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Pilsner posted:Da gently caress? That's going to be horrible for monks too. I though the entire point of the Respite line was to be able to keep basic abilities going and used forever, but would have to save or rest for a while to be able to burn discs. Their plan is to nerf the end and mana recovery for the 14 classes who can recover their main power source.
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# ? May 8, 2014 22:52 |
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# ? May 29, 2024 12:57 |
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Ahahahaha this poor game.
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# ? May 9, 2014 02:15 |
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MrTheDevious posted:Ahahahaha this poor game. Just sayin'
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# ? May 9, 2014 03:26 |
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I would honestly like to know who's at the wheel because it seems like it's constantly lovely nerfs ever since I stopped playing.
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# ? May 9, 2014 04:12 |
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It's really weird because there's been some streamlining and quality of life stuff, then they do poo poo like this.
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# ? May 9, 2014 04:14 |
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Stanos posted:I would honestly like to know who's at the wheel because it seems like it's constantly lovely nerfs ever since I stopped playing. Honest attempt to convince the still-remaining playerbase to buy EQNext Also, I'd rather play tic tac toe against my dog for 8 hours a day than play the drama-ridden grindfest that is P99. Oldschool EQ was fun because nobody knew what the gently caress was going on.
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# ? May 9, 2014 05:18 |
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MrTheDevious posted:Honest attempt to convince the still-remaining playerbase to buy EQNext I think it will work on some, but not as many people as they want. If Everquest ever became intolerable, I'd just stop playing MMORPGs. Not move on to another one. That is until Glorious Leader Brad Jong McQuaid releases Pantheon of course.
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# ? May 9, 2014 05:48 |
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MrTheDevious posted:Honest attempt to convince the still-remaining playerbase to buy EQNext Nah, EQ is a terrible market for EQN. Of course they do plenty of cross-promotion, but EQ1 <-> EQN crossover has to be somewhere close to EQ <-> PS2 levels. There's some kind of long term plan for ULTIMATE GAME BALANCE going on here. We're not going to know what it is, all the nerf parts will happen first, then whatever dev or devs were working on it will be moved to EQN before it's finished. But if a plan for game balance involves nerfing non-OP abilities across 11/16 classes in a pve game, then it is fundamentally flawed. All this does is increase downtime and reduce fun for a large chunk of the player base.
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# ? May 9, 2014 06:12 |
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Well I was already mad about Berserkers and now they murdered Rest. Why did they do this to me.
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# ? May 9, 2014 19:33 |
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Poistiant posted:Well I was already mad about Berserkers and now they murdered Rest. Why did they do this to me. When you talk about Rest-with-a-capital-R are you folks talking about going into accelerated h/m/e mode out of combat? I don't fully understand the nature of the nerf when I am not even sure of the terminology being used. I am interested because any Berserker nerfs at least tangentially affect Rogues, too. Any discussion would be a big help.
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# ? May 9, 2014 20:23 |
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They're talking about a Tome that restores endurance to classes that hit things [WAR PAL RNG SHD MNK ROG BST BER]. A very very common use of the ability is to restore endurance upon resurrection, especially during raids. The quicker these classes get endurance back after getting rezzed, the quicker they're useful again. Right now, the common thing is to hit Rest right as you pop in (before anything gets you on its hate list and puts you into combat), then as you get back into action Rest continues to tick for the rest of its 9-tick duration. The upcoming nerf is that as soon as you enter combat, Rest will fade, meaning these classes will have to somehow stay out of combat for almost a full minute to gain the full use of this tome. That will be inconvenient and inefficient for some, and close to impossible for others.
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# ? May 9, 2014 20:31 |
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Considering how lovely and buggy it is on some fights to get out of combat to Rest (and its a crapshoot if you get rezzed during a raid), it's a pretty big nerf. Especially since it's the lifeblood of 4 classes and majorly annoying for others.
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# ? May 9, 2014 20:40 |
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So was the Death Bloom nerf a little ways back the start of the mana/endurance "rebalancing" or are they hitting necros again too? woo vvvvvv Chum Scandal fucked around with this message at 21:34 on May 9, 2014 |
# ? May 9, 2014 21:30 |
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Deathbloom and QM nerfs were the start. Nothing this round is hitting those classes again.
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# ? May 9, 2014 21:33 |
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saintonan posted:They're talking about a Tome that restores endurance to classes that hit things [WAR PAL RNG SHD MNK ROG BST BER]. A very very common use of the ability is to restore endurance upon resurrection, especially during raids. The quicker these classes get endurance back after getting rezzed, the quicker they're useful again. Gotcha. I can see how this would hurt melee classes in general, and Berserkers pretty badly. How has this worked out on Test?
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# ? May 10, 2014 01:23 |
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DerekSmartymans posted:Gotcha. I can see how this would hurt melee classes in general, and Berserkers pretty badly. How has this worked out on Test? It's not on Test yet, just on the beta server (for the whole 4 days that beta server will be up).
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# ? May 10, 2014 01:29 |
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What I find hilarious is that when the next set of AAs that come out Shamans will get another cast time reduction on Canni AA. We don't even use canni on a regular basis anymore yet they are nerfing resource gain abilities for other classes and giving us more.
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# ? May 10, 2014 03:24 |
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FWIW, everybody gets an aggro drop now, and you can use that + instantly spamming Rest to fire it off mid-combat. Not that it matters now anyway, gently caress this game
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# ? May 10, 2014 04:24 |
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MrTheDevious posted:FWIW, everybody gets an aggro drop now, and you can use that + instantly spamming Rest to fire it off mid-combat. Not that it matters now anyway, gently caress this game But not all of those are instant drops, which helps. Plus raid pulses gently caress that up. I can remember a lot of times on my BST where it'd be a bitch to try to rest during raids after a rez. I mean it's not like BSTs need a ton of it but it still drains you and a decent amount of moves need it.
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# ? May 10, 2014 05:07 |
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MrTheDevious posted:FWIW, everybody gets an aggro drop now, and you can use that + instantly spamming Rest to fire it off mid-combat. Not that it matters now anyway, gently caress this game The Nerf make rest drop when you enter combat, so that won't work anymore. I know that's what everyone did and why end was considered an unlimited resource. Oh, there's also a zerker ae melee Nerf included that I missed. Cause gently caress zerkers.
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# ? May 10, 2014 05:38 |
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Yeah furious ramp is now half of what it was. I guess zerkers topping short burn parses wasn't "working as intended". Ironically after the shitstorm on the SOE forums about mages and pet tanking, mages are making out the best out of all of this. The enchanter and wizard nerfs don't affect them at all, their pet heals are getting buffed, and the proc on their pet toys is getting buffed.
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# ? May 10, 2014 16:59 |
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jetz0r posted:The Nerf make rest drop when you enter combat, so that won't work anymore. Quit saying these things, I'm gonna go fight a dev.
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# ? May 10, 2014 19:58 |
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lorfing out loud at the eq live forums: http://www.change.org/petitions/john-smedley-president-sony-online-entertainment-intervene-on-behalf-of-the-everquest-player-base
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# ? May 12, 2014 07:26 |
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Node posted:lorfing out loud at the eq live forums: http://www.change.org/petitions/john-smedley-president-sony-online-entertainment-intervene-on-behalf-of-the-everquest-player-base Would work better as a reddit PM.
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# ? May 12, 2014 11:01 |
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Mr. Smedley, tear down this nerf.
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# ? May 12, 2014 15:51 |
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That furious rampage Nerf sucks, I had big plans for it in DH1. Rogues are getting some rampage thing too for some reason, but I think warriors should have got it first with their 2h stance.
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# ? May 12, 2014 19:40 |
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Elidroth is backing off the Furious Ramp now, saying he was just testing some poo poo. I guess we won't know until it hits Test.
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# ? May 12, 2014 21:55 |
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I started a necro on Test, haven't played since Kunark so I remember pretty much nothing except the basic layout of the original zones. I'm having trouble finding bags. The OP mentions the deluxe toolbox from the tinkering vendor in PoK but that doesn't seem to allow me to store stuff in it, must have changed since?
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# ? May 13, 2014 05:50 |
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There are Unexpanded Bags in the bazaar that you can buy and expand to give you more slots. The best ones are Transcendent, which seem to be about 25k per bag. If you want, send Thalyn a message when you're on and I'll send you some plat for some or send you the bags + what you need to expand them.
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# ? May 13, 2014 08:46 |
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Carl Seitan posted:There are Unexpanded Bags in the bazaar that you can buy and expand to give you more slots. The best ones are Transcendent, which seem to be about 25k per bag. If you want, send Thalyn a message when you're on and I'll send you some plat for some or send you the bags + what you need to expand them. Getting all the flags to expand bags is such a pain. I don't know why you need to scribe some no-drop books that aren't even all next to the pok banker, when just combining the bag + solution should be enough. Gnome in sunrise hills sells the book about trans-dimensional bags, or something close to that. That book allows you to expand legendary bags Then the tradeskill book vendor by the pok bank sells books that allow you to expand supreme and transcendent bags. THEN the tailoring vendor sells the items to combine to expanded bags. Either Al'kabor's solution for a 100% WR verion. Or the much cheapre inverse solution for a 0% WR 999wt bag that's meant to go in your bank.
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# ? May 13, 2014 10:08 |
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Arclyte posted:I started a necro on Test, haven't played since Kunark so I remember pretty much nothing except the basic layout of the original zones.
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# ? May 13, 2014 12:20 |
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Pilsner posted:Sure you can store stuff in Deluxe Toolboxes. He hasn't played since Kunark - he's probably right clicking the toolbox and it opens the trade skill interface rather than opening the toolbox. I think you have to hold CTRL or SHIFT then click it to open it to store items, they added that a long time ago so people wouldn't accidentally combine their precious items
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# ? May 13, 2014 13:08 |
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Yep that was the problem, ctrl+rmb is the correct way to open them for storage. Thanks!
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# ? May 13, 2014 16:02 |
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Arclyte posted:Yep that was the problem, ctrl+rmb is the correct way to open them for storage. Thanks! Yup, but seriously...if you're playing on Test say your character name here and I'm sure someone will send you some money to buy better bags. If I still have EQ installed I'll log in and see what I have.
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# ? May 13, 2014 16:10 |
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Medullah posted:He hasn't played since Kunark - he's probably right clicking the toolbox and it opens the trade skill interface rather than opening the toolbox. I think you have to hold CTRL or SHIFT then click it to open it to store items, they added that a long time ago so people wouldn't accidentally combine their precious items I think the interface only opens for gnomes, so my gnome enchanter is loaded up with Reinforced Medicine bags instead 10 slots, Giant, 10% WR.
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# ? May 13, 2014 16:29 |
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Medullah posted:Yup, but seriously...if you're playing on Test say your character name here and I'm sure someone will send you some money to buy better bags. If I still have EQ installed I'll log in and see what I have. Necro's name is Mindabusu. A guild invite would be cool
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# ? May 13, 2014 20:38 |
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jetz0r posted:Getting all the flags to expand bags is such a pain. I don't know why you need to scribe some no-drop books that aren't even all next to the pok banker, when just combining the bag + solution should be enough. Yea, it's needlessly complicated. It took me a good hour to figure that poo poo out.
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# ? May 13, 2014 23:53 |
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Arclyte posted:Necro's name is Mindabusu. A guild invite would be cool There isn't a goon Test server guild anymore unless you just want guild hall access, in which case you can just make your own. I dunno if anyone active even still has goon Test guild officer invite privs since all of us I'm aware of left. Pilsner might? The few of us goons left on Test once the annual EQ Goonrush died are either in a raid(ish) guild or solo. Your best bet is probably just making your own guild and hopping in the serverwide goon channel to chat unless Zliz has a guild for you. We can't invite you to the raid guild because *reasons* unless you're 95/4kaa or whatever arbitrary reqs LoB has these days. You don't want to join us anyway unless you're like me and Wiji and only raid because it's fun feeling massively superior to idiots and bitching about them in secret channels when you wipe the 37th time in a row MrTheDevious fucked around with this message at 00:09 on May 14, 2014 |
# ? May 14, 2014 00:05 |
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Just the chat channel is fine. Thanks for the info!
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# ? May 14, 2014 00:08 |
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# ? May 29, 2024 12:57 |
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NP, let me know if you need help with anything! Reinstalling now because I'm an awful person and I hate myself. I can solo carry you through absolutely anything up to CoTF that you need. Aside- Ignore all the RoI people in the thread! We've somehow picked up a lot of them. Dem other forums be dwindling They'll lead you astray and make you believe winning is fun. Winning raids isn't fun. Wiping raids and having a super secret chat channel where the non-shitlords bitch about the shitlords is the only reason to play EQ now MrTheDevious fucked around with this message at 00:14 on May 14, 2014 |
# ? May 14, 2014 00:10 |