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That sounds less like grog and more like a legitimately interesting story.Thread about whether Orcs or Drow make better waifus posted:That's retarded. White women are EASILY the least attractive of any race IMHO. Nothing to do with skin tone, only facial features. In fact I love alabaster skin. But when it comes to exotic beauty white girls fall short.
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# ? May 5, 2014 23:51 |
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# ? Jun 9, 2024 14:56 |
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quote:As an overall observation I do hope that Paizo is able to contain the bloat. New classes should only be added to fill an empty niche, and then only when an archetype would not be enough. And as a rule, an archetype should not be as good as the base class. Starts out pretty well. Contain class bloat, good idea. But then... New stuff? Sure, here you go. EXCEPT IT SUCKS.
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# ? May 6, 2014 02:35 |
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Fine, you asked for it. This is It. The. Worst. quote:Dating The Creepiest Gamer Ever
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# ? May 6, 2014 02:36 |
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Winson_Paine posted:- Must post grog. This is the big one. Your post can certainly comment on some funny grog, but the last thread was overwhelmed with low effort slackers riding the jocks of the real grogposters. Don't post grog, something bad will happen to you. Commentary on previous posts is fine, or discussing grog, but you gotta bring a pie to the buffet if you do. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? May 6, 2014 03:47 |
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quote:[14:10] 3.X does cause a certain amount of brain damage. It's healable in most cases. This just in: liking bad games is exactly the same as liking rape. (ninja edit for personal info) Traveller fucked around with this message at 05:00 on May 6, 2014 |
# ? May 6, 2014 04:23 |
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Oh, wow. That story. I remember that one from an RPG.net "Post your worst gaming experiences" thread. It was like the third or fourth post in, and the entire thread pretty much became an AMA about "Jake" and his obsessive, destructive love of an RPG company whose chemical symbol is Pd. And as I recall there were a few posts accusing her of making it all up to get attention. You can't just make up crazy like that. I will render to Winson what is Winson's, and to Jake what is Jake's. Here is my Grogtax: A totally unbiased review of 4E posted:It's like the designers have decided it needs to be EXTREME and IN YOUR FACE etc. It's basically computer multi player game mechanics that have been rendered in pen and paper format.
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# ? May 6, 2014 04:30 |
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Taxhttp://garysentus.blogspot.co.uk/2011/01/d-ccg-debacle-whos-really-at-fault.html posted:The D&D CCG debacle: Who's really at fault? Now that's out of the way, Halloween Jack posted:This is It I... I don't know what to say. I had this whole long post trying to comprehend the drat thing But I just don't know any more. I've not even finished the drat thing, all 5284 or so words of it, but I still feel it's something I must, if only to fully comprehend the depths to which the human mind can fully lose itself. Not even doing armchair psychology on the guy, just watching the complete and utter dysfunction an presumably once sane mind can be dragged to. Just... Whenever someone complains about their group, this is the universal reminder that it could be worse. Not that it nulls or voids the complaints, but just... goddamn.
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# ? May 6, 2014 04:32 |
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quote:This Pathfinder world my must be a kinder gentler world.... how can this be, a non-human humanoid that is allowed to live as an adventurer? what happned to the racist south adventurer's party? Its a orc, you kill it, its a hobgoblin, you kills it, its a kobold, you kill it dead. Its and elf, try and sleep with it, its a dwarf buy weapons from it... otherwise yous kills it. Kill all -oids, gobliniod, orcoid, hemroid... kill it. While you're at it, you should kill most humans as well, they'll only plot for the downfall of your kingsdom, kidnap whoever you are sleeping with and burn your horses when you arn't looking. Why would you ever play a nonhuman? They're just monsters that try to kill everything. Stick to being a human, and kill everything.
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# ? May 6, 2014 07:57 |
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Tarnowski posted:Yes, Virginia, you can be Literally Logically WRONG About RPGs Grog. Grog never changes.
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# ? May 10, 2014 17:18 |
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From a "strategy site" for a card game that isn't Magic:quote:
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# ? May 12, 2014 18:40 |
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I wargame because I get too knee deep in pussy, best post I've seen in a while on Dakkadakka, hell the Females in Wargaming thread is loving amazing. First it's called FEMALES in Wargaming.quote:
Biotruths for Wargaming quote:
This was not sarcasm. quote:
All of these brought us to this, look upon our works quote:
Hollismason fucked around with this message at 06:25 on May 13, 2014 |
# ? May 13, 2014 04:20 |
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That man is a goddamn goldmine, Holl.quote:For reference, my actual position: Women are not interested in wargaming because of the large number of socially awkward, unattractive men associated with the hobby. And because its an expensive, time-consuming hobby about war, which is just not something most women care about. quote:Do you even play Warhammer? What exactly would be the point of adding female characters? I mean...you do get that the Imperium is a racist, sexist, xenophobic and fascist dystopian nightmare, right? But what, you want them to present the Imperium as an egalitarian wonderland? If you make the 40k setting less horrifically racist, sexist and fascistics, then you start turning the Imperium into something that might actually look hopeful. They might actually appear to be good guys. There aren't a whole lot of games I'd say this about, but yeah actually the sexism is pretty integral to 40k. The thing that makes 40k fun is that no matter what faction you play, you're the bad guy. You're the mindless horde devouring the carcass of humanity, or your the carcass of humanity spasming in its death throes. It's grimdark. quote:Also, the "sex object" argument is nonsense. No character in a game is there "just" to be a sex object. That term gets misapplied and overused to the point of being meaningless. It is not a synonym for sexy, and you need to not use it as one.The idea that most women are desperately clamoring for unidealized, plain-looking heroines is just nonsense. If you really believe that, you know where to find Kickstarter. You don't even need to put your own money where your mouth is. Do a kickstarter for the kind of models you want to see, and if you have any real success, then you can start claiming that's what women want.
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# ? May 13, 2014 05:28 |
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It just it just keeps going..quote:At the same time, some people really need safe spaces where they can socialize and get human contact and feel appreciated and valued, and some people can't get that in mixed company because they can't play the mating game. Literally a virgin. quote:I am pretty bad at “the mating game” (read it as “27, never had a girlfriend, never kissed a girl”), and I would not mind more women playing. I mean, either they are not interested in me as a romantic partner, in which case things stay pretty much the same except with more potential game partners, or they are, in which case it is even better. What do I have to loose, really? Just please stop.. quote:
Hollismason fucked around with this message at 06:55 on May 13, 2014 |
# ? May 13, 2014 06:40 |
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You missed one of the best.quote:It doesn't help at all that you are using what sound like feminist arguments, and feminists are some of the most irrational, hate-filled people around. But again, this is why this conversation is completely inappropriate on a forum called "40k General Discussion." This really has nothing at all to do with 40k.
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# ? May 13, 2014 10:37 |
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Plague of Hats posted:…and then after my edgy enlightened speech I called all the black and Jewish people in the restaurant "niggers" and "kikes" and they were all "Yea racism is over thanks for educating us!" and they lifted me up on their shoulders and paraded me around the room and gave me a cake. I'm pretty embarrassed that I missed this post from that thread: quote:I don't mean just RPGs - I mean gaming (and books) in general. Fantasy took over from history as a geek subject in the late 80s. One of the reasons, in my opinion, is history is awkward and problematic to modern sensibilities. Moreso than in the past, when people took it as a matter of course that that past was different. For some reason, people who believe and think differently from us is more troubling to the modern mind than it used to be. I guess it probably really was less intellectually and emotionally taxing to just go ahead and be loving racist. THE GOOD OLD DAYS. Winson_Paine posted:
Somebody fucked around with this message at 14:49 on May 13, 2014 |
# ? May 13, 2014 12:34 |
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Winson_Paine posted:- Must post grog. This is the big one. Your post can certainly comment on some funny grog, but the last thread was overwhelmed with low effort slackers riding the jocks of the real grogposters. Don't post grog, something bad will happen to you. Commentary on previous posts is fine, or discussing grog, but you gotta bring a pie to the buffet if you do. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? May 14, 2014 05:39 |
Winson_Paine posted:- Must post grog. This is the big one. Your post can certainly comment on some funny grog, but the last thread was overwhelmed with low effort slackers riding the jocks of the real grogposters. Don't post grog, something bad will happen to you. Commentary on previous posts is fine, or discussing grog, but you gotta bring a pie to the buffet if you do. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? May 14, 2014 21:12 |
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No way I can believe someone would stay with that weirdo for 7 loving years. EDIT: RatHat fucked around with this message at 21:38 on May 14, 2014 |
# ? May 14, 2014 21:33 |
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Grog or GTFO. is this grog or mental illness? posted:Tigh finally Nukes 3e (review)
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# ? May 14, 2014 22:42 |
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Plague of Hats posted:Party foul, sorry! - Win Sorry, I should know better. As penance I bring you something entirely worth reading yessir! quote:Rules are simple things, but have all but ceased to exist for the purpose they should be used for.
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# ? May 15, 2014 10:06 |
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quote:Appeal to Authority, then? Instead of judging the rules on their own merits, you appeal to Word of God. While we're talking tropes, though, are you familiar with Death of the Author?
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# ? May 15, 2014 12:31 |
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quote:I like RPGs...
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# ? May 15, 2014 15:17 |
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The best thing about that is that poster in question spent the last three or four pages claiming that Gygax wanted D&D to be a fantasy world simulation and that he wanted every rule to be an actual real life thing, to the point of stating that AC and HP are literal in-universe attributes that everybody knows just by looking at someone and that every mechanic can be scientifically studied in-universe so that metagaming is simply the reality of existance. Then it's pointed out that Gygax didn't mean that and NO previous edition did that because it's loving batshit insanity and HOW DARE YOU TRY TO APPEAL TO AUTHORITY! No but in all honesty 3.x has broken this poor man. His imagination is dead. His ability to understand abstract concepts is dead. ~*~ I think that there must be a set of statistics that truly (honestly, objectively) represents what each individual kobold or frost giant is within the game world. After all, everything in the stat block can be measured objectively. It is a true fact that X specific creature will have Y% chance of hitting a stationary target, using a defined weapon at a given range, as corresponds perfectly to its ranged attack bonus. It is a true fact that X specific creature will have Z% chance of remaining unaffected when exposed to a particular disease, as corresponds perfectly to its Fortitude (or whatever). Prior to 4E, every metric in the game could be measured and determined empirically in game because it was a truth within that reality.
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# ? May 15, 2014 15:30 |
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Trad Games isn't just for elfgames. Did you know Yu-Gi-Oh players come up with grandiose announcements for when they put down a card with particularly large numbers on it? I didn't, and now I wish I never had! quote:I offer you these Three Tributes. Come from the Shadows, my Spawn of Darkness. With your coming, Eradicate my foe from existence! Behold: The Wicked Eraser!
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# ? May 16, 2014 00:24 |
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Saelorn posted:(hit points) have been said to be an approximation of many things, including meat, and they have also consistently worked in a reliable and predictable manner. These are not mutually exclusive.
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# ? May 16, 2014 00:51 |
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Storygames are games designed for players to purposefully tell a story. They all the use the same mechanic: narrative resolution. None of that occurs in any other kind of game including D&D. You attempting to pass a philosophy deliberately designed to destroy almost every kind of game design and game play from our hobby (except storytelling) as "modern game design" is simply perpetuating a vicious prejudice. At least reread the whole of what you quoted from me. I've inserted it so you can do so. Story-games make game playing into telling a better story. They aren't the answer to the thread (game or story?), they are one side of a 2-sided issue. Is D&D going to be a game about telling a "good" story or is it going to remain a game about playing a role (i.e. a simulation game hidden behind a screen)?
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# ? May 16, 2014 05:12 |
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quote:I can't understand moving from there to a position that those ease-of-play abstractions must therefore also be physical laws of the fictional world. That's just bizarre. If we don't assume that the rules we know about are the ones that determine everything that happens in this fictional world, then what does? At that point, we must conclude that there is another separate set of rules for how the D&D reality works. Are those simply the rules of the real world? Obviously not, since there are deities and alternate planes and magic. So, if the PHB is not a worldbuilding manual, we now must wrap our head around three different realities: the real world, the PCs' reality, and the rest of the D&D world, which apparently has rules that are not described anywhere and that no one knows about. Talk about "secret backstory".
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# ? May 16, 2014 05:15 |
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quote:An example. Nobody in a D&D swordfight can lose an arm, absent a sword of sharpness or similar monster ability. Does this mean there are no one-armed veterans? Consider the contrary. What if there are one-armed veterans? The players can participate in an infinite number of battles and have no risk of losing an arm, nor of severing someone else's. If they encounter such a one-armed veteran, most any player will ask "How did he lose an arm? That's not in the rules." And they'd be right. Frankly, that's DMing 101. One of the first things my players taught me was that if there's no valid reason within the rules for something to happen, it shouldn't happen. Moreover, any player worth his salt, upon seeing a one-armed veteran, will immediately set about trying to "dis-arm" his opponents, which will require a DM response. What is that response supposed to be? To tell them that no, their powerful fighter can never sever an enemy's arm, despite the fact that it happens in battle all the time? To write an entire new system of houserules to cover limb loss? To just throw in a limb loss arbitrarily from time to time, rules be damned? To me, the only parsimonious conclusion is to say that in this D&D fantasy world no one ever loses their arm in the first place, given the unavoidable implications.
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# ? May 16, 2014 05:16 |
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Pathfinder suffers from an item treadmill where the PCs need to keep getting better and better weapons to stay balanced with monsters. How do we fix this?quote:I'm worldcrafting, and want to create a place where permanent magic items are special and rare.
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# ? May 16, 2014 13:54 |
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quote:When the players in my game wanted their PCs to kill a behemoth (= dinosaur) by driving it over a cliff, we didn't use hit points to resolve it: they made a successful check within a skill challenge.
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# ? May 16, 2014 17:03 |
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quote:I dislike the fact that Sorcerers use Charisma rather than Intelligence in the first place. I've disliked it since the first time I read the 3.0 Player's Handbook (for those who weren't aware, the contemporary D&D Sorcerer made its very, very first debut in legendary computer game Baldur's Gate II, as well as 2nd Edition prototypes for what would become 3.0's Monk and Barbarian classes - and in this game and its expansions, its magic was Intelligence-based). It makes perfect sense for Bards (and more recently, Oracles and Summoners), but the idea of making Sorcerer magic Charisma-based set the precedent that led to Charisma becoming the 'rule' for arcane magic-users in 3.0 and 3.5, rather than the exception it should have been. In any home game I were to run, I would say right out the gate that Sorcerer magic (as well as that of certain other 3.0/3.5 classes, most notably the Warlock) is Intelligence-based. Heck, I'd also be inclined to declare Cleric magic to be Charisma-based (mainly since I come from the background of the Might & Magic computer games, where there were only two mental ability scores, Intellect and "Personality," the latter of which Cleric and Paladin magic were both based on - Rangers and Druids, whose magic was kind of a compromise between that of Sorcerers and Clerics and thus drew magical power from both abilities, I would keep Wisdom-based in the context of the D&D ability score constellation)! M&M: why Pathfinder is wrong.
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# ? May 16, 2014 18:01 |
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One of my favourite RPGs is Eclipse Phase, a wonderful post-cyberpunk horror game set in a post-apocalyptic, post-singularity (the two are related) solar system. It tends to draw four kinds of players: 1) People into sci-fi horror in the vein of Charles Stross, Alistair Reynolds, and H.P. Lovecraft 2) People who enjoy the game's positive attitude towards various forms of anarchism 3) Utopian transhumanists who didn't catch the parts about the setting being kind of a lovely place 4) People who enjoy exploring the sexual possibilities of the setting under a veneer of being "gonzo" and "liberated". Observe the fourth kind of player: quote:Rocky (The Thunderfuck Squirrel) sexually exhausted four pleasure pods into absolute unconsciousness as a prelude to accessing their jacks and siphoning their egoes off the morphs. He's a Scurrier. (Now you know why he's called "The Thunderfuck Squirrel.") For those unfamiliar with the EP setting, Scurriers are four-armed squirrel-aliens the size of a medium dog. ("Siphoning an ego off a morph" means stealing someone's mind, leaving their mindless body behind. That detail is less relevant to the grog.)
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# ? May 16, 2014 21:26 |
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ProfessorCirno posted:Yes. How's about this... quote:HOUSE RULES
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# ? May 16, 2014 22:36 |
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dwarf74 posted:D&D: The game where you will never call a Goblin by name. It will always be a "short, green warty dude." Calling them goblins is the opposite of ... well ... it's the opposite of goddamn something, okay? Also? Don't ask questions. I'm not going to say "a human barbarian with a spear", I'm going to say "A pinkish beast with two arms and two legs carries a metal shard at the tip of a carved pole, its face is smashed in like an ape, but its body is stout and tall. Reddish-hair covers the back of its head and it wears furs, some of which has been crafted into leathers to serve as armor or footwear. It talks to you a strange tongue which- wait, no, you understand common, nevermind- but it is a strange common-" Darkraven112 posted:It saddens me to write a negative review about Legend of the Five rings because this is a game line that has been close to my heart for many years. Unlike various other RPG's on the market, L5R has been unique in that it has a continues story that is driven by players each year. One can say that Rokugan is a living, breathing world with all the unknown twists and turns that surround it. It has never tried to be something it's not but rather, it always seemed to have an exclusive experience about it. The story was the game with all of its good and bad elements mixed into a wonderful landscape. Unfortunately, in my opinion, 4th edition turns its back on everything the L5R has stood for.
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# ? May 16, 2014 22:49 |
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ProfessorCirno posted:What happens when PCs start trying to circumvent the combat rules for other monsters. -- content quote:Given everything you're writing here I don't think you have any experience with any actual game theory at all - except of course the Big Model. Why on earth would I care about immersion? What have I ever said to give you that idea?
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# ? May 17, 2014 07:03 |
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Frankly I don't want to answer the rest of your tirade. You refuse to think out of the box. You're trapped in a philosophy and digging harder and harder in instead of trying to get out. I'm not offering "the" way out, I'm offering what I believe are better understandings of why D&D is designed and played as it was. And why it become so wildly popular. The quote above should be obvious, but I expect in your black and white thinking you will only see it as irrevocably as you've already put forth. None of Gygax's procedures are resolutions. Just reread all those definitions you've quoted. Resolutions are decisions made by people. The DM is a Referee. He or she isn't making a decision in every one of those cases, they are as best as possible reading the dice rolled, measuring on the map, and moving the pieces as directed. That may seem like a conclusion, but it isn't a decision. Narrative Resolution mechanics are about players making a decision about a fictional situation. Games have rules so people not playing them, specifically referees/DMs, can run the games without interfering with actual players playing. They are considered "part of the field". Game rules are directives followed, not resolutions. Choices (i.e. resolutions) are made by players when they encounter options within the pattern created by a game's rules. But for those choices to be part of a game they must be among the options predefined. IOW, just like D&D. --- Apparently referees are not people, but computers who objectively evaluate inputs.
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# ? May 17, 2014 07:43 |
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quote:I don't like Shields. I find it completely ridiculous that a heavy shield only provides a +2 bonus to AC.
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# ? May 17, 2014 10:29 |
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This is why I never read books anymore. Deciphering text is an oppression by writers. Film is so much better, preferably when no one's screwing it up with jibber jabber throat noises. Eurogames made a comeback specifically because they promote actual human interaction in person and they rely almost exclusively on pattern recognition (i.e. non-random game mechanics). They fed actual games to gamers and the crowds came running. That computer quote you've trotted out is last in a long line.* It's more pejorative Forge dogma meant to demoralize anyone not willing to make a 1-page storygame in our hobby. EDIT *-I say this here not because you have said it before, but because so many have quoted this line from the Forge before. Because only Forge games are easy enough to play. The fun to play. The only economically viably business strategy. The only game players have time to play. and on and on... FYI, Referees don't engage in creative acts to enable players to jump over that bar, run that distance, trust that timepiece, and in games to decipher the game's pattern/design to achieve their objective. In D&D this means player imagination - something actually stymied by most computer output. Plus I happen to believe people are smarter and more capable than any current computer.
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# ? May 17, 2014 18:47 |
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ProfessorCirno posted:Storygames are games designed for players to purposefully tell a story. They all the use the same mechanic: narrative resolution. None of that occurs in any other kind of game including D&D. You attempting to pass a philosophy deliberately designed to destroy almost every kind of game design and game play from our hobby (except storytelling) as "modern game design" is simply perpetuating a vicious prejudice. There are no resolution mechanics in games, there are mechanics in games. The deliberate use of language to abuse and control people's thoughts (and thereby behavior) is a huge reason why we are suffering in the current cult-like groupthink. You don't have to agree with what I'm saying, but get out of this single solution BS. Have any other idea, many preferably. What's the answer to what's happening in my game? Quote the Big Model. I see you defending a profoundly prejudiced man's opinion as gospel. Not a person who hated Storyteller WW games, but openly shamed people who knew why D&D was designed as it was in the 90s and deliberately misconstrued current practice for preference. Please have at least one other point of view at least. ---
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# ? May 17, 2014 18:52 |
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# ? Jun 9, 2024 14:56 |
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Sean K. Renyolds, game designer, in response to people wondering why crossbows are so horrible in pathfinder.quote:I want my water-balloon-throwing fighter to be able to deal the same damage as a longbow-shooting fighter. Why does Pathfinder have trap options for some ranged characters?
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# ? May 18, 2014 00:45 |