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FuzzySlippers
Feb 6, 2009

Anyone heard anything about Demon Gaze? It's a vita dungeon crawler that came out last month. Looks kinda ghetto and has a lot of horrible anime fu, but it also looks like a pretty solid Wizardry type and the way they handle demons actually sounds interesting.

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Stelas
Sep 6, 2010

It has a lot of anime fu, yes, but your reward is the fastest and most fun Wizardry-like I think I've ever played. The relic system allows you to customize your characters somewhat rather than just lock them into one or two classes, each of the classes feels useful and has a fair number of options to fall back to rather than just attacking forever, and the game never really feels like a drag because you can just hold down a button and the autobattle flies by without a pause. The responsiveness is really what sells it for me, there's much less 'oh god come on' compared to others.

vvvv welp guess I hadn't made it that far

Stelas fucked around with this message at 12:44 on May 14, 2014

Blast of Confetti
Apr 21, 2008

by Jeffrey of YOSPOS
f

(USER WAS BANNED FOR THIS POST)

lol game's rated T, thanks Kewpuh you fat gently caress

Blast of Confetti fucked around with this message at 23:41 on May 14, 2014

Korak
Nov 29, 2007
TV FACIST

Blast of Confetti posted:

f

yup looks sweet
I feel so unclean.

Somebody fucked around with this message at 15:55 on May 14, 2014

Mysticblade
Oct 22, 2012

A bit of warning would've been nice there.

Wendell
May 11, 2003

Apparently you're also a oval office who posts untagged child porn! Hooray.

Blast of Confetti
Apr 21, 2008

by Jeffrey of YOSPOS

Wendell posted:

Apparently you're also a oval office who posts untagged child porn! Hooray.

:rolleyes: but the one where it gets really big and takes up the whole page

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Coughing Hobo posted:

E&L owns megabones and all of the characters are pretty rad. It's way more structured than any other Atelier, giving you a task every three months with a bunch of optional stuff as well. It makes it a lot easier to jump into, and also keeps you from feeling like you're unsure if you wasted a bunch of time not making progress.
Someone really blasted the localization of E&L in another thread, I think it was the Vita thread, that really turned me off this game. I'd still like to play it eventually to some extent though.

OddObserver
Apr 3, 2009

Rascyc posted:

Someone really blasted the localization of E&L in another thread, I think it was the Vita thread, that really turned me off this game. I'd still like to play it eventually to some extent though.

It is kinda bad. Most obviously they seem to have mostly reversed item strength abbreviations from previous games, so suddenly (S) is stronger than (L) rather than weaker (IIRC). There are also some obvious typos. It's not like it's an unplayable mess, though.

Sakurazuka
Jan 24, 2004

NANI?

Man, I had forgotten how much of a glorified visual novel Xenogears is, I mean, I know the second disc is notorious but the first disc is almost as bad for having half and hour of cutscenes -> boss battle you have to lose -> another half hour of cutscenes. Speaking of, it must hold the world record for un-winnable/scripted boss battles.

It still owns though.

Phantasium
Dec 27, 2012

Sakurazuka posted:

Speaking of, it must hold the world record for un-winnable/scripted boss battles.

Nah, that honor goes to Suikoden Tierkreis.

I think two out of every three non-mook fights in that game were unwinnable.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Phantasium posted:

Nah, that honor goes to Suikoden Tierkreis.

I think two out of every three non-mook fights in that game were unwinnable.

For real? That sounds beyond retarded.

Cake Attack
Mar 26, 2010

Baten Kaitos: Origins was also pretty bad with winnable/unwinnable boss fights.

By that, I mean it loved fights you had to win, but then you'd lose in the cutscene afterwards anyway :argh:

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!

Lotish posted:

For real? That sounds beyond retarded.

Nah, he has it backwards. Tierkreis has like 2 or 3 unwinnable fights period. One of which you're told well in advance is unwinnable.

Phantasium
Dec 27, 2012

Dragonatrix posted:

Nah, he has it backwards. Tierkreis has like 2 or 3 unwinnable fights period. One of which you're told well in advance is unwinnable.

Do they all happen in a row or something?

EDIT: Like, I'm looking up reviews and stuff on Google and there's a ton of people complaining about that aspect of the game (in addition to all the other stuff people hate about Tierkreis, of course).

Phantasium fucked around with this message at 17:15 on May 14, 2014

Dross
Sep 26, 2006

Every night he puts his hot dogs in the trees so the pigeons can't get them.

"Escha & Logy" has to be the laziest game title pun I've ever seen.

Cake Attack
Mar 26, 2010

I don't get it?

Endorph
Jul 22, 2009

Cake Attack posted:

I don't get it?

http://en.wikipedia.org/wiki/Eschatology

Anyway, the localization isn't Wild Arms 2 unplayably bad or anything. It's a serviceable if bland translation with a few dumb moments. It's still lightyears ahead of most PS1 translations, and a good chunk of PS2 ones as well.

Dross
Sep 26, 2006

Every night he puts his hot dogs in the trees so the pigeons can't get them.

Cake Attack posted:

I don't get it?

"and" in Japanese is "to" - Eschatology

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!

Phantasium posted:

Do they all happen in a row or something?

Not really. There's one right at the start, a second about half an hour later or so and one right near the end. And maybe one somewhere in the middle, but that one's more likely be a "continues regardless of whether you win or not" deal.

SpaceDrake
Dec 22, 2006

I can't avoid filling a game with awful memes, even if I want to. It's in my bones...!

Rascyc posted:

Someone really blasted the localization of E&L in another thread, I think it was the Vita thread, that really turned me off this game. I'd still like to play it eventually to some extent though.

Gonna lay down some nonspecific ~smack-talk~ and say that I'm not terribly surprised the loc work is a bit lackluster (though I of course have no idea what kind of deadlines or conditions TK or Gust imposed on the people who did it, either). It's one of the reasons I've hesitated playing the English version myself (it helps that my current game backlog is epic) though I really should try it out.

It's too bad - if we weren't tied up with other things, and could figure out how to even properly get in touch with TK America (no, seriously, they are unbelievably difficult to get a hold of), Atelier is one of those things I've been wanting to get involved with as part of CF's "third-party" business for a while now. The Dusk series is something I'd really have loved to take a stab at - when I was playing Ayesha, I was a bit distracted because I was constantly rewriting the dialogue in my head, figuring out how I'd do it. :v:

U-DO Burger
Nov 12, 2007




Endorph posted:

Anyway, the localization isn't Wild Arms 2 unplayably bad or anything. It's a serviceable if bland translation with a few dumb moments. It's still lightyears ahead of most PS1 translations, and a good chunk of PS2 ones as well.

I love the moments where it's obvious they didn't separate their translation notes from the script. And all of the scenes with Liz and Ard.

"Colette...I want to protect you from all hardship and pain. It's because you are the most important woman (person) to me."

Stelas
Sep 6, 2010

After looking at some of Ghostlight's in-house stuff, any other translation seems fine in comparison. Also Wild Arms 2's translation was god-like.

BloodWulfe
Mar 18, 2003

Dragonatrix posted:

Nah, he has it backwards. Tierkreis has like 2 or 3 unwinnable fights period. One of which you're told well in advance is unwinnable.

Yeah I don't remember it being too bad either. You couldn't beat the archivists once iirc, and you definitely couldn't win against Vaslof at first, but either way that means there were two or three too many unwinnable fights in the game.

U-DO Burger posted:

And all of the scenes with Liz and Ard.

Liz and Ard were unintentionally the best.

Gentlemen don't like violence but love the violence of words. Prepare for word torture! I'm full of dangerous phrases that should be censored!

Phantasium
Dec 27, 2012

So I got bored at work and used this guide to count the number of unwinnable battles because I remembered a lot more and while my memory is poo poo I didn't think it's that far off (though my original statement was certainly hyperbole).

Granted the wording on some of these isn't particularly clear from that FAQ, but I generally left those off.

Bosses where you have to survive for (generally 3) a few rounds = 8
Boss where you have to die/kill yourself = Maybe one?
Boss where you can beat them but win after a few rounds, anyway = 2 (Although it's the same boss, just you go into two separate fights)
Bosses where you get into two fights with them one after the other but the first fight is unwinnable = 2

Are you guys just not counting the survival ones? It's bad in any case (though still not as many as I remember).

Forest Thief Pud
Dec 26, 2011
Here's something I've been wondering for a while, but why don't more RPGs give the final boss an unlockable super version that acts as one of the game's biggest challenge?

Prism
Dec 22, 2007

yospos

Forest Thief Pud posted:

Here's something I've been wondering for a while, but why don't more RPGs give the final boss an unlockable super version that acts as one of the game's biggest challenge?

Romancing SaGa did that, it was a pretty OK idea. I like the idea too - the only downside is that once you trigger it, you can't un-trigger it if it's too hard for you, unlike optional bosses you can just walk away from.

Cake Attack
Mar 26, 2010

Forest Thief Pud posted:

Here's something I've been wondering for a while, but why don't more RPGs give the final boss an unlockable super version that acts as one of the game's biggest challenge?

Because you could trip the conditions and then be left with a final boss fight you can't win. Unless the conditions are such that by meeting them, you'll be ready to fight the super version. Otherwise, it's a bad idea.

Barudak
May 7, 2007

Cake Attack posted:

Because you could trip the conditions and then be left with a final boss fight you can't win. Unless the conditions are such that by meeting them, you'll be ready to fight the super version. Otherwise, it's a bad idea.

If you make one of the conditions "have beaten the final boss and saved after the end cutscene" it'd be fine.

Super Jay Mann
Nov 6, 2008

Forest Thief Pud posted:

Here's something I've been wondering for a while, but why don't more RPGs give the final boss an unlockable super version that acts as one of the game's biggest challenge?

Limiter off Indalecio/Gabriel from SO2 is such a fun fight.

Also so needlessly convoluted to trigger that only those replaying the game and/or nutjobs would even have a chance of actually attempting it.

Levantine
Feb 14, 2005

GUNDAM!!!

Barudak posted:

If you make one of the conditions "have beaten the final boss and saved after the end cutscene" it'd be fine.

Dragon Quest VIII sort of did this. There was an entire area with upgraded enemies culminating in a boss fight that got progressively harder each time you beat him. Beating the sidequest allowed you to tackle the final boss, though not upgraded and get the "true" ending. I wish more games did stuff like that.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Cake Attack posted:

Because you could trip the conditions and then be left with a final boss fight you can't win. Unless the conditions are such that by meeting them, you'll be ready to fight the super version. Otherwise, it's a bad idea.

I seem to remember Star Ocean 2 made it talking to a recurring but missable NPC in one of the cities towards the end of the game. I'm pretty sure you had to explicitly confirm that you wanted to take the limiter off the boss, but there was still a long trip to the boss to see if it was something you could actually handle. If you weren't thinking and saved over your old file, you could be pretty well boned.

Arctic Cress
Oct 23, 2010

Forest Thief Pud posted:

Here's something I've been wondering for a while, but why don't more RPGs give the final boss an unlockable super version that acts as one of the game's biggest challenge?

Atelier Escha and Logy does this. Even if you do fulfill the conditions there's a prompt before the fight in case you don't want to fight the more difficult version. Beating the upgraded boss unlocks the true ending.

Forest Thief Pud
Dec 26, 2011

Arctic Cress posted:

Atelier Escha and Logy does this. Even if you do fulfill the conditions there's a prompt before the fight in case you don't want to fight the more difficult version. Beating the upgraded boss unlocks the true ending.

I knew about that one(and have failed miserably trying to beat the super version with my level 55+ party) which is part of why I asked my question in the first place.

Also, I just think have the final boss be the game's biggest challenge is a lot more interesting than it being some random monster/person roaming the world or some random dungeon.

Beyond the ones already mentioned, the only other games I can think of off the top of my head that has a hidden super form of the final boss would be Graces f and Last Remnant. Does anyone know of some others, just out of curiosity?

Lotish posted:

I seem to remember Star Ocean 2 made it talking to a recurring but missable NPC in one of the cities towards the end of the game. I'm pretty sure you had to explicitly confirm that you wanted to take the limiter off the boss, but there was still a long trip to the boss to see if it was something you could actually handle. If you weren't thinking and saved over your old file, you could be pretty well boned.

Well, for that you had to do a PA in a town that gets destroyed as part of the plot incredibly early, so you have to know about it going into it.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
Y'know, the more I read about Escha and Logy the more interested in it I actually am. Not sure if it's worth bothering with still though. Only Atelier game I've played before was the one on the DS and that was a pretty plotless thing (beyond the whole "make [thing] within X months) where the RPG stuff felt kinda tacked on in spite of that. Not a game I disliked or anything, but not one I particularly liked all that much either.

Super Jay Mann
Nov 6, 2008

Forest Thief Pud posted:

I knew about that one(and have failed miserably trying to beat the super version with my level 55+ party) which is part of why I asked my question in the first place.

Also, I just think have the final boss be the game's biggest challenge is a lot more interesting than it being some random monster/person roaming the world or some random dungeon.

Beyond the ones already mentioned, the only other games I can think of off the top of my head that has a hidden super form of the final boss would be Graces f and Last Remnant. Does anyone know of some others, just out of curiosity?

It's not really an RPG (maybe kinda sorta?) but Iji does this too. To that game's credit, it in effect hangs a neon sign over the player saying IF YOU DO THIS CERTAIN THING YOU WILL MAKE THE FINAL BOSS A MILLION TIMES HARDER SO IF YOU DON'T WANT THAT THEN DON'T DO THIS CERTAIN THING NOW so if you find yourself in a helpless position then well, you only have yourself to blame :colbert:

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Forest Thief Pud posted:

Here's something I've been wondering for a while, but why don't more RPGs give the final boss an unlockable super version that acts as one of the game's biggest challenge?

Last Remnant does that. It has a bunch of bonus bosses that are tougher versions of story bosses, and in the main story, the final boss gets 8 different versions depending on how many quests you complete.

Gwyrgyn Blood
Dec 17, 2002

Stabbey_the_Clown posted:

Last Remnant does that. It has a bunch of bonus bosses that are tougher versions of story bosses, and in the main story, the final boss gets 8 different versions depending on how many quests you complete.

# of quests finished doesn't effect it actually, except for 100% which gives you Level 8 by default. The in between levels are based on other random things and are confusing and not well documented.

IIRC you can actually change which super attacks he has depending on which quests you do/fail as well.

Namnesor
Jun 29, 2005

Dante's allowance - $100

SpaceDrake posted:

Gonna lay down some nonspecific ~smack-talk~ and say that I'm not terribly surprised the loc work is a bit lackluster (though I of course have no idea what kind of deadlines or conditions TK or Gust imposed on the people who did it, either). It's one of the reasons I've hesitated playing the English version myself (it helps that my current game backlog is epic) though I really should try it out.

It's too bad - if we weren't tied up with other things, and could figure out how to even properly get in touch with TK America (no, seriously, they are unbelievably difficult to get a hold of), Atelier is one of those things I've been wanting to get involved with as part of CF's "third-party" business for a while now. The Dusk series is something I'd really have loved to take a stab at - when I was playing Ayesha, I was a bit distracted because I was constantly rewriting the dialogue in my head, figuring out how I'd do it. :v:

I'm not in the localization business, and I do the same thing. You should hire me. I'm your coil tank, I think I deserve the handout.

E&L's translation is murky, but far from terrible. The dialog's fine, and I like how the characters interact with each other.

Wild ARMs 2's translation, however, is borderline incomprehensible a lot of the time, and actually incomprehensible the rest of the time.

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Catgirl Al Capone
Dec 15, 2007

Forest Thief Pud posted:

Here's something I've been wondering for a while, but why don't more RPGs give the final boss an unlockable super version that acts as one of the game's biggest challenge?

If you complete the massive optional side-dungeon in SMT: Nocturne, you get an additional final boss after the usual one.

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