanced (????). The guy explained that he thought it would be funny to run an advanced since no one would be expecting it. It wound up being funny in that it was always his last ship on the board, since everyone ignored it. That match ended with the Advanced being the last ship left, while Dutch blew it up with a lucky range 3 hit. Full win.

alg posted:

It takes a pilot secure in his manhood to fly Y-wings :smuggo:

:black101: Flechette boats 4 lyfe! :black101:

(I didn't make the elimination round)

pbpancho
Feb 17, 2004
-=International Sales=-
I too hit a regionals today, in Nebraska. Flew 2 Daggers with Advanced Sensors and two Reds. Went 3-2, losing two VERY close games, and came in 12th out of 46. Got the new evade tokens as a prize, already sold them on eBay...

Fetterkey
May 5, 2013

Even without the events of forty years ago, I think man would still be a creature that fears the dark.
Also, I really look forward to flying this ridiculous list:

Delta Squadron Pilot with Heavy Laser Cannon- 37
Delta Squadron Pilot with Heavy Laser Cannon- 37
Captain Jonus with Concussion Missiles- 26

Pew pew pew!

Veritek83
Jul 7, 2008

The Irish can't drink. What you always have to remember with the Irish is they get mean. Virtually every Irish I've known gets mean when he drinks.
Just picked up Imperial Aces, in anticipation of at least two events this month (regular store tournament and Imdaar Alpha at the end of the month). Anyone run something like this:

Royal Guard Pilot + PtL x2 = 50 points
Howlrunner + Swarm Tactics = 20 points
Black Squadron Pilot + Draw Their Fire x2 = 30 points

I've never flown a Imperial squad with an average PS this high. Also, I'm thinking I'd fly them in relatively close formation, to get the most out of Howlrunner. Anybody got advice/criticism?

S.J.
May 19, 2008

Just who the hell do you think we are?

If any of you Star Wars goons were at the regionals in Nebraska yesterday, I probably saw you. I was the bald guy behind the counter. Hope you had a good time.

pbpancho
Feb 17, 2004
-=International Sales=-

S.J. posted:

If any of you Star Wars goons were at the regionals in Nebraska yesterday, I probably saw you. I was the bald guy behind the counter. Hope you had a good time.

I was there! Are you the owner? I took 12th.

S.J.
May 19, 2008

Just who the hell do you think we are?

pbpancho posted:

I was there! Are you the owner? I took 12th.

Nah, I was behind the counter most of the day, though I was there with the owner when everything started around 10. I think I had a Green Bay hoodie on? I honestly don't even remember :v:. I didn't get to stay until the end, though an old 40k buddy of mine managed to get 7th place despite the fact that he's never played the game even remotely competitively and had never played in a tournament before, so I kind of enjoyed that :v:

pbpancho
Feb 17, 2004
-=International Sales=-
Phantom preview is up!

Spoiler alert, it's pretty much got the TIE fighter dial!

http://www.fantasyflightgames.com/edge_news.asp?eidn=4795

Slab Squatthrust
Jun 3, 2008

This is mutiny!
So I haven't played in quite a while and I'm jumping into a local league tonight. I was going to fly an Imperial list, but even a year after release you can't find TIE Interceptors, so I think I'm gonna play the following Rebel list this week at least:

Wedge w/ push the limit and an R2 unit
Rookie Pilot
Rookie Pilot
Blue Squadron w/ Advanced Sensors

I know Wedge has a big target on his head generally, but I figure that is something you can work with as long as you protect him a little. Thoughts?

LifeLynx
Feb 27, 2001

Dang so this is like looking over his shoulder in real-time
Grimey Drawer

BJPaskoff posted:

code:
100 points

Pilots
------

Wedge Antilles (33)
X-Wing (29), Shield Upgrade (4)

Biggs Darklighter (33)
X-Wing (25), R2-D2 (4), Shield Upgrade (4)

Ten Numb (34)
B-Wing (31), Advanced Sensors (3)

A follow-up on my list: it did great, with one small exception: It's incredibly weak to ion cannons. My first round I tabled my opponent. Second round I faced two B-Wings and two Y-Wings, where the Y-Wings had ion turrets. All the asteroids were on the right side of the board, so I set up on the left, thinking I could use the big open space to avoid being ion'd into asteroids. He expertly weaved through the asteroids, with the B-Wings in front, and then circled the Y-Wings around me. Never being able to place a dial wasn't fun.

My third round was a very close game; I got distracted by my girlfriend's two-year-old daughter being cute and trying to roll dice for me. It was my fault for letting her throw down my asteroids onto the table, so she wanted to do what I was doing. :3:

The tournament was only eight people, and seven of those were Rebels. Is that how things are going now?

LifeLynx fucked around with this message at 18:22 on May 5, 2014

long-ass nips Diane
Dec 13, 2010

Breathe.

The TIE Phantom seems really good, if expensive. Whisper and an advanced cloaking device is going to be really hard to kill.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.

pbpancho posted:

Phantom preview is up!

Spoiler alert, it's pretty much got the TIE fighter dial!

http://www.fantasyflightgames.com/edge_news.asp?eidn=4795

Looks good! Also, "Echo" looks pretty interesting and for only one less PS than "Whisper" and being 2 points cheaper is pretty nice. I'm definitely looking forward to trying out both of them with VI and Advanced Cloaking (confirmed at 4 points), but feel like most of the time I'll opt for a Sigma with Advanced Sensors and the Stygium Accelerator.

Fetterkey
May 5, 2013

Even without the events of forty years ago, I think man would still be a creature that fears the dark.
The final rounds of the Assault at Imdaar Alpha events are going to be really weird. Will it be time to bust out three-ship Imperials?

Chill la Chill
Jul 2, 2007

Don't lose your gay


I missed the original kessel run event. For first place in Imdaar events, do you get to choose the affiliation of the new ships no matter your allegiance? All it says is you must make a suitable list from your collection, which could all be affiliated with one faction. It would be poo poo if they forced you to make a 100 point list using only the 2 ships if you had no other available from that faction.

Lunatic Pathos
May 16, 2004

I shouldn't tell you this but you're the only one I can trust...
Technically tournament rules say each player must have a core set. Normally to make sure everyone has their own templates, rulers, damage deck, etc. But I suppose they could take that to mean everyone has at least one X and two TIES. Minimum 3 Rebel/4 Imperial ships available.

It's also somewhat unlikely that both winning players literally own nothing from the same faction, AND no one present is willing to let someone borrow a ship or two for a game they are likely watching. Not to say it couldn't happen, but it's not bound to.

Lunatic Pathos fucked around with this message at 21:15 on May 5, 2014

Veritek83
Jul 7, 2008

The Irish can't drink. What you always have to remember with the Irish is they get mean. Virtually every Irish I've known gets mean when he drinks.
The post my local store put up specifically noted that you had to be ready to play either side if you reached the finals and should bring ships with that expectation.

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Chill la Chill
Jul 2, 2007

Don't lose your gay


Veritek83 posted:

The post my local store put up specifically noted that you had to be ready to play either side if you reached the finals and should bring ships with that expectation.

Ugh. I have both factions but my friends don't. It just strikes me in a bad way to force you to play with one side only because reasons. Congrats, you made 1st place but let's limit your available army for the finals! It would be different if playing both sides throughout tournaments was the norm, like the old SWCCG, or make a list using only the new ships but it doesn't. Yes you're only playing for a single $15 ship and stores are likely to ask for $10 entry anyway, but it exists in this weird logistical spot that shouldn't have to be made up for by borrowing other people's models.

Look at this big gay post

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