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Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.

Ferrinus posted:

And RPG elements!

I'd rather not, frankly.

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Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Ferrinus posted:

And RPG elements!
Yeah!

Wait, gently caress!

My experience with Craft Guy tended more towards "he builds Skull Fortress and releases his eight evil Robot Masters (and eight thousand supporting robot troopers)" - occasionally the skull part was literal of course - rather than "awesome custom swords for everyone" or "Craft Guy accomplishes nothing, for his powers require a while to complete." I can certainly see how the latter would occur and be frustrating so hopefully the needle will be threaded better.

As for the diplomacy guy, the blood ape example was glib: however, if the craft guy can "fix" Creation by building manses and poo poo, surely the diplomat should be able to do the same by waging peace. I suppose the systemic issue was that with crafting matters (and to a lesser extent, military ones) you had fairly easy and quantifiable goals, and they were relatively hard to take away - your swag, and to a lesser extent, your army, are at least concretely defined. Whereas if you're going to do spy/stealth stuff, diplomacy stuff, or religion stuff, you seemed to be a lot closer to freeform.

Thesaurasaurus
Feb 15, 2010

"Send in Boxbot!"

Besides the obnoxious time constraints, the near-total detachment from the rest of gameplay, and the fact that crafted goodies cost the same XP whether you made them yourself or just bought the appropriate background, my main complaint with the Craft ability is that it shrank all the majesty and grandeur and wonder and triumph and tragedy of the First Age to "Shiny MIT nerds make a bunch of MacGuffin widgets to solve every problem ever." Sorcery, Wyld-Shaping Technique, and Eclipse Oaths are also big offenders here, especially when so many, many problems following the Usurpation were concretely tied to not having a Solar on hand to pull a miracle out of their rear end and just make it go away. It got to the point where the writing often made it feel like the return of the Twilight and Eclipse castes was the Big loving Deal, which kinda did the other three a disservice.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Thesaurasaurus posted:

Besides the obnoxious time constraints, the near-total detachment from the rest of gameplay, and the fact that crafted goodies cost the same XP whether you made them yourself or just bought the appropriate background, my main complaint with the Craft ability is that it shrank all the majesty and grandeur and wonder and triumph and tragedy of the First Age to "Shiny MIT nerds make a bunch of MacGuffin widgets to solve every problem ever." Sorcery, Wyld-Shaping Technique, and Eclipse Oaths are also big offenders here, especially when so many, many problems following the Usurpation were concretely tied to not having a Solar on hand to pull a miracle out of their rear end and just make it go away. It got to the point where the writing often made it feel like the return of the Twilight and Eclipse castes was the Big loving Deal, which kinda did the other three a disservice.
Yeah, this was another factor. I never saw Sorcery get misused like this, but that could've been the campaigns I was in - certainly a few of the Adamant spells could have similar effects. Nonetheless it was like "if these guys are such big dick players, why aren't they the "Dawn" or "Zenith" caste so everyone else can know their subsidiary role."

And yes, obviously, there was no reason why a Dawn couldn't learn sorcery or engineering (though nobody else could duplicate the Eclipse oath, it would seem); but the converse didn't seem to be true. So it was like in practice you had two niche castes, two "general utility" castes, and then where the real big money action was.

KittyEmpress
Dec 30, 2012

Jam Buddies

My experience with Craft was that either it was worthless (no down time, no facilities, etc) or basically took over the show (Lets go hunt for parts to make a sword! Now lets go hunt for parts to make armor!) and overall both ways were boring.

Except one time where we played a bunch of Dragonblooded who literally just went around playing Monster Hunter, beating up big monsters and then crafting their bones into weapons and hides into armor, so they could go hunt bigger monsters - but that was because it was the basis of the campaign and everyone agreed, not because a Twilight player got pissy about wanting to be able to use his abilities.


Wyld-Shaping was so stupid that I never was in a game that didn't ban it, and I don't think I ever even played with an Eclipse - everyone in the small group I found after my bad experience thought that they had really terrible caste skills, and no one wanted to use them.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



KittyEmpress posted:

My experience with Craft was that either it was worthless (no down time, no facilities, etc) or basically took over the show (Lets go hunt for parts to make a sword! Now lets go hunt for parts to make armor!) and overall both ways were boring.

Except one time where we played a bunch of Dragonblooded who literally just went around playing Monster Hunter, beating up big monsters and then crafting their bones into weapons and hides into armor, so they could go hunt bigger monsters - but that was because it was the basis of the campaign and everyone agreed, not because a Twilight player got pissy about wanting to be able to use his abilities.


Wyld-Shaping was so stupid that I never was in a game that didn't ban it, and I don't think I ever even played with an Eclipse - everyone in the small group I found after my bad experience thought that they had really terrible caste skills, and no one wanted to use them.
I had a similar concept for a DB campaign once. That one totally makes sense, although to be fair, the DBs lend themselves more to that rather than 'now we save world??' - I hope EX3's bigger landscape reduces the "SAVE ENTIRE DIMENSION YOU CLOWN" quotient a little.

And yeah, it seems like the clutch play for Eclipses is to use their caste power - a lot.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

thatbastardken posted:

Yeah that's what I did, gently caress putting some dumb fictional name in. Invincible Sword Princess didn't put my money in the kickstarter.

I figure I may as well hedge my bets and use a dumb fictional name, just in case things go south. In fact, I'm not sure I pledged for it at all! What was I talking about?

Big Hubris
Mar 8, 2011


Oh boy will it be fun to see Artie Finklestein listed among the ranks of the Exalted! Went with an Abyssal name because gently caress using my own.

Big Hubris fucked around with this message at 05:16 on May 11, 2014

Bardlebee
Feb 24, 2009

Im Blind.
Taking a U-Turn back to the other conversation, should I be concerned if I haven't seen a kickstarter survey in my email by now for Exalted?

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
Yes, it means they have taken your money and run with it.

Stallion Cabana
Feb 14, 2012
1; Get into Grad School

2; Become better at playing Tabletop, both as a player and as a GM/ST/W/E

3; Get rid of this goddamn avatar.

Bardlebee posted:

Taking a U-Turn back to the other conversation, should I be concerned if I haven't seen a kickstarter survey in my email by now for Exalted?

I haven't gotten mine either, and I don't think any of my group has, so no, you're fine.

Excelsiortothemax
Sep 9, 2006
Yah still waiting for mine. I'd be worried if nothing shows up next week.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Stephenls posted:

This is completely unrelated to Holden and John being super-excited about a fun Craft system. That mostly comes from... well, as I said on Facebook myself, I remember the Skype conversation we all had where we tried to work out how to handle Crafts. And one of us said "Well, okay, what games have fun crafting systems?" And then the rest of us when "Um, there's... no, wait, how about... gently caress. There are no fun crafting systems, are there?"

The 4th edition D&D Artificer, for sure. Dude just pulls cool stuff he made earlier out of his gear and chucks it around. Make a roll, throw a spikey wire trap, or a little robot that carries your crossbow around, or whatever. Less about slaving over a hot forge (though he can do that too), and more about using the results of crafting (and occasionally the act of crafting) during regular gameplay and combat.

Stallion Cabana
Feb 14, 2012
1; Get into Grad School

2; Become better at playing Tabletop, both as a player and as a GM/ST/W/E

3; Get rid of this goddamn avatar.
I got my survey and it turns out I miscounted 5 dollars so I don't get the custom charm pdf. But I do have two books.

I also used my real name because gently caress it, I put the money into this, I might as well put my name into it.

For me, it's also kind of a thing like, I am happy with what I've seen for 3E from the playtest, so I'll put my name on it.

really wish I could do something to fix that 5 dollar mistake though.

Bardlebee
Feb 24, 2009

Im Blind.
I'm sure there is a reason, but I don't know why they don't already know what we selected. It's kind of weird.

I also got my survey. Filled that out real quick. Now we wait for another 3-4 months at best for the PDF but now at least there is some tangible movement besides playtesters saying its pretty great. I also can't wait to read it because I don't want to make a campaign based on 2nd edition canon when I will be running 3rd. I understand maybe 3rd won't change too much, but I'd rather not take the risk.

Roadie
Jun 30, 2013

Bardlebee posted:

I'm sure there is a reason, but I don't know why they don't already know what we selected. It's kind of weird.

The answer to this is basically "Kickstarter is dumb and awful in a bunch of ways".

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

Stallion Cabana posted:

really wish I could do something to fix that 5 dollar mistake though.

Yeah, I totally missed that was a thing? Hopefully it'll be available later.

You'd think a project this big would be using BackerKit or the like, but I'll just throw that on the stack of things that I've found disappointing regarding how this kickstarter's been managed.

Stallion Cabana
Feb 14, 2012
1; Get into Grad School

2; Become better at playing Tabletop, both as a player and as a GM/ST/W/E

3; Get rid of this goddamn avatar.

Alien Rope Burn posted:

Yeah, I totally missed that was a thing? Hopefully it'll be available later.

You'd think a project this big would be using BackerKit or the like, but I'll just throw that on the stack of things that I've found disappointing regarding how this kickstarter's been managed.

I sent a message to him and he said he can't do anything about it now but did say that you can buy the Custom Charm Compilation on Drive-thru later.

So if you did like me and hosed up the money, remember that that and the older books should both be on Drive-thru, while the screen, bookmarks, and the like probably won't be.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Playtest report: http://ericminton.wordpress.com/2014/05/12/exalted-3e-playtest-mortal-combat/

Here's the worst-looking part: "The combat began with Karis splitting her actions and..." I thought we weren't making multiple rolls per turn, Obama!

In general, it looks really good, and it actually does spill some system information - we now know pretty much for sure that combat momentum is something you build up for yourself, rather than something you build up against an enemy. I gotta tell you, though: it looks goddamn stupid how even the names of mechanics are all replaced with [REDACTED]. Who the gently caress do these people think they are. Jesus Christ.

Dammit Who?
Aug 30, 2002

may microbes, bacilli their tissues infest
and tapeworms securely their bowels digest


quote:

This was easily made into a [REDACTED] as we went and it worked like a charm using a variation of the new grapple rules.

Cue twenty page thread arguing over whether this means "worked like a charm" or "worked like a Charm"

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
There seems to be a guy in that playtest flowing between Melee with a greatsword and Brawl, which is what I intend to do on my Solar, so hell yeah.

MiltonSlavemasta
Feb 12, 2009

And the cats in the cradle and the silver spoon
Little boy blue and the man on the moon
"When you coming home, dad?"
"I don't know when
We'll get together then son you know we'll have a good time then."

Ferrinus posted:

It looks goddamn stupid how even the names of mechanics are all replaced with [REDACTED]. Who the gently caress do these people think they are. Jesus Christ.

Especially since the game was supposed to be delivered 8 months ago to 90% of the people reading that. I would make an analogy to video game Kickstarters, but people would just nitpick it, so I will just say that my primary impression was eye-rolling at poo poo still being under wraps, even in such a small preview.

Kai Tave
Jul 2, 2012
Fallen Rib
No no, you guys don't understand. That writeup isn't trying to keep anything under wraps, that's actually what Exalted 3E looks like. Instead of risking a new edition alienating loyal fans with unwelcome rules changes half of the book's text consists of [REDACTED], letting you fill in the blanks with whatever you deem best for your game for a true theater of the mind storytelling experience. For example, Ferrinus will be pleased to know that Martial Arts is described as a [REDACTED] which [REDACTED] [REDACTED] instead of [REDACTED].

The Exalted 3E Infernals supplement will simply consist of [REDACTED] copy-pasted over and over again for 250 pages.

Stephenls
Feb 21, 2013
[REDACTED]

Kai Tave posted:

No no, you guys don't understand. That writeup isn't trying to keep anything under wraps, that's actually what Exalted 3E looks like. Instead of risking a new edition alienating loyal fans with unwelcome rules changes half of the book's text consists of [REDACTED], letting you fill in the blanks with whatever you deem best for your game for a true theater of the mind storytelling experience. For example, Ferrinus will be pleased to know that Martial Arts is described as a [REDACTED] which [REDACTED] [REDACTED] instead of [REDACTED].

The Exalted 3E Infernals supplement will simply consist of [REDACTED] copy-pasted over and over again for 250 pages.

But we'll carefully arrange the Infernal [Redacted]s into a header, paragraph, and sentence structure that makes it look like a real work.

Plutonis
Mar 25, 2011


That was quick.

Stephenls
Feb 21, 2013
[REDACTED]

Ferrinus posted:

Playtest report: http://ericminton.wordpress.com/2014/05/12/exalted-3e-playtest-mortal-combat/

Here's the worst-looking part: "The combat began with Karis splitting her actions and..." I thought we weren't making multiple rolls per turn, Obama!

In general, it looks really good, and it actually does spill some system information - we now know pretty much for sure that combat momentum is something you build up for yourself, rather than something you build up against an enemy. I gotta tell you, though: it looks goddamn stupid how even the names of mechanics are all replaced with [REDACTED]. Who the gently caress do these people think they are. Jesus Christ.

I'm just going to say this right out, by the way, and maybe Holden will shoot me in the head for it later: You can split your action, but there is a sharp limit on how many actions you can take, and you can't do two of the same type of action. That means no attacking twice. People worried this signifies we've been lying the whole time about The Death Of Flurry Awfulness can go back to worrying about something else.

(Combat seems to benefit from being able to divert your attention between two separate things, at a cost of effectiveness; this becomes a degenerate behavior when you can do this to become more effective at combat rather than e.g. "I want to try to Defend Other the dude I'm supposed to be bodyguarding and also pick up the precious magic thingy that just got dropped.")

Stephenls fucked around with this message at 05:38 on May 13, 2014

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Stephenls posted:

I'm just going to say this right out, by the way, and maybe Holden will shoot me in the head for it later: You can split your action, but there is a sharp limit on how many actions you can take, and you can't do two of the same type of action. That means no attacking twice. People worried this signifies we've been lying the whole time about The Death Of Flurry Awfulness can go back to worrying about something else.

(Combat seems to benefit from being able to divert your attention between two separate things, at a cost of effectiveness; this becomes a degenerate behavior when you can do this to become more effective at combat rather than e.g. "I want to try to Defend Other the dude I'm supposed to be bodyguarding and also pick up the precious magic thingy that just got dropped.")

Yeah, this is what I actually expected. I assume that if you guys tried really hard you could've still kept it down to one roll ("roll the lowest dicepool, then assign successes -1 to your first action, successes -2 to your second...") but in truth it's not big deal as long as you follow the basic philosophy that, if you want to kill someone as fast as you can, you just roll a single attack at them each turn, no frills.

xiw
Sep 25, 2011

i wake up at night
night action madness nightmares
maybe i am scum

Cpig Haiku contest 2020 winner

Ferrinus posted:

Yeah, this is what I actually expected. I assume that if you guys tried really hard you could've still kept it down to one roll ("roll the lowest dicepool, then assign successes -1 to your first action, successes -2 to your second...") but in truth it's not big deal as long as you follow the basic philosophy that, if you want to kill someone as fast as you can, you just roll a single attack at them each turn, no frills.

Oh good, this was my houserule for Ex2 flurries - you can split your action to do two things that you could logically do at the same time. You can attack with two weapons at once, or juggle and attack, or climb and attack, but it's impossible to actually attack someone twice at the same time with the same weapon.

(If your weapon is bent enough that you can do that, it's one attack, suck it)

Stephenls
Feb 21, 2013
[REDACTED]
3e doesn't even allow two attacks with separate weapons, though.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Stephenls posted:

3e doesn't even allow two attacks with separate weapons, though.

I'm curious as to what dual wielding looks like. The most bare bones possible version is probably a "dual wielding" tag that has some game functionality in the same way the "shield" tag does, and then the ability to choose either weapon to actually attack with. The question is, are there incentives to make your weapons match, incentives to make your weapons differ, incentives to keep a hand free... (I assume "having some Brawl" is pretty good incentive for the lattermost, there)

Excelsiortothemax
Sep 9, 2006
I'm super glad that now I can kick a dude down and then stab him with my sword and not be completely screwed by the dice mechanics and flurry penalties. I want my present!

Ettin
Oct 2, 2010

Ferrinus posted:

I'm curious as to what dual wielding looks like.

There's a new skill spun off from Martial Arts for it. :iamafag:

. . .

Also: Let's say I wanted to get into Exalted so I know who to ban in RPGnet Exalted threads before this next one comes out. Which books should I definitely be looking at/deliberately walking around while avoiding eye contact?

Ithle01
May 28, 2013

Ettin posted:

There's a new skill spun off from Martial Arts for it. :iamafag:

. . .

Also: Let's say I wanted to get into Exalted so I know who to ban in RPGnet Exalted threads before this next one comes out. Which books should I definitely be looking at/deliberately walking around while avoiding eye contact?

The four books they offered during the kickstarter are a good start. I have physical copies of all of them, but even I sprung for the $20 to get all four in a nice pdf format that isn't some pirated piece of crap. The four in question are Scavenger Sons, Games of Divinity, Savage Seas (actually you probably want to skip this one because it's 120 pages about boats), and Creatures of the Wyld. Personally, I'd add Blood and Salt as well as Manacle and Coin to the list, bear in mind M&C is about finance and money so not a huge draw for most people. The second edition book Compass of Celestial Direction 2: The Wyld is also pretty good, so is Book of Sorcery #4: Roll of Glorious Divinities.

In terms of avoid....wow I could go on for a while. Pretty much half of second edition could fit in that category because so much of it is awful for so many reasons.

Kai Tave
Jul 2, 2012
Fallen Rib

Ettin posted:

There's a new skill spun off from Martial Arts for it. :iamafag:

. . .

Also: Let's say I wanted to get into Exalted so I know who to ban in RPGnet Exalted threads before this next one comes out. Which books should I definitely be looking at/deliberately walking around while avoiding eye contact?

Legitimately you should look into Shards of the Exalted Dream which is basically a collection of alternate universe mini-settings spun off of Exalted the same way that other WoD Shards books were. There's a space-fantasy/sci-fi one with a heavy Battlestar Galactica flavor, there's a modern day Street Fighter-esque one, etc. It's a great book because it plays up the cool parts of Exalted while excising most of the awful stuff by basically ignoring 95% of everything that makes up Exalted proper. It doesn't really make the mechanics any better, but in terms of "I'd like to run something Exalted-esque in a better system" Shards is basically a huge book of rad game ideas without surprise child porn or furry rape camp sidebars.

I disagree with Ithle01, you should actually avoid more like 5/6ths of 2nd Edition, maybe more. Like, if Exalted in the platonic sense is a game full of tantalizing concepts held back by uneven execution and some questionable content choices then 2E is the edition where all those tantalizing concepts got buried under a seven-layer dip made up of the sort of unnecessary "worldbuilding" detail that you might expect to find in a TVTropes collaborative project with virtually no editorial oversight from the line manager, and meanwhile all that questionable content gets traded in for content that somehow manages to be even more questionable.

Fluffwise the 1E Dragonbloods book used to be held up as a really good supplement for laying out the deal with the Dragonblooded Dynasts and life on the Blessed Isle, while the 1E Sidereals book was supposed to be great if you're the sort of person who just loving loves Jenna Moran and doesn't give a poo poo about how balanced or comprehensible or user-friendly your gaming supplements are as long as they're whimsical and clever. Lunars have never really had a good book, 2E Lunars was better than 1E but getting kicked in the balls is better than the 1E Lunars.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

Ferrinus posted:

I gotta tell you, though: it looks goddamn stupid how even the names of mechanics are all replaced with [REDACTED]. Who the gently caress do these people think they are. Jesus Christ.

It would make sense if the charm names are killing words, slaying or maddening all who read them.

Otherwise it's pretty silly.

Ettin posted:

Also: Let's say I wanted to get into Exalted so I know who to ban in RPGnet Exalted threads before this next one comes out. Which books should I definitely be looking at/deliberately walking around while avoiding eye contact?

Do you want to just read the best / worst of the line, or are you looking to get a overall understanding of the game line as a whole?

Punting
Sep 9, 2007
I am very witty: nit-witty, dim-witty, and half-witty.

Ettin posted:

There's a new skill spun off from Martial Arts for it. :iamafag:

. . .

Also: Let's say I wanted to get into Exalted so I know who to ban in RPGnet Exalted threads before this next one comes out. Which books should I definitely be looking at/deliberately walking around while avoiding eye contact?

As far as specific books go, here is some advice:

Step 1: Acquire Infernals.

Step 2: Open book to the first page of Chapter Three.

Step 3: Apply power saw.

Step 4: Burn Chapters 1 & 2 without reading, no regrets.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."

Punting posted:

As far as specific books go, here is some advice:

Step 1: Acquire Infernals.

Step 2: Open book to the first page of Chapter Three.

Step 3: Apply power saw.

Step 4: Burn Chapters 1 & 2 without reading, no regrets.

You can probably skip chapters 3 and 4 as well, although reading them won't actually sear your eyes or get you arrested.

Honestly you should probably just read the Charms and skip straight to the Broken-Winged Crane.

Or just not read them at all, since 3e is going to use a whole new paradigm anyway.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Or even just not worry about Infernals, which in a game where you play as wish-fulfillment style power gods, somehow still come off as a bunch of huge mary sues.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
Skipping the feeder baby rape, Infernals is my favorite Exalt type type to play. The demon material is generally really fantastic (in a way that "fantasy" rarely refers to these days, they have an evocative and well-designed (as far as 2e goes) charmset. They mainly suffer from their schizophrenic fatsplat where certain chapters are some of the best in the game line and others are the loving worst in the game line.

theironjef posted:

Or even just not worry about Infernals, which in a game where you play as wish-fulfillment style power gods, somehow still come off as a bunch of huge mary sues.

Not seeing that as a drawback. :v:

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Calde
Jun 20, 2009

theironjef posted:

Or even just not worry about Infernals, which in a game where you play as wish-fulfillment style power gods, somehow still come off as a bunch of huge mary sues.

This is unbelievably true. Ignore the Infernals hardcover, there's nothing worth reading in there, not even the Charms chapter that many people adore. It's easy to incorporate the awesome elements of Hell in games with summoners, Sidereals, or Eclipse Castes; Infernals seem to shift the focus upward to the Yozis themselves in a way I find utterly uninteresting.

Good Exalted books to read to get an idea of what the game is about : Manacle & Coin, Games of Divinity, Scavenger Sons, 1st Ed Dragon-Blooded hardcover, most of the Aspect Books, Blood and Salt.

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