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Renoistic posted:Thanks for the suggestions I haven't tried spamming those spells yet. Does the Wild lands boss sword work even when you're casting spells? I don't have any ethers since I wasted all of them in the secret dungeon, but I can get to the final form without using any EP so I'll gave enough for a couple of overdrives. Pretty sure that's in obligation for every god in the history of forever.
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# ? Apr 7, 2014 18:15 |
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# ? May 15, 2024 04:52 |
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So I just finished LR an hour ago. I had the ending spoiled for me but actually seeing it...yeah. That sure was a thing. Only things I didn't do are Aeronite and making all of the final day mobs extinct. Now to give it a break before seeing what's new in Hard Mode.
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# ? Apr 8, 2014 00:36 |
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EDIT: Nevermind, discussed a page ago.
Belldandy fucked around with this message at 23:49 on Apr 9, 2014 |
# ? Apr 9, 2014 23:40 |
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Someone want to tell me what SE was smoking when they decided to make the first chain of real missions a crime investigation, an escort mission, and an MGS-lite sneak mission? I just don't know what to think of you anymore, Square. That said, I jumped on the Cloud outfit with a hunger in my eyes and am now Braver-ing the hell out of anything in my way. Luxerion's a pain in the rear end to navigate, really wish I had a proper map, but I still like its design; its jumbled mess of side paths and alleys reminds me of Venice or something.
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# ? Apr 11, 2014 13:37 |
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They stop calling them tutorials at a point but you don't really get a proper mission until you leave Luxerion. They box you in to the train station to teach you about accepting side quests, paying attention to NPCs, collecting souls, and so on. Then the numbers thing takes you on a tour of the city and demonstrates the time gate stuff (though you can just go somewhere else at that point if you want). I actually thought it was pretty smart although I super wanted to skip it on my second playthrough.
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# ? Apr 11, 2014 22:18 |
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Anyone know what the difference between red and gold stars are?
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# ? Apr 14, 2014 00:31 |
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Kalenn Istarion posted:Anyone know what the difference between red and gold stars are? Gold stars are more betterer is about the long and short of it, I think.
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# ? Apr 14, 2014 01:02 |
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Tempo 119 posted:I really like Cold Rebellion (coat + scarf) but having it upgrade into Watery Chorus is some kind of thematic whiplash if nothing else. When you upgrade a costume can you still use the old one also?
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# ? Apr 16, 2014 06:38 |
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Neo Rasa posted:When you upgrade a costume can you still use the old one also? Yes, the ones mentioned aren't really "upgrades" so much as they have similar skills, with one potentially having a better skill. Three garbs do get "upgraded", but that just improves their abilities, and doesn't change the appearance. You never lose any garbs you get. Most garbs have at least one locked-in skill, and sadly those skills typically end up becoming outdated eventually. So you can continue using whatever garbs you want, but most of them will eventually have one "wasted" skill slot with a low-level ability.
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# ? Apr 16, 2014 06:45 |
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Everyone playing this game should download a FFXIII and FFXIII-2 save from GameFAQs or something if they don't have one of their own. You get a bonus garb based on Lightning's costume from each game - LR doesn't care if the save is yours or not - and the two costumes you get are decent if middling (IIRC Guardian Corps gets you bonus ATB and Knight of Valhalla gets you bonus Str/Mag), and more importantly are the only costumes in the entire goddamn game that have four free ability slots. They also have pretty OK colour customization options, and come with pretty OK equipment too.
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# ? Apr 16, 2014 10:01 |
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I already have a save from both of those games, they are my own. I have no shame
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# ? Apr 16, 2014 10:42 |
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Fedule posted:Everyone playing this game should download a FFXIII and FFXIII-2 save from GameFAQs or something if they don't have one of their own. You get a bonus garb based on Lightning's costume from each game - LR doesn't care if the save is yours or not - and the two costumes you get are decent if middling (IIRC Guardian Corps gets you bonus ATB and Knight of Valhalla gets you bonus Str/Mag), and more importantly are the only costumes in the entire goddamn game that have four free ability slots. Having a save from XIII-2 also gets you a kickass shield that I had on my physical fighter-schema for something like 60% of the game!
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# ? Apr 16, 2014 11:43 |
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So it's 40 bucks on Amazon Prime. Are we expecting sales on this game any time soon? 30 dollars if I get it used. Good idea or bad?
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# ? Apr 16, 2014 18:06 |
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RadicalR posted:So it's 40 bucks on Amazon Prime. Are we expecting sales on this game any time soon? It'll probably go on sale sometimes in the near future but there's no set expectation for when it will. $30 is probably around what it'd end up as on sale so it depends on how much you're willing to wait for a chance to save more.
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# ? Apr 16, 2014 18:09 |
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ImpAtom posted:It'll probably go on sale sometimes in the near future but there's no set expectation for when it will. $30 is probably around what it'd end up as on sale so it depends on how much you're willing to wait for a chance to save more. In that case, I'll just hold off. I'm not ready to see the trainwreck of XIII yet.
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# ? Apr 16, 2014 18:11 |
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Funfact: Lightning Returns is on sale on EU PSN right now; was £39.99/€59.99/$89.95, now £19.99/€24.99/$29.95. That's not half bad!
Fedule fucked around with this message at 19:31 on Apr 16, 2014 |
# ? Apr 16, 2014 19:28 |
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I liked FF13 despite its really really awful everything but the gameplay and never picked up FF13-2 because I heard it was a steaming pile of poo poo, but the beard-action in this game and gameplay really makes me want to get it Should I get 13-2 first or can I just skip it and play Lightning Returns? Anything I miss that might be worth it? I heard the story in 13-2 and LR are not really good at all but I dig the battle system and actiony- RPGs a lot.
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# ? Apr 16, 2014 21:48 |
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You will miss literally nothing if you skip XIII-2 aside from some story stuff which is already bad.
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# ? Apr 16, 2014 21:54 |
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How Rude posted:I liked FF13 despite its really really awful everything but the gameplay and never picked up FF13-2 because I heard it was a steaming pile of poo poo, but the beard-action in this game and gameplay really makes me want to get it Should I get 13-2 first or can I just skip it and play Lightning Returns? Anything I miss that might be worth it? I heard the story in 13-2 and LR are not really good at all but I dig the battle system and actiony- RPGs a lot. Just skip it. Story stuff happens but it is re-explained in LR and is stupid anyway.
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# ? Apr 16, 2014 22:06 |
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So when's Square gonna announce a DLC pack that's just a shitload of cool new enemies to fight
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# ? Apr 22, 2014 16:09 |
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With most of New Game Plus behind me basically every foe in the game is getting their poo poo wrecked by Elementa nukes/Beat Down followed by Deprotect Chaser (now finally free of the Brittle Bone). Times are good. Except. Jesus loving Christ Aeronite (Day 10), what the gently caress do you want from me? Between Magic Slash spam and about four consecutive overclocks I can get him down to about 15% health before he goes "lol j/k" and flies off. This is to say nothing of his Flare attacks, which seem to randomly decide whether or not they're going to bypass my guard today. I am missing something.
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# ? Apr 29, 2014 03:18 |
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Magic Slash with the double physical finale item (Locket Pendant I think?) is how I did it in my first runthrough. Just to check on some things: - You're inflicting both Deprotect and Deshell, since Magic Slash accounts for both - If you have space in your setups, you might also consider Imperil paired with an elemental potion - You're popping items like Warrior's Potion or whatever else so you're going at him with Brave/Faith/Haste active - It helps if one of your setups is completely immune to magic damage so you can switch to it real quick to tank spells while still doing minor amounts of damage or reinflicting statuses instead of guarding Honestly, if you fulfill all those requirements, you shouldn't really need Overclocks to take him down, especially given you're in a second playthrough. Oh yeah, one other thing: even though Magic Slash does both physical and magical damage, it apparently only factors your physical stat into account, so make sure you're pumping that up as much as possible in that garb setup.
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# ? Apr 29, 2014 03:29 |
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http://www.crystalsforlife.ca/ Might as well mention that this charity stream is doing a LR speedrun right now/
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# ? Apr 30, 2014 19:49 |
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Shadow Ninja 64 posted:Magic Slash with the double physical finale item (Locket Pendant I think?) is how I did it in my first runthrough. Just to check on some things: Cheers for hints; I didn't think to use an elemental potion, so I popped over to Ruffian and got an Enearo Potion and that just about put me over the edge. Aeronite aside (I dislike how maddenly specific the Aeronite strategies end up being - it's Magic Slash or Artemis' Arrows or GTFO, basically), I am kinda sorta reeling from the sheer number of viable strategies that become available once you hit a certain critical mass of abilities (or start a NG+). I keep swaying back and forth on a main approach to take with my builds but I always end up settling on a super-stagger-happy setup based around Spira's Summoner and her batshit crazy overpowered Elementa spell. I did not fully appreciate that the Sworn to the Staff passive is applied generally to spells cast by the Schema that has it equipped. I thought it was just, "cast spells with Blue, get ATB for Red and Yellow", but no. It's "cast spells as Blue, then when those spells do damage, whatever schema you aren't in at the time get ATB". And this is per hit, not per spell. What this means is that when my Yunalightning casts two Elementas, she can switch to Similarly, I didn't know that Jump counts as a combo finale. I thought it was only Attack and -Strikes that got combo finales. So now I know that the Locket Pendant allows you to Double Jump, which staggers and usually kills basically everything in one go. On the opposite end of this scale, does anyone else think it's loving stupid that the rare passive "Committal" doesn't work on abilities that you have levelled up from 1 causing them to now cost less than 40 ATB? (eg, Heavy Slash costs 35 if you raise it all the way from Lv1). Don't see why they couldn't have just designated "heavy" abilities like Heavy Slash and Beat Down instead of doing it via ATB cost. Another weird thing; there are a bunch of enemies - not sure what the pattern is - that take much more damage from Deprotect Chaser when you activate it using Light Slash instead of attack. What's up with that? I love this drat game, in all the ways I hoped I would love XIII.
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# ? May 5, 2014 03:33 |
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Fedule posted:Aeronite aside (I dislike how maddenly specific the Aeronite strategies end up being - it's Magic Slash or Artemis' Arrows or GTFO, basically), I am kinda sorta reeling from the sheer number of viable strategies that become available once you hit a certain critical mass of abilities (or start a NG+). I keep swaying back and forth on a main approach to take with my builds but I always end up settling on a super-stagger-happy setup based around Spira's Summoner and her batshit crazy overpowered Elementa spell. There are actually new strategies for end-game stuff, that don't involve Magic Slash or Artemis' Arrows at all (except for specific things). It seems more like the two-element spells, and good ol' attack/light slash are the most powerful abilities in the game. I don't have a Aeronite video, but here's Ereshkigal. https://www.youtube.com/watch?v=3qGwqlSRPvM
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# ? May 5, 2014 04:26 |
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Don't forget Whirlwind Kick on the Martial Monk, assuming you become a master of perfect-timing it. I am not.
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# ? May 5, 2014 07:29 |
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Fedule posted:On the opposite end of this scale, does anyone else think it's loving stupid that the rare passive "Committal" doesn't work on abilities that you have levelled up from 1 causing them to now cost less than 40 ATB? (eg, Heavy Slash costs 35 if you raise it all the way from Lv1). Don't see why they couldn't have just designated "heavy" abilities like Heavy Slash and Beat Down instead of doing it via ATB cost. The simple answer here is that, since most of those abilities start at 40 ATB cost, just farm for level 5 abilities in Hard later on when going for your Committal copy. Systematic System posted:There are actually new strategies for end-game stuff, that don't involve Magic Slash or Artemis' Arrows at all (except for specific things). It seems more like the two-element spells, and good ol' attack/light slash are the most powerful abilities in the game. I don't have a Aeronite video, but here's Ereshkigal. https://www.youtube.com/watch?v=3qGwqlSRPvM Note that this is a completely maxed out setup that's also abusing a few interesting consequences of the battle engine to make poo poo hurt way more than it should (more about this here: http://etrosgate.com/lr/buffering-abilities). The description to that video also has a link to a video which is much more reasonable for a first playthrough while still being quick and impressive: https://www.youtube.com/watch?v=947DzrduHcw Edit: Oh my god this maxed out video with the buffering exploit is pretty incredible, too: https://www.youtube.com/watch?v=hshVPtE8F24 Shadow Ninja 64 fucked around with this message at 07:49 on May 5, 2014 |
# ? May 5, 2014 07:33 |
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While these videos are from maxed-out runs, the technique can be used as soon as you get aliment-plus-damage weapons/equipment. Basically, this is probably the most broken glitch in the XIII series. Here's Aeronite: https://www.youtube.com/watch?v=Pgvbm43WcD0
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# ? May 5, 2014 19:04 |
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That buffering technique has actually been present and useful in all three games, although its effects here are pretty dramatic thanks to the large amount of the same particular bonus effect one can stack into the same schema. Also, I gotta say, it's quite cathartic to see Aeronite and Ereshkigal pretty much just melt away so fast like that, and it really makes me wish there was some sorta extra superboss DLC so we could see them destroyed, too.
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# ? May 5, 2014 19:36 |
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Man, for someone who's supposedly 'emotionless', Light sure is packing a bunch of sass. Not that I mind, the best part of this game is her sassing random people.
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# ? May 5, 2014 21:40 |
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ImpAtom posted:http://www.crystalsforlife.ca/ Was this archived anywhere? Their twitch page only seems to have like <2 minutes of setup times for runs and not actual runs.
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# ? May 6, 2014 01:31 |
So I picked up the PSN demo for this out of boredom and played it. I have not played any final fantasy since 12 and I have no idea who any of these chucklefucks are, and yet I get the distinct feeling that not knowing any of this poo poo makes the game more entertaining in a bad way. The actual fighting seemed fairly fun but I have no idea how long the game is as far as actual gameplay, worth buying full price y/n
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# ? May 6, 2014 02:39 |
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mr. stefan posted:So I picked up the PSN demo for this out of boredom and played it. I have not played any final fantasy since 12 and I have no idea who any of these chucklefucks are, and yet I get the distinct feeling that not knowing any of this poo poo makes the game more entertaining in a bad way. The actual fighting seemed fairly fun but I have no idea how long the game is as far as actual gameplay, worth buying full price y/n It's a fairly reasonable length game. There's a lot of side content and stuff to do. The combat is solid and enjoyable and the plot is dumb. You could probably get $60 worth of fun out of it but it'll almost certainly be cheaper in a few months.
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# ? May 6, 2014 02:54 |
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mr. stefan posted:So I picked up the PSN demo for this out of boredom and played it. I have not played any final fantasy since 12 and I have no idea who any of these chucklefucks are, and yet I get the distinct feeling that not knowing any of this poo poo makes the game more entertaining in a bad way. The actual fighting seemed fairly fun but I have no idea how long the game is as far as actual gameplay, worth buying full price y/n Just concentrate on making sure Lightning is wearing something silly for all the super-serious plot scenes, and you'll enjoy the cutscenes regardless if you know who anyone is. Personally I was just so-so on the demo, but really got into the gameplay with the full game. You can certainly get it for less than full price on Amazon or something.
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# ? May 6, 2014 03:16 |
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It's gotten some pretty good sales lately too. I've seen it go from £40 to £20 a few times, and presumably NA PS+ has had something similar what with its generally more sale-happy setup.
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# ? May 6, 2014 03:31 |
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Fun Aeronite glitch: https://www.youtube.com/watch?v=zO_x2MLeAUE
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# ? May 6, 2014 13:24 |
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By the way, does anyone know exactly how you're supposed to guard against Arcangeli's Wings of Judgement attack? It seems like sometimes it just decides "no gently caress you I'm bypassing your guard" and sometimes it gets blocked properly (by holding down guard) and I have no idea what's different between each situation.
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# ? May 6, 2014 22:01 |
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Fedule posted:By the way, does anyone know exactly how you're supposed to guard against Arcangeli's Wings of Judgement attack? It seems like sometimes it just decides "no gently caress you I'm bypassing your guard" and sometimes it gets blocked properly (by holding down guard) and I have no idea what's different between each situation. I never had much success with blocking it regularly, but it is very easy to perfect guard. Also those guys are enough of a pain to warrant using a magic immunity garb to trivialize them.
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# ? May 7, 2014 00:22 |
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Unrelated: Jesus Christ, Last Boss+. Fuuuuuuuck.
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# ? May 7, 2014 00:36 |
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# ? May 15, 2024 04:52 |
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Fedule posted:Unrelated: Jesus Christ, Last Boss+. Fuuuuuuuck. Which phase is the one causing the most trouble there? I thought the third and fourth phases were annoyingly hard on the regular fight, so + scares me. Then again, I have a history of finding the final bosses of the XIII series to be really hard, aside from Orphan.
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# ? May 7, 2014 01:50 |