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Duuk posted:Ah, crapples. It actually looks like an amusing challenge ship.
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# ? Apr 30, 2014 08:49 |
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# ? Jun 9, 2024 06:06 |
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Season Two Episode Two: "The Shameful Lover is True to Its Namesake" https://www.youtube.com/watch?v=kcAuAuLvqtQ
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# ? May 2, 2014 15:22 |
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Thanks for dropping my kidney you, jerks! e; Carl's final words: "Drunk driving is bad kids."
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# ? May 2, 2014 16:39 |
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I live!
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# ? May 2, 2014 16:56 |
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So this Rebel Stronghold sector has another flagship? Is it a weaker version?
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# ? May 2, 2014 16:59 |
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Mehuyael posted:So this Rebel Stronghold sector has another flagship? Is it a weaker version? It’s a ‘still being built’ version. Kind of cool from a thematic standpoint.
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# ? May 2, 2014 17:11 |
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Mehuyael posted:So this Rebel Stronghold sector has another flagship? Is it a weaker version? Yep, I think it may depend on when you encounter the Rebel Stronghold (could be wrong about this), but it typically has fewer shield bubbles, no overcharges, and only lasers and missiles (although I believe they are connected to the main body of the ship, which makes taking out missiles a little harder).
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# ? May 2, 2014 17:12 |
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On the other hand, it doesn't have an AI. Which means that unlike the real flagship battle, you can win the fight by murdering everyone.
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# ? May 2, 2014 17:13 |
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Unless you get a windfall in the next sector its really not looking good for The Shameful Lover.
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# ? May 2, 2014 22:24 |
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Protip - if you'd put 2 Zoltans in your shields, their Ion weapons can't actually bring your shields down on their own. Edit: Venting medbay and not powering it! A pro skill run.
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# ? May 2, 2014 23:16 |
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Corbeau posted:On the other hand, it doesn't have an AI. Which means that unlike the real flagship battle, you can win the fight by murdering everyone. It is a real pity that when you take over a ship by killing all crew members you can't actually take the ship. Because getting an early stronghold and then using the flagship to destroy their flagship would be a perfect fit of irony.
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# ? May 2, 2014 23:37 |
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Veloxyll posted:Protip - if you'd put 2 Zoltans in your shields, their Ion weapons can't actually bring your shields down on their own. I never knew that! Thanks for the tip, that is really cool. And yes, it seems that flying a space ship impaired is just as dangerous as driving is for all passengers involved. RIP my dad and Carl.
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# ? May 3, 2014 00:58 |
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Huh. If I have level 3 cloaking, I'm usually willing to risk running into the fleet once or twice on my way out of a sector if it means completing a quest first, unless my engines are still rank 1-2. Just play defense and jump as soon as you can.
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# ? May 3, 2014 03:13 |
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You know, here's a bio for my character. I want to see how horrible my death is. Ever since space school, CO2 had a love/hate relationship with oxygen. He just loved the rush in his brain caused by hypoxia. The first time this happened to him was during low-oxygen training, a required course for anyone wanting to serve on a spaceship. Afterwards, he'd often sneak into the oxygen training room at night and he'd hack the computer to not just turn the system off, but actually put it in reverse. As the room filled with carbon dioxide, he'd lie down, imagining what's out there, beyond the rim of the solar system. He told his best friend about his nightly adventures, who quickly gave him the nickname 'CO2'. However, one day the oxygen training fail-safe wouldn't trigger and CO2 found himself waking up in the school's clone room, with a terrible headache. The docs never tell you that while your clone is physically perfectly healthy, it takes months to recover from the mental trauma caused by your death. On top of that, CO2 almost got kicked out of space school for irresponsible behaviour. He got one last chance, decided to be more careful, and to stay far away from the addictiveness of hypoxia. He realizes that if the captain orders him to do work in a room with a hull breach, he has no choice to obey, but he's afraid that will make his old addiction kick in again...
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# ? May 3, 2014 08:29 |
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Veloxyll posted:Protip - if you'd put 2 Zoltans in your shields, their Ion weapons can't actually bring your shields down on their own. Momplestiltskin posted:I never knew that! Thanks for the tip, that is really cool. And yes, it seems that flying a space ship impaired is just as dangerous as driving is for all passengers involved. RIP my dad and Carl. Zoltans are amazing; I always try and get a hold of Zoltan crew because the extra power they provide can't be affected by anything.
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# ? May 3, 2014 09:55 |
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Neruz posted:Zoltans are amazing; I always try and get a hold of Zoltan crew because the extra power they provide can't be affected by anything. A neat trick is that you can send Zoltans to the cloak room after you start cloaking, and send them back to their stations when cloaking expires. You free up 1 unit of power from the cooldown for every zoltan used, which can be a matter of life and death sometimes.
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# ? May 3, 2014 11:13 |
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Veloxyll posted:Protip - if you'd put 2 Zoltans in your shields, their Ion weapons can't actually bring your shields down on their own. I tried that yesterday and it didn't work. They might have fixed that in the AE-patch or it was because it was a stunner ion weapon. my dad posted:A neat trick is that you can send Zoltans to the cloak room after you start cloaking, and send them back to their stations when cloaking expires. You free up 1 unit of power from the cooldown for every zoltan used, which can be a matter of life and death sometimes. I think it works on anything with a cool down.
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# ? May 3, 2014 20:06 |
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Today, I died at a store.
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# ? May 3, 2014 20:27 |
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Carbon dioxide posted:Today, I died at a store. Fire?
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# ? May 3, 2014 20:32 |
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Carbon dioxide posted:Today, I died at a store. okay, that seems... kinda off. how did you manage it? fire? boarders?
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# ? May 3, 2014 20:35 |
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Yeah, I was at my last health point, and as soon as I could jump, I did. To a store that was conveniently nearby. But I had a bunch of fires in my shield room, and before I could stop it, it took out the system, which causes a single point of hull damage.
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# ? May 3, 2014 20:51 |
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Carbon dioxide posted:Yeah, I was at my last health point, and as soon as I could jump, I did. To a store that was conveniently nearby. But I had a bunch of fires in my shield room, and before I could stop it, it took out the system, which causes a single point of hull damage. Ouch, you should have paused and bought a point of hull first thing.
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# ? May 4, 2014 01:07 |
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Carbon dioxide posted:Today, I died at a store. That should be an achievement. Because what the gently caress.
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# ? May 4, 2014 03:15 |
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There's a few events in captains edition that actually makes a store a fight
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# ? May 4, 2014 07:07 |
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So, I have discovered that Teleporters + Glaive Beam = Multiple dead Boarders when the enemy ships blows up after dealing 6-9 damage to it.
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# ? May 4, 2014 07:55 |
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berryjon posted:So, I have discovered that Teleporters + Glaive Beam = Multiple dead Boarders when the enemy ships blows up after dealing 6-9 damage to it. Clone bays are your friends. Who cares if it's 2 squares.
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# ? May 4, 2014 08:00 |
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Veloxyll posted:Clone bays are your friends. Who cares if it's 2 squares. I hear that. "Oh, my boarders are fighting their boarders (plus a guy I mind-controlled) in the weapons room. But they still have weapons going that I'd like to shut down...gently caress it, fire on the weapons room! Kill them all!" I mean, ideally you don't do so much damage that the ship blows up, but the clone bay is really nice when playing a boarding strategy, because it's far more resilient to random fuckups/RNG screws than a medbay is. You just have to deal with your boarders sometimes going into fights with no health because the last fight almost killed them.
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# ? May 4, 2014 15:41 |
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TooMuchAbstraction posted:You just have to deal with your boarders sometimes going into fights with no health because the last fight almost killed them. Can't you solve that by just spacing their nearly-deceased body before you jump? For non-Lanius boarders, anyway.
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# ? May 4, 2014 16:23 |
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Jabor posted:Can't you solve that by just spacing their nearly-deceased body before you jump? For non-Lanius boarders, anyway. Ah yes, you can, just my last game was with Lanius boarders so I forgot
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# ? May 4, 2014 16:30 |
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I lost dual Mantis boarders because I didn't think the ship would be able to jump away while I was tearing their pilot's guts out.
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# ? May 4, 2014 17:37 |
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With his last dying breath, he falls over and presses the FTL button with his cracked skull and cackles to the grave. What I always find hilarious is when I'm on the flagship destroying their weapons and they mind control one of the boarders, who kills the other since the teleporter's cooldown hasn't ended and starts fixing the broken system.
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# ? May 4, 2014 19:03 |
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Veloxyll posted:Clone bays are your friends. Who cares if it's 2 squares. "Captain, they're killing us!" Well two can play that game...
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# ? May 4, 2014 19:52 |
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HoneyBoy posted:I lost dual Mantis boarders because I didn't think the ship would be able to jump away while I was tearing their pilot's guts out. Losing boarders to the enemy Jumping is the worst.
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# ? May 4, 2014 23:11 |
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I just got my first ever win after watching the last update, and thinks were going pretty similar for me. I was playing Stealth B and while I wasn't doing to bad, I ended up in Sector 5 with only my beam (though I didn't carelessly lose any crew members). I figured I was screwed, especially when the first store I limped to only had a single-shot Heavy Laser for sale. I had at least two ships get away from me as I struggled through the sector, getting lucky every now and then with a 2 shield encounter or getting my shots to line up. A few hops from the end of the sector I found a store offering Flak II, and I had to sell pretty much everything including my Long Range Sensors in able to afford it. It was worth it. Flak II + Glaive is a massively unfair combination, which got even more unfair when I picked up the Weapon Pre-Igniter half-way through sector 6. If my opening volley didn't cripple them, the second one would (and I could cloak until that second volley if I missed any of their nasty weapons). The flagship itself ended up being a pushover with this combination. Being able to take out all of the shields in one shot is just such a huge help, and a very welcome change from my last few struggles to even do damage to the thing.
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# ? May 4, 2014 23:52 |
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Nemo2342 posted:I just got my first ever win after watching the last update, and thinks were going pretty similar for me. I was playing Stealth B and while I wasn't doing to bad, I ended up in Sector 5 with only my beam (though I didn't carelessly lose any crew members). I figured I was screwed, especially when the first store I limped to only had a single-shot Heavy Laser for sale. The Flak II is so amazingly good, I don't think anything really compares to it. The only downside is that it takes a while to charge, but the thing only takes 3 energy and is a weapon arsenal unto itself. Flak II in the late game is as good as the dual laser in the early game.
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# ? May 5, 2014 00:31 |
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Even Flak I is a pretty nice weapon and can carry you through quite a few sectors. I'm always happy to see one.
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# ? May 5, 2014 00:33 |
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Crosspeice posted:Even Flak I is a pretty nice weapon and can carry you through quite a few sectors. I'm always happy to see one. It's only a little worse than the Burst Laser II, which is probably the best weapon in the game. Either one is almost always worth taking.
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# ? May 5, 2014 01:28 |
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Crosspeice posted:Even Flak I is a pretty nice weapon and can carry you through quite a few sectors. I'm always happy to see one. The Flak I is very nice, and I would say quite preferable to a Flak II for almost the entire game due to its faster charge time which matches up better with most weapons. But 7 pieces of flak for 3 energy is ridiculous, and is so, so worth that charge time when you need to face a ship with good shields and good engines both, even if it is paired with a couple of Heavy Laser Mk 1s or something.
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# ? May 5, 2014 01:30 |
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I just had probably the easiest run. I somehow lucked out and got Zoltan shields and a second Burst Laser 2. Eventually I found a Chain Laser so the boss fight ended up being volley after volley of laser fire, 8 at a time to chew through shields. Mind control the pilot to drop their evasion, hack the Cloaking, then the Drones and the missiles. Being totally impervious to mind control and boarding for the first two or so volleys was invaluable.
HoneyBoy fucked around with this message at 04:23 on May 5, 2014 |
# ? May 5, 2014 04:20 |
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# ? Jun 9, 2024 06:06 |
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Update! Season Two, Episode Three: "In Vino Veritas" https://www.youtube.com/watch?v=CkqnktSNIg8 e: voting is now open for the next ship
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# ? May 6, 2014 15:16 |