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Mazz posted:That Panther change, while a little pricey, makes a French Marine chopper rush pretty dangerous. That's a hell of a lot more rockets carrying a very complete infantry set. Ehh, the deck only has 3 cards of transport choppers now. They may have rockets but it's not a lot.
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# ? May 13, 2014 02:55 |
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# ? Jun 2, 2024 09:28 |
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JeffersonClay posted:The 35 point mistral missile trucks that France and Eurocorps get are fantastic. Between them and mistral manpads france/EU has the best anti-air in the game, with no radar AA to get sniped. Anzac Raipers and pretty rapey aswell, countermeasures can only stop so many AA missles
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# ? May 13, 2014 03:00 |
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Jet Age posted:The Igla-N change is a nerf right, what were the stats before? It gos down one range step and IIRC 5% accurracy in return for going from HE4 to HE6. Which means it will now oneshot any BLUFOR helo that isn't a Tiger, Apache or heavy transport chopper and two-shot planes.
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# ? May 13, 2014 03:17 |
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That doesn't sound like much of a nerf, really...
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# ? May 13, 2014 03:20 |
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Yeah I was worried at first but it actually looks pretty good.
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# ? May 13, 2014 03:23 |
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It's now on par with stingers against planes, the best manpad in the game against 6HP helicopters (at rookie hurr), but against helicopters is otherwise it is a downgrade from the 1-M, worse than the Igla-1M or on par with the base Igla. edit: That's on par with Stinger-A against planes. Stinger-C is still crazy ahead Shanakin fucked around with this message at 03:36 on May 13, 2014 |
# ? May 13, 2014 03:33 |
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Recon T-55s are pretty cool and I think this is actually a pretty good solution to the "old tank" problem--move more of them into recon so there is less competition in the tanks section. Recon T-64As, Leo-1s and M1 Abrams? Sounds pretty awesome to me and I hope they do more of it. Armored combat recon and reduced tank redundancy can only improve the game.
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# ? May 13, 2014 03:43 |
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MadMat specifically said only the Soviet and West German were using MBT to augment their heavy recon unit. Maybe recon leopard 1? But otherwise this is probably a one off thing.
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# ? May 13, 2014 04:13 |
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Moving the Leopard 1A1 to recon for about ~35pts would work, and it's not as if W.Germany has a shortage of low end tanks.
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# ? May 13, 2014 04:17 |
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There's a certain amount that you can handwave with 'alternative history' anyway, as they've already done with the space rifles.
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# ? May 13, 2014 10:58 |
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Nickiepoo posted:There's a certain amount that you can handwave with 'alternative history' anyway, as they've already done with the space rifles. Along with Scandinavia not getting Leopard 2s. Yes, I'm still bitter about that.
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# ? May 13, 2014 12:32 |
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Dezztroy posted:Along with Scandinavia not getting Leopard 2s. Yes, I'm still bitter about that. I think it is supremely silly. The backstory of Wargame has high tensions all the time, surely the Scandinavian governments would look to modernize their armed forces at some point. And there is no reason why WGermany shouldn't sell them Leopard 2s.
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# ? May 13, 2014 12:44 |
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ArchangeI posted:I think it is supremely silly. The backstory of Wargame has high tensions all the time, surely the Scandinavian governments would look to modernize their armed forces at some point. And there is no reason why WGermany shouldn't sell them Leopard 2s. Add onto that the fact that China somehow has the crotale and hahaha. But I guess we can't really judge until the minor-nation DLC comes along. edit: vvvv Holy poop. Sweden was probably my favourite ALB nation (s-tanks 4eva!) so if they get back to that level I'll be all over it. Also I like fighting communism with socialism. Nickiepoo fucked around with this message at 13:32 on May 13, 2014 |
# ? May 13, 2014 13:07 |
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Speaking of unit DLC, interesting tidbit today that MadMat mentioned the Scandinavian and NSWP countries are going to get around 20 units each.
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# ? May 13, 2014 13:24 |
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Pffff, I bet they're going to be gay units with homosexual FACES. Eugen!
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# ? May 13, 2014 13:39 |
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Another patch right now, v295 BUG FIXES wrote:- Silenced weapons fixed, they used to increase stealth instead of keepting it static LOCA wrote:- Fixing some texts in Polish language GENERIC wrote:- FOB incoming accuracy multiplier (size) reduced from 1 to 0.3 RECON wrote:- Soviet Ka-52 size increased from Small to medium - Soviet Ka-52 armor extended to the rear to reflect the lack of tail rotor weakness INFANTRY wrote:- Some discrepancies among infantry rifles fixed, reserve units firepower reduced - E-German FJB Strela 2 accuracy increased from 30% to 35% and rate of fire increased TANK wrote:- S-Korean M48A3K price increased from 20$ to 25$ VEHICLE wrote:- British & American AVRE & M728CEV gun fixed, they used to hit all the time. - Canadian Chimera price increased from 110$ to 120$ SUPPORT wrote:- REDFOR Strela 1 missile HE increased from 3 to 4 - British & ANZAC Rapier guidance system fixed, they are not F&F anymore - American M270 ATACMS is now reserved to US national deck, service date moved to 1986 HELICOPTER wrote:- Soviet Ka-50 size increased from Small to medium - Soviet Ka-50 armor extended to the rear to reflect the lack of tail rotor weakness - American Super Cobra sidewinders supply cost fixed to match SAM supply cost instead of planes supply cost - British Lynx AH.7 TOW 2 rate of fire fixed, it used to reload after each missile PLANES wrote:- Bomber pattern reworked to focus the landing of multiple bombs (F111 still drop in line) - LT-2 and M117 laser guided bombs accuracy, supression and damage values proportionally aligned on the GBU-10 model - Swedish SK-60B with RB05 missile fixed, it used to lose control immediatly after being fired. - ANZAC A-4K Kahu base availability reduced from 3 to 2 - American Wild Weasel gun removed, number of AIM-9 carried increased from 2 to 4
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# ? May 13, 2014 17:51 |
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New patch dropped today. Silence weapon fixed, bomb pattern fixed, Sk60 fixed again and a couple other things . E: beaten pedro0930 fucked around with this message at 17:57 on May 13, 2014 |
# ? May 13, 2014 17:53 |
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The sidewinder fix, which they somehow couldn't get around to doing in ALB.
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# ? May 13, 2014 17:57 |
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Didn't bold this but hey ->REDFOR Strela 1 missile HE increased from 3 to 4
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# ? May 13, 2014 18:02 |
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quote:BUG FIXES wrote:- Silenced weapons fixed, they used to increase stealth instead of keepting it static How the gently caress? Edit: The Strela HE increase is NOT for the infantry-carried Strelas. It's for the one used by the Strela-1 BRDM. Magni fucked around with this message at 18:28 on May 13, 2014 |
# ? May 13, 2014 18:18 |
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Magni posted:How the gently caress? So shooting silenced guns made you more invisible?
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# ? May 13, 2014 18:24 |
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Magni posted:How the gently caress? That's the one that was unlikely to shoot down a NATO attack helo even if it shot it's entire salvo of missiles at one target , right?
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# ? May 13, 2014 18:34 |
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Hubis posted:That's the one that was unlikely to shoot down a NATO attack helo even if it shot it's entire salvo of missiles at one target , right? Yes.
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# ? May 13, 2014 18:57 |
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Pimpmust posted:
Oh come the gently caress on.
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# ? May 13, 2014 19:02 |
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F-4EJ Kai and F-4DS can now just about salvo down a platoon of infantry in buildings. Better than the 4x500 loads but slightly worse than the 2x1000 loads. And maybe they'll cut the prices on the gutted AA pieces when they're done with them? ...Right? Guys?
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# ? May 13, 2014 19:09 |
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To be completely fair, the F&F rapiers were absurdly OP. You could park like two or three of them and just watch the planes fall out of the sky; the only drawback was that they were so good at killing everything that flew that they'd run out of ammo too fast.
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# ? May 13, 2014 19:12 |
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Side note: The Canadian CF-116 Freedom Fighter seems to punch noticeably over its weight as an iron bomber when compared to the Aussie F/A-18 and German Tornado IDS. I never had either of the 4x500 planes wipe a full platoon of 40 guys out of buildings like the CF-116 did once (F/A-18 left 15 and IDS left 21 compared to two runs of the CF-116 leaving 3 squads for 8 and none respectively), and against single tanks (M60A1 ERA, the heaviest I could get in an airborne deck, the F/A-18 scored a kill and the IDS left its target at 4 HP, while the CF-116 in two runs left one at 1 HP and killed another. Against point targets I think it might be the speed helping keep the CF-116's groupings tighter unless it actually gets its bombs off faster. The F-4EJ Kai and F-4DS are both pretty decent planes now, they seem to get good coverage for light vehicles and deal with infantry better than a lot of the heavier armed planes. xthetenth fucked around with this message at 19:24 on May 13, 2014 |
# ? May 13, 2014 19:22 |
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OctaMurk posted:To be completely fair, the F&F rapiers were absurdly OP. You could park like two or three of them and just watch the planes fall out of the sky; the only drawback was that they were so good at killing everything that flew that they'd run out of ammo too fast. That said, the Rapier was, historically, a SALCOS missile. And in Wargame, historical concerns trump balance or game-play. (Except for all those times when they don't.) Speaking of Rapiers and realism, here are a few photos of the command module of a Tracked Rapier I took at the MVTF:
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# ? May 13, 2014 20:00 |
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Yesss. Glad the ATACMS change went through.
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# ? May 13, 2014 20:26 |
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OctaMurk posted:To be completely fair, the F&F rapiers were absurdly OP. You could park like two or three of them and just watch the planes fall out of the sky; the only drawback was that they were so good at killing everything that flew that they'd run out of ammo too fast. A nerf of that size need be accompanied by a drop in price (also they weren't that great in a world of SAS and adats and marksmen)
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# ? May 13, 2014 20:40 |
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Dave47 posted:F&F Rapiers are only OP compared to the current state of Red Dragon's AA, and only if you exclude all the other OP AA units (like SAS Stingers currently hitting at a 1.4x damage multiplier). Back in the AirLand Battle thread some posters complained about Rapiers not being good enough. Excellent pics. Passing em around to some Brit friends.
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# ? May 13, 2014 21:17 |
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Tulip posted:A nerf of that size need be accompanied by a drop in price (also they weren't that great in a world of SAS and adats and marksmen) They were pretty much the only AA an ANZAC deck had, though. The only other things they get are the still mediocre RBS 70 and a few fighters with missiles from the 50's.
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# ? May 13, 2014 21:48 |
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Pimpmust posted:- British & ANZAC Rapier guidance system fixed, they are not F&F anymore I guess us anzac players just should not take AA anymore, the Raiper is the only AA we have
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# ? May 14, 2014 00:56 |
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Cheer up, at least it's not as bad as ALB Denmark
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# ? May 14, 2014 00:57 |
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Ha true, that 40% extra means we can spam powerful infantry, and spam already spamable tonks
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# ? May 14, 2014 01:03 |
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No I mean, while Australia only gets Rapiers, Marksmen, and RBS 70s, Denmark only gets base-model HAWKs and Redeye missiles.
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# ? May 14, 2014 01:12 |
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I can't remember, does ANZAC get an equivalent to something like the F-16 Block 15? Granted, that's not a whole lot, but it's something to go with the HAWKs and Hamlets for Denmark.
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# ? May 14, 2014 01:18 |
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Mortabis posted:Cheer up, at least it's not as bad as ALB Denmark RD Denmark is has some sweet unique units at least :P If their SPAAG doesnt get HE2 (at LEAST!) then there's no justice in the world.
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# ? May 14, 2014 01:30 |
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I say we run a pool on what massive balance issues/absurd bugs will crop up from all the new units to be added.
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# ? May 14, 2014 01:35 |
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# ? Jun 2, 2024 09:28 |
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Dandywalken posted:RD Denmark is has some sweet unique units at least :P If their SPAAG doesnt get HE2 (at LEAST!) then there's no justice in the world. Oh no. Is it the Italian anti-aircraft stallion?
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# ? May 14, 2014 01:38 |