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The White Dragon posted:Alternatively, there are a couple pieces of equipment that help monks keep up since they increase your base Strength. Either way, they're the poor man's melee class and take rare drops and purposefully using weaker and cheaper armor with +Strength on to make them even close to being as good as, say, a Samurai with two 25,000 gil swords wearing another 20,000 gil in armor... but on the other hand, you are saving tons of money on equipment. The issue with Monks is that the attack power of their "weapon" is basically the same as their level (technically it's 3 + Level*2 + a small random factor, but their damage multiplier is halved, so it works out to roughly the same as their level). When you have people in the end game getting 100+ attack power weapons, your level 40-ish Monk feels super anemic. And no, Kaiser Knuckles don't help because then you're giving up your accessory slot, which should almost always be Hermes Sandals
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# ? May 4, 2014 20:51 |
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# ? May 27, 2024 12:03 |
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Mr E posted:I've been playing through the FFs in order, and after going through FF 1-4 and skipping 3 because I hate it, I've gotten to FF5 GBA, which I've never played. Do monks ever get weaker? I've got Bartz as a monk, and he's tearing through everything currently. Great game so far, I'm not sure why I never played it before. I just started doing the same thing. I finished FFI on Dawn of Souls (combining it with a Level 11 Class Change challenge), but I am dragging on II. The leveling system is just so meh.
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# ? May 4, 2014 20:59 |
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I hope you do the bonus dungeon for II
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# ? May 4, 2014 21:14 |
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I always had fun giving my White Mage(s) the Barefist ability, so that they punch the enemies to death with their FISTS.
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# ? May 4, 2014 21:30 |
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I'm finally getting around to trying FF9. I want to like it, the characters and setting seem charming, but the battle system is like watching paint dry. The slow spin ups at the start, the weird pauses between every action, a stealing success rate that personally hates you, and hyperactive enemies who want to take two actions for every one your team gets. The delay between telling a character to do a thing, and them finally doing it is agonizing. I think replaying FFX and FFX2 before this makes the delay all the more striking.
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# ? May 4, 2014 22:01 |
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Set the timer to Wait and keep the item bag open while your characters animate. The enemies will get regular turn speeds then.
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# ? May 4, 2014 22:21 |
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fronz posted:I hope you do the bonus dungeon for II You monster.
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# ? May 4, 2014 22:54 |
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Mr E posted:I've been playing through the FFs in order, and after going through FF 1-4 and skipping 3 because I hate it, I've gotten to FF5 GBA, which I've never played. Do monks ever get weaker? I've got Bartz as a monk, and he's tearing through everything currently. Great game so far, I'm not sure why I never played it before.
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# ? May 4, 2014 23:47 |
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A bit late to the Woolsey chat, but he did make the incredibly crucial decision to name a trio of villains after rock stars instead of table condiments. Only awful anime nerds would prefer the latter.
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# ? May 5, 2014 02:39 |
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Son, anime nerds are all over that old metal. Play you some Guilty Gear.
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# ? May 5, 2014 02:45 |
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Fister Roboto posted:A bit late to the Woolsey chat, but he did make the incredibly crucial decision to name a trio of villains after rock stars instead of table condiments. He then had an NPC remark that they were "tone-deaf fiends" as well, which was pretty great. But nooo, the retranslation requires Mayonnaise-domo to scream out for Magus-sama.
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# ? May 5, 2014 02:59 |
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Fister Roboto posted:A bit late to the Woolsey chat, but he did make the incredibly crucial decision to name a trio of villains after rock stars instead of table condiments. Only awful anime nerds would prefer the latter. I'm an awful anime nerd and I can say with satisfaction that you are wrong, bitch.
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# ? May 5, 2014 03:13 |
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kirbysuperstar posted:He then had an NPC remark that they were "tone-deaf fiends" as well, which was pretty great. Ha, the Chrono Compendium retranslation. I rather like the DS translation, but their poo poo was just weeaboo "GLORIOUS NIPPON" nonsense rather than "more faithful to the original intent". A lot of the SNES fantranslations were that way. Granted it was better than the "Let's insert profanities all up in Kefka's lines" that was done to FFVI, or the "I bet she's a tiger in the sack." that convinced people Tales of Phantasia was a raunchy, adult adventure that got ~censored~ when finally released outside Japan.
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# ? May 5, 2014 03:27 |
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On the other hand, it's not like the (already crappy) GBA port was very good to begin with. Still, there's no denying that the late 90s/early 2000s were a hotbed of those sorts of translations.
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# ? May 5, 2014 03:31 |
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For sure, the GBA port of ToP was hilariously bad. But like pretty much every SNES RPG, it was not even remotely the "Super mature, serious story" that the "Japan!" translation crowd acted like it was.
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# ? May 5, 2014 03:41 |
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AngryRobotsInc posted:"I bet she's a tiger in the sack." God bless you, De-Jap.
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# ? May 5, 2014 03:50 |
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kirbysuperstar posted:
Having played later Star Ocean games before experiencing this translation, I was honestly surprised to learn that these were not based upon the original script.
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# ? May 5, 2014 04:05 |
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Having played Star Ocean 2 before playing DeJap's Tales of Phantasia, I was absolutely certain that was a completely accurate translation
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# ? May 5, 2014 04:21 |
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Agggggggh, gently caress this Seymour Flux guy. He goes all crazy 3/4 of the way through the fight and then wrecks me.
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# ? May 5, 2014 05:23 |
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Capsaicin posted:Agggggggh, gently caress this Seymour Flux guy. He goes all crazy 3/4 of the way through the fight and then wrecks me. He can be poisoned. When he goes apeshit you can summon Bahamut, overdrive, and either KO or deal a shitload of damage and eat the counter.
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# ? May 5, 2014 05:26 |
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Capsaicin posted:Agggggggh, gently caress this Seymour Flux guy. He goes all crazy 3/4 of the way through the fight and then wrecks me. You can cast Bio on him, the poison actually does quite a lot of damage especially when Mortiorchis is draining from him.
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# ? May 5, 2014 05:27 |
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kirbysuperstar posted:
I honestly can't hate that translation, it's got a kind of charm like some of the other bizarre translations from the era. At least it didn't add any random ARCHE-CHAN like other fan translations I've played.
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# ? May 5, 2014 05:32 |
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RagnarokAngel posted:You can cast Bio on him, the poison actually does quite a lot of damage especially when Mortiorchis is draining from him. What's the point of attacking Motorchris instead of Seymour?
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# ? May 5, 2014 05:39 |
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Capsaicin posted:What's the point of attacking Motorchris instead of Seymour? When it "dies" it drains Seymour of 4k (3k next death, then 2k, then 1k every death after that) hp. So if, for instance, you deal 10k damage to Seymour via an AoE like Bahamut it'll actually deal 10k + whatever the value of what it drains from him. Given how frickin hard it is to get AoEs outside of Overdrives in this game its not a good strategy to pursue but it can help you deal the final block of damage if need be. Remember, he can't banish if you summon it via grand summon. Edit: Corrected how much it drains. Barudak fucked around with this message at 05:47 on May 5, 2014 |
# ? May 5, 2014 05:42 |
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Ah, I didn't think of AOE. Only single target.
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# ? May 5, 2014 05:44 |
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Capsaicin posted:Ah, I didn't think of AOE. Only single target. Yeah, by far the easiest way to kill Seymour Flux is to poison seymour, run the fight as normal and once he's at 4k+Bahamut use it to instantly end the fight. Bahamut by default is not damage limited at that point so its very easy to deal around 14k+ damage on the overdrive which lets you effectively skip his bullshit phase. Honestly, Seymour Omnis annoyed me way more because a) you have to use ranged techniques to rotate its stupid colors and b) its attack pattern takes forever, god. Barudak fucked around with this message at 05:50 on May 5, 2014 |
# ? May 5, 2014 05:46 |
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AngryRobotsInc posted:Ha, the Chrono Compendium retranslation. I rather like the DS translation, but their poo poo was just weeaboo "GLORIOUS NIPPON" nonsense rather than "more faithful to the original intent". A lot of the SNES fantranslations were that way. I believe there is a clean version of Brave New World now, where all of the added swearing is removed. I can see Kefka as the swearing type, but I am so used to the original translation it felt weird.
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# ? May 5, 2014 05:56 |
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Don Gato posted:I honestly can't hate that translation, it's got a kind of charm like some of the other bizarre translations from the era. At least it didn't add any random ARCHE-CHAN like other fan translations I've played. It holds a special place in my heart, along with twenty different cuss-filled versions of Legend of the Super Saiyan. And now that I've managed to find nostalgia for bad ROM translations, I'm gonna go shoot myself in the face.
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# ? May 5, 2014 06:11 |
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kirbysuperstar posted:And now that I've managed to find nostalgia for bad ROM translations, I'm gonna go shoot myself in the face. I too have a lot of nostalgia for Phantasia/Star Ocean/Bahamut Lagoon DeJap translations, and the miscellaneous Filena/Live a Live/SaGa/Front Mission/Fire Emblem translations that were very hit-or-miss
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# ? May 5, 2014 06:21 |
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The Super Mario RPG offensive language romhack, fuckin' A, man it's not a turn of phrase found in my area, so for a while, I thought everyone was saying, "Fuckin' a man"
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# ? May 5, 2014 06:23 |
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Kyrosiris posted:The issue with Monks is that the attack power of their "weapon" is basically the same as their level (technically it's 3 + Level*2 + a small random factor, but their damage multiplier is halved, so it works out to roughly the same as their level). When you have people in the end game getting 100+ attack power weapons, your level 40-ish Monk feels super anemic. Doesn't this mean the bard level up song should make them viable endgame? MonsieurChoc posted:I always had fun giving my White Mage(s) the Barefist ability, so that they punch the enemies to death with their FISTS. Barefist is amazing early on because fists hit harder than basically anything, and it gives you both the ability to use Fists AND the STR of a monk. It even raises norma; weapon damage if you give it to someone like a White Mage.
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# ? May 5, 2014 06:33 |
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THE AWESOME GHOST posted:Doesn't this mean the bard level up song should make them viable endgame?
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# ? May 5, 2014 06:37 |
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THE AWESOME GHOST posted:Doesn't this mean the bard level up song should make them viable endgame? Yeah, at level 99 (via bardsong) with no bonus strength gear, and let's say against tree-form Exdeath, you're looking at: Attack power: 3 + 99*2 + rand(0...[99*2/8]) = 201-225 Defense: 35 Multiplier: (99 * 54 / 256) + 2 = 22 [(201...225) - 35] * 22 = 3652 to 4180 per punch. Xenogenesis posted:Well sure Hero Song can help monks deal up to 19998 damage per turn, but considering that other classes/combinations are doing up to 79992 damage per turn or just straight up preventing the enemies from being able to hurt you at all, they're still pretty lackluster. Hero's Song can only take someone to level 99. You'd need !Mix to break through to level 255. Kyrosiris fucked around with this message at 06:54 on May 5, 2014 |
# ? May 5, 2014 06:40 |
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Don't know how I did it so easy in 02, but finally loving got Catcher Chocobo and lightning dodging. Now to just grind out the sphere grid, Zanmato some superbosses and this plat is mine. Then I get to plat FFX-2
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# ? May 5, 2014 06:50 |
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Dubious posted:Don't know how I did it so easy in 02, but finally loving got Catcher Chocobo and lightning dodging. Now to just grind out the sphere grid, Zanmato some superbosses and this plat is mine. "Grind out the sphere grid" is not nearly as easy as you're making it sound You have to do it for every character, and fill out every empty node Also you have to beat Dark Yojimbo legitimately but if you're grinding the grid it'll be easy.
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# ? May 5, 2014 06:56 |
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What is the best party for FFX International? I'm replaying it for the first time in a long time and I want to kill the Dark Aeons and poo poo. Please do not include Lulu because I am sure as gently caress not dodging 200 lightning bolts in a row.
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# ? May 5, 2014 07:49 |
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Rikku for her broken-rear end Mix, Yuna for Aeon access, and I think you can toss whoever in the last slot. I think most people use Auron because his Celestial Weapon isn't completely bullshit to get. Wakka's Attack Reels are pretty popular but only if you're willing to deal with Blitzball.
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# ? May 5, 2014 08:01 |
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Wakka is the best physical attacker yeah. Once you max out stats everyone is identical except for overdrives and Yuna's summons, and Wakka has the most damaging overdrive.
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# ? May 5, 2014 08:21 |
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THE AWESOME GHOST posted:Doesn't this mean the bard level up song should make them viable endgame? Only if the fight's long enough and your party's bad enough that you need to use that song. I did roll Monk/Berserker/Bard/Red Mage for my first FJF, and that song did beef up the Monk quite a bit against Ex-death. Bard was easily the MVP of that party.
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# ? May 5, 2014 12:15 |
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# ? May 27, 2024 12:03 |
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My first FJF was Thief/Summoner/Bard/Chemist. Aside from the initial hurdle of Thief, it was gloriously broken and overpowered. I spent a long time at the beginning of the final boss fight, unnecessarily buffing myself to high heaven for shits and giggles. Bard's agility song is even more overpowered than their level song if you can draw the battle out long enough to do its thing. Since agility dictates how much of the ATB bar starts out pre-filled once you take a turn, once you pump that up enough, you basically have like a 95% full ATB bar after every turn and are just acting constantly.
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# ? May 5, 2014 16:06 |