|
Time_pants posted:Is the Dragonrider Twinblade any good for Mundane Infusion? The stats on it look a little bit underwhelming, but I don't know the first thing about Mundane infusion, so I could be completely wrong. Just use Santier's Spear if you're gonna do Mundane and want the Twinblade moveset.
|
# ? May 18, 2014 14:44 |
|
|
# ? Jun 10, 2024 11:38 |
|
SynthOrange posted:Got summoned to help with Dear Freya. https://www.youtube.com/watch?v=wD_Xb512Avc
|
# ? May 18, 2014 14:45 |
|
Name filer: working hard to protect us from filth
|
# ? May 18, 2014 14:47 |
|
In this game of killing eldritch horrors, the word penis would make people cry.
|
# ? May 18, 2014 14:51 |
|
Thanks for the quick replies. I tried the Defenders Sword, but I hate the 2-handed moveset for having absolutely no tracking capabilities whatsoever. I'll have to try the Dragon GS, but as I literally just came into NG+ it will be a while. As for the DSS, it's...odd. Both R2's shoot lightning and come out pretty quickly, but the moveset seems very slow compared to other spears. Perhaps I'm just comparing it to Dark Souls, where my Ornstein cosplay steamrolled through NG+2 with just that and a few lightning spears.
|
# ? May 18, 2014 14:51 |
|
Jose posted:What does getting into the coffin in Things Betwixt do? A skeleton uses it as a boat and takes you to Skull Island. I wonder how many people hopped into that coffin hoping it would lead to this games Gravelord Covenant. Internet Kraken fucked around with this message at 14:55 on May 18, 2014 |
# ? May 18, 2014 14:53 |
|
DEX builds are depressingly inadequate in NG+ . You pretty much have to riposte with a dagger to get any meaningful damage, and daggers do jack all damage if you aren't doing a critical. Otherwise you're just whittling away at their HP with the pokes of rapiers.
|
# ? May 18, 2014 15:01 |
|
No bonfire run is actually pretty fun. I did give myself 20int/20fai without recalling that I can't attune anything though. No death run on the other hand: 1. Walk off ledge in Things Betwixt 2. Walk off ledge in Heide 3. Fall off ledge after getting smacked by a Ruin Sentinel 4. Fall off ledge incorrectly when trying to skip Grave of Saints
|
# ? May 18, 2014 15:04 |
|
I should try a no death run of this game but the length makes me uneasy. The longer the game the more likely it is I'll do something dumb involving a cliff and die. I did some no death runs of Dark Souls and only one was lost due to mechanical error, when I got careless fighting Stray Demon. The other 3 deaths were due to falling off ledges. I even managed to die after killing the moonlight butterfly, because I walked over a tiny gap in the staircase that sent me falling 30 feet! I'm sure if I tried a no death run in this game I'd flub a jump in Iron Keep, even though I can speed run that place easily now.
|
# ? May 18, 2014 15:07 |
|
turtlecrunch posted:No bonfire run is actually pretty fun. I did give myself 20int/20fai without recalling that I can't attune anything though. You're becoming quite the ledge end in Dark Souls.
|
# ? May 18, 2014 15:08 |
|
Internet Kraken posted:I should try a no death run of this game but the length makes me uneasy. The longer the game the more likely it is I'll do something dumb involving a cliff and die. I did some no death runs of Dark Souls and only one was lost due to mechanical error, when I got careless fighting Stray Demon. The other 3 deaths were due to falling off ledges. I even managed to die after killing the moonlight butterfly, because I walked over a tiny gap in the staircase that sent me falling 30 feet! If you're allowed to start one in ng+ it'd be really easy. You can try that.
|
# ? May 18, 2014 15:10 |
|
Internet Kraken posted:I should try a no death run of this game but the length makes me uneasy. The longer the game the more likely it is I'll do something dumb involving a cliff and die. I did some no death runs of Dark Souls and only one was lost due to mechanical error, when I got careless fighting Stray Demon. The other 3 deaths were due to falling off ledges. I even managed to die after killing the moonlight butterfly, because I walked over a tiny gap in the staircase that sent me falling 30 feet! The Dull Ember in Iron Keep still makes me tense.
|
# ? May 18, 2014 15:12 |
|
kazil posted:Name filer: working hard to protect us from filth Its pretty amazing that they made a word parser worse than the one in family feud for the super nintendo
|
# ? May 18, 2014 15:26 |
|
kazil posted:Name filer: working hard to protect us from filth E: The best fall in the game is getting from the lava rocks back to the bridge at the pvp area at iron keep. Whenever someone accidentally falls off the bridge during a fight there is a 50/50 chance that they mess up that one last jump and roll past the left side of the stairs into the lava. Small and Blue fucked around with this message at 15:32 on May 18, 2014 |
# ? May 18, 2014 15:28 |
|
Internet Kraken posted:A skeleton uses it as a boat and takes you to Skull Island. I went in it not knowing what it would do when I first started the game, didn't notice the effect until several hours in, and even then I just thought I picked the wrong gender in the character creation screen.
|
# ? May 18, 2014 15:29 |
|
When you go to NG+ does the armor guy keep the bosses armors or you have to buy all of them before going into it?
|
# ? May 18, 2014 16:08 |
|
So this might be an oddly specific issue that no one can help me with, but Dark Souls II crashed and when I was loading it up it would white screen and not load at all. Eventually that stopped happening, but now when I play the game runs like rear end and for some reason all spell effects, item effects and other particle effects are just non-existent. Items on the ground don't have a blue glowy ball etc. I googled this problem and the only people complaining about it where running INTEL HD 4000 Integrated graphics. And my laptop does have that; but it's also got an GeForce GT 650M thats meant to kick in when a game or program loads up - and im suspicious that that might not be happening, which would explain the effects disappearing and the chugging frame rate. Does anyone know if it's possible that could have happened, and if it has happened how the heck to fix it? EDIT: Went into nvidia control panel and forced Dark Souls to use the 650M, everythings fixed. No idea why it decided to use the intel 4000. d3c0y2 fucked around with this message at 16:12 on May 18, 2014 |
# ? May 18, 2014 16:09 |
|
VisAbsoluta posted:When you go to NG+ does the armor guy keep the bosses armors or you have to buy all of them before going into it? Buy them all before going in.
|
# ? May 18, 2014 16:12 |
|
VisAbsoluta posted:When you go to NG+ does the armor guy keep the bosses armors or you have to buy all of them before going into it? Everything character-related like that is reset. Maughlin's shop resets to its base stock (you gotta spend 16k again for everything), Gilligan's ladders are removed, Licia's turnstyle is reset, and everyone goes back to where they originally were.
|
# ? May 18, 2014 16:15 |
|
d3c0y2 posted:
My laptop basically requires you to do that no matter what program it is. I'm pretty sure I've got the same card in mine, how's it run?
|
# ? May 18, 2014 16:16 |
|
Buy out all your fashion before going into NG+, it's not the same as ascetics. And remember to upgrade too - +10 sword/board to +0 fists is semi-hilarious. The problem with the Smelter Demon is that Your Weapon Is Wrong and it's not hugely obvious that this should be the case until you run into him. A +4 mace will make shorter work of him than almost any +10 sword. The benchmark I'd used for non-magical weapon damage types, skeletons, didn't really care what you hit them with.
|
# ? May 18, 2014 16:19 |
|
Praseodymi posted:My laptop basically requires you to do that no matter what program it is. I'm pretty sure I've got the same card in mine, how's it run? It can run pretty well on high, but I put everything on medium so the FPS seems more fluid. I've got no regrets, it's running pretty nicely now.
|
# ? May 18, 2014 16:19 |
|
Nullkigan posted:Buy out all your fashion before going into NG+, it's not the same as ascetics. And remember to upgrade too - +10 sword/board to +0 fists is semi-hilarious. You don't have to worry so much about upgrades since the second bonfire in the first area unlocks the blacksmith, but infusing any weapons you want and buying as much titanite as possible (and farming slabs) is important if you expect to change things up.
|
# ? May 18, 2014 16:25 |
|
K, almost made it through the game. Here are my thoughts. Story It's lame. Way worse than the original and about as smooth as sandpaper. It crutches too much on the DS1 story, and the other undead aren't as well developed or likeable as their counterparts in DS1. HUD There are too many status icons, and figuring out what some of them do is a little rough. Mousing over the icon should bring up what the icon stands represents and a brief description. Overall Gameplay I understand it was a little easy to roll around and avoid everything in DS1, but ultimately adding adaptability as a parameter doesn't do anything for the gameplay. It's just something you have to pump points into, to get back to what you had as base in DS1. Maybe agility could increase your casting speed and there was no casting speed stat. There's just too much stuff in the character status, and I don't think all of it is needed. I think a better solution would be completely desync the weight to roll type and have something like a trainer set the type of roll you want. You could visit the trainer any time and change the type of roll you're using. The different rolls would then have static distance and iframes and be balanced by stamina use. The amount of stamina used by each roll would be determined by the type of roll and equip load. I also think this would help make some weapons more viable. If you're light weight and want use a weapon with short reach, you're in for a rough time. Long roll distance and short reach just don't mix. If you could set yourself to medium roll at 20% weight and just use less stamina to roll as a benefit, then you would have more weapon options for at least PvE. The same trainer could also set things like uses of the off hand weapon and/or stances. Not all builds use the power stance, so it would be nice if you had other stances to choose from. The tap button to two hand could also get some other options. The functionality of the off hand is still somewhat limited and this could greatly expand what it does. Finally, the armors are still a little lame. While improvements were made, I don't see why I should have to wear a witch hat to get extra spell casts. You should be allowed to infuse armors for secondary benefits similarly to the way you can infuse weapons.
|
# ? May 18, 2014 16:33 |
|
Internet Kraken posted:I should try a no death run of this game but the length makes me uneasy. The longer the game the more likely it is I'll do something dumb involving a cliff and die. I did some no death runs of Dark Souls and only one was lost due to mechanical error, when I got careless fighting Stray Demon. The other 3 deaths were due to falling off ledges. I even managed to die after killing the moonlight butterfly, because I walked over a tiny gap in the staircase that sent me falling 30 feet! It's really not that long a game once you get this run done, it might take a couple of attempts but you can beat the game without dying in about 8 hours. My shortlist of advice to anyone attempting no death run:
|
# ? May 18, 2014 16:35 |
|
Safety Scissors posted:K, almost made it through the game. Here are my thoughts. I'm noticing a trend where people that don't like the story obviously didn't pay attention to it at all. If you did, you would understand that saying it "crutches" on the DS1 story makes no sense. masato tatanka posted:It's really not that long a game once you get this run done, it might take a couple of attempts but you can beat the game without dying in about 8 hours. 8 hours is pretty long. Though now that I think about it, I've played and beaten roguelikes such as Crawl multiple times. Those can be just as lethal and take even longer to complete. Doing a nodeath run of Dark Souls isn't that that much different. Internet Kraken fucked around with this message at 16:43 on May 18, 2014 |
# ? May 18, 2014 16:41 |
|
masato tatanka posted:[*]Beat Royal Rat Vanguard Any reason why you go through grave of saints instead of dropping down past it to the gutter?
|
# ? May 18, 2014 16:42 |
|
powerful weedlock posted:How the hell do you backstab reliably in this game? I see other people circling so well in co-op, but I can never ever do it. Backstabbing was my go-to way of dealing with most enemies, and really it's mostly just rolling. An enemy swings at you, you roll towards them, and depending on whether you rolled straight forward or off to the side you either take a few steps and hit them in the back while they're locked into an animation or you get to their back with a second roll. The hitbox for triggering a backstab can be finicky but it's just something you need to learn over time; I usually aim for just behind the left leg or so.
|
# ? May 18, 2014 16:47 |
|
Internet Kraken posted:I'm noticing a trend where people that don't like the story obviously didn't pay attention to it at all. If you did, you would understand that saying it "crutches" on the DS1 story makes no sense. The difference is that crawl won't let you stupidly walk into a pit to your death. Dark Souls will happily push your itself. I'm afraid to try a no death run, it's only going to lead to heartbreak when I stupidly die to the final boss
|
# ? May 18, 2014 17:09 |
|
Does pyromancy have any kind of interaction with the torches and braziers? It doesn't seem like it but if so that's a real missed opportunity.
|
# ? May 18, 2014 17:14 |
|
Trying to fight in the arena at 250k SM is miserable. Basically half your opponents are obvious hackers, sporting gear they couldn't possibly have at that SM. I just need enough orbs to get sinner status but can't even win one fight. I legit don't understand why people would hack to fight in the arena at a SM where the opponent can't do anything. What's the point?
|
# ? May 18, 2014 17:15 |
|
I had trouble with Vendrick til I went naked and used the slumbering dragons shield for the Stam boost. I one shot him, you just can't be greedy. Play the long game, save Stam for dodging twice always.
|
# ? May 18, 2014 17:16 |
|
Tallgeese posted:Vortex is slow slow slow. I know it was few pages back, but isn't the priestess Lightning ball spell in Dragon shrine unique to her? the one that knocks you down and can clip through walls.
|
# ? May 18, 2014 17:16 |
|
Equester posted:I know it was few pages back, but isn't the priestess Lightning ball spell in Dragon shrine unique to her? the one that knocks you down and can clip through walls. Pilgrim Bellclaire in Lost Bastille has a unique spell. Great Soul Spear. It's so big it looks like a loving Kamehameha
|
# ? May 18, 2014 17:18 |
|
Felkin the Outcast actually has multiple unique spells AFAIK. It's weird because they're actually pyromancies and not hexes... which of course are his whole gimmick.
|
# ? May 18, 2014 17:18 |
|
fuxxo posted:Any reason why you go through grave of saints instead of dropping down past it to the gutter? I didn't know you could do this!! I suppose if you get the ladders? Better keeping the souls spent on the ladder to yourself and get the souls from the easy boss fight.
|
# ? May 18, 2014 17:22 |
|
Man, the lack of Well! What is it! brings down my enjoyment of co-op & PVP by 20%
Mystic Stylez fucked around with this message at 17:25 on May 18, 2014 |
# ? May 18, 2014 17:23 |
|
masato tatanka posted:I didn't know you could do this!! I suppose if you get the ladders? Ladders don't help, just go to the Harval's resting place bonfire and back out to the well, and you'll have either a very tough drop to a ledge that you can barely hit if you drop down right, or a very easy drop if you have enough health to just make it to the next ledge down. Only way I can hit the small platform is by rotating 180 degrees by the edge until the small amount of movement pushes me off.
|
# ? May 18, 2014 17:23 |
|
VisAbsoluta posted:Man, the lack of Well! What is it! brings down my enjoyment of co-op & PVP by 20% There's a really similar one to it minus the two steps forward, but I agree that it just ain't the same.
|
# ? May 18, 2014 17:29 |
|
|
# ? Jun 10, 2024 11:38 |
|
You can get all the way down The Pit in one go with the Silvercat Ring. From Majula, you jump down onto the first platform, then walk off onto the next one down. Walk to the far side and you can drop right down onto the third platform. From the third platform you can do a running jump and if you stay against the wall you'll land right on a much lower platform from which you can jump onto the ledge that leads to Grave of Saints. HOWEVER, if you instead turn around (or get the Grave of Saints bonfire, warp back to Majula, and go through all of this again) you can drop down onto the platform that has a ladder leading up to a Forgotten Door. There are goodies behind the door, but from the platform beneath it you can simply roll off onto the broken wooden boards and then straight down onto the final ledge, which leads to the area beneath Grave of Saints full of exploding mummies. From there it's a quick jog into The Gutter. This video shows how to do the whole bit: https://www.youtube.com/watch?v=OKtFs8nGi5Y But really, you should be able to figure it out with at least two brain cells of your own. It's pretty easy.
|
# ? May 18, 2014 17:32 |