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They should have an event where only Rank 3 accounts get something exclusive that ultimately sucks. Make it last 2 days as well so poopsockers can't make new accounts to get it.
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# ? May 12, 2014 12:17 |
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# ? May 26, 2024 15:21 |
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Just make the items non-trade able and it should be alright. Also, rank 2 is probably a tad but low, 3 minimum makes sense partly because botters seem to be able to make it to rank 2 or so before they're banned given the thresholds they set on different account actions. Events are just beta event weekends where they throw half-baked ideas at their players. Also, rewarding older players is a pretty obvious ploy to reduce account attrition when you're running into your max market potential and new player subscriber rates are down. We may start seeing PS4 eclipse PC if the PS4 continues strong growth throughout its lifecycle.
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# ? May 12, 2014 12:54 |
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I'd rather see a worthwhile game experience, something new and exciting to do in the game with whatever gear I already have, rather than more fake customizations to kill the same old poo poo, over and over again. I'd rather see new units as I rank up in levels, rather than the same units scale up to my level. I'd rather see XP unlock guns, each specifically designed for a certain faction, or to satisfy a specific play style, none better than the other, just different. If stuff gets shot or stabbed in a weakpoint (like head, back, torso, unarmored limbs) it dies or it is incapacitated no matter the gun. I would like all the mods gone (at least from weapons). Despite hundreds of mods (you need to grind for a lot), they offer no real customization, and only a dozen of them are useful. There is the optimal setup and then there is the you do not know what the gently caress you are doing setup. The difference between Venus and Pluto in terms of play style and game experience is, in my opinion, limited to slapping higher ranked damage mods and aoe abilities on your stuff, and not much else. I love cats fucked around with this message at 14:11 on May 12, 2014 |
# ? May 12, 2014 13:58 |
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I love cats posted:I would like all the mods gone (at least from weapons). Despite hundreds of mods (you need to grind for a lot), they offer no real customization, and only a dozen of them are useful. There is the optimal setup and then there is the you do not know what the gently caress you are doing setup. They should just remove all +damage mods. Multishot, serration, fire rate, gone. Leave elemental damage, but just have it convert a % of your maximum damage to that type rather than add more. It'd open up way more possibilities for mod configurations. At the very least they could beef up weapon damage and then lower all the +damage mods to like, 10% of what they are now so that mods are still important but allow a little more flexibility.
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# ? May 12, 2014 15:38 |
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Isaacs Alter Ego posted:They should just remove all +damage mods. Multishot, serration, fire rate, gone. Leave elemental damage, but just have it convert a % of your maximum damage to that type rather than add more. It'd open up way more possibilities for mod configurations. This is absolutely what they should do, but they seem pretty intent on not doing it.
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# ? May 12, 2014 15:49 |
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The whales have made it very clear that they want to keep serration. Oh sorry, 'design council'. I'm bad with euphemisms.
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# ? May 12, 2014 16:12 |
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That's because they're a bunch of morons who don't care if new players have a decent time as long as it's hard for them.
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# ? May 12, 2014 16:15 |
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Getting rid of damage mods has been brought up multiple times and it's pretty much not even worth mentioning at this point, because DE has made it very clear that they won't do anything to destroy people's ~investment~ due to how their whiny community fucks out at the smallest thing. Remember when they literally gave free platinum to every player after update 10? If I remember right that was seriously just because they diluted the prime drops too much and their community threw an utter shitfit about it.
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# ? May 12, 2014 16:18 |
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I'd be okay with modding entirely by a benefit-drawback system, like the Corrupted mods but with actual balance.
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# ? May 12, 2014 16:26 |
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Gestalt Intellect posted:Getting rid of damage mods has been brought up multiple times and it's pretty much not even worth mentioning at this point, because DE has made it very clear that they won't do anything to destroy people's ~investment~ due to how their whiny community fucks out at the smallest thing. Remember when they literally gave free platinum to every player after update 10? If I remember right that was seriously just because they diluted the prime drops too much and their community threw an utter shitfit about it. It's a resource and time sink for a F2P game. I can't imagine DE removing them unless they result in a threat to their daily bookings.
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# ? May 12, 2014 16:37 |
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Isaacs Alter Ego posted:They should just remove all +damage mods. Multishot, serration, fire rate, gone. Leave elemental damage, but just have it convert a % of your maximum damage to that type rather than add more. It'd open up way more possibilities for mod configurations. Couldn't agree more! Alternatively, just leave anything related to damage out of the equation and only allow for elemental modding and status chance for indirect damage output increase via elemental weakness/proc/cc (without actual damage bonuses). Damage itself could then be further -indirectly- modded via punch through, recoil, reload, fire rate, crit, mag size mods. Each mod adding a small drawback for its bonuses (higher recoil for punch through, or slower reload for fire rate, less damage for less recoil, less crit multiplier for crit chance whatever). That will give you a choice between modding for elemental or gun stats (since you want have room for all). (all this in the context of re-balancing enemy hp/armor/shield values and level scaling). Later edit: Denzine beat me to it. I love cats fucked around with this message at 19:26 on May 12, 2014 |
# ? May 12, 2014 19:12 |
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Denzine posted:I'd be okay with modding entirely by a benefit-drawback system, like the Corrupted mods but with actual balance. That would make too much sense. That doesn't have a place here.
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# ? May 12, 2014 19:16 |
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In that imaginary world, I think it'd be more interesting if elemental mods boost status chance of that element or how effective the proc is instead of converting damage to that element. Also in that imaginary world it would be great if each status proc had its separate chance to proc instead of dividing the weapon's status chance among all the statuses so that status effects wouldn't be useless
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# ? May 12, 2014 19:19 |
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What I always wanted mods to be was things like "laser sight" and "armor piercing rounds" that would give you indirect helpful effects like ricocheting bullets, penetration, a laser sight, etc. Things that could change the feel or functionality of a weapon somewhat and that could increase damage output with skill, but not just giving you a straight up objective boost. Part of it is I just don't like these vague names like "killing blow" and "serration" that just sort of do things without any visible effect on the weapon's performance besides doing more damage or magically causing things to take fire damage now. But right now mods just feel like weird upgrades instead of mods or attachments or whatever. It will never happen but there really is a lot you could do with it. Sticky grenades, a scope that highlighted enemies through walls, cluster rockets, etc. Instead almost all the new mods are just +stat, and half of the new mods in every batch are laughable garbage like maglev.
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# ? May 12, 2014 19:30 |
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I like maglev and wish I could justify using it I agree, and I think status effects are the closest to what you're describing, which is why it's sad that they're so bad.
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# ? May 12, 2014 19:35 |
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Gestalt Intellect posted:What I always wanted mods to be was things like "laser sight" and "armor piercing rounds" that would give you indirect helpful effects like ricocheting bullets, penetration, a laser sight, etc. Things that could change the feel or functionality of a weapon somewhat and that could increase damage output with skill, but not just giving you a straight up objective boost. That would never happen, though. If they put time into making something like an x-ray scope work, they would just release a new gun that had it innately. Shiny new guns = whale bait. I don't really understand why people outright buy new guns when they are rarely difficult to craft, but it still happens. I'm not counting prime parts, of course. Paying to bypass the lovely rng is perfectly reasonable.
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# ? May 12, 2014 19:53 |
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Serious Frolicking posted:That would never happen, though. If they put time into making something like an x-ray scope work, they would just release a new gun that had it innately. Shiny new guns = whale bait. I don't really understand why people outright buy new guns when they are rarely difficult to craft, but it still happens. People pay for mods too though. That doesn't bode well for new mods either but still
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# ? May 12, 2014 20:02 |
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I can't see a way to make procs meaningful that isn't a complete re-write. There's too many redundant procs and combo procs that are less useful than their constituents(magnetic, radiation).
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# ? May 12, 2014 20:35 |
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Yeah, Radiation and Magnetic are really awkward in that the damage 2.0 formula has them being situationally useful damage but a poo poo proc. Just so lovely. OH BOY NO ENERGY (it's dead now) OH BOY CONFUSION (it's dead now). Like they need to do a procs 2.0 now and just overhaul it.
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# ? May 12, 2014 20:51 |
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Yo Doji, can you send me the image we used for the clan logo? I want to see about getting that slapped on a practice hockey jersey. Email is username at gmail
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# ? May 12, 2014 21:12 |
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A lot of these mechanics - even Melee 2.0 - make plenty of sense if there were maybe 1/10 as many enemies on maps and they were all at least 10x beefier so everything lives at least 5 seconds long. The combo system makes a bit more sense if you're forced to try to stunlock your enemies and play multiplayer Devil May Cry / Bayonetta or gosh, Darksiders I dunno (multiplayer Darksiders would actually be cool though if it's anywhere near Marvel Ultimate Alliance and I'd argue in Warframe too). Heck, a melee system similar to the Batman Arkham series would be pretty cool too. But we have the whole Pavlovian response connected to dice rolling = money rolls in business model that's the core of the game now plus weirdly balanced enemies that are both retarded and insanely adept killers. So there's no way to take all this back without a bigger overhaul than damage 2.0 and melee 2.0 combined. Some mods to do more interesting effects would be appreciated though. Being able to rocket jump would be pretty awesome and so would being able to zorencopter with any weapon you want or maybe a mod that occasionally procs a Molecular Prime similar to how Diablo's item system works could be viable to get people out of the max-DPS mindset. If maximum DPS isn't going to buy you much gameplay value, just plain fun gimmicks are all that's worthwhile.
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# ? May 12, 2014 21:13 |
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Melee damage should be increased even more (like by another 50-100%), stealth/finisher attacks should be instant kills or just completely disabled, and channeling should decrease damage but restore energy per hit, with different weapon types having different amounts restored. Give daggers the highest base energy restoration per second so that they're actually good for something. I just solved melee 2.0 and much of Warframe.
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# ? May 12, 2014 21:26 |
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Frames getting buffs/nerfs. https://forums.warframe.com/index.php?/topic/230632-warframe-ability-changes/ Most notably quote:-Blessing: Damage immunity is now based on the percentage of health healed (ie: healing 90% health will grant 90% immunity). This should make the use of Blessing more reactive, greatly benefiting players that pay attention and monitor party health to maximize its effectiveness. Some dumb idiot fucked around with this message at 23:50 on May 12, 2014 |
# ? May 12, 2014 23:48 |
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The Ash stuff looks cool and might make me consider getting him, but I still can't fathom why they aren't giving Banshee an actual third ability instead of making it just as useless with more stealth bullshit. It's simply not going to compete with people who can just turn invisible. Also Rhino and Nova need nerfing way more than Trinity, not that she isn't broken but she isn't abused nearly as much as those two.
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# ? May 12, 2014 23:54 |
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Those changes to Ash actually sound pretty nice.
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# ? May 12, 2014 23:57 |
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haha cool the bladestorm change is one i brought up on the forums before. shadow clones lets go!
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# ? May 12, 2014 23:58 |
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Yeah Ash's changes sound pretty cool, makes me glad I put him in the oven finally. Should be fun. I wonder what it'll use as the damage for the forced Bleed proc though. The damage of the ability? The damage of your melee weapon? If it's the ability damage that's gonna be much more useful on Blade Storm than Shuriken. Also toggleable Absorb sounds fun
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# ? May 13, 2014 00:01 |
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The interesting about the Blessing nerf was that before, you wouldn't have to worry about the cooldown on it because you were invincible. The way it is now, having a longer duration on it could actually be a bad thing as it'd be possible for people to be killed before you could recast it and heal. It'd be interesting if a lower duration would actually be more beneficial and maybe make Energy Vampire builds a thing. Also, who's health is the immunity based off? The caster's, the entire team's, or the player with the lower health or what I love the sound of forced bleed though Teleport will still probably not be that good but who cares
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# ? May 13, 2014 00:10 |
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Bladestorm is a lot of fun, I hope this increases that instead of somehow going awry and becoming worse!Gestalt Intellect posted:Also Rhino and Nova need nerfing way more than Trinity, not that she isn't broken but she isn't abused nearly as much as those two.
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# ? May 13, 2014 00:32 |
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TheRationalRedditor posted:Trinity literally looks at the ground and spikes huge bombs into themselves, killing everything around them while taking no health damage. They can fully restore their HP instantly if anything goes wrong. You are incorrect. He just said that she's abused less. It's true that you see fewer people linkbombing than running around hitting MPrime or just being immortal and shooting things and stomping as Rhino.
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# ? May 13, 2014 00:34 |
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Right, but the word "abuse" has an implicit connotation that something is being misused to facilitate a certain unintended outcome. Rhino and Nova players aren't abusing anything just because Iron Skin and M.Prime are stronger than they should be.
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# ? May 13, 2014 00:37 |
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Oh huh, forced procs on basically all of Ash's attacks was one of my undiscussed in-my-own-head-only joke ideas for balancing Ash. A shame they didn't include the other joke ideas I had but never mentioned to anyone (allowing Smoke Bomb to make nearby teammates invisible too, having Teleport not actually interrupt your animations in any way meaning you can use it at-will during a melee combo and make your own impromptu Bladestorm at a whim) because they were more fun anyway.
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# ? May 13, 2014 00:39 |
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TheRationalRedditor posted:Right, but the word "abuse" has an implicit connotation that something is being misused to facilitate a certain unintended outcome. Rhino and Nova players aren't abusing anything just because Iron Skin and M.Prime are stronger than they should be. Dumb gameplay is dumb regardless of whether or not it's working as intended, fun gameplay is fun regardless of whether or not it's working as intended. Let's not infight about minutia when we can all agree that DE is still missing some kinda major frame equality issues.
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# ? May 13, 2014 00:41 |
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So I guess we'll be pairing Trinity with Banshee to have a never-ending disco party that no enemy can ever approach, ever.
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# ? May 13, 2014 01:30 |
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Can I get an invite into PS4 clan? PSN: thedries
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# ? May 13, 2014 02:13 |
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Trinity jihad was likely never intended. It wasn't fun to play and anyone doing it tended to suck whatever little fun out of a session for everyone else. Otherwise, I'd prefer that they buff lackluster frames until they reach nova/rhino tier rather than nerf the tier out of existence.
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# ? May 13, 2014 02:33 |
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Tips for all the new ps4 goons, friend people in the clan and join voice parties, that's how all grouping is done.
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# ? May 13, 2014 02:50 |
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Denzine posted:So I guess we'll be pairing Trinity with Banshee to have a never-ending disco party that no enemy can ever approach, ever. That was my exact though as soon as I read the list.
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# ? May 13, 2014 02:52 |
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PS4 goons, do you want me to ask around and see if I can get us into an alliance with some others? Probably easier than deploying a bunch of rails.
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# ? May 13, 2014 05:12 |
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# ? May 26, 2024 15:21 |
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Advice from the PC crew: don't bother deploying rails. The desirable part of dark sectors (easy money/xp grinding) is available to everyone, while there's no significant benefit to owning a rail yourself. And that's assuming you're lucky enough to click faster than everyone else to deploy the thing in the first place and win against whoever holds it currently.
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# ? May 13, 2014 10:50 |