|
Does killing people through the rat king covenant count as sinning? Or does Shalquoir still mention "catalogue of sin" even if you don't actually have any sins?
|
# ? May 12, 2014 12:42 |
|
|
# ? Jun 6, 2024 14:04 |
|
Vanderdeath posted:Why are those puppet things so protective of the belltowers? Is it for the possibility of a glorious, trespasser-free future; a Bell Époque, if you will? They were created solely to protect the Bells, and therefore they take their job very seriously.
|
# ? May 12, 2014 12:44 |
Well I'm about ready to finally start NG+. I murdered all the NPCs and in the process discovered the weird worn writing opposite of the death counter in majula, also accidentally killed grandhal before getting climax so whoops on that.
|
|
# ? May 12, 2014 12:47 |
|
If you have a logitech mouse with setpoint software, you can bind mouse keys 4/5 to keystroke combinations that trigger leap attack and/or guard break. Then you set the key bindings in-game so that the assigned keystroke combinations result in guard break and/or leap attack. That way you can do them with the press of a single mouse button. I personally use: left ctrl + w = mouse key 4. with left ctrl bound in-game to right-hand strong attack left alt + w = mouse key 5. with left alt bound in-game to right-hand weak attack. right mouse button = lock target left mouse button = nothing mouse wheel up/down to in-game defaults (item change/spell change) tab = change left hand weapon R = change right hand weapon shift = left-hand attack (usually my shield hand for blocking) E = left-hand strong attack (for parry) Q = use item This is in response to the guy earlier who struggled with kb+mouse. ComaPrison fucked around with this message at 12:54 on May 12, 2014 |
# ? May 12, 2014 12:47 |
|
Eventually, all those who would ring the bell will have been killed, and you will be the only one left. At that time, you know what you must do.
|
# ? May 12, 2014 12:47 |
|
Did anyone notice the giant fuckoff flying creature the first time you walk past the sinner's rise bonfire? What the hell is that all about? Is that a cut boss?
|
# ? May 12, 2014 12:49 |
|
Operant posted:Did anyone notice the giant fuckoff flying creature the first time you walk past the sinner's rise bonfire? What the hell is that all about? Is that a cut boss? It's one of the gargoyles from Belfry Luna actually
|
# ? May 12, 2014 12:50 |
|
Dezztroy posted:Does killing people through the rat king covenant count as sinning? Or does Shalquoir still mention "catalogue of sin" even if you don't actually have any sins? Rat King does not give sin.
|
# ? May 12, 2014 12:51 |
|
BurritoJustice posted:Am I meant to be getting invaded by bell Bros in the tower when I am in the covenant and wearing the ring? I though the constant invasions would stop once I joined Once you ring the bell, just make a beeline for the door (killing NPCs along the way) so you hopefully get through before you get invaded. The gargoyles share a common health pool, there's 5 gargoyles that activate based on a % of damage done. The way it works out, one activates once another gets low, so if you focus on one at a time you won't have to fight more than 3 at a time, and one of those 3 will be almost dead. Hopefully you can finish it off before the third gets close enough to join the fight. I like to keep them near the entrance to the boss arena so it takes them longer to travel. Also, as usual, miracles trivialize this boss fight, especially since they're weak to lightning. Nothing wrong with summoning help as well, most people put their signs right on the entrance bridge to bellfry luna.
|
# ? May 12, 2014 12:54 |
|
I think it's because rat king "invasions" are almost entirely risk-free on the part of the invaded... I don't know what happens if you get petrified by a rat, but just getting killed by the rat covenanter just puts you right back where you were, not much worse for wear, sans a little durability loss.
|
# ? May 12, 2014 12:54 |
|
BurritoJustice posted:Am I meant to be getting invaded by bell Bros in the tower when I am in the covenant and wearing the ring? I though the constant invasions would stop once I joined The one on your left is always the first to jump, you can usually get a free hit before he attacks. The thing to remember is not to get intimidated by their numbers, keep them all in sight, or on the same side and they just get in each other's way. Like fighting Ruins S bait them into attacking simultaneously. If you have ranged weapons try using them when they are on low health. If you are a fighter, DEX is especially tough. Use infused weapons like lightning. You're probably gonna die countless times, but at some point their attacks will just click and you'll get the timing down. The tricky one is where they jump to your flanks and then do a stab because you're likely to want to dodge right away, but that's how they get you on the follow up Alan Smithee fucked around with this message at 12:59 on May 12, 2014 |
# ? May 12, 2014 12:55 |
|
NuttO posted:I've been using the Logitech F310, and for the most part it's fine. There has been one big problem for me, though: I can't reliably perform a guard break or a jumping R2. Either it's a problem with the deadzone on the sticks (it's quite large), or it's unique to my controller. I was still able to get through the game just fine, though. I didn't really have much need for the guard break outside of some early enemies. This seems to be a recurring problem with the F310, after I posted I did some research on the steam boards and a lot of people are having issues with this and are unable to perform guard break and jumping attack moves. There seems to be some workarounds like resetting the deadzones, but I'm not sure I want to that since it's not guaranteed that the fix will not get me VAC banned. I used the kick and the jump attack a lot in DS1, so it's not something I want missing in my game. I'll try to get someone to send me a wireless reciever for the 360 pads I guess.
|
# ? May 12, 2014 12:56 |
|
Dezztroy posted:Does killing people through the rat king covenant count as sinning? Or does Shalquoir still mention "catalogue of sin" even if you don't actually have any sins? Killing Grey phantoms (or rat cov members as a grey phantom) will not incur sin. Same for Belfry. Mister Blueberry posted:This seems to be a recurring problem with the F310, after I posted I did some research on the steam boards and a lot of people are having issues with this and are unable to perform guard break and jumping attack moves. There seems to be some workarounds like resetting the deadzones, but I'm not sure I want to that since it's not guaranteed that the fix will not get me VAC banned. I used the kick and the jump attack a lot in DS1, so it's not something I want missing in my game. It won't. Driver calibration is something wholly unrelated to modifying the game code in memory or injecting strange DLLs. Something like the Logitech 'Clear Calibration Utility' or the Logitech Profiler Software are safe. Whatever changes you make to the driver are completely abstracted from the game. The game only sees the Dinput/Xinput data it receives from the driver. Whatever happens between physical controller and the driver is basically invisible to the game. EDIT: If it helps you think about it, if it wasn't safe then simply updating your controller hardware drivers would trigger a VAC ban. Its sort of the same thing at the end of the day. Kiggles fucked around with this message at 13:22 on May 12, 2014 |
# ? May 12, 2014 13:01 |
|
EDIT: double post
|
# ? May 12, 2014 13:18 |
So I went Cleric, ran to Hide's, killed Dragonrider, ran to Sunbro Covenant killing as few enemies as possible, and then ran Dragonrider 30 times in a row. Then went on to Belfry covenant stacking faith to wield Sunlight Spear. One shot kills everywhere.
|
|
# ? May 12, 2014 13:23 |
|
So I put like 12 hours into this game today. What the gently caress happened. Time entered some sort of death-induced vacuum. But my god is my hexer so fun to play. This game has some of the best visuals and aesthetics ever. Some of the zones are just so amazing looking.
|
# ? May 12, 2014 13:24 |
|
Atoramos posted:So I went Cleric, ran to Hide's, killed Dragonrider, ran to Sunbro Covenant killing as few enemies as possible, and then ran Dragonrider 30 times in a row. Then went on to Belfry covenant stacking faith to wield Sunlight Spear. https://www.youtube.com/watch?v=5DBwdIn-AzY&t=121s Sunlight Spear in a nutshell.
|
# ? May 12, 2014 13:26 |
|
Captain Oblivious posted:https://www.youtube.com/watch?v=5DBwdIn-AzY&t=121s In the double Dragonrider fight in Drangleic I one-shotted the archer on the ledge with a single Sunlight Spear. For a moment, I knew what it was like to be Lord Gwyn.
|
# ? May 12, 2014 13:30 |
|
West Ham Sandwich posted:So I put like 12 hours into this game today. What the gently caress happened. Time entered some sort of death-induced vacuum. But my god is my hexer so fun to play. What kind of distribution are you going for with your stats? I just killed Dragonrider and have no idea WTF I'm doing. Also are his boss weapons worth having, or should I just enjoy the 6K souls from his stone? This is for my spellcaster dude.
|
# ? May 12, 2014 13:45 |
|
I went with one of the Dragonrider items when my character was still into strength. It wasn't the core of my strategy by any means, but nice to have. It's going to be a while before you can get it though, and none of the Dragonrider items are sorcery items.
|
# ? May 12, 2014 13:46 |
|
I've been having an insanely good time with the game, but adding to the earlier Shrine of Amana discussion, that's where it came to a screeching halt. It's like this area had been outsourced to some shovelware designers, it has everything annoying about the game packed into one tightly knit packet of bullshit. No, it's not too hard if you take your time, it's just a giant slog. Tons of ranged enemies with homing attacks + hidden frogmen (I know you can spot them if you keep scanning the water every step, but still) + hippo monsters that have a million HP and seem to glitch out and teleport you into their one-hit-kill attack even if you're miles away from it + water that slows you down to a crawl. Good times. I have a crossbow that trivializes all of those things but ranged combat in the game is just so boring. I still absolutely adore the game, but gently caress that area sideways. At least the casters drop you twinkling titanite once every thousand years as a consolation prize. EDIT: Also, I crashed in the Shrine and now seem to get a "Downloaded content present when you last saved can't be found. Upon loading the game some of your items will be discarded"-error. What the hell? Is there even DLC for the game out yet? I didn't know I had any. Dropbear fucked around with this message at 13:53 on May 12, 2014 |
# ? May 12, 2014 13:49 |
|
Dropbear posted:I've been having an insanely good time with the game, but adding to the earlier Shrine of Amana discussion, that's where it came to a screeching halt. It's like this area had been outsourced to some shovelware designers, it has everything annoying about the game packed into one tightly knit packet of bullshit. No, it's not too hard if you take your time, it's just a giant slog. You can blitz the area in 10 minutes or less if you actually know what you're doing. Quit being a baby and roll directly into and through their homing soul arrows.
|
# ? May 12, 2014 13:52 |
|
How many NPC's need to be at Majula to get the soul vessel from Saulden? I've only got 1 soul vessel so far and I'm thinking about moving to a str/faith build but since I'm pretty much a pure spell caster now I'd like the opportunity to go back if it proves to be a bit poo poo/slow to start. How exactly would I allocate my stats too if I tried this. I'm at SL 111 at the minute and it seems that I'd need to increase quite a lot of different stats. I'm currently running 50 ATN/46 INT/22 FTH as my main stats with a couple elsewhere like in STR so I can use a shield
|
# ? May 12, 2014 13:55 |
|
Captain Oblivious posted:You can blitz the area in 10 minutes or less if you actually know what you're doing. Quit being a baby and roll directly into and through their homing soul arrows. When there's one caster, sure! When there's three that agro you at once + a frogman I can't, I'll run out of stamina and get bombed to death. Maybe if I had boosted more stam & HP to tank that.
|
# ? May 12, 2014 13:55 |
|
Dropbear posted:I've been having an insanely good time with the game, but adding to the earlier Shrine of Amana discussion, that's where it came to a screeching halt. It's like this area had been outsourced to some shovelware designers, it has everything annoying about the game packed into one tightly knit packet of bullshit. No, it's not too hard if you take your time, it's just a giant slog. There's a grand total of one hippo monster, and there's no reason anybody just can't grab a bow/crossbow/binoculars and snipe the casters from a distance, they don't do much damage so you can face tank a few hits. The frogmen have glowies around them for half the level, too, and they die easy enough. I hate the shrine of anime too, but not for the enemy selection. It's too dark and you can't see where you're walking, focusing your camera on the ground and watching every step is a huge pain in the rear end and is not fun.
|
# ? May 12, 2014 13:57 |
So build talk. After farming up some items (I managed to wipe out everything in the door of pharros and the gyrm helmet never dropped...) I've fallen in love with the lightning spear so I think I might go faith/str instead of int/str like initially planned. But I still kinda want to use the moonlight great sword because it looks rad. Is there any way to make miracles run off of int, or are there some really cool looking melee weapons that scale from faith?
|
|
# ? May 12, 2014 13:57 |
|
Dropbear posted:When there's one caster, sure! When there's three that agro you at once + a frogman I can't, I'll run out of stamina and get bombed to death. Maybe if I had boosted more stam & HP to tank that. They don't even fire that fast and they're quite spaced out so there is no excuse for this being an undue strain on your Stamina unless your Endurance is sub-10 and you're at 69.9% equip load. What's more, the lurkers pretty much don't aggro unless you get right up in their grill. What I'm telling you is you've hosed up son. It's hard I know, to accept blame.
|
# ? May 12, 2014 13:58 |
|
lol crybabies need to git gud amirite?
|
# ? May 12, 2014 13:59 |
|
Shrine is not bad if you can range the casters. Swamp monsters are whatever because they dont track you well. The dragon priests can be bad in packs, even alone, but like everything else: git gudNuebot posted:So build talk. After farming up some items (I managed to wipe out everything in the door of pharros and the gyrm helmet never dropped...) I've fallen in love with the lightning spear so I think I might go faith/str instead of int/str like initially planned. But I still kinda want to use the moonlight great sword because it looks rad. Is there any way to make miracles run off of int, or are there some really cool looking melee weapons that scale from faith? Don't know about the other questions but Int and Faith are seperate. Hexes supposedly scale based on the lower of the two though iirc? Alan Smithee fucked around with this message at 14:02 on May 12, 2014 |
# ? May 12, 2014 13:59 |
|
Captain Oblivious posted:They don't even fire that fast and they're quite spaced out so there is no excuse for this being an undue strain on your Stamina unless your Endurance is sub-10 and you're at 69.9% equip load. What's more, the lurkers pretty much don't aggro unless you get right up in their grill. Well, I'm not sure if my game's broken then or what, but for me they do fire pretty drat fast (second bolt is coming way before the first has landed) and near the fog door I get three agroed at once + a frogman if I try meleeing any of them. I have 22 endurance and I did actually run out of stamina pretty drat quick if I tried dodging those. And I know, I can just crossbow them from afar, but like I said on the first post just sniping things with the horrible ranged system is annoying and boring. Again, I'm not saying I can't get through the area, I'm saying I didn't enjoy it at all which is a huge difference to the rest of the game that I absolutely love. Y'all seem pretty touchy about anyone criticizing the game here! EDIT: Also, after the fog door I just agroed 3 casters + a frogman + a dark spirit casting some magic spear-thing at once. I'm not sure what version of the game you "there's only one at a time"-people are playing, but I want it too. Dropbear fucked around with this message at 14:12 on May 12, 2014 |
# ? May 12, 2014 14:05 |
|
Dropbear posted:Well, I'm not sure if my game's broken then or what, but for me they do fire pretty drat fast (second bolt is coming way before the first has landed) and near the fog door I get three agroed at once + a frogman if I try meleeing any of them. I have 22 endurance and I did actually run out of stamina pretty drat quick if I tried dodging those. Or it could have to do with the fact that there's been an unbelievable amount of whining about Shrine of Amana and it's super old in the context of how goddamn easy and quick that area is if you have a modicum of talent with the B button. It's almost like we've done this before
|
# ? May 12, 2014 14:07 |
|
Right about now, the chunk soul brother! Also well played Dark Souls developers for having the Bell Keeper outfit still being midget sized so it doesn't fit, legitimately made me laugh.
|
# ? May 12, 2014 14:14 |
|
I remember playing Shrine of Amana on console before they nerfed it. Reduced the tracking on the arrows and the bad guy lock on range. Took out the fog and the poison water. Filled in most of the pits and got rid of that stupid jump puzzle with the ice platforms. Back when the game was hard.
|
# ? May 12, 2014 14:16 |
|
First time fighting Covetous that he has ever done this attack (out of let's say 10 or so fights). He did it 2x in this fight. The vomit balls have bones in them.
|
# ? May 12, 2014 14:17 |
|
turtlecrunch posted:First time fighting Covetous that he has ever done this attack (out of let's say 10 or so fights). He did it 2x in this fight. Had a similar experience earlier with the Brightstone spiders, hours and hours of play and the first time they've ever webbed me today, creeped me out.
|
# ? May 12, 2014 14:22 |
|
I gotta agree that Shrine of Amana is bullshit. Not because it's difficult, because it's not really any worse than the areas before or after, but because it contains so much annoying bullshit that you have to deal with. Half-hidden enemies (which also make targeting what you want more annoying), water that slows you to a crawl, dodging shots, trying to keep your torch lit... every step through that hellhole is an exercise in frustration. I didn't enjoy working my through that place... it just felt like an annoying slog.
|
# ? May 12, 2014 14:24 |
|
Shrine of amana is a little annoying but it's short. If you're melee just carry a bow. On my melee dude i'd picked up a lightning shortbow from god knows where and some fire arrows and the casters still went down in a couple of headshots while I was out of their range.
|
# ? May 12, 2014 14:24 |
Shrine of Amana is the most strikingly beautiful video game area that I've ever blood-eye screamed and cursed and yelled inarticulately the entire way through. It was quite exhilirating. turtlecrunch posted:
Ahahaha, that's a nice touch. Dark Souls.
|
|
# ? May 12, 2014 14:25 |
|
david... posted:Had a similar experience earlier with the Brightstone spiders, hours and hours of play and the first time they've ever webbed me today, creeped me out. Ive never seen them do it outside Freja but Goddamn is Freja the worst place for them to do it
|
# ? May 12, 2014 14:27 |
|
|
# ? Jun 6, 2024 14:04 |
|
Hyper Crab Tank posted:I gotta agree that Shrine of Amana is bullshit. Not because it's difficult, because it's not really any worse than the areas before or after, but because it contains so much annoying bullshit that you have to deal with. Half-hidden enemies (which also make targeting what you want more annoying), water that slows you to a crawl, dodging shots, trying to keep your torch lit... every step through that hellhole is an exercise in frustration. I didn't enjoy working my through that place... it just felt like an annoying slog. Yeah, this is basically what I mean. Seems like it's designed around ranged combat, and at least for me ranged combat is a boring slog with terrible controls in this game. The boss being extremely weak to any form of ranged damage seems to reinforce this. Not a big deal, I'm through that now and have no intention of stepping foot in that mess again, but drat what a misstep in an otherwise enjoyable game.
|
# ? May 12, 2014 14:27 |