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Leif.
Mar 27, 2005

Son of the Defender
Formerly Diplomaticus/SWATJester
Speaking of the random deck generator, the last 3 REDFOR decks I've generated have had all 5 LOG cards filled with CV's. Is that intended or am I a victim of small sample size and no sanity check for lacking any supply? Having 20 CVs is hilarious, but not including even a single card of supply vehicles is basically excluding an entire class of units from the generator.

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power crystals
Jun 6, 2007

Who wants a belly rub??

Nope, that's just amazing bad luck. Literally the only guarantees are A: your deck will import, B: you will have at least one logistics command, and C: you will have at least one naval command. Things like "no supplies", "no anti-air", "specialization that doesn't use its extra slots", or "norway cat B motorized" are all entirely possible.

e: as mentioned in my original post on the thing I once drew a deck with only one CV card and it was leopard 2s. At least it was at the 2-tank veterancy. The RNG is a fickle god.

JeffersonClay
Jun 17, 2003

by R. Guyovich
Some deck restrictions make actually getting supplies the outlier, given how few cards are available relative to commands.

Shanakin
Mar 26, 2010

The whole point of stats are lost if you keep it a secret. Why Didn't you tell the world eh?
Actually don't worry about it Powercrystals. I had a better idea since then. In the mean time...


Spot the typo (it's not my typo).

Shanakin fucked around with this message at 06:24 on May 12, 2014

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
Is there any sort of pattern on these guns that I'm missing? They look all over the map!

Shanakin
Mar 26, 2010

The whole point of stats are lost if you keep it a secret. Why Didn't you tell the world eh?
They're sorted by HE/s.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!

Shanakin posted:

They're sorted by HE/s.

I meant like "what sort of gun gets a high HE/s". I mean, I wasn't expecting the best gun to be on a Swedish plane, for example. And apparently that 37mm cannon on some of the NSWP jets does practically diddly?

Shanakin
Mar 26, 2010

The whole point of stats are lost if you keep it a secret. Why Didn't you tell the world eh?
The ADEN is almost definitely a mistake on Eugens part. Or secret Swedish Bias. I'm pretty sure it's meant to be between the other two ADEN entires... somewhere in the middle of the lump of GSh's. No real pattern other than that

Nothing especially interesting pattern wise except mostly try and use American or French guns if you have them I guess.

Trimson Grondag 3
Jul 1, 2007

Clapping Larry
Never knew the IL102 had a rear gun.

Flannelette
Jan 17, 2010


Deptfordx posted:

Yep, that's one thing you can't argue with Eugen over the in game performance. The Blowpipe was by all accounts terrible against low flying helicopters and almost useless against an actual plane. And it was the premier anti-air weapon for our infantry during the height of the cold war.

Wiki as always has more.

http://en.wikipedia.org/wiki/Blowpipe_%28missile%29#Combat_performance

The Rapier hardly set the sky on fire with it's actual combat performance either.

A manually guided SAM, what a great idea. The ones where you have to hold the crosshair on the target are hard enough to use now add in having to steer the missile aswell. Why didn't they just make a IR launcher?

Arglebargle III
Feb 21, 2006

Shanakin posted:

The ADEN is almost definitely a mistake on Eugens part. Or secret Swedish Bias. I'm pretty sure it's meant to be between the other two ADEN entires... somewhere in the middle of the lump of GSh's. No real pattern other than that

Nothing especially interesting pattern wise except mostly try and use American or French guns if you have them I guess.

The Mauser BK-27, ADEN 30 and DEFA 550 are all virtually identical as they were all copied from the original Mauser design after WWII. I think the ADEN 30 and DEFA 550 series are so similar that they share ammunition. This range of capabilities on the gun (and the Gsh-23) sure is a thing.

Paingod556
Nov 8, 2011

Not a problem, sir

Jet Age posted:

Never knew the IL102 had a rear gun.

Only time I saw it used was after a gunrun on a group of choppers...

Fly in, dakka, fly out, dakka

ArchangeI
Jul 15, 2010

Flannelette posted:

A manually guided SAM, what a great idea. The ones where you have to hold the crosshair on the target are hard enough to use now add in having to steer the missile aswell. Why didn't they just make a IR launcher?

The even crazier thing is that apparently the missile is SACLOS for launch and the first few seconds of flight, then goes MCLOS. It seriously reads like someone in the 1950ies wanted to created a weapon for a science fiction story set in the grim and dark future of the 2000s and decided to mix a lot of technology that sounds kinda cool. It has steering fins held on with automatically applied duct tape! It uses a joystick! But it's also heatseeking!

Shanakin
Mar 26, 2010

The whole point of stats are lost if you keep it a secret. Why Didn't you tell the world eh?

Arglebargle III posted:

The Mauser BK-27, ADEN 30 and DEFA 550 are all virtually identical as they were all copied from the original Mauser design after WWII. I think the ADEN 30 and DEFA 550 series are so similar that they share ammunition. This range of capabilities on the gun (and the Gsh-23) sure is a thing.

I know, I know. I suspect they're meant to represent different iterations of the gun. There's 3 versions of the ADEN, the really bad one near the bottom. The one one that the armoury will tell you should be in the middle but is actually the best in the game, and then the one the armoury says is the best ADEN but clearly isn't.

Here it is with ranges (vs planes) included.

Range scaling does not apply against planes. The extra range does let you shoot earlier in a head on, and gives you a marginally better chance of chasing someone down before they evac.

edit:
Now including, and sorted by the pubbie-index.

Shanakin fucked around with this message at 07:44 on May 12, 2014

Justin Tyme
Feb 22, 2011


Yeah, the Blowpipe (and even Javelin), for reasons known only to their designer, don't have spring-deployed stabilizer fins. Instead, the missile fires THROUGH the fins, and catches them on the way out. like, the fins just slide into their slots and get taped on as the missile exits the launcher.

What the gently caress is wrong with British weapons designers?

Arglebargle III
Feb 21, 2006

Justin Tyme posted:

What the gently caress is wrong with British weapons designers?

http://www.harkavagrant.com/index.php?id=38

ArchangeI
Jul 15, 2010

Justin Tyme posted:

What the gently caress is wrong with British weapons designers?

Fun fact: Q in the James Bond movies is actually modeled after real life British weapon designers.

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS

ArchangeI posted:

Fun fact: Q in the James Bond movies is actually modeled after real life British weapon designers.

I thought he was modelled on a guy that wrote to Ian Fleming to tell him his choice of gun for Bond was rubbish and wrong.

TheFluff
Dec 13, 2006

FRIENDS, LISTEN TO ME
I AM A SEAGULL
OF WEALTH AND TASTE
Eugen is terrible at maintaining their poo poo. The three ADEN 30's are, in order (sorted by HE/s):
1 (the one on the JA 37): Not an ADEN 30 at all, it's a gun called Oerlikon KCA that has basically nothing in common with the ADEN. It's chambered for the same 30x173mm caliber as the GAU-8 on the A-10 uses; there are some differences in the ammunition though (the KCA shell casings are made of steel, while the GAU-8 uses aluminium shell casings, among other things). The Swedish air force at some point claimed it to be the most powerful gun that had ever been fitted on a jet fighter, and if you measure muzzle energy in joules, they might just be right. The JA 37 also had a fairly advanced (for its time) aiming system for this gun; you could basically slave the autopilot to the radar and let the plane do the aiming for you, at least in one axis.
2: A twin ADEN 30, used on the J 35D Draken.
3: A single ADEN 30.

After much complaining, renamings, retraction of the renamings by accident, more complaining and more renamings I finally managed to get all of these three correctly named in ALB (it only took me half a year or so), but it doesn't look like anyone bothered to port that stuff over to RD. Trying to get Eugen to fix things is a Sisyphean task.

TheFluff fucked around with this message at 10:25 on May 12, 2014

Shanakin
Mar 26, 2010

The whole point of stats are lost if you keep it a secret. Why Didn't you tell the world eh?
They seem to have some version-control issues, or actively avoided including ALB fixes into RD as it was in development.

Xerxes17
Feb 17, 2011

TheFluff posted:

After much complaining, renamings, retraction of the renamings by accident, more complaining and more renamings I finally managed to get all of these three correctly named in ALB (it only took me half a year or so), but it doesn't look like anyone bothered to port that stuff over to RD. Trying to get Eugen to fix things is a Sisyphean task.

Remember the Osa discussions?

:suicide:

OctaMurk
Jun 21, 2013
New patch http://www.wargame-ee.com/forum/viewtopic.php?f=155&t=45278

Highlights: 6 HE prototype Igla-1Ns, V-150 transports, Recon T-55s, Gratuitous lack of stealth infantry being fixed,


BUG FIX posted:

- Fixing the barge bug for the WZ-551/Li Jian '90.
- Some decks were being broken in Ranked games only.
- The bonus flags in Ranked lobby only were not updated correctly.
- Fixing the Surrender button in bullet-time speed: it was taking 5min to actually leave the game
- Fixing Infantry shoot FX that were sometimes displaying LAW shooting animations even though they were not shooting with the LAW
- Fixing the debriefing panel in campaign, in case of a RETREAT: now it correctly displays RETREAT informations instead of displaying "DEFEAT"
- Fixing the battlegroup panel info in campaign: sometimes the 3D model of a unit could not bedisplayed
- Fixing a rare crash involving a combination of cross selection and productions during the deployment phase.
- Fixing some more rare crashes.

Generic posted:

- Heliborne Command squads restricted to “standard helicopters” (no more “special purpose” ones) Airborne decks, and Marines ones for country with access to such decks. This actually fixes the fact that Japan, Norway & Canada could call in heliborne command squads in most decks.

Logistics posted:

- Soviet Komandnoe Otdelenie now has access to Ka-29TB in Marine decks.
- E-German Führungstrupp’s rifles fixed from Shock to Regular, as other command squads and according to their training.

- American TACOM now has access to Twin Hueys in Marines decks.
- French Groupe de Cmdt now has access to Panther in Marines decks.
- Japanese Honbu-Han is now available in Mechanized decks, as the other command squads.
- British HQ Section is now available in Mechanized decks, as the other command squads.

Recon posted:

- all REDFOR “vanilla” T-55 re-roled as recon tank. Stats are set as Good optics, 30$, availability 12/2, service date 1980 (T-55 were transferred lately to heavy recon companies) and AP set accordingly as 11. Available in Mechanized, Armored & Support decks + Marines for the country with dedicated Marines deck.
- N-Korean Type 63’s gun & engine’s stats set as identical to the Chinese ZTS-63-I Light Tank.

- Japanese OH-1 Ninja’s Type 91 missile now have the range buff from last patch.

Infantry posted:

- N-Korean Yuckjeondae number of cards available increased back to 3, as being the backbone of their dedicated deck.
- Soviet Igla-1M changed into Igla-N, a prototype variant.
- Soviet Igla-N’s stats set with the “vanilla” Igla’s range & ACC, but HE increased from 4 to 6.

- W-German Fallschirmjäger number of cards available increased back to 3, as being the backbone of their dedicated deck.
- British Fusiliers now has access to Saxon.
- British Gurkhas & Gurkhas ‘90 now has access to Saxon.
- British Gurkhas & Gurkhas ’90 now available in Marines deck.
- British Blowpipe now has access to Saxon.
- British MILAN 1 now has access to Saxon.
- British Royal Marines now has access to Saxon.
- British Royal Marines ’90 number of cards available decreased from 3 to 2.
- French Sapeurs now has access to Panther in a Marines deck.
- French MILAN (all variants) now has access to Panther in a Marines deck.
- French MISTRAL now has access to Panther in a Marines deck.
- French RIMa now has access to Panther in a Marines deck.

Tanks posted:

- CSSR T-55AM2B’s Bastion loadout decreased from 5 to 4, as the other REDFOR T-55AM2B.
- Soviet T-55A’s main gun set as identical to the other REDFOR T-55A/L.

Support posted:

- Chinese BM-24’s stats (armor, autonomy, speed, ...) set as identical to the other REDFOR BM-24 (but size obviously, will be fixed later).
- Chinese HQ-61 road speed fixed at 150km/h, as other wheeled vehicles.

- W-German LARS & LARS 2 road speed fixed at 150km/h, as other wheeled vehicles.
- British & ANZAC Rapier RoF fixed as other infrared missile.

Vehicles posted:

- American (“vanilla” only) V-150 re-roled as APC, available to Delta, SEALs & Rangers.
- American Humvee base availability increased from 20 to 24.

Helicopters posted:

- French Puma is no longer available in a Marine deck.
- French Panther number of cards available increased from 2 to 3, as the other dedicated naval infantry choppers.

OctaMurk fucked around with this message at 18:45 on May 12, 2014

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
That Panther change, while a little pricey, makes a French Marine chopper rush pretty dangerous. That's a hell of a lot more rockets carrying a very complete infantry set.

Mazz fucked around with this message at 19:08 on May 12, 2014

Mortabis
Jul 8, 2010

I am stupid
24 base availability for Humvees? What on earth does that do?

The V-150 thing is...interesting. Still no LAVs though :(

Dezztroy
Dec 28, 2012
Having the V-150 as an APC is pretty neat, but Delta are still awful because of their M60. I'm pretty sure most Shock infantry outfight them.

TheFluff
Dec 13, 2006

FRIENDS, LISTEN TO ME
I AM A SEAGULL
OF WEALTH AND TASTE

Shanakin posted:

They seem to have some version-control issues, or actively avoided including ALB fixes into RD as it was in development.

The weirdest thing is that the JA 37's gun has always had different stats and even a different silhouette in the armory card, but they still call it ADEN 30. I mean, someone clearly did the research, found it was not the same gun as on the Draken and designed a silhouette for it, but then someone else went and called it ADEN 30 for some bizarre reason. This and the intermittent patch regressions seem to indicate that not only do they have horrible version control issues, they also seem to have organizational issues.

Hubis
May 18, 2003

Boy, I wish we had one of those doomsday machines...

Mortabis posted:

24 base availability for Humvees? What on earth does that do?

The V-150 thing is...interesting. Still no LAVs though :(

The V-150 thing is clearly a direct reaction to losing the LAV-25, but it really is a poor substitute. I was thinking that you might be able to do a US Motorized ground momentum deck now using Deltas or or SEALs in V-150s escorted by Avengers, but the former still underperform so badly and the latter are too costly in AP/too low availability to really make it viable. Plus you lack the autocannons that the USSR gets on the BTR-80a. You could slap a few LAV-25 recons in with your group but then that kind of obviates the unique benefits of the V-150s.

e: Really, how the gently caress do you justify Deltas being 25 points? I mean, if they've got a defined "role" that Eugen wants them pinned in that's fine, but they should be 20 points at most.

Shanakin posted:

They seem to have some version-control issues, or actively avoided including ALB fixes into RD as it was in development.

This is unfortunately a problem they created by using some sort of weird packed database format for their game data instead of plaintext like XML. With a plain-text format, you can patch in changes across branches pretty easily using whatever version control system you've got (Perforce) but a binary format makes that impractical.

Hubis fucked around with this message at 20:43 on May 12, 2014

Mortabis
Jul 8, 2010

I am stupid

Hubis posted:

The V-150 thing is clearly a direct reaction to losing the LAV-25, but it really is a poor substitute. I was thinking that you might be able to do a US Motorized ground momentum deck now using Deltas or or SEALs in V-150s escorted by Avengers, but the former still underperform so badly and the latter are too costly in AP/too low availability to really make it viable. Plus you lack the autocannons that the USSR gets on the BTR-80a. You could slap a few LAV-25 recons in with your group but then that kind of obviates the unique benefits of the V-150s.

They're 10 points now, so you at least get a 10 point wheeled, armed, armored, and amphibious transport for your SF infantry. You know, a VAB/Fuchs equivalent. True, the SF infantry are still overpriced.

Again, what I'm curious about is the 24 base availability for the Humvees...since there are no American reserve infantry, you don't get any infantry with availability that high in the first place. Maybe a preliminary move before adding them in? :pray: I'm still backing the "make Riflemen 5 points/militia stats" option.

quote:

e: Really, how the gently caress do you justify Deltas being 25 points? I mean, if they've got a defined "role" that Eugen wants them pinned in that's fine, but they should be 20 points at most.

The same way you justify Humvees being 10 points I guess. :shrug:

power crystals
Jun 6, 2007

Who wants a belly rub??

Hubis posted:

This is unfortunately a problem they created by using some sort of weird packed database format for their game data instead of plaintext like XML. With a plain-text format, you can patch in changes across branches pretty easily using whatever version control system you've got (Perforce) but a binary format makes that impractical.

It's not uncommon for devs to have their own internal formats and a tool that builds these packed files, and we only ever see the output. This is especially true with games these days as nearly every engine's primary data format is some kind of archive. I'd expect them to at least track the ndfbin files individually. However it's set up on their side though, they clearly have issues tracking changes.

Hob_Gadling
Jul 6, 2007

by Jeffrey of YOSPOS
Grimey Drawer

Hubis posted:

This is unfortunately a problem they created by using some sort of weird packed database format for their game data instead of plaintext like XML. With a plain-text format, you can patch in changes across branches pretty easily using whatever version control system you've got (Perforce) but a binary format makes that impractical.

It's only NDFBIN after it's been packaged. All the data is stored in an Excel spreadsheet and mangled into appropriate format by scripts. First into NDF, then into NDFBIN. Act of War mod tools work exactly like this.

I think most of the ALB fixes didn't make it because they simply renamed a copy of the spreadsheet into something else and started hacking changes in. I'm sure you can imagine what the "version control" is probably like.

Hubis
May 18, 2003

Boy, I wish we had one of those doomsday machines...
True story: Right before I started working at the first game studio I got a job with, their "version control" was a Windows shared folder with source code in it and sending an e-mail to the Programming Lead before you started making changes to anything.

They had already published one hugely successful AAA game by that point :cripes:

Pimpmust
Oct 1, 2008

Any crawl development branch/group probably got way better version control than Eugen.

Trimson Grondag 3
Jul 1, 2007

Clapping Larry
The Igla-N change is a nerf right, what were the stats before?

Mr Luxury Yacht
Apr 16, 2012


Jet Age posted:

The Igla-N change is a nerf right, what were the stats before?

More range and accuracy before, but 6 HE is pretty big.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Jet Age posted:

The Igla-N change is a nerf right, what were the stats before?

It's a slight nerf against most NATO helos, since a lot of the transports only had 4 HP, but its a big buff against the more expensive transports and planes, because it cut the missiles to kill down by 1. The range was nice, but you'll hardly notice it in most cases your using MANPADs anyway, since they are often running ambush more then reaching out to max distance, like say the Tunguska.

power crystals
Jun 6, 2007

Who wants a belly rub??

power crystals posted:

I noticed the random deck generator is ignoring certain transports, so I went to look at why it's doing that (I did at least finally update its copy of the data, it was a couple patches behind :shobon:) but I think I'm missing something and I'm hoping one of you guys that have been digging through the data know, because it just does not believe these transports are valid for anything. So for a specific example, I'm trying to figure out what marks the Czech VÝSADKÁŘI (13856) as valid for their Mi-8T (14141)? Its Transportable module only lists the Mi-4T (14072) and the OT-64A (13894) but it's a valid choice ingame so there must be another entry somewhere I'm missing.

So I think I figured this out. The UpgradeRequire field among whatever else it does means that a transport with that field set includes any valid transport options the referenced unit did. So now one unholy lambda expression later my transport search algorithm is recursive and those Czech infantry can ride in Mi-8Ts. Thanks Euguen!

e: for those of you playing along at home, this means the random deck generator should produce far fewer incomplete decks now, though I still have yet to figure out why it sometimes gives up with an incomplete naval section..

power crystals fucked around with this message at 00:30 on May 13, 2014

Trimson Grondag 3
Jul 1, 2007

Clapping Larry
Fair enough, seeing how even top end MANPAD accuracy drops off at the edge of their range limiting them to 2275 might not be a bad thing.

JeffersonClay
Jun 17, 2003

by R. Guyovich
The 35 point mistral missile trucks that France and Eurocorps get are fantastic. Between them and mistral manpads france/EU has the best anti-air in the game, with no radar AA to get sniped.

Agean90
Jun 28, 2008


JeffersonClay posted:

The 35 point mistral missile trucks that France and Eurocorps get are fantastic. Between them and mistral manpads france/EU has the best anti-air in the game, with no radar AA to get sniped.

Mistrals or Avengers are my to go AA for everything when I play NATO countries. 150km/hour and some of the best SHORAD missiles in then game? And I can take a dozen of them? :gizz:

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Mortabis
Jul 8, 2010

I am stupid

Hubis posted:

True story: Right before I started working at the first game studio I got a job with, their "version control" was a Windows shared folder with source code in it and sending an e-mail to the Programming Lead before you started making changes to anything.

They had already published one hugely successful AAA game by that point :cripes:

At one point last year I lost five weeks of work on a project when I accidentally overwrote the file I was keeping all the code in. I have kept all my poo poo in a mercurial repo ever since.

I wonder how people manage to complete a CS degree without learning that lesson.

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