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al-azad
May 28, 2009



The Kins posted:

No offense to Croteam, but Serious Sam has a very different gameplay flow to Doom or Quake - the environment is way less of a factor in single-player combat, it's all about managing the horde and prioritizing targets while dodging and backpedding like mad.

I don't think any developer can properly reboot Doom without making the original Doom. Labyrinthine levels, keys, monster closets, and the occasional trap is Doom but everybody is after that CoD money so you get boring scripted encounters and linear hallways.

I'd still take Doom: Painkiller over Doom: Hide and Heal.

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The Kins
Oct 2, 2004
loving oof. Hopefully there's no permanent damage. :(

Selenephos
Jul 9, 2010

The problem with making Doom exactly like Doom 1 and 2 though is that some aspects haven't aged all too well and can be annoying, the keycard hunts being one of them. The recent Rise of the Triad game was as faithful a remake as you can ask for but what dragged it down for me was the heavy platforming elements that were also present in the original.

At the same time I wouldn't want it to be a linear, scripted CoD fest either. Ideally I'd make it primarily a multiplayer game while the forces of Hell invade Earth and 8+ players fight them off in somewhat sandboxy environments but that's just me.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

Mr. Fortitude posted:

At the same time I wouldn't want it to be a linear, scripted CoD fest either. Ideally I'd make it primarily a multiplayer game while the forces of Hell invade Earth and 8+ players fight them off in somewhat sandboxy environments but that's just me.

Goddamn you're not much better than someone who wants it to be a scripted CoD clone, at least then it'd have something in common with Doom 1/2. A major part of why Doom was fun is the levels were mostly well layed out and interesting to play, along with the tight and solid shooting. Nothing about "sandbox coop adventure" makes me think either of those attributes.

Convex
Aug 19, 2010
That id software news is depressing, it sounds like the studio needs to be wound up altogether.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

al-azad posted:

I don't think any developer can properly reboot Doom without making the original Doom. Labyrinthine levels, keys, monster closets, and the occasional trap is Doom but everybody is after that CoD money so you get boring scripted encounters and linear hallways.

I'd still take Doom: Painkiller over Doom: Hide and Heal.

Bloody screen, SO REAL!

https://www.youtube.com/watch?v=8QuE36_hZuE

Overbite
Jan 24, 2004


I'm a vtuber expert
People like to say games like Painkiller and Serious Sam and Hard Reset are throwbacks to Doom but they really aren't. Those are just straight up shooting galleries.

Mogomra
Nov 5, 2005

simply having a wonderful time

The Kins posted:

loving oof. Hopefully there's no permanent damage. :(

https://twitter.com/georgeb3dr/status/466612028086697984

georgeb3dr posted:

Speech bad but will recover.
At least he's able to live tweet about it. Hopefully he'll be ok!

al-azad
May 28, 2009



Overbite posted:

People like to say games like Painkiller and Serious Sam and Hard Reset are throwbacks to Doom but they really aren't. Those are just straight up shooting galleries.

Doom is a shooting gallery. The major difference is that there's a level to navigate but at the end you're stilling mowing down hundreds of monsters per level.

If making good levels is keeping lazy designers from making a good Doom game then give me a half-assed game with a good engine and the fans will make the maps themselves.

see you tomorrow
Jun 27, 2009

Mr. Fortitude posted:

The problem with making Doom exactly like Doom 1 and 2 though is that some aspects haven't aged all too well and can be annoying, the keycard hunts being one of them. The recent Rise of the Triad game was as faithful a remake as you can ask for but what dragged it down for me was the heavy platforming elements that were also present in the original.

At the same time I wouldn't want it to be a linear, scripted CoD fest either. Ideally I'd make it primarily a multiplayer game while the forces of Hell invade Earth and 8+ players fight them off in somewhat sandboxy environments but that's just me.

There are a lot of great custom maps for Doom that manage to feature a lot of fun exploration and shooting without dragging everything out with dull key hunts. It's not some problem with Doom itself, it just comes down to good level design.

Dominic White
Nov 1, 2005

straight jerkers posted:

There are a lot of great custom maps for Doom that manage to feature a lot of fun exploration and shooting without dragging everything out with dull key hunts. It's not some problem with Doom itself, it just comes down to good level design.

Yeah. I honestly wouldn't recommend the vanilla Doom 2 campaign anymore, as there are vastly better levels available. The core heart of Doom's gameplay, though? Rock solid. As much as some purists might bitch there's a ton of potential variants that can be spun off it, but the mix of enemies, guns, speed and fragility is key.

And just to piss some people off, I'd suggest Hellbound as a solid campaign replacement. Same concept (Hell on Earth), but goes much further with it, and does scale, coherency and setpieces better than Doom 2 ever did. It has some low points (as you'd expect from 32 large maps by one guy), but nothing even close to the worst parts of Doom 2.

Dominic White fucked around with this message at 19:48 on May 14, 2014

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

Dominic White posted:

Yeah. I honestly wouldn't recommend the vanilla Doom 2 campaign anymore, as there are vastly better levels available. The core heart of Doom's gameplay, though? Rock solid. As much as some purists might bitch there's a ton of potential variants that can be spun off it, but the mix of enemies, guns, speed and fragility is key.

And just to piss some people off, I'd suggest Hellbound as a solid campaign replacement. Same concept (Hell on Earth), but goes much further with it, and does scale, coherency and setpieces better than Doom 2 ever did. It has some low points (as you'd expect from 32 large maps by one guy), but nothing even close to the worst parts of Doom 2.

Hellbound is loving fantastic. By itself i'd argue its worth throwing :10bux: at someone, alongside some of the major gameplay shifting mods (Such as project MSX) it'd be a whole game worthy of a place on steam.


:allears: That Finish bit.

Dominic White
Nov 1, 2005

For anyone getting into Doom 2, I'd recommend just skipping the vanilla levels, and hitting Hellbound. No gameplay mods needed, but one of the general aesthetic tune-ups like Doom Expanded or Smooth Doom wouldn't go amiss. A few extra particle/lighting effects and some smoother animations go a long way.

Jblade
Sep 5, 2006

He's said some dumb things and made big mistakes with DNF's development, but he also knew what made a game actually fun and entertaining. Duke 3D's still my favourite game of all time. Definitely hoping he'll pull through ok.

ExMortis
Feb 14, 2012

Let's RUNNING!! :ussr:
Is Hellbound that flavor of the month thing from a while back with really finely detailed but massively overlong levels where every single fight is 20 hell knights and 50 pinkies? Why don't we recommend something actually good and smartly designed like Scythe? Why are we recommending anything?

On the topic of people misunderstanding Doom, I found this decent article (http://blog.danbo.vg/post/50094276897/the-most-misunderstood-game-of-all-time) on a blog which may or may not be run by Tiger Schwert. There's also a really good taking-down-a-peg of Rock Paper Shotgun but that's neither here nor there.

ExMortis fucked around with this message at 21:08 on May 14, 2014

Keiya
Aug 22, 2009

Come with me if you want to not die.
I've joked about it, but as time wears on I'm becoming more serious: they should just make Doom 4 a new iwad and use the engine port done by Nerve for console and modern Windows releases.

Dominic White
Nov 1, 2005

ExMortis posted:

Is Hellbound that flavor of the month thing from a while back with really finely detailed but massively overlong levels where every single fight is 20 hell knights and 50 pinkies? Why don't we recommend something actually good and smartly designed like Scythe? Why are we recommending anything?

This is why I said it was a suggestion that'd piss people off. I personally thought it had a really good mix of encounter types, but it's one of those campaigns that the Doomworld hardcore rejected.

The reason I tried it out was because Moldy (aka Cyriak) had nothing but glowing praise for it, but he seems a bit more open-minded than a lot of their regular reviewers.

Dominic White fucked around with this message at 21:20 on May 14, 2014

closeted republican
Sep 9, 2005

I'm not a big fan of George Broussard, but nobody deserves to have a stroke. It doesn't look like he's suffered any permanent damage so far. :unsmith:

ExMortis
Feb 14, 2012

Let's RUNNING!! :ussr:

Dominic White posted:

This is why I said it was a suggestion that'd piss people off. I personally thought it had a really good mix of encounter types, but it's one of those campaigns that the Doomworld hardcore rejected.

I dunno if it gets better later but I could stand maybe the first 10 levels and the mix of encounter types I, er, encountered was:
- A hell knight appears in front of me
- A hell knight appears behind me
- 1d6 hell knights and 2d10 former humans
- An arachnotron is in a large open space
- A giant closet opens with 50 monsters of two different types and I back way the hell up and pick off the ones that aren't infighting

If we're trying to pick something for this fictional character to play instead of vanilla Doom 2, why pick something divisive and edgy, just go with tried and true.

Dominic White
Nov 1, 2005

ExMortis posted:

If we're trying to pick something for this fictional character to play instead of vanilla Doom 2, why pick something divisive and edgy, just go with tried and true.

Because it's something I enjoyed, that others have enjoyed and I would personally recommend to others. If that's what passes for edgy these days, then don't dare look at what's by far the highest rated/most downloaded Doom mod out there.

closeted republican
Sep 9, 2005

ExMortis posted:


If we're trying to pick something for this fictional character to play instead of vanilla Doom 2, why pick something divisive and edgy, just go with tried and true.

Brutal Doom? :unsmigghh:

Convex
Aug 19, 2010
Final Doom: TNT is a better sequel than Doom 2, in my opinion. Literally the first thing you see is a beserk pack, so within seconds of starting the game you're punching things so hard they explode.

Also, I really think Zenimax would be better off canning id and Doom 4 at this rate. Surely there's no way of getting a decent ROI now that the entire tech division has jumped ship.

Shadow Hog
Feb 23, 2014

Avatar by Jon Davies
There's always Doom/Doom 2 the Way id Did, I suppose?

...I only played Episode 1 of DtWiD and the secret stages of D2tWiD, admittedly, but they were pretty solid (especially MAP31 of D2tWiD, holy crap).

bbcisdabomb
Jan 15, 2008

SHEESH

I don't care how much you did or did not like DNF, a stroke is a terrible thing to happen to anyone. I hope he comes out okay :(

Dominic White posted:

Yeah. I honestly wouldn't recommend the vanilla Doom 2 campaign anymore, as there are vastly better levels available. The core heart of Doom's gameplay, though? Rock solid. As much as some purists might bitch there's a ton of potential variants that can be spun off it, but the mix of enemies, guns, speed and fragility is key.

And just to piss some people off, I'd suggest Hellbound as a solid campaign replacement. Same concept (Hell on Earth), but goes much further with it, and does scale, coherency and setpieces better than Doom 2 ever did. It has some low points (as you'd expect from 32 large maps by one guy), but nothing even close to the worst parts of Doom 2.

Since you're going to make a suggestion to piss people off, suggest Hellbound with Brutal Doom running on Doomsday or something. Go for the full angry-nerd trifecta.
It's Doomier than Doom!

I don't think I'd suggest Scythe as a Doom campaign replacement unless something is done about the final few levels. I got to Hatred, I think, and it just stonewalled me. I did every other level in three lives or so, but I just couldn't kill the hundreds of revenants and dozens of cyberdemons required. Something with a bit smoother difficulty progression would be better.

efb.

Dominic White
Nov 1, 2005

I don't really get along with the The Way iD Did series, because they arbitrarily limit themselves to mapping as if they were working with mid 90s tools. Mappers can do some amazing things with just a limit-removing port these days.

The reason I'd suggest Hellbound is because it's thematically the same as Doom 2, but conveys the idea of you being in the middle of a demonic invasion of Earth so much better, in large part due to the much greater map detail. There's no cutscenes, but there are some really impressive setpiece battles and a bit of environmental storytelling along the way.

Doom 2's city maps looked like weird brick/marble boxes with the occasional door on. Hellbound has factories and tower blocks and railyards and other identifiable locations, and when you encounter weird hellish stuff it tends to be integrated much more interestingly with the environment, like fleshy demon-growths spreading out of pipes or engraved temple walls visible behind cracked brickwork.

Also, yeah, I'd not recommend Scythe. Not only is it just a kinda arbitrarily paced map-pack, but it's pretty goddamn hardcore.

Dominic White fucked around with this message at 21:50 on May 14, 2014

ExMortis
Feb 14, 2012

Let's RUNNING!! :ussr:

Dominic White posted:

Because it's something I enjoyed, that others have enjoyed and I would personally recommend to others. If that's what passes for edgy these days, then don't dare look at what's by far the highest rated/most downloaded Doom mod out there.

You said "the hardcore rejected it" and "to piss people off, I suggest..." so uh, I was just kinda rolling with the facetious punches, don't get all sad about it. Seriously though, don't you think Hellbound is kind of a bad "just getting into Doom/replace vanilla levels with" wad? I'm not saying it's not worth playing for anyone (I hated the hell out of it) but it's a little meandery/low-level slaughtermappy.

My 5-star finished wads folder has Scythe, Scythe 2, BTSX, and Vanguard in it... out of those BTSX might not be a good first, and Vanguard is only like 12 levels or something. I think Scythe(s) do a really good job of mixing things up and keeping levels punchy and to the point. And yeah the last couple levels of Scythe 1 are rough, but I have never once bothered beating any Icon of Sin "legit" and I managed them, so... plus difficulty levels exist?

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

Dominic White posted:

The reason I'd suggest Hellbound is because it's thematically the same as Doom 2, but conveys the idea of you being in the middle of a demonic invasion of Earth so much better, in large part due to the much greater map detail. There's no cutscenes, but there are some really impressive setpiece battles and a bit of environmental storytelling along the way.

Doom 2's city maps looked like weird brick/marble boxes with the occasional door on. Hellbound has factories and tower blocks and railyards and other identifiable locations, and when you encounter weird hellish stuff it tends to be integrated much more interestingly with the environment, like fleshy demon-growths spreading out of pipes or engraved temple walls visible behind cracked brickwork.

And this is why i also suggest Hellbound. But to be fair, Project MSX gives you ALOT of tools for murdering shitloads of monsters then merrily running away bravely advancing in another direction while you recharge your speed and possibly shields.

I might have to try hellbound with Psychic and see how it stands up. :unsmigghh:

Ah yes, BTSX. I'd actually lump that in alongside Hellbound for a new person to try. It's pretty strong.

see you tomorrow
Jun 27, 2009

Keiya posted:

I've joked about it, but as time wears on I'm becoming more serious: they should just make Doom 4 a new iwad and use the engine port done by Nerve for console and modern Windows releases.

Hell, get some of the better community mappers together with like one artist and one musician, give them what would by Zenimax standards be an insignificant amount of money, tell them to go nuts. Maybe find Romero and give him a few bucks to stand around and talk about how metal everything should be. Guaranteed success. Will it make a gazillion dollars? No, but people might actually not hate it.

bbcisdabomb
Jan 15, 2008

SHEESH

ExMortis posted:

And yeah the last couple levels of Scythe 1 are rough, but I have never once bothered beating any Icon of Sin "legit" and I managed them, so... plus difficulty levels exist?

I was playing on HMP :gonk:

I'm not good at Doom.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

al-azad posted:

If making good levels is keeping lazy designers from making a good Doom game then give me a half-assed game with a good engine and the fans will make the maps themselves.

May I redirect you to goon project Gunscape: http://forums.somethingawful.com/showthread.php?threadid=3605284

Closest you're going to get to Doom anytime soon, and it is exactly what you are describing.

Dominic White posted:

I don't really get along with the The Way iD Did series, because they arbitrarily limit themselves to mapping as if they were working with mid 90s tools. Mappers can do some amazing things with just a limit-removing port these days.

The reason I'd suggest Hellbound is because it's thematically the same as Doom 2, but conveys the idea of you being in the middle of a demonic invasion of Earth so much better, in large part due to the much greater map detail. There's no cutscenes, but there are some really impressive setpiece battles and a bit of environmental storytelling along the way.

Doom 2's city maps looked like weird brick/marble boxes with the occasional door on. Hellbound has factories and tower blocks and railyards and other identifiable locations, and when you encounter weird hellish stuff it tends to be integrated much more interestingly with the environment, like fleshy demon-growths spreading out of pipes or engraved temple walls visible behind cracked brickwork.

Also, yeah, I'd not recommend Scythe. Not only is it just a kinda arbitrarily paced map-pack, but it's pretty goddamn hardcore.

Hellbound's level design is absolutely bonkers. Some of the best available in the Doom engine.

Its enemy placement however is not. If you're not a seasoned Doom vet, playing Hellbound is both a nightmare and a slog. Even if you know what you're doing, it can still be a slog.

If you're going to reccomend newbies check out Hellbound, they should do it with -nomonsters :cheeky:

Zaphod42 fucked around with this message at 22:28 on May 14, 2014

Nintendo Kid
Aug 4, 2011

by Smythe

Dominic White posted:

Because it's something I enjoyed, that others have enjoyed and I would personally recommend to others. If that's what passes for edgy these days, then don't dare look at what's by far the highest rated/most downloaded Doom mod out there.

Alien TC?

Jblade
Sep 5, 2006

Super sonic Doom is one of my favourite TCs, despite how dated parts of it are. Serpent Resurrection, by the same author, is also quite literally epic (It's for Hexen, but you've got to play it)

Also in slightly better Duke related news, a community project I made a map for called 'Duke Hard' is going to be released soon. It's inspired by 'Going down' for Doom, but a bit more standard in that you're climbing a tower instead. Each floor was made by a mapper and I think the final count stands at about 16 different mappers? I'll make sure to post about it here once it's released.

SALT CURES HAM
Jan 4, 2011

Zaphod42 posted:

May I redirect you to goon project Gunscape: http://forums.somethingawful.com/showthread.php?threadid=3605284

Closest you're going to get to Doom anytime soon, and it is exactly what you are describing.

Seconding this. For a finished game, Gunscape is already pretty dope. For a loving pre-alpha it's nuts.

TerminusEst13
Mar 1, 2013

Speaking of engines, I'm not sure if this was posted before but OHHHHHHHHHH poo poo

http://vectorpoem.com/deck/

quote:

DECK will be a public domain collection of game assets that will, combined with the modernized GZDoom version of the Doom engine and a resource and level editing program such as SLADE3, allow you to create 3D games using one of the most proven game engines of the past 20 years. The project will also provide documentation to help newcomers learn the basics.

In essence DECK will be a totally free alternative base upon which new games can be created and distributed with the same ease that Doom modders have been creating and distributing their work for decades. You can do a great deal without touching any source code, and in most cases distribution is as simple as including a ZIP with your own game content along with the base DECK game data and GZDoom executable.

Short of the matter is that this dude (whom you may remember from Arcadia Demade and Lessons from Doom) is trying to tackle all of the licensing issues and problems in the Doom engine and wrangle them out to make a version that's completely capable of working as a standalone game development kit.
It looks like it's just starting out and barely anything is done yet, but it's definitely something to keep an eye on.

closeted republican
Sep 9, 2005
Remember the new Duke Nukem game Interceptor was teasing a while ago? Looks like they stripped it of Duke Nukem and put a "reimagined" version of Bombshell, a girl that was supposed to appear in DNF, as the main character.

http://www.bombshellgame.com/

I'm not 100% sold on the game, but I'll probably buy it just to support Interceptor and the amazing job they're done with supporting the Apogee/3DR community so far.

catlord
Mar 22, 2009

What's on your mind, Axa?

closeted republican posted:

Remember the new Duke Nukem game Interceptor was teasing a while ago? Looks like they stripped it of Duke Nukem and put a "reimagined" version of Bombshell, a girl that was supposed to appear in DNF, as the main character.

I'm not 100% sold on the game, but I'll probably buy it just to support Interceptor and the amazing job they're done with supporting the Apogee/3DR community so far.

I'm intrigued, but that was a super lovely trailer. The second half was completely pointless, at least the first half set up the story. Although, if you do watch it, stick around, there's an amusing bit of what I assume to be an outtake in there.

Edit: Basically, in a 3 and a half minute video I kinda want to see a bit of the game.

catlord fucked around with this message at 03:39 on May 15, 2014

Feels Villeneuve
Oct 7, 2007

Setter is Better.
Scythe is a really good choice for Baby's First WAD. Hellbound is terrible except as an exercise in gawking at the cool vanilla architecture in -nomonsters. Even if it wasn't bad, I still wouldn't recommend it as someone's first .wad

wa27
Jan 15, 2007

closeted republican posted:

Remember the new Duke Nukem game Interceptor was teasing a while ago? Looks like they stripped it of Duke Nukem and put a "reimagined" version of Bombshell, a girl that was supposed to appear in DNF, as the main character.

http://www.bombshellgame.com/

I'm not 100% sold on the game, but I'll probably buy it just to support Interceptor and the amazing job they're done with supporting the Apogee/3DR community so far.

Wow, look at that 3DR logo.


edit:

Shadow Hog
Feb 23, 2014

Avatar by Jon Davies
The question is, was it a better or worse teaser trailer for the game than this classic?

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Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!

ExMortis posted:

Is Hellbound that flavor of the month thing from a while back with really finely detailed but massively overlong levels where every single fight is 20 hell knights and 50 pinkies? Why don't we recommend something actually good and smartly designed like Scythe? Why are we recommending anything?

On the topic of people misunderstanding Doom, I found this decent article (http://blog.danbo.vg/post/50094276897/the-most-misunderstood-game-of-all-time) on a blog which may or may not be run by Tiger Schwert. There's also a really good taking-down-a-peg of Rock Paper Shotgun but that's neither here nor there.

Recommending Scythe to a neophyte Doom player to play instead of the Doom2 default WAD would be a little much, don't you think? That's what the suggestion was originally about, anyways. I haven't played Hellbound so I don't know if it's really a good idea for a new player, either.

That said, I think Doom2.wad is just fine for someone who is actually a new player. It'll basically give you a well-rounded and (mostly) fair experience, especially if you're bold and learning to pistol-start every map.

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