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Artificer posted:If you don't have very high Dex at all, is it worth trying to go for a poison build with dual rapiers or something similar? I'm wondering if I could fool around with poison weapons on my Str/Faith build. I forget does infusion scale with dex or int? I had an okay dex on my ps3 and rapier with poison was nice though not a make or breaker on pvp even if it was fun to use. I would definitely keep it for big enemies you want to poison though. Seems like four hits of anything is always the magic number regardless of what poison weapon you use
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# ? May 11, 2014 02:27 |
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# ? Jun 5, 2024 22:37 |
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Got my first hate
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# ? May 11, 2014 02:30 |
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How the heck do they even find you to message ya?
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# ? May 11, 2014 02:31 |
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Foxhound posted:Got my first hate This guy added you just to say that??? Fereydun posted:How the heck do they even find you to message ya?
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# ? May 11, 2014 02:32 |
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Alan Smithee posted:I forget does infusion scale with dex or int? I had an okay dex on my ps3 and rapier with poison was nice though not a make or breaker on pvp even if it was fun to use. I would definitely keep it for big enemies you want to poison though. Seems like four hits of anything is always the magic number regardless of what poison weapon you use The poison infusion apparently scales with Dex. If it isn't worthwhile on my Str/Faith character I'll just put them on a lightning infusion so I have a comedy pokepokepoke option in PvP at least. I'd love to have poison though.
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# ? May 11, 2014 02:32 |
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Fereydun posted:How the heck do they even find you to message ya? Hit the "players" link in the overlay, you can see the last players you've interacted with in MP.
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# ? May 11, 2014 02:33 |
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The Crusher posted:This guy added you just to say that??? Yeah, he wasn't happy that I ran him down when he started his 4-buffs routine.
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# ? May 11, 2014 02:37 |
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Night Blade posted:Memorable Dark Souls 1 bosses! (By Popular Demand!)!! This is so hilariously bias and without objectivity. Asylum Demon? Yeah it's kinda neat as a first boss "welcome to dark souls you're gonna fight giant things" kind of boss but gently caress he's stupid. Also, the ruin sentinels will also jump up to attack you. Taurus Demon? I mean, he's great in that it's basically a surprise boss fight. I also don't understand your argument of "simply locking on to him is not enough". Moonlight Butterfly?? This is such a lovely fight. "Not ranged? Well gently caress you dodge the same 2 spells for 5 minutes before I deign to let you attack me. Who's that? Witch Beatrice? Let me roll right over and give you my soul." Gwyn being aggressive as gently caress just highlights how non-aggressive the other DS1 bosses tended to be. In 2, Smelter, Velstadt, and Lost Sinner were generally pretty aggressive. But seriously, saying the worst DS1 boss is better than the best DS2 boss is the dumbest hyperbole in the history of mankind.
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# ? May 11, 2014 02:37 |
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The bosses in the Dark Souls DLC were pretty amazing. They were all incredibly aggressive and fast paced fights. Can't complain about Dark Souls 2, its a pretty good game as well.
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# ? May 11, 2014 02:40 |
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Mr. Crow posted:Lets get angry and talk about video games! Seriously the amount of hostility some people are giving about Dark Souls opinions is getting a little ridiculous
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# ? May 11, 2014 02:41 |
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I'm mad guys. Mad at emit force. Its my main joy in dark souls to summon and murder phantoms on the iron bridge. Emit force is as wide as the bridge.
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# ? May 11, 2014 02:45 |
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quote:This is so hilariously bias and without objectivity. You asked, right? I elaborated in a hastily written fashion. quote:Asylum Demon? Yeah it's kinda neat as a first boss "welcome to dark souls you're gonna fight giant things" kind of boss but gently caress he's stupid. Also, the ruin sentinels will also jump up to attack you. Why is he stupid? Yes, Ruin sentinels is one of the few bosses that actually does this; and that has an arena that designed for them. Unfortunately, any enjoyment to be had is sapped by phase two of the fight in which you must employ the stale tactic of "keep both in sight, wait until both attackers animations play out, and then attack once" quote:Taurus Demon? I mean, he's great in that it's basically a surprise boss fight. I also don't understand your argument of "simply locking on to him is not enough". Yeah, I should have elaborated on that. What I meant was that simply locking on and circle strafing, using the rudimentary skills imparted on you by other games of the genre will get you your poo poo pushed in. quote:Moonlight Butterfly?? This is such a lovely fight. "Not ranged? Well gently caress you dodge the same 2 spells for 5 minutes before I deign to let you attack me. Who's that? Witch Beatrice? Let me roll right over and give you my soul." It really didn't take that long as a melee character, but yeah; I liked the setting and haunting music as well. quote:Gwyn being aggressive as gently caress just highlights how non-aggressive the other DS1 bosses tended to be. In 2, Smelter, Velstadt, and Lost Sinner were generally pretty aggressive. Other bosses such as...? There were passive bosses in this game that allowed you to break them easily? Do tell. quote:But seriously, saying the worst DS1 boss is better than the best DS2 boss is the dumbest hyperbole in the history of mankind. I hope you realize the intense irony of this statement.
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# ? May 11, 2014 02:46 |
You know what boss I've been thinking about in all the boss discussion? Nito. He had everything. He had adds, he had that ranged gravelord sword dance thing, he had the toxic inflicting nova, he had a grab, and he had the usual "hug crotch to dodge" sword swipes. Plus he looked cool. But for some reason he was still pretty easy.
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# ? May 11, 2014 02:47 |
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DSauer posted:The bosses in the Dark Souls DLC were pretty amazing. They were all incredibly aggressive and fast paced fights. Can't complain about Dark Souls 2, its a pretty good game as well. edit: PublicOpinion posted:You know what boss I've been thinking about in all the boss discussion? Nito. He had everything. He had adds, he had that ranged gravelord sword dance thing, he had the toxic inflicting nova, he had a grab, and he had the usual "hug crotch to dodge" sword swipes. Plus he looked cool. But for some reason he was still pretty easy.
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# ? May 11, 2014 02:47 |
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Oh poo poo, did you know that the old sun ring can explode several times in a row? It is the loving bane of the lovely santier's spear. Oh nice combo, have fun eating five explosions and dying!
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# ? May 11, 2014 02:47 |
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Praseodymi posted:And while I'm here, Fashion Souls! That is fantastic.
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# ? May 11, 2014 02:48 |
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Night Blade posted:Yes, Ruin sentinels is one of the few bosses that actually does this; and that has an arena that designed for them. Unfortunately, any enjoyment to be had is sapped by phase two of the fight in which you must employ the stale tactic of "keep both in sight, wait until both attackers animations play out, and then attack once" ...Also known as "a fundamentally identical strategy to that used to defeat Ornstein and Smough?"
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# ? May 11, 2014 02:50 |
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Ravenfood posted:Yeah, while I think that most of the DS2 bosses are about on par with most of the DS1 bosses, what the game is really, really missing is something like Manus. Lost Sinner is...almost there, but she gives you way too long to recover sometimes, and is utterly trivialized if you think to bring an NPC phantom. (what?) I really need to see about fighting her alone in NG+ with the lights off. Lost Sinner died in like 20 seconds to my Greatsword, so I don't know how she can be compared to Manus. You can block every single one of her attacks and there's always ample time to drink estus.
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# ? May 11, 2014 02:52 |
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Night Blade posted:I hope you realize the intense irony of this statement. There is no irony. Your reasons for liking the bosses in DS 1 are ridiculously biased to the point where someone can't even argue about it. I mean you rank Asylum Demon over the Last Giant just because it jumps. Nevermind that the Last Giant has much more story relevance, a better introduction, and a more dramatic fight. Him ripping his own arm off to try and kill you? Pft, who cares. Now if he had jumped then he might be worthy of being called a good boss!
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# ? May 11, 2014 02:53 |
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Imagine if the dragons in Dragon Aerie were like Kalameet in battle. That would be amazing. Its hard to put the finger on what makes DS2 bosses "worse" than DS1. Obviously people who have finished or at least played DS1 will have an easier time since it's more of the same. On the other hand I can imagine that it's hard to design new encounters without using too many gimmicks. If you think about it, what is the difference between Taurus Demon and Velstadt? Sure, the arena is different but in the end it's a big thing with a big hammer and as long as you avoid it you get to plink at his health. What made Artorias harder than The Pursuer? My best bet is that the series is just aging and the devs have a hard time coming up with new and imaginative encounters that aren't completely out of left field like the chariot.
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# ? May 11, 2014 02:55 |
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Internet Kraken posted:There is no irony. Your reasons for liking the bosses in DS 1 are ridiculously biased to the point where someone can't even argue about it. I mean you rank Asylum Demon over the Last Giant just because it jumps. Nevermind that the Last Giant has much more story relevance, a better introduction, and a more dramatic fight. Him ripping his own arm off to try and kill you? Pft, who cares. Now if he had jumped then he might be worthy of being called a good boss! The Asylum demon interacted with its enviroment, the last giant fruitlessly swipes at you as you hug it's groin.
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# ? May 11, 2014 02:56 |
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So I found another really good Chameleon spot in Belfry Sol: Specifically the edges of the roof, you can drop down to them from the top of the ladder tower. Wait til they're on the lower level, make yourself seen from the top of the roof, and exit the fog gate right as they get to the top of the ladder. Good fun, good fun. If you're a sinner, wait for a blue cop to arrive and watch as two grey phantoms wail on him for you.
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# ? May 11, 2014 02:56 |
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Night Blade posted:The Asylum demon interacted with its enviroment, the last giant fruitlessly swipes at you as you hug it's groin. This is devolving into a meaningless internet slapfight. I could just as easily say that the Last Giant conveys emotion and menace and that the Asylum Demon fruitlessly bounces up and down on its rear end as the player swings away at it.
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# ? May 11, 2014 02:57 |
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Doesn't the last giant stomp his feet if you're too close?
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# ? May 11, 2014 02:59 |
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Dr. Carwash posted:Lost Sinner died in like 20 seconds to my Greatsword, so I don't know how she can be compared to Manus. You can block every single one of her attacks and there's always ample time to drink estus. I don't get the Lost Sinner love either. Her attacks are slow with huge pauses between them, she's nothing like Manus or Artorias. And she doesn't become more aggressive on NG (at least I couldn't tell). The only thing that makes her difficult is the lock-on break and the pyromancers on NG (Which are just another example of "MORE = BETTER" design).
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# ? May 11, 2014 02:59 |
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Night Blade posted:The Asylum demon interacted with its enviroment, the last giant fruitlessly swipes at you as you hug it's groin. Yes. You think the Asylum demon is better just because he jumps up and hits a platform. That is your only reason. The Lost Giant has way more going for it in terms of design and has actual story relevance, and is also far more dramatic to fight. He's not very difficult, nor should he be since he's the first boss. It still manages to be a memorable fight due to how it plays out though, and then later when you learn the story behind the Last Giant his fight gains a tragic undertone. So much more is done with it than the Asylum Demon fight. But you think Asylum demon is better because he loving jumps. The Crusher posted:Doesn't the last giant stomp his feet if you're too close? Yes. The way I always fight him is to stand under him and run back and forth between his feet as he tries to stomp you like a bug. Seems like the easiest way to go about it.
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# ? May 11, 2014 02:59 |
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Night Blade posted:I hope you realize the intense irony of this statement. No sense of humor, no sense of good boss design.
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# ? May 11, 2014 03:00 |
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Foxhound posted:Imagine if the dragons in Dragon Aerie were like Kalameet in battle. That would be amazing. They die instantly, you can block all their attacks, and they're not very aggressive at all so you can always drink estus with impunity. Perfect example is the abortion of a fight that was the covetous demon. Literally impossible to die to him unless you somehow run out of estus or your computer crashes.
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# ? May 11, 2014 03:02 |
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To be honest I always hated the Artorias fight. The flamboyant leaping and twirling annoyed the hell out of me.
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# ? May 11, 2014 03:03 |
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Internet Kraken posted:Yes. You think the Asylum demon is better just because he jumps up and hits a platform. That is your only reason. The Lost Giant has way more going for it in terms of design and has actual story relevance, and is also far more dramatic to fight. He's not very difficult, nor should he be since he's the first boss. It still manages to be a memorable fight due to how it plays out though, and then later when you learn the story behind the Last Giant his fight gains a tragic undertone. So much more is done with it than the Asylum Demon fight. Him ripping his arm off to hit you with it fails to be relevant when he can't hit you. Mechanically, Asylum Demon is a better fight. You're even rewarded with a unique weapon if you can kill him before the second encounter. Do you want to keep doing this?
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# ? May 11, 2014 03:03 |
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Dr. Carwash posted:They die instantly, you can block all their attacks, and they're not very aggressive at all so you can always drink estus with impunity. Well DS1 had Ceaseless Discharge and Moon Butterfly, DS2 had Covetus Demon and like Dragonrider. So essentially the abundance of 100% block shields? Edit: Maybe it's the whole "there is no way to control the fight except hitting the boss when it's not hitting you" that makes them sort of dull.
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# ? May 11, 2014 03:05 |
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Super tip for people who are looking at fighting Vendrick on NG+, or hell, NG I guess if you don't mind being spoiled - going straight from Velstadt to Vendrick without resting at a bonfire nullifies his extra defenses so you don't have to get the Giant Souls.
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# ? May 11, 2014 03:05 |
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DSauer posted:The bosses in the Dark Souls DLC were pretty amazing. They were all incredibly aggressive and fast paced fights. Can't complain about Dark Souls 2, its a pretty good game as well. Artorias was one of the best 1v1 fights I have ever had in this series.
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# ? May 11, 2014 03:06 |
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Dark Spirits fight other Dark Spirits and also Grey Spirits, right?
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# ? May 11, 2014 03:07 |
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Spiritus Nox posted:This is devolving into a meaningless internet slapfight. I could just as easily say that the Last Giant conveys emotion and menace and that the Asylum Demon fruitlessly bounces up and down on its rear end as the player swings away at it. It's also just a rehash of Vanguard from Demon's Souls. Except Vanguard was actually supposed to kill you and send you out of the intro feeling like a miserable failure who's not ready for the game. Asylum Demon is just the plunge attack tutorial.
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# ? May 11, 2014 03:08 |
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Night Blade posted:Him ripping his arm off to hit you with it fails to be relevant when he can't hit you. Asylum Demon can't hit you either, man. Again, you can get him bouncing up and down on his rear end like a moron just by pacing forwards and backwards in front of him. Night Blade posted:Mechanically, Asylum Demon is a better fight. So you keep saying, but you still haven't gotten around to specifying how, other than that he punishes players who hesitate at the fog door. And you get a goody for spending thirty minutes wailing away at him with your fists or a broken hilt. Truly, DS2 can't match that masterpiece of design.
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# ? May 11, 2014 03:08 |
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Junkfist posted:Dark Spirits fight other Dark Spirits and also Grey Spirits, right? I got summoned on the IK bridge as a red and the other red attacked me. I think it's pretty standard that there's no honor amongst reds
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# ? May 11, 2014 03:08 |
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Night Blade posted:Him ripping his arm off to hit you with it fails to be relevant when he can't hit you. Mechanically, Asylum Demon is a better fight. You're even rewarded with a unique weapon if you can kill him before the second encounter. Do you want to keep doing this? Him being easy is part of his story since it shows how far he's fallen. It shows what a desperate and pathetic creature he's been reduced to, his mind clouded by rage to the point where he will tear apart his own body in a futile attempt to crush you. He's a tutorial boss that actually has a reason to be weak. His fight is still memorable because its very dramatic and becomes relevant near the very end of the game when you find out who he once was. Also Asylum Demon is piss easy and can't hit poo poo either. The difference is he's purely tutorial and has no plot relevance whatsoever. He has no reason to be easy other than gameplay. Who cares about some gimmick weapon you get if you're willing to poke him with a broken sword for 10 minutes? VVV Its the Desert Sorceress skirt. Its a random drop from the Sorceress enemies in Earthen Peak. You can't miss them, but since it is a random drop you have to grind to get it. I tried to get it on one of my characters but they never dropped it. Internet Kraken fucked around with this message at 03:14 on May 11, 2014 |
# ? May 11, 2014 03:10 |
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Internet Kraken posted:So many goon characters wear that skirt. Little while back, but where is that skirt?
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# ? May 11, 2014 03:12 |
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# ? Jun 5, 2024 22:37 |
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Foxhound posted:My best bet is that the series is just aging and the devs have a hard time coming up with new and imaginative encounters that aren't completely out of left field like the chariot. I think that's my feel for it too. Add in the fact that they included so many bosses in this one, and you can easily get a seen it all before feeling. Though if they could just ditch the idea of bosses like Prowling Magus and Congregation, that would be great.
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# ? May 11, 2014 03:14 |