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Corbeau
Sep 13, 2010

Jack of All Trades
Thankfully, buying everything in X-Wing costs absolutely nothing compared to anything in 40k.

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Slab Squatthrust
Jun 3, 2008

This is mutiny!

Corbeau posted:

Thankfully, buying everything in X-Wing costs absolutely nothing compared to anything in 40k.

Yeah, I think you could buy everything in the line right now for, what, $200-250-ish, if you avoid the huge new ships? Though Wave 4 is apparently on the boats, so I guess that's about to increase.

pbpancho
Feb 17, 2004
-=International Sales=-
Once my CR-90, second transport, and Wave 4 preorder arrives, I'll be at ~$1150 spent on X-wing so far. That includes a Battlefoam case, acrylic maneuver templates from Applied Perspectives, and a bunch of their tokens as well. It's also at LEAST two of everything, including 4 core sets, and 3-4 of many ships. What's more, with the stuff I sold from last weekend's regional, and the two more regionals I'll be hitting plus potential Imdaar Alpha winnings, that number is already down to $775, with potential to be much lower if I can make top 4/8 or win and ebay some Wave 4 ships prerelease. I think that's pretty reasonable for two more than complete armies!

midge
Mar 15, 2004

World's finest snatch.

pbpancho posted:

Once my CR-90, second transport, and Wave 4 preorder arrives, I'll be at ~$1150 spent on X-wing so far. That includes a Battlefoam case, acrylic maneuver templates from Applied Perspectives, and a bunch of their tokens as well. It's also at LEAST two of everything, including 4 core sets, and 3-4 of many ships. What's more, with the stuff I sold from last weekend's regional, and the two more regionals I'll be hitting plus potential Imdaar Alpha winnings, that number is already down to $775, with potential to be much lower if I can make top 4/8 or win and ebay some Wave 4 ships prerelease. I think that's pretty reasonable for two more than complete armies!

I don't understand how you can be so into this but not be interested in keeping the promo poo poo from events. What's up with that?

Chill la Chill
Jul 2, 2007

Don't lose your gay


Because it's the same as things you already get from buying models? Magic players play with $3000 decks and will offload promos worth $100+ from tournaments the same day.

pbpancho
Feb 17, 2004
-=International Sales=-

midge posted:

I don't understand how you can be so into this but not be interested in keeping the promo poo poo from events. What's up with that?

Because I have a huge pile of custom acrylic tokens from Applied Perspectives (guy lives 15 mins from me) already. They are more unique and I think look cooler, plus they cost less than ONE of the promos I sold.

Also, I'd keep the promo stuff if it wasn't worth so much. But at the prices they command, I'll take the cash (helps that I'm currently unemployed). That said, if I win the movement templates for top 4 I'll be keeping those. Although if I can get a 2nd set, to eBay they'll go, along with my extra store championship range ruler.

EDIT: here's a pic of some of my tokens. Focus and evade is the same trans-green as the FFG ones. Stress is dark red. Just painted them in and then peeled off the paper masking, easy as pie.

pbpancho fucked around with this message at 23:08 on May 8, 2014

midge
Mar 15, 2004

World's finest snatch.

pbpancho posted:

Explaination

Cool. I wasn't railing on you, just legitimately wanted to know why :) Personally, I'd keep a single copy of everything, then consider selling. But I'm in no shape to start competing yet.

So, Wave 4 is "on the boat", does this mean on the way to stores?

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

midge posted:

So, Wave 4 is "on the boat", does this mean on the way to stores?

No, that would be "shipping now". On the boat means its literally on a boat back to america from the production facilities and will be in FFG's distribution center soonish.

pbpancho
Feb 17, 2004
-=International Sales=-

midge posted:

Cool. I wasn't railing on you, just legitimately wanted to know why :) Personally, I'd keep a single copy of everything, then consider selling. But I'm in no shape to start competing yet.

So, Wave 4 is "on the boat", does this mean on the way to stores?

Yeah, I'd love to have some of it, but it's just worth too much! I might keep a Luke card, I'll get two more so I can still sell another. If I won something at Nationals (I'll be playing in that at GenCon), or Worlds (I live 5 mins from FFG and the Worlds venue), I'd almost certainly keep it, but at the regional level it's not as big a deal to me.

EDIT: Just played game #130 tonight at FFG. Playtesting some new goodies!

koreban
Apr 4, 2008

I guess we all learned that trying to get along is way better than p. . .player hatin'.
Fun Shoe
I heard good things about this game from one of the two people at my FLGS that started playing recently. I picked up the starter and a few of the expansions to get a taste of the game from. Are there any recommended reading sites or video tutorials for newbies to get a better-than-crash-course in the game? I'd rather learn rules the right way from the start and get some insight from people in the know than have the blind leading the blind and trying to suss our way through the rule books having never played before.

Jonas Albrecht
Jun 7, 2012


I'm partial to this channel:

https://www.youtube.com/channel/UCVfyteSBiELJQtovkGkFxyg

Slab Squatthrust
Jun 3, 2008

This is mutiny!

koreban posted:

I heard good things about this game from one of the two people at my FLGS that started playing recently. I picked up the starter and a few of the expansions to get a taste of the game from. Are there any recommended reading sites or video tutorials for newbies to get a better-than-crash-course in the game? I'd rather learn rules the right way from the start and get some insight from people in the know than have the blind leading the blind and trying to suss our way through the rule books having never played before.

Also, reddit had a useful post that was "What things do a lot of players screw up?" in their X-Wing subreddit. I think the most common were:

-Using Focus changes all eyeballs to hits/evades
-You can lock onto a ship outside your firing arc
-Secondary Weapons do not get an extra attack die at range 1, or give an extra defense die at range 3
-You can't take the same action more than once per turn

Most of this probably doesn't make a ton of sense until after you've read the rules and played, but it's the most common stuff people miss.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Any good lists that feature alot of X-wings?

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
Imperial pilots usually forget the focus token thing, but hoooooly poo poo sometimes you need it.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

DJ Dizzy posted:

Any good lists that feature alot of X-wings?

X-Wings are a very solid ship. They suffer a bit in terms of maneuverability, but their durability and firepower for the cost is great. Wedge and Biggs see a lot of use currently, as do the simple Rookie pilots. Two X, two B is a pretty common build, I ran a pretty fun combo of 2 Rookies, Wedge, and a B-Wing last week.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
I think that X-Wings, like TIE Fighters, are very versatile and it'd be hard to go wrong with them. Biggs is great for keeping the heat off more expensive pilots like Wedge or Hobbie, you could also pass out Focus token candy with Garven Dreis. All round they are pretty good ships.

SageNytell
Sep 28, 2008

<REDACT> THIS!
How's this build sound?

Wedge + Munitions Failsafe + R2 astromech + Proton Torpedoes + Expert Handling

Biggs + R2-D2 + Shield Upgrade

Prototype Pilot A-Wing + Chardaan Refit (x2)

I figure it makes Biggs a fair bit tankier while giving Wedge some additional maneuverability and firepower. The Prototypes can block movement and act as quick flankers.

Kilazar
Mar 23, 2010
Man I am done buying stuff through amazon/coolstuffinc. This is the fourth time I've gotten a fig that was either not painted or broken.

I ordered my Transport, and the variant x-wing does not have the custom paint scheme. It's a shame my local store's price gouge/don't carry the game, on top of sales tax :(. This will be the 4th time I have contacted FF to get a replacement ship.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

Kilazar posted:

Man I am done buying stuff through amazon/coolstuffinc. This is the fourth time I've gotten a fig that was either not painted or broken.

I ordered my Transport, and the variant x-wing does not have the custom paint scheme. It's a shame my local store's price gouge/don't carry the game, on top of sales tax :(. This will be the 4th time I have contacted FF to get a replacement ship.

Is it really Amazon or coolstuff's fault though? Unless you're accusing them of breaking open packages and swapping the variant X-Wings with regular ones, they have nothing to do with that sort of thing. Its FFG's fault for not QCing the stuff from the factories.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.

The Gate posted:

-Using Focus changes all eyeballs to hits/evades

Wait; What do you mean by this?

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

jivjov posted:

Is it really Amazon or coolstuff's fault though? Unless you're accusing them of breaking open packages and swapping the variant X-Wings with regular ones, they have nothing to do with that sort of thing. Its FFG's fault for not QCing the stuff from the factories.

When you buy in a store where you can see the models, you can pass on the Y-Wings with droopy nacelles. It would be pretty dodgy, but I could see QC sending borderline quality models to internet retailers.

Shockeh posted:

Wait; What do you mean by this?

If you roll 3 focus symbols on your dice and spend a focus tokens, all 3 dice turn into hits/evades.

long-ass nips Diane
Dec 13, 2010

Breathe.

Shockeh posted:

Wait; What do you mean by this?

Spending a focus token flips all of the dice with eyes on them to hits/evades. A lot of people think it just flips one die.

Shoeless
Sep 2, 2011

The Gate posted:

Also, reddit had a useful post that was "What things do a lot of players screw up?" in their X-Wing subreddit. I think the most common were:

-Using Focus changes all eyeballs to hits/evades
-You can lock onto a ship outside your firing arc
-Secondary Weapons do not get an extra attack die at range 1, or give an extra defense die at range 3
-You can't take the same action more than once per turn

Most of this probably doesn't make a ton of sense until after you've read the rules and played, but it's the most common stuff people miss.

I feel inordinately proud that I have not made any of these mistakes.

So, to sort of test my understanding of the system itself, I decided to make an Epic-scale list, see if I'm understanding how the game mechanics work together and such. Would anyone be willing to give it a once over and tell me your impressions?

quote:

Tala Squadron Pilot (19)
Z-95 Headhunter (13), Assault Missiles (5), Munitions Failsafe (1)
Tala Squadron Pilot (19)
Z-95 Headhunter (13), Assault Missiles (5), Munitions Failsafe (1)
Tala Squadron Pilot (19)
Z-95 Headhunter (13), Assault Missiles (5), Munitions Failsafe (1)
Tala Squadron Pilot (19)
Z-95 Headhunter (13), Assault Missiles (5), Munitions Failsafe (1)

Lando Calrissian (57)
YT-1300 (44), Draw Their Fire (1), C3-PO (3), Chewbacca (4), Millennium Falcon (1), Shield Upgrade (4)

Keyan Farlander (39)
B-Wing (29), Advanced Sensors (3), Push the Limit (3), Engine Upgrade (4)

Ibtisam (38)
B-Wing (28), Advanced Sensors (3), Push the Limit (3), Engine Upgrade (4)

Tycho Celchu (31)
A-Wing (26), A-Wing Test Pilot (0), Wingman (2), Push the Limit (3)

Jake Farrell (29)
A-Wing (24), A-Wing Test Pilot (0), Wingman (2), Push the Limit (3)

Kyle Katarn (30)
HWK-290 (21), Wingman (2), Recon Specialist (3), Shield Upgrade (4)

Battle plan is to have the Falcon and B-wings make like John Fogerty and play centerfield, tying up the enemy as much as possible and getting them into a nice little furball. The A-wings are there to help herd the enemy into a tighter formation if at all possible. Kyle's there because... I thought his being able to give focus was neat, he's able to take more hits than Garven, and to be fully honest I didn't notice Garven's ability. Once the enemy is suitably tight, Headhunters let lose with the Assault Missiles, Munitions Failsafe ensuring that if they miss, they can try again later.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Swagger Dagger posted:

Spending a focus token flips all of the dice with eyes on them to hits/evades. A lot of people think it just flips one die.

Yup, this. It's pretty clear in the rules (so are most of those really), but it's one of those things people just seem to gloss over and miss. It's why the Focus action is so great, solid offense and defense.

Veritek83
Jul 7, 2008

The Irish can't drink. What you always have to remember with the Irish is they get mean. Virtually every Irish I've known gets mean when he drinks.

The Gate posted:

Yup, this. It's pretty clear in the rules (so are most of those really), but it's one of those things people just seem to gloss over and miss. It's why the Focus action is so great, solid offense and defense.

And part of why Focus is generally thought of as better than Evade.

Somebody ran a ton of math on it once, on the Team Covenant site, I think. IIRC his conclusion was that it's usually better to focus than to evade, outside of some specific circumstances. The offensive and defensive applications, plus the potentially greater effect outweighs the risk of not rolling any eyeballs, when compared to the single narrow use and effect of the evade token. The real spot for evade is when you know you just need to get that one evade result and your own shooting is either irrelevant or predicated on surviving to fire.

Shoeless
Sep 2, 2011

Veritek83 posted:

And part of why Focus is generally thought of as better than Evade.

Somebody ran a ton of math on it once, on the Team Covenant site, I think. IIRC his conclusion was that it's usually better to focus than to evade, outside of some specific circumstances. The offensive and defensive applications, plus the potentially greater effect outweighs the risk of not rolling any eyeballs, when compared to the single narrow use and effect of the evade token. The real spot for evade is when you know you just need to get that one evade result and your own shooting is either irrelevant or predicated on surviving to fire.


The benefits of focus compared to evade also depend on how many defense dice you're rolling. At 3 dice, iirc, your odds of getting an eye is pretty secure and so it doesn't matter as much if you use an evade or a focus. The more dice you roll though, the better chance of eyes that focus would turn into evades. At 2 or 1 dice though, an evade token is probably better. And of course, if you don't really care much about using it for shooting and just want a guy to stay alive, it's probably better to have an evade token in case the defense roll is an outlier and comes up like, all blanks. Good for Howlrunner and other units who provide support just by being alive.

Fetterkey
May 5, 2013

Even without the events of forty years ago, I think man would still be a creature that fears the dark.
To what extent is the X-Wing meta developed or good? I see a lot of lists that win tournaments but seem totally crazy in some respect, and was wondering whether listbuilding doesn't really matter that much or whether the meta is just in flux right now for some reason.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Fetterkey posted:

To what extent is the X-Wing meta developed or good? I see a lot of lists that win tournaments but seem totally crazy in some respect, and was wondering whether listbuilding doesn't really matter that much or whether the meta is just in flux right now for some reason.

Skill on the table accounts for a lot more than stats, basically, except for really tilted lists like TIE swarm. So, there's some "autolose" situations for really skewed lists like that, but they're pretty uncommon as a whole, there's not really just one or two defining lists.

TouchToneDialing
Jul 21, 2006

Fetterkey posted:

To what extent is the X-Wing meta developed or good? I see a lot of lists that win tournaments but seem totally crazy in some respect, and was wondering whether listbuilding doesn't really matter that much or whether the meta is just in flux right now for some reason.

Listbuilding matters quite a bit but not to the degree of say Warhammer 40k. The world championship list you pulled off the internet won't make up for player skill and knowledge. Some ships and cards are better than others but the amount of viable lists is huge and diverse, just look at all the variety in the recent region tournaments.

The current meta is as solid right now as x-wing meta will get but its about to be shaken up with the new wave coming within the next few months.

Commissar Canuck
Aug 5, 2008

They made fun of us! And it's Stanley Cup season!

Crossposting from the terrain thread, I still need to sand the edges square, but the Death Star terrain I've been painting for X-wing is basically done :toot:

All I need to do now is finish up the various turrets. I'm surprised how good it looks with just some grey primer and a heavy drybrushing with very very slight grey white. (Not pictured: the 3D trench and the rest of the turrets)



midge
Mar 15, 2004

World's finest snatch.

Commissar Canuck posted:

Crossposting from the terrain thread, I still need to sand the edges square, but the Death Star terrain I've been painting for X-wing is basically done :toot:

I dunno if I'm just too SERIOUS BUSINESS, but I'd hate to play on this. It looks great but some people I play across from are already way to inaccurate/clumsy. Adding some unstable play surface would probably lead me to flipping a table.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Yeah, I'd have to lay a sheet of perspex or glass across it to make it level.

Corbeau
Sep 13, 2010

Jack of All Trades

Grey Hunter posted:

Yeah, I'd have to lay a sheet of perspex or glass across it to make it level.

Pretty much this. It looks fantastic though.

Nebalebadingdong
Jun 30, 2005

i made a video game.
why not give it a try!?
I'm new to the game (I have four games under my belt), and building up my imperial forces first. For some reason I seem taken with the TIE Bombers, of which I have 2 so far. I'm trying to build a decent list around them.

code:
100 points

TIE Fighter: Black Squadron Pilot
Squad Leader
16 points

TIE Bomber: Scimitar Squadron Pilot
Proton Torpedoes, Seismic Charges
22 points

TIE Bomber: Scimitar Squadron Pilot
Proton Torpedoes, Seismic Charges
22 points

TIE Interceptor: Alpha Squadron Pilot
Targeting Computer
20 points

TIE Interceptor: Alpha Squadron Pilot
Targeting Computer
20 points
I'm thinking the squad leader guy will let the bombers focus and target lock while the interceptors get in close. After the missile goes off, everyone dog piles in. Thoughts? I was also thinking of getting a bounty hunter and flying him with 2 bombers and try to stay at range.

edit: Would it make more sense to drop the interceptors to fighters and upgrade the squad leader guy to someone with a more potent ability?

Nebalebadingdong fucked around with this message at 19:38 on May 12, 2014

midge
Mar 15, 2004

World's finest snatch.
Tantive IV, A Wings and Tie-Is are shipping to stores.

http://www.fantasyflightgames.com/edge_upcoming.asp

\/\/ Don't list to him. He's terrible and absolutely didn't smash me in 3 games yesterday.

midge fucked around with this message at 22:47 on May 12, 2014

TouchToneDialing
Jul 21, 2006

You really don't need targeting computers unless you are taking PTL to get both target lock and focus.

Iv never been a fan of proton torpedoes either. Everytime I use them they just end up doing 2 damage and im down 4 points for each one right away. I probably wouldn't want to use Seismic Charges with a 5 ship list either especially with low PS interceptors. You want those to block and be in range one. With ordinance you need to make the call on dealing with a few powerful ships or a bunch of small ones, you can't do both.

I love bombers but ordinance points are almost always better spent on more ships.

The list doesn't really have any list it would be really good against and you're going to have a problem dealing with all sorts of really popular lists. XXBB, low pilot skill swarm, high pilot skill swarms, anything with a falcon would all be rough.

-Edit-

If you want to win a game of x-wing by destroying all your opponents ships but only have time for one round of combat, give Midge a call.

TouchToneDialing fucked around with this message at 22:56 on May 12, 2014

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

Nebalebadingdong posted:

I'm new to the game (I have four games under my belt), and building up my imperial forces first. For some reason I seem taken with the TIE Bombers, of which I have 2 so far. I'm trying to build a decent list around them.

code:
100 points

TIE Fighter: Black Squadron Pilot
Squad Leader
16 points

TIE Bomber: Scimitar Squadron Pilot
Proton Torpedoes, Seismic Charges
22 points

TIE Bomber: Scimitar Squadron Pilot
Proton Torpedoes, Seismic Charges
22 points

TIE Interceptor: Alpha Squadron Pilot
Targeting Computer
20 points

TIE Interceptor: Alpha Squadron Pilot
Targeting Computer
20 points
I'm thinking the squad leader guy will let the bombers focus and target lock while the interceptors get in close. After the missile goes off, everyone dog piles in. Thoughts? I was also thinking of getting a bounty hunter and flying him with 2 bombers and try to stay at range.

edit: Would it make more sense to drop the interceptors to fighters and upgrade the squad leader guy to someone with a more potent ability?

It's really up to you, I agree with the above poster regarding Targeting Computers. I usually run my Bombers with Jonus, but I can't really justify Jonus if you are only running a pair.

I actually like the Seismic Charges, my preferred tactic is running up with Assault Missiles, choosing a ship which can maximise splash damage and then blast past with Seismic Charges. Again, it really depends on the meta in your area.

Taking your exact ship composition and tweaking it a little, this is what I came up with.

code:
1 • Scimitar Squadron Pilot - TIE Bomber (16)     - Assault Missiles (5)    - Seismic Charges (2)
    • Total : 23    
2 • Scimitar Squadron Pilot - TIE Bomber (16)     - Assault Missiles (5)    - Seismic Charges (2)
    • Total : 23    
3 • Alpha Squadron Pilot - TIE Interceptor (18)
    • Total : 18    
4 • Alpha Squadron Pilot - TIE Interceptor (18)
    • Total : 18    
5 • Howlrunner - TIE Fighter (18)
    • Total : 18    
By removing the Tarcomp from the TIE/In I was able to switch the Black SQ. Pilot for Howlrunner and upgrade the Torpedoes to Assault Missiles, which are pretty much tied for my favorite ordnance. I think ordnance is a strange beast, you've really got to pick your moments with it and having Jonus really can boost the effectiveness of a good ordnance launch. I don't think Proton Torpedoes are usually worth it, I prefer Concussion Missiles and I'm glad the Bomber can take both because I'm musing using Adv. Proton Torpedoes for anti-huge ship work. You would run this squad in a large blob to maximise Howlrunner's ability, the Bomber still has 2 attack so it's not bad, but not great.

If you dropped the Seismic Charges, you could fit in Swarm Tactics on Howlrunner plus another upgrade, but I think you should at least have one game with that setup. I personally don't usually run my Interceptors with Bombers because both ships can be expensive and I like maximising my ship count.

I'm not too sure how good this squad would be, it's kind of unfocused but :shrug:

Recoome fucked around with this message at 00:09 on May 13, 2014

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
Any good lists focused around Soontir?

Nebalebadingdong
Jun 30, 2005

i made a video game.
why not give it a try!?

Leo Showers posted:

I'm not too sure how good this squad would be, it's kind of unfocused but :shrug:

Hmm, I will think on this. I'm probably over thinking things and just need more experience.

Tweaking the build a different direction, I came up with this somewhat suicidal list:

code:
99 Points

TIE Interceptor: Turr Phennir
Squad Leader
27 points

TIE Bomber: Scimitar Squadron Pilot
Advanced Proton Torpedoes, Seismic Charges
24 points

TIE Bomber: Scimitar Squadron Pilot
Advanced Proton Torpedoes, Seismic Charges
24 points

TIE Fighter: Academy Pilot
12 points

TIE Fighter: Academy Pilot
12 points
I'm still a noob but my thinking is that this list will try to get close as possible and use low pilot skill pilots to try to block enemy ships. Might be difficult but I wonder if I can scatter my ships out of the way of my own seismic charges :v: Sounds like fun at least.

Nebalebadingdong fucked around with this message at 00:35 on May 13, 2014

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Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
Yeah I don't like the Adv. Proton Torpedoes because the cost is extremely high and you really need focus to make it amazing. Plus getting that close with the Bomber is pretty risky, I usually drop the Seismic Charges in the opening rounds while the enemy ships are still in a kind of formation.

Also I don't think Turr Phennir works well with Squad Leader, as you'll want him performing actions whenever he can. You'd be better off doing something like Push the Limit or anything but Squad Leader. As a general rule of thumb, the unique Interceptor pilots are better flankers and work well by themselves or other Interceptors.

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