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Jose posted:I just bought the archdrake staff but got given the sunset staff by the same person it seems. Which is better? I've not used any hexes so far just magic Archdrake has higher cast speed and used regular titanite to upgrade as opposed to twinkling, so I'd go with that.
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# ? May 6, 2014 19:28 |
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# ? Jun 5, 2024 07:52 |
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How do I not get my rear end destroyed by millions of those blue ghost dudes down the hole after the second undead crypt bonfire?
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# ? May 6, 2014 19:28 |
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Jose posted:I just bought the archdrake staff but got given the sunset staff by the same person it seems. Which is better? I've not used any hexes so far just magic Dark Sunset Staff +5 is, I believe, the strongest catalyst in the game for staff-based hexes. However, when you first get it, its dark damage is very weak; you really want to upgrade it at least once or twice. (Its dark damage increases a lot with each upgrade. Its magic damage only increases a little.) Archdrake Staff, in contrast, isn't an endgame catalyst for either sorcery or hexes, but is very serviceable for most of the midgame. It's basically what you use for sorcery (throw some upgrades and maybe a magic infusion at it) until you can get a really good sorcery catalyst. It's like a slightly stronger Sorcerer's Staff (assuming equal upgrade levels). For sorcery though, you'll eventually want to gun for Magic Staff of Wisdom +5, but Staff of Wisdom comes very late in the game.
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# ? May 6, 2014 19:28 |
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Yeah gargoyles are a bitch solo, don't be a dumbass and take them on with CoC as a hybrid melee caster. That was such a along and slow fight waiting for the right openings. Having some kind of ranged helps, since the most wounded gargoyle seems to hang back while breathing fire. Drakes fucked around with this message at 19:34 on May 6, 2014 |
# ? May 6, 2014 19:29 |
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LOCUST FART HELL posted:Oh my god, trying to help people in Earthen Peak is a fool's errand. Two people didn't get to light the windmill on fire, despite me holding a torch, pointing at it, then hitting it with a torch. Both got poisoned by the pharros contraption despite my no way gesture, and one almost got eaten by the mimic, I managed to hit it with a spell just as he was opening it. Then, when I led one to the secret bonfire and pointed at the illusory wall, he just hit it for a while before giving up. Being a sunbro is hard. I did that very same thing in earthen peak, I managed to get a few people light the windmill, then spent 5 minutes running back forth from the fire to the windmill hitting it in front of one guy. Host knelt the fire and I thought I'd got the message across, until he dismissed me
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# ? May 6, 2014 19:31 |
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dis astranagant posted:How do I not get my rear end destroyed by millions of those blue ghost dudes down the hole after the second undead crypt bonfire? Kill the zombies before they ring the bell while slowly destroying the statues. I wasn't able to keep up with the bell zombies so I ran out of the room and lowered the short cut to the bonfire then I would rush the statues and go rest then it becomes much easier.
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# ? May 6, 2014 19:32 |
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Genocyber posted:Archdrake has higher cast speed and used regular titanite to upgrade as opposed to twinkling, so I'd go with that. Ok cool I'll go with that. Doing some co-op to get some souls for upgrading at the minute anyway. I've cleared sinner's rise and reached no man's wharf. I'm doing the ruin sentinels for co-op, is that the best place for it to farm souls?
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# ? May 6, 2014 19:34 |
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snergle posted:Kill the zombies before they ring the bell while slowly destroying the statues. I wasn't able to keep up with the bell zombies so I ran out of the room and lowered the short cut to the bonfire then I would rush the statues and go rest then it becomes much easier. There's a shortcut?
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# ? May 6, 2014 19:35 |
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Rapier chat, is Ricard's r2 mostly useful for applying conditions? Is it good for breaking poise or something? What's the deal with the Black Scorpion Stinger? I can't get it to actually poison anything. Also what's maybe the best rapier for a dex build? Orgone Accumulator fucked around with this message at 19:38 on May 6, 2014 |
# ? May 6, 2014 19:35 |
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Jose posted:Ok cool I'll go with that. Doing some co-op to get some souls for upgrading at the minute anyway. I've cleared sinner's rise and reached no man's wharf. I'm doing the ruin sentinels for co-op, is that the best place for it to farm souls? Hosts have an unfortunate tendency to get themselves killed on the sentinels. They are good souls if you win, though. That said, if you're pure-sorcery they're not a very good choice for you for that reason either, since they're magic resistant. If you've got some faith up your sleeve though, lightning melts them.
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# ? May 6, 2014 19:39 |
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dis astranagant posted:How do I not get my rear end destroyed by millions of those blue ghost dudes down the hole after the second undead crypt bonfire? If you don't move the zombies will never come out and you can destroy all the stones with ranged attacks except for the one tucked down a hallway. dis astranagant posted:There's a shortcut? After the million-reapers room, try left and then try lever.
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# ? May 6, 2014 19:41 |
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Ugh, totally not 20 foot tall Garl Vinland has the longest loving combos with that ridiculous mace of his.
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# ? May 6, 2014 19:54 |
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Orgone Accumulator posted:Rapier chat, is Ricard's r2 mostly useful for applying conditions? Is it good for breaking poise or something? What's the deal with the Black Scorpion Stinger? I can't get it to actually poison anything. the normal rapier got me through a lot, and ricards is great for poison, but I found that both were eventually outclassed by other weapon types. I might switch back to rapier once I get another titanite slab to max it out though. It's much quicker to the draw than a katana. for reference, ricards was quickly outclassed by the spotted whip +5, and even more so putting poison on it (it poisons in 2-3 hits, and has awesome range).
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# ? May 6, 2014 19:56 |
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The mirror knight shield is cool and all, but what it really needs is for any phantoms you summon to burst out of it and be half sized. with squeaky voices
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# ? May 6, 2014 19:57 |
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Man, I think I'm suffering from Souls burnout. The annoying bits just seem to outweigh the good bits too much right now. - Everyone is a loving wizard (My current character is too, so I'm part of the problem) with the exact same gear (Hexer hood, sunset staff etc) - Coop with hexers is terrible because most people are bad and just die on you - Some parts are decidedly range-unfriendly. The bit in Iron Keep when the turtle guards show up is one example. - NG+ is also annoying because on top of regular, stronger enemies you have to deal with awful phantoms, plus I don't really feel like going through everything with the same character again. I could use a soul vessel, sure, and then I'm sitting on basic +0 equipment because you can't get enough shards early on. tl;dr At least I beat Smelter on my first try because Lucatiel is a beast.
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# ? May 6, 2014 20:03 |
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Loving this duel system. Everyone is lagging and my last 10 matches have been lost because I get hit by attacking people that are 10 feet away from me. In one instance I got pulled across the map and backstabbed
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# ? May 6, 2014 20:03 |
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If I start NG+ as a Bellbro can I get summoned right away or do I have to access the belfries first?
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# ? May 6, 2014 20:08 |
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Orgone Accumulator posted:
The Rapiers have gimmicks I guess. Some have a shield-piercing strong attack, which I've found isn't worth very much. It does damage behind shields sure, but it kind of leaves you exposed, doesn't do much damage and make it difficult to chain successive attacks. I do well enough with a generic Rapier +10, it isn't like DS1 where Ricard's Rapier was just plain better than the generic Rapier, etc. Spooky Bear Ghost posted:Loving this duel system. Everyone is lagging and my last 10 matches have been lost because I get hit by attacking people that are 10 feet away from me. In one instance I got pulled across the map and backstabbed I've just gotten to the point where I don't summon people to fight me. I don't know why, but the lag seems to favor the invader over the host. It isn't a fair fight, so it just isn't worth my time
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# ? May 6, 2014 20:09 |
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NihilVerumNisiMors posted:
Eh ranged has always been sorta easy mode in these games. Blame the player min/max mentality here. The only magic that seems bullshit are probably the resonant soul spells, losing a trivial amount of souls for the damage those things deal is absurd. No idea what part your talking about with the turtle guards. At most you just had to bait them around a corner?
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# ? May 6, 2014 20:10 |
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dis astranagant posted:How do I not get my rear end destroyed by millions of those blue ghost dudes down the hole after the second undead crypt bonfire? I did this the long way, by going straight to the larger tombstones that spawn the ghosts. It took me four deaths, it's the most bullshit part of the game, easily. New players think the room in Lost Bastille is bad, but this is something else altogether. The best thing to do is make a beeline for the corridor that's wider than the other two that leads out the room. Just around the corner is a lever that opens a shortcut to the nearby bonfire that you came from.
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# ? May 6, 2014 20:10 |
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Heliosicle posted:I did that very same thing in earthen peak, I managed to get a few people light the windmill, then spent 5 minutes running back forth from the fire to the windmill hitting it in front of one guy. Host knelt the fire and I thought I'd got the message across, until he dismissed me A sunbro helped me figure this one out by going to the bonfire, lighting a torch (which I immediately followed suit), and pointed at the windmill. I definitely wouldn't have figured that poo poo out on my own, but at the same time, I didn't need him to beat his head against the wall trying to show me what to do. I think you just got unlucky with a few retards, because there's definitely those of us out there who got (and much appreciated) the help
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# ? May 6, 2014 20:11 |
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Zedsdeadbaby posted:I did this the long way, by going straight to the larger tombstones that spawn the ghosts. It took me four deaths, it's the most bullshit part of the game, easily. New players think the room in Lost Bastille is bad, but this is something else altogether. It's possible to keep the little shits under control and away from the bells if you focus on it and don't bump too many rocks, but yeah you basically need a summoned helper that isn't retarded or a bunch of homeward bones if you want to do it without dying. At least the big graves don't respawn.
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# ? May 6, 2014 20:13 |
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Challenging parts are always "bullshit" to goons it seems.
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# ? May 6, 2014 20:13 |
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Welp, longest fight ever, but LGK finally went down. Then I phantomed for some other guy, he focused only on one dude the whole time and went down in less than a minute. Tonight on Fashion Souls : the marching band leader.
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# ? May 6, 2014 20:14 |
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Mzbundifund posted:The mirror knight shield is cool and all, but what it really needs is for any phantoms you summon to burst out of it and be half sized. With sped up movement animations too!
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# ? May 6, 2014 20:15 |
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# ? May 6, 2014 20:16 |
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Nahrix posted:A sunbro helped me figure this one out by going to the bonfire, lighting a torch (which I immediately followed suit), and pointed at the windmill. I definitely wouldn't have figured that poo poo out on my own, but at the same time, I didn't need him to beat his head against the wall trying to show me what to do. Helping people figure out the Windmill is basically the most satisfying part of being a Sunbro
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# ? May 6, 2014 20:18 |
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I want a dwarf body type, eunuch gender and a ear modification DLC. Those are the areas DS2 is lacking in the most.
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# ? May 6, 2014 20:19 |
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NihilVerumNisiMors posted:- Everyone is a loving wizard (My current character is too, so I'm part of the problem) with the exact same gear (Hexer hood, sunset staff etc) I played melee my first run and decided to go caster on the second. I also have the sunset staff and hexer's hood (though mixing it up everywhere else). To be fair, almost all of the equipment that's better or at least comparable doesn't show up until the final 1/3rd of the game. Hell, the loving traditional wizard's hat I want you can't get until you complete a sidequest you can't finish until the second to last area of the game. It pisses me off how melee builds have five dozen armor sets to choose from at any given time, while we have hexer's set and archdrake set for 70% of the game and that's it. As for co-op, casters seem to come in only two opposite extremes: either they're loving ninjas who dodge better than the guy trying to tank, or they're incapable of understanding buttons besides LB/RB exist on their controller and just get mulched the second they draw aggro. I've been trying to summon sunbros for every boss for the extra sunlight medals, but with OIK I ended up doing him solo because all the casters I summoned would just run to that little alcove, and proceed to get lazered through the wall and straight to lava death.
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# ? May 6, 2014 20:19 |
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Red Crown posted:I've just gotten to the point where I don't summon people to fight me. I don't know why, but the lag seems to favor the invader over the host. It isn't a fair fight, so it just isn't worth my time Nah, I'm talking about the blood bro fighting ring type duels. Every time there isn't lag I win, but thats like, one in five matches. The rest are just people running up to me, stopping for 5 seconds, then I lose my health bar
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# ? May 6, 2014 20:21 |
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Spooky Bear Ghost posted:Nah, I'm talking about the blood bro fighting ring type duels. Every time there isn't lag I win, but thats like, one in five matches. The rest are just people running up to me, stopping for 5 seconds, then I lose my health bar Speaking of which do you actually get anything for killing an invader? I just summoned and downed my first red phantom after a fine fight and I didn't get jack One of my favorite parts of DS1 was that you could rack up mad souls and humanity by being a good PvP fighter.
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# ? May 6, 2014 20:27 |
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Sydin posted:It pisses me off how melee builds have five dozen armor sets to choose from at any given time, while we have hexer's set and archdrake set for 70% of the game and that's it. Imagine you get the hexer's set right away, and then have 10 more options, all of which are far shittier in terms of stats. Sure I have lots of options for melee theoretically. Practically, however, I've been running in the drangleic set the entire time for my first playthrough. I already get wrecked as is, and I can't afford to play Fashion Souls until NG, which is, in practice, the same situation for casters regardless of where the armor is located. : Edit for massive run-on sentence.
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# ? May 6, 2014 20:30 |
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Sydin posted:I played melee my first run and decided to go caster on the second. I also have the sunset staff and hexer's hood (though mixing it up everywhere else). To be fair, almost all of the equipment that's better or at least comparable doesn't show up until the final 1/3rd of the game. Hell, the loving traditional wizard's hat I want you can't get until you complete a sidequest you can't finish until the second to last area of the game. It pisses me off how melee builds have five dozen armor sets to choose from at any given time, while we have hexer's set and archdrake set for 70% of the game and that's it. There's also Straid's set, especially the hood which gives +2 Int, +2 Faith, and faster cast speed. Then there's the Priest set sold by Cromwell, the Desert Sorceress hood gives +3 Int and looks awesome when combined with full Alva armor. You don't have to min-max! Fashion Souls! Tamayachi posted:With sped up movement animations too! yessss
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# ? May 6, 2014 20:34 |
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No death run attempt #6: about to fight Nashandra oh gently caress hell ahhh
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# ? May 6, 2014 20:37 |
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And jesus christ this thread moves fast. So I made my sunlight spear take 42 faith and now have 42/42 hex + lightning PvP now consists of : 1. Staff of Amana -> Crystal Soulmass 2. Left hand my dragon chime (right hand is Pyro Flame) 3. Throw a few Sunlight spears as they approach 4. Forbidden sun as they avoid the soulmass 5. Switch to dark chime of want and GRS if they survived deimos fucked around with this message at 20:45 on May 6, 2014 |
# ? May 6, 2014 20:38 |
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Vil posted:Hosts have an unfortunate tendency to get themselves killed on the sentinels. They are good souls if you win, though. That said, if you're pure-sorcery they're not a very good choice for you for that reason either, since they're magic resistant. If you've got some faith up your sleeve though, lightning melts them. I'm 2 faith short of using lightning spear and I'm saving my souls to buy stuff and improve my gear instead of levelling
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# ? May 6, 2014 20:43 |
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Katana thrusts are much wider than they look. I've been hit by them while standing almost perpendicular to the other party and a good bit away. It's quite impressive. Not even Claymore stabs are that bad, and you'd think they would be on such a large sword.
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# ? May 6, 2014 20:44 |
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Man I'm getting a little bit tired of being eligible for invasions all the time in this game. I enjoy the PVP as a whole but it's annoying to be trying to warp back to majula just to get "Cannot use bonfire", and then having to wait for the invader to actually show up just so we can fight and I can move on.
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# ? May 6, 2014 20:45 |
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Red Crown posted:Speaking of which do you actually get anything for killing an invader? I just summoned and downed my first red phantom after a fine fight and I didn't get jack One of my favorite parts of DS1 was that you could rack up mad souls and humanity by being a good PvP fighter. You get 35% of their level up cost
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# ? May 6, 2014 20:45 |
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# ? Jun 5, 2024 07:52 |
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Ahaha I just had a host try use his black crystal to send my dark spirit away. He died a coward's death.
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# ? May 6, 2014 20:47 |