|
A contest to to make a 2-page RPG just opened: http://www.topsecretgames.net/official-contest-rules/ They aren't offering anything but exposure, and I'm not sure how much of that they can even give, but it's an interesting idea and we don't have a contest for May yet.
|
# ? May 9, 2014 16:50 |
|
|
# ? Jun 8, 2024 06:41 |
|
Last month's contest was 1-page RPGs, so that seems like it might run a bit repetitive.
|
# ? May 9, 2014 16:51 |
|
How about this thing? http://game-chef.com/
|
# ? May 9, 2014 17:43 |
|
dwarf74 posted:When it came down to it, Greyhawk is, at its core, a collection of stuff Gary and his players thought was fun in the 70's, along with crazy ideas, in-jokes, references to other popular media, and sometimes sheer laziness. Mormon Star Wars posted:I saw someone talking about Mystara on another forum and they mentioned how Karameikos is specifically a kind of generic, foresty-adventure place so that there will be somewhere "familiar" for people to start before getting into the way less traditional areas. I think my problem with Greyhawk is that they never went beyond that kind of place. Like, one of the countries is called "The Yeomanry" and it is an entire country of farmers who own their own land. Davin Valkri posted:That's not very...fantastic? Unless revolutionary-type states or private property concepts aren't part of normal "generic" fantasy worlds. Or is that part of the Greyhawk setting and not the other one? There are Greyhawk grognards, but from what I've read, their focus is not on the whimsical silly fun stuff, but on Greyhawk being a very Dark Ages medieval sandbox world. No metaplot, civilization is far-flung, wilderness is dangerous, magic is rare but may be extremely powerful, and the world tends to Neutrality. On the one hand, Greyhawk gives you the foundation stones while leaving lots of room for PCs to make their mark; on the other hand, this can seem aggressively bland. Much of the basic elements of Greyhawk suit the kind of Weird Tales era dark fantasy I like to run, but arguably other campaign settings encourage the same freedom while having more character. Much of the aesthetic of Greyhawk seems to be Arthurian heraldry while the bad guys wearing skulls and such, which provokes my indifference. ProfessorCirno posted:Truefact: FR mostly annoys me due to fandom, design focus, and popularity. I mean Greyhawk is just as generically high fantasy and nobody that matters cares about it at all, so it doesn't really annoy me too much, but FR is everywhere. At times I feel like FR's setting isn't so much a setting as it is a semi-blank slate to push your adventures on - which is not a bad thing! - but then that gets ruined by realmslore realmslore realmslore realmslore. Kwyndig posted:Wait, how can you have negative player freedom? Once you've run out of player freedom I can't imagine what happens after that.
|
# ? May 9, 2014 18:03 |
|
Halloween Jack posted:The only answer I can think of is a game where all play consists of the GM forcing the players into a narrow range of unappealing choices. You've just basically described a Choose-Your-Own-Adventure book.
|
# ? May 9, 2014 18:17 |
|
Tollymain posted:How about this thing? http://game-chef.com/ This seems pretty cool! The theme revolves around making an analog game with no core book attached to it. Also, Avery Mcdaldno (creator of Monsterhearts) is the main judge this year.
|
# ? May 9, 2014 18:20 |
|
General Ironicus posted:A contest to to make a 2-page RPG just opened: http://www.topsecretgames.net/official-contest-rules/ Tollymain posted:How about this thing? http://game-chef.com/ quote:This year’s theme is: There is no book. quote:This year’s four ingredients are: absorb, wild, glitter, sickle.
|
# ? May 9, 2014 18:23 |
|
Evil Mastermind posted:...What? quote:Game Chef is an annual analog game design competition. First held in 2002, it’s led to the creation of hundreds of envelope-pushing first drafts. Game Chef gives participants 1 theme, 4 ingredients, and 9 days in which to create an analog/tabletop game design. quote:The Basics It's not exactly complicated when the "theme" isn't a theme, it's more like a design restriction. Lemon-Lime fucked around with this message at 18:30 on May 9, 2014 |
# ? May 9, 2014 18:26 |
|
Evil Mastermind posted:Copycats. There's an example in the second paragraph: quote:For example, the 2004 ingredients were [ice, island, dawn, assault], which ended up inspiring games like The Mountain Witch (climbing icy Mount Fuji to assault the witch’s fortress), The Dance and the Dawn (try to find your true love at an island social gathering, hoping that — when dawn breaks — you don’t end up with the one that has a heart of ice), and Polaris (arctic elves struggle against themselves and a demonic assault, with the dawn finally coming for the first time in hundreds of years).
|
# ? May 9, 2014 18:26 |
|
No, I know how Game Chef works. I was more "what?"-ing at that particular combination of elements.
|
# ? May 9, 2014 18:27 |
|
I already have my idea going. It involves listening to a ton of Kesha
|
# ? May 9, 2014 18:29 |
|
For half a minute I was thinking of a game that worked entirely off dice but then I realized I'd still need a book for the rules.
|
# ? May 9, 2014 18:34 |
|
Mornington Crescent: the Arriving
|
# ? May 9, 2014 19:01 |
|
Evil Mastermind posted:For half a minute I was thinking of a game that worked entirely off dice but then I realized I'd still need a book for the rules. Really big dice with the rules written on them?
|
# ? May 9, 2014 19:16 |
|
WordMercenary posted:Really big dice with the rules written on them?
|
# ? May 9, 2014 19:19 |
|
Evil Mastermind posted:Roll 3dRules to see what the system we're using is. Now roll 2dSetting to see what we're playing.
|
# ? May 9, 2014 23:27 |
|
Quarex posted:Fire up Kickstarter, everyone; I think we see the future of rules-light gaming.
|
# ? May 9, 2014 23:33 |
|
Evil Mastermind posted:For half a minute I was thinking of a game that worked entirely off dice but then I realized I'd still need a book for the rules. The tricky part probably isn't "Don't write a book." I'm pretty sure it's "It also should be accessible to the blind."
|
# ? May 10, 2014 01:31 |
|
Well, you could go for an audio or video rulebook. Learning the rules is literally a recorded game tutorial that takes you through making a character and a recorded test of all the major rules systems. If you wanted to be really innovative, you could go for an interactive program to help teach it.
|
# ? May 10, 2014 01:38 |
|
DalaranJ posted:The tricky part probably isn't "Don't write a book." I'm pretty sure it's "It also should be accessible to the blind." Well, if a blind person is accessing it via this contest they probably have an accessibility program reading it for them; at least as long as you don't do anything that would get in the way of it.
|
# ? May 10, 2014 01:40 |
|
Maybe I am just a fussy old man but I would loving love to play through "Pool of Radiance". The Gold Box game was the first "deep" video game I played as a kid and it has always held a special place in my heart. Last year when I decided to get back into gaming the module was the first thing I downloaded and reread. I am sure my hard copy is still somewhere in my parent's attic, but I haven't yet been brave enough to explore and find it.
|
# ? May 10, 2014 01:52 |
|
DalaranJ posted:The tricky part probably isn't "Don't write a book." I'm pretty sure it's "It also should be accessible to the blind." Well, that and figuring out how to work "glitter" into it.
|
# ? May 10, 2014 02:06 |
|
Tollymain posted:Well, if a blind person is accessing it via this contest they probably have an accessibility program reading it for them; at least as long as you don't do anything that would get in the way of it. A lot of the formats I thought of with the restriction "Don't write a book." aren't going to be very readable with an accessibility program though.
|
# ? May 10, 2014 02:26 |
|
You don't need to use glitter, but why would you not?
|
# ? May 10, 2014 02:26 |
|
Can someone post a link to the free Dungeon World rules? I'm trying to make sure all the links in the Deals and Steals thread are current, and I'm having a hard time tracking down the actual document. I'm probably just a moron though.
|
# ? May 10, 2014 03:00 |
|
Lord Frisk posted:Can someone post a link to the free Dungeon World rules? I'm trying to make sure all the links in the Deals and Steals thread are current, and I'm having a hard time tracking down the actual document. I'm probably just a moron though. http://book.dwgazetteer.com/
|
# ? May 10, 2014 03:03 |
|
DalaranJ posted:A lot of the formats I thought of with the restriction "Don't write a book." aren't going to be very readable with an accessibility program though. I think the theme trumps the guidelines, though. And it doesn't say "you must make this accessible to the blind." It just says "make an effort." I think people can look past that if you have an awesome idea.
|
# ? May 10, 2014 03:12 |
|
Hahaha, I completely missed the tabs at the top, and thought that only brought you to the most recent updates to the document. I was right, I am a moron. Thank you EM!
|
# ? May 10, 2014 03:15 |
|
MadScientistWorking posted:You joke but I'm pretty sure I have dice that probably served or could serve that exact purpose. If you have a Five Below near you check from time to time because sometimes they sell some really weird dice.
|
# ? May 10, 2014 03:20 |
|
Oh poo poo son, I've bought the craziest dice from Five Below. When I started playing 4e again I got a couple whole 1d4-1d20 sets in matched colour patterns. Plus like D6s that looked like they could be Fudge dice, or they had targets and missiles and poo poo on them and I don't even know.
|
# ? May 10, 2014 03:38 |
|
Goddammit, now I want to go check there tomorrow.
|
# ? May 10, 2014 03:50 |
|
I also got a pint glass with Rey Mysterio Jr. on it. I'm not sure how that's relevant, but I think I've had a Tom Collins out of it while playing Lair Assault.
|
# ? May 10, 2014 03:54 |
|
bunnielab posted:Maybe I am just a fussy old man but I would loving love to play through "Pool of Radiance". The Gold Box game was the first "deep" video game I played as a kid and it has always held a special place in my heart. Last year when I decided to get back into gaming the module was the first thing I downloaded and reread. I am sure my hard copy is still somewhere in my parent's attic, but I haven't yet been brave enough to explore and find it. My group did that over the course of the last year; our DM and I both bought copies of the module for hopeful use as a hint book for the game way back in the day. We dealt with the big bad and have gone on to other things, but Phlan is still our base of operations. Unrelated, it looks like the Amarillo Design Bureau may be headed for a pratfall. They've got a simple Awful Green Things-like game set in the engineering section of a Klingon cruiser, Klingons eradicating an infestation of tribbles with the help of... a ship's cat. The map is a simple sheet of paper, the tribbles are tiny craft store pom-poms... and the player pieces are pewter Klingons. Given the cost of tooling moulds and casting, that last seems like an absurd expense for what is almost guaranteed to be a boutique game at best. Their plans seem to be to Kickstart it, which should hopefully keep them from taking a bath on it.
|
# ? May 10, 2014 04:15 |
|
Halloween Jack posted:Oh poo poo son, I've bought the craziest dice from Five Below. When I started playing 4e again I got a couple whole 1d4-1d20 sets in matched colour patterns. Plus like D6s that looked like they could be Fudge dice, or they had targets and missiles and poo poo on them and I don't even know. MadScientistWorking fucked around with this message at 04:49 on May 10, 2014 |
# ? May 10, 2014 04:46 |
|
MadScientistWorking posted:I've sourced a lot of the weirder stuff from Koplow games and looking at the catalog there is a good chance that you've seen their dice. I've seen their bone dice, d6 within a d6, and their spherical d6's at Pandamonium in Boston. quote:Was that weird d6 that looked like it could be Fudge dice a dice that had only the numbers four or six on it with x's in the other places?
|
# ? May 10, 2014 15:05 |
|
Halloween Jack posted:Yeah, how do you even use those?
|
# ? May 10, 2014 15:13 |
|
Spherical d6 sound cool as gently caress.
|
# ? May 10, 2014 16:05 |
|
Bieeardo posted:My group did that over the course of the last year; our DM and I both bought copies of the module for hopeful use as a hint book for the game way back in the day. We dealt with the big bad and have gone on to other things, but Phlan is still our base of operations. Man, I would love to find a group of calm, non-weirdos to play a 1st ed game with. People who understand it is flawed and laugh about it rather then sprging out. The more old modules I reread the more nostalgic for it I get.
|
# ? May 10, 2014 17:14 |
|
I've been reading some PbP stuff (specifically D&D Next: Dead in Thay in TGR) and I'm interested in getting into the hobby. I have literally no experience in PbP TTRPGs so I am clueless as to how rolls get integrated into posts and basic stuff like that. Are there any good resources or simple guides that come in handy? How easy is it to get into a game if you're completely new to the particular system?
|
# ? May 13, 2014 20:20 |
|
|
# ? Jun 8, 2024 06:41 |
|
P.d0t posted:I've been reading some PbP stuff (specifically D&D Next: Dead in Thay in TGR) and I'm interested in getting into the hobby. I have literally no experience in PbP TTRPGs so I am clueless as to how rolls get integrated into posts and basic stuff like that. I don't think there's any definitive guide, and it is still as much like irl tabletop as possible, most posting conventions are easy enough to pickup just from reading. Keep an eye on the recruit megathread and just app for a game you find interesting. A lot of GMs here are also more likely to take in a complete newbie. I've never seen anyone being an rear end about this stuff.
|
# ? May 13, 2014 20:28 |