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General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.

Orv posted:

So Brayko is running at approximately a million miles an hour around the arena, and I can't seem to find a way to fix that, any thoughts?

Turn up the radio?

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Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Run the gently caress away, eventually he'll get tired and need to take a nap.

Orv
May 4, 2011

General Battuta posted:

Turn up the radio?

Turn up the bugs apparently.





Crappy Jack posted:

Run the gently caress away, eventually he'll get tired and need to take a nap.

No no I get the gimmick, I meant he was literally defying physics and crossing the arena in a matter of milliseconds.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Orv posted:

No no I get the gimmick, I meant he was literally defying physics and crossing the arena in a matter of milliseconds.

Cocaine: A hell of a drug.

Alternatively, that purple cheetah jacket actually gives him spirit powers.

Orv
May 4, 2011
Probably. Either way, now I can turn up the radio whenever I want so it's a satisfactory ending.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Orv posted:

Turn up the bugs apparently.

I guess one good bug does deserve another. :v:

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

2house2fly posted:

since Darcy presumably already knows the deal and is cool with it, they probably wouldn't have tried to kill him, and might have just not wanted to risk losing the son of a senator on a risky mission.

I always got the impression that Darcy was pretty much in the dark. I mean, he was just another field agent who happened to have a rich daddy, not sure why he would really be in the loop, and all of his dialogue about first being jealous at and then betrayed by Mike seemed genuine.

Speaking of Darcy: of all the endgame stats you can leave on, there are only like three that are consistent. Both Heck and Hong Shi left alive and Darcy dead. I wonder if, in the never-to-be-seen sequel, they were planning on including Senator Darcy in any substantial way?

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Orv posted:

Turn up the bugs apparently.




No no I get the gimmick, I meant he was literally defying physics and crossing the arena in a matter of milliseconds.

:catdrugs:

Accordion Man
Nov 7, 2012


Buglord

Wolfsheim posted:

I always got the impression that Darcy was pretty much in the dark. I mean, he was just another field agent who happened to have a rich daddy, not sure why he would really be in the loop, and all of his dialogue about first being jealous at and then betrayed by Mike seemed genuine.

Speaking of Darcy: of all the endgame stats you can leave on, there are only like three that are consistent. Both Heck and Hong Shi left alive and Darcy dead. I wonder if, in the never-to-be-seen sequel, they were planning on including Senator Darcy in any substantial way?
Grigori lives no matter what too.

Ceyton
Oct 9, 2004

YOU'RE DEAD ARMITAGE!
YOU'RE DEAD ARMITAGE!
YOU'RE DEAD ARMITAGE!

Orv posted:

Probably. Either way, now I can turn up the radio whenever I want so it's a satisfactory ending.

It pissed me off to no end that Brayko's soundsystem doesn't come with you to the other safehouses. :mad:

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Wolfsheim posted:

I always got the impression that Darcy was pretty much in the dark. I mean, he was just another field agent who happened to have a rich daddy, not sure why he would really be in the loop, and all of his dialogue about first being jealous at and then betrayed by Mike seemed genuine.

Speaking of Darcy: of all the endgame stats you can leave on, there are only like three that are consistent. Both Heck and Hong Shi left alive and Darcy dead. I wonder if, in the never-to-be-seen sequel, they were planning on including Senator Darcy in any substantial way?
You may be right about Darcy, which just makes it extra hilarious that you end up killing him no matter what.

Also the bit about Senator Darcy in the final mission summary seemed a lot like a sequel hook, and I think a planned sequel with Darcy Senior as a major player may be part of why Darcy Junior's final encounter is so static compared to basically everything else in the finale.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Personally I'm just sad they weren't able to implement having Darcy as a potential handler like they wanted. You'd be totes spy bros, saving the world.

I actually really like Darcy as a character, and I wish he had more to do.

Orv
May 4, 2011
So I've been marathoning this today, and really generally enjoying. Just about done, one more Rome mission (I think) and then it's off to the races. I ended up not playing it for a while because I just couldn't handle the computer hacking visually, using a controller has really helped with that. That said, I do have some problems with it;

The minigames are basically all awful, but amusingly for different reasons. Putting a timer on your lockpicking means it isn't interesting, computer hacking makes my head hurt, clipping is fine until you get a 10 clip one and the positions make it basically impossible to complete in time simply due to travel time. Really though, considering the myriad genuinely horrendous minigames I've played over the years, even with those complaints this is probably the best collection in a single game. Most games just get one right, maybe two and the rest are irredeemably poo poo.

The characters are crazy inconsistent in terms of quality. Darcy... why are the tech guys in RPGs always the rear end in a top hat? Is that like video game design law or something? Albatross is excruciating, I don't get (on a creative level) why the terrorist leader always has to be a noble intellectual. Yeah it makes them easier to recognize as human, but gently caress me it's overdone by now. Not enough Heck, also disappointed I didn't get to play with the deathtrain. Omen was weird in that he seems to completely shift personalities when you kick his rear end, but otherwise is fine.

If you make a stealth game and you have spawn-teleporting enemies I will find you and I will hurt you.

The usefulness of sniper rifle drops is basically nil. Other than the Moscow Embassy they've never been all that useful.

Disappointed at the lack of visual distinction between weapon parts.

Other than those things though, it's a fantastic game, and when one of my five complaints is that, eh, maybe make the weapons a little more nice looking, you've done a drat fine job. Favorite thing about the game so far is probably the flash forward stuff. The fact that I have no idea, generally speaking, what the purpose of that interrogation is, what's led up to it and how I should be reacting, that they're giving me control over Thorton over it is great. Wonderful idea that I suspect won't hold up in the end, but we'll see.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I think that your criticisms are not only entirely valid, but even people who cite it as their favorite game would agree with most of them (particularly the actual gameplay bits). About the kindest thing I can say about the mini-games is that the game lets you easily bypass them by letting you load up on EMPs. I'm also pretty sure at least one of the sniper rifle drops is an area where you can literally only use it to kill like one guy.

As far as Omen Deng goes, I'm not even sure he has a personality before you mess him up, and even then you only talk to him like once. The interrogation definitely pays off, though: if there's one thing this game delivers on in a big way, it's anything and everything involving that smug fucker Leland.

Accordion Man
Nov 7, 2012


Buglord
Omen is playing up on a huge facade in order to stay in the Chinese Secret Police so it makes sense why his personality seems inconsistent after you let him live after Sung's assassination/attempt.

Forums Barber
Jan 5, 2011
My girlfriend describes this as "That Archer videogame" and damnit if you can't actually play as Archer all the way through, pretty much.

Orv
May 4, 2011

Forums Barber posted:

My girlfriend describes this as "That Archer videogame" and damnit if you can't actually play as Archer all the way through, pretty much.

That'll be next time I play this. Maximum rear end in a top hat, maximum alarms.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
I like the minigames, eff all y'all

Orv
May 4, 2011
Well goddamn. I was all ready to come in here and bitch for three paragraphs about how the final mission was practically ruining the game for me, and then Thorton :smaug:'s out and heel turns faster than nWo and everything is alright. Also I never put a point into Sabotage until the final level up point for the Yancy fight and laughed my rear end off for a solid minute while looking at the "B - Disarm keypad" prompt while Yancy shot at a wall.

Final thoughts (if I need to spoiler anything else let me know):

Murberg (Merburg? Goddamn Germans) - Nothing remotely religious ever escapes his mouth, hell the word 'religion' is said all of twice in the dialogue I heard, and his catchphrase is Deus Vult? The gently caress?

Mina felt like there was some stuff on the cutting room floor. There wasn't any real stuff pointing to it throughout most of the game (that I remember, it's been a long day) and then oh by the way kill her for me.

I'd like to assume ropekid watches this thread occasionally and I'd like to ask him to find whoever made the whistling sound for Darcy. Hit them in the face. I know the intent was to be annoying, I need ear surgery you fucks. Additionally, magic grenade bosses will never be fun in any game in the history of forever, stop it.

SIE is a weird lady.

Very, very disappointed at the lack of giblets for that one bit.

Some of the things that were attached to alarms in the later half of Rome were absurd. Why would picking the lock on a trailer set off the alarm, etc.


Wishlist for AP2 :smith::

Find whoever thought it was acceptable to allow Jump Kick to function 10% of the time. Fire them.

Perks that passively advance skills for excessive use instead of piddling amounts of AP. I ended up using my AR more than my pistol despite having zero points in it.

Blow up a senator.


I'm sure I'll have more salient [ spoiler] points once I replay it a couple times.

Orv fucked around with this message at 10:19 on May 10, 2014

hectorgrey
Oct 14, 2011
Go through the game doing the exact opposite of everything you did this time, and see how much more you learn. We'll still be here when you get back ;).

Also, the pistol the ultimate in game breaking weaponry. Get that baby to level 15, and you'll either be mowing down legions or taking out bosses in only two to three uses of its special attack. I only ever used the assault rifle for sniping.

hectorgrey fucked around with this message at 10:23 on May 10, 2014

Orv
May 4, 2011

hectorgrey posted:

Go through the game doing the exact opposite of everything you did this time, and see how much more you learn. We'll still be here when you get back ;).

Absolutely intend to. :v: Clearly I'm missing a few large pieces by playing nice.

Yeah I actually ended up maxing out hand-to-hand and using that for most of the stuff.

Orv fucked around with this message at 10:26 on May 10, 2014

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





ORV DO NOT WATCH THIS:

https://www.youtube.com/watch?v=N2jYR9g85Xw

For everyone else, enjoy Thorton at his smuggest, most aggravating. "Boo loving hoo," indeed. :allears:

Orv
May 4, 2011
Just tell me how much of an rear end in a top hat I need to be to see whatever that is for myself.

poptart_fairy
Apr 8, 2009

by R. Guyovich

Orv posted:

Just tell me how much of an rear end in a top hat I need to be to see whatever that is for myself.

Smug and chauvinistic at all opportunities, especially in Rome...

Orv
May 4, 2011
:getin: Figure I'll do 3 more runs, that should cover most things. I'm probably wrong.

Ceyton
Oct 9, 2004

YOU'RE DEAD ARMITAGE!
YOU'RE DEAD ARMITAGE!
YOU'RE DEAD ARMITAGE!

Orv posted:

Just tell me how much of an rear end in a top hat I need to be to see whatever that is for myself.

Large negative rep with Marburg (i.e. be a smug, cocky, violent jokeman) and get 100% on his dossier.

One thing that's easy to miss: make sure you buy the intel about the secret passage in Marburg's villa (it's in the garden right at the end, check the map).

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Orv posted:

Just tell me how much of an rear end in a top hat I need to be to see whatever that is for myself.

You can get a lot, perhaps even most, of the information in the game while still being relatively nice. The key is to not be naive, and to know who to piss off.

Like Marburg :v:

double nine
Aug 8, 2013

Two Finger posted:

ORV DO NOT WATCH THIS:

https://www.youtube.com/watch?v=N2jYR9g85Xw

For everyone else, enjoy Thorton at his smuggest, most aggravating. "Boo loving hoo," indeed. :allears:

It's really disappointing that you can't get a similar level of verbal smackdown if you come across him during the endgame.

Or really the lack of similar verbal smackdown with other characters.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Orv posted:

The usefulness of sniper rifle drops is basically nil. Other than the Moscow Embassy they've never been all that useful.

This is even worse if you're trying to not kill the guards, since walking out onto that rooftop will bug the game and make it list you as having killed them. :argh:

Orv
May 4, 2011

Keeshhound posted:

This is even worse if you're trying to not kill the guards, since walking out onto that rooftop will bug the game and make it list you as having killed them. :argh:

Goddamnit seriously? That explains that bullshit. "You killed Marines, no agent gets away with that for long." No I didn't? :ohdear:



Captain Oblivious posted:

You can get a lot, perhaps even most, of the information in the game while still being relatively nice. The key is to not be naive, and to know who to piss off.

Like Marburg :v:


I went 100% straight man for that run with a couple exceptions via dossiers, I'm saving the guy with a functioning brain instead of patriotism/brutality/rear end in a top hat run for last.

Orv fucked around with this message at 13:43 on May 10, 2014

double nine
Aug 8, 2013

Orv posted:

Goddamnit seriously? That explains that bullshit. "You killed Marines, no agent gets away with that for long." No I didn't? :ohdear:

If it makes a difference, it's afaik the only area with such an egregious bug (in terms of choice/consequences)

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

double nine posted:

If it makes a difference, it's afaik the only area with such an egregious bug (in terms of choice/consequences)

Correct. Just pretend in your head that there's a hidden camera up there and if they spot you they pin the crime on Mike and it works out okay.

Also, I was at 10 playthroughs before I saw certain events, and that was with me specifically knowing they existed and trying to figure out on my own how to get them to pop. And every time, I'd still stumble across some things I had no idea about.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
My last playthrough I noticed for the first time that at Leningradski station there's a huge fuel tank under the water tower with the snipers on and if you blow it up the goddamn water tower collapses to the ground and Mike drily says "timber". OK it's not as significant as turning Marburg against the person who burned him or being able to do both objectives in that one mission if you picked the right specialisation, but after like 10 playthroughs Alpha Protocol still had something new to show me, and that was rad.

X_Toad
Apr 2, 2011

Orv posted:

Murberg (Merburg? Goddamn Germans) - Nothing remotely religious ever escapes his mouth, hell the word 'religion' is said all of twice in the dialogue I heard, and his catchphrase is Deus Vult? The gently caress?
If I remember right, Deus Vult is the name of the incarnation of Alpha Protocol he was a part of. Apparently he never got over it.

Hypocrisy
Oct 4, 2006
Lord of Sarcasm

double nine posted:

It's really disappointing that you can't get a similar level of verbal smackdown if you come across him during the endgame.

Or really the lack of similar verbal smackdown with other characters.

I dunno, Thorton taunting Albatross before the final mission was pretty great too.

double nine
Aug 8, 2013

Hypocrisy posted:

I dunno, Thorton taunting Albatross before the final mission was pretty great too.

I've never managed to do that - iirc the option to contact that individual gets greyed out. Does that individual actually show up in the final mission (and can I kill them there?)

Skinty McEdger
Mar 9, 2008

I have NEVER received the respect I deserve as the leader and founder of The Masterflock, the internet's largest and oldest Christopher Masterpiece fan group in all of history, and I DEMAND that changes. From now on, you will respect Skinty McEdger!

double nine posted:

I've never managed to do that - iirc the option to contact that individual gets greyed out. Does that individual actually show up in the final mission (and can I kill them there?)

The only opportunity you get to kill that individual comes earlier, when you find them in a compromised situation.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Hypocrisy posted:

I dunno, Thorton taunting Albatross before the final mission was pretty great too.

But Albatross doesn't really deserve it, considering you're taunting him over the fact that you executed a mute teenage girl. I've never actually completed a straight-aggressive playthrough because Mike is just too much of an excessive rear end in a top hat for no reason (unlike the suave options, where you're just an rear end in a top hat who thinks he's coming across as really cool).

poptart_fairy
Apr 8, 2009

by R. Guyovich

2house2fly posted:

My last playthrough I noticed for the first time that at Leningradski station there's a huge fuel tank under the water tower with the snipers on and if you blow it up the goddamn water tower collapses to the ground and Mike drily says "timber". OK it's not as significant as turning Marburg against the person who burned him or being able to do both objectives in that one mission if you picked the right specialisation, but after like 10 playthroughs Alpha Protocol still had something new to show me, and that was rad.

That even has a special debriefing for it. Thorton claims not to know why half the train yard exploded in that gunfight. :v:

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monster on a stick
Apr 29, 2013

X_Toad posted:

If I remember right, Deus Vult is the name of the incarnation of Alpha Protocol he was a part of. Apparently he never got over it.

Correct. He was also 'burned' during a Deus Vult operation. Also, the person running that op was Alan Parker, and if you build up Marburg's dossier to 100% and don't kill him in Rome, in the end game you can spill the beans about how Parker was the one that burned him, and get treated to https://www.youtube.com/watch?v=ttNh2j-sZVE

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