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Poison Mushroom posted:FNV4GB what you're looking for? For whatever reason, I can't launch New Vegas from the 4GB thing. I double click, it says "Launching Fallout New Vegas" and then nothing happens. Can anybody help? I'm running Windows 8.1 and have 12 gigs or RAM, for what it's worth.
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# ? May 19, 2014 18:04 |
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# ? May 27, 2024 16:26 |
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This one might work in windows 8. http://www.nexusmods.com/newvegas/mods/35262/
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# ? May 19, 2014 18:12 |
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The ending of NVBI and then all of NVBII really quickly descend into Blood Meridian style ultra-violence. It's actually pretty draining, like reading an actual Cormac McCarthy story. But in a good way.
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# ? May 19, 2014 19:39 |
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Well, considering that the end boss of NVBI is Judge Holden himself, you're not far from wrong.
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# ? May 19, 2014 21:59 |
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Yeah the references are pretty thick throughout, too.
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# ? May 19, 2014 22:13 |
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CroatianAlzheimers posted:Well, considering that the end boss of NVBI is Judge Holden himself, you're not far from wrong. I always avoided NVB because it looked pretty bad, but this might just convince me to give it a try.
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# ? May 19, 2014 22:16 |
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Fair Bear Maiden posted:I always avoided NVB because it looked pretty bad, but this might just convince me to give it a try. For what it is (a loose, thin plot what give you reason to shoot people) it's actually pretty good. The amateur voice acting's not too shabby, either, if a bit low-quality.
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# ? May 19, 2014 22:26 |
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Smol posted:This one might work in windows 8. This appears to have worked, thank you.
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# ? May 20, 2014 02:46 |
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Seashell Salesman posted:The ending of NVBI and then all of NVBII really quickly descend into Blood Meridian style ultra-violence. It's actually pretty draining, like reading an actual Cormac McCarthy story. But in a good way. Didn't decend into a huge bloodbath for me. I convinced him to off his slaves and come at me himself and then I stood there and looked smug while my lobotomites diced him into chunky pieces with their chainsaws.
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# ? May 20, 2014 03:10 |
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Deadmeat5150 posted:Didn't decend into a huge bloodbath for me. I convinced him to off his slaves and come at me himself and then I stood there and looked smug while my lobotomites diced him into chunky pieces with their chainsaws. Oh man I think the scripting of this encounter may have broken for me because when I entered his bunker all of his guards were already dead and he just instantly attacked me. Until now I thought that was meant to happen. Coughing Hobo posted:For what it is (a loose, thin plot what give you reason to shoot people) it's actually pretty good. The amateur voice acting's not too shabby, either, if a bit low-quality. I don't know if I'd say the plot is that thin. There are lots of links between the characters and lots of build up fluff for the important ones before you meet them, and often you continue to find out more about them after you've killed them. It is only like Blood Meridian in a thematic sense though, there's extreme violence and the frontier bit is emphasized (much more than in the vanilla story, which makes the Mojave feel more like a warzone than a frontier IMO). The characters are only like their namesakes in the most superficial sense. For example Judge Richter is a pedophile and murderer, and used to ride with someone named Glanton, which are probably the least defining characteristics of Judge Holden. Not to mention that you kill Richter less than halfway through the story of the someguy series, whereas Holden is some kind of undying cambion freak.
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# ? May 20, 2014 03:17 |
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Is Lombard Station still in the works or has that been scrapped? Search only throws me errors so, yeah. Last I remember was LS still being worked on but with no ETA.
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# ? May 21, 2014 09:32 |
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Coughing Hobo posted:For what it is (a loose, thin plot what give you reason to shoot people) it's actually pretty good. The amateur voice acting's not too shabby, either, if a bit low-quality. I wasn't really a fan of NVB1/2 at first, but The Inheritance (from someguy, also) solves my main problem with the stuff: That the dudes you deal with don't recognize they're potentially dealing with an unstoppable death machine and that your character doesn't really have any particular reaction to the encounters. The Inheritance is full of stuff that recognizes how utterly ridiculous your character is. Such as this exchange from some assassin who gets the drop on you like pretty much every single NVB quest. I'm assuming that the whole 'I've killed thousands' line only shows up if your character's killcount is actually that absurdly high, but man it's such a great touch for a high-level quest mod.
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# ? May 21, 2014 10:42 |
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Sensenmann posted:Is Lombard Station still in the works or has that been scrapped? Search only throws me errors so, yeah. Well, it was released some time ago but the updates that King of Swag was doing to it is on hold for the moment since his Real Life just got insane. So he wants to go back to it and finish it but basically can't right now with no ETA. Which sucks for everyone involved and likely he himself too. Fereydun posted:Images You, sir, have literally mastered the art of FNV graphics. I like to think I've got my game looking pretty good but acknowledge that it's not quite good enough but every time I see one of your screenshots I'm instantly filled with envy as I can usually find no wrong with it. You really need to put out some sort of in-depth guide with links on exactly what you've done so us mere mortals can at least try to reach those levels of sexiness.
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# ? May 22, 2014 01:15 |
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Cream-of-Plenty posted:Puce Moose's Tales from the Burning Sands That first quest ending is a huge loving downer.
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# ? May 22, 2014 07:32 |
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Which mod is that outfit from? I just started Inheritance myself and have been enjoying it so far.
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# ? May 22, 2014 07:38 |
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Naky posted:Well, it was released some time ago but the updates that King of Swag was doing to it is on hold for the moment since his Real Life just got insane. So he wants to go back to it and finish it but basically can't right now with no ETA. Which sucks for everyone involved and likely he himself too. Thanks for the update. Hope he gets things sorted, a RL clusterfuck is never fun.
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# ? May 22, 2014 10:50 |
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I'm having a bug with building my bashed patch. It keeps crashing and spitting out this error: Error in Armor Collection.esm Traceback (most recent call last): File "F:\Steam\steamapps\common\fallout new vegas\Mopy\bash\basher.py", line 5836, in Execute patchFile.scanLoadMods(SubProgress(progress,0.2,0.8)) #try to speed this up! File "F:\Steam\steamapps\common\fallout new vegas\Mopy\bash\bosh.py", line 20596, in scanLoadMods modFile.load(True,SubProgress(progress,index,index+0.5)) File "F:\Steam\steamapps\common\fallout new vegas\Mopy\bash\bosh.py", line 7588, in load records.load(ins,unpack and (topClass != MobBase)) File "F:\Steam\steamapps\common\fallout new vegas\Mopy\bash\bosh.py", line 6536, in load self.loadData(ins, ins.tell()+self.size-recHeaderSize) File "F:\Steam\steamapps\common\fallout new vegas\Mopy\bash\bosh.py", line 6638, in loadData record = recClass(header,ins,True) File "F:\Steam\steamapps\common\fallout new vegas\Mopy\bash\bosh.py", line 1945, in __init__ self.__class__.melSet.initRecord(self,header,ins,unpack) File "F:\Steam\steamapps\common\fallout new vegas\Mopy\bash\bosh.py", line 1525, in initRecord MreRecord.__init__(record,header,ins,unpack) File "F:\Steam\steamapps\common\fallout new vegas\Mopy\bash\bosh.py", line 1743, in __init__ if ins: self.load(ins,unpack) File "F:\Steam\steamapps\common\fallout new vegas\Mopy\bash\bosh.py", line 1806, in load self.loadData(ins,inPos+self.size) File "F:\Steam\steamapps\common\fallout new vegas\Mopy\bash\bosh.py", line 1954, in loadData self.__class__.melSet.loadData(self,ins,endPos) File "F:\Steam\steamapps\common\fallout new vegas\Mopy\bash\bosh.py", line 1554, in loadData loaders[type].loadData(record,ins,type,size,readId) File "F:\Steam\steamapps\common\fallout new vegas\Mopy\bash\bosh.py", line 1089, in loadData unpacked = ins.unpack(self.format,size,readId) File "F:\Steam\steamapps\common\fallout new vegas\Mopy\bash\bosh.py", line 548, in unpack return struct.unpack(format,self.ins.read(size)) struct.error: unpack requires a string argument of length 8 Any ideas? Here is my current load order: Active Mod Files: 00 falloutnv.esm 01 DeadMoney.esm 02 HonestHearts.esm 03 OldWorldBlues.esm 04 LonesomeRoad.esm 05 GunRunnersArsenal.esm 06 ClassicPack.esm 07 MercenaryPack.esm 08 TribalPack.esm 09 CaravanPack.esm 0A Caliber.esm 0B CaliberXhonesthearts.esm 0C CaliberXgunrunners.esm 0D domecity.esm 0E drgNV - Melissa Companion.esm [Version 0.88] 0F FreesideOpen.esm 10 NevadaSkies.esm 11 NVInteriors_Core.esm 12 NVInteriors_ComboEdition.esm 13 Project Nevada - Core.esm 14 Project Nevada - Equipment.esm 15 ProjectBrazil.esm 16 Survivalist Bunker.esm 17 Tales from the Burning Sands.esm [Version 1.30] 18 The.Armory.esm 19 Weapons.of.the.New.Millenia.esm 1A oHUD.esm 1B Lings.esm 1C D.E.I.M.O.S..esm [Version 1.05] 1D FCOMaster.esm 1E Armor Collection.esm 1F GtabImprovedAmmoTFRMaster.esm 20 SomeguySeries.esm 21 Project Nevada - Rebalance.esp 22 Project Nevada - Cyberware.esp 23 QLRFollowers.esp 24 Mission Mojave - Ultimate Edition.esp [Version 10] 25 MMUE POP.esp 26 MMUE-CP-NVInteriors.esp 27 DarNifiedUINV.esp 28 CASM.esp 29 FreesideOpenPatch.esp 2A FreesideOpenBoulderDomePatch.esp 2B Readius_NV.esp 2C The Mod Configuration Menu.esp [Version 1.5] 2D The Weapon Mod Menu.esp [Version 1.2] 2E Better Burned Man.esp 2F UHNV.esp 30 UHNV-Dead Money.esp 31 UHNV-Honest Hearts.esp 32 UHNV-OWB.esp 33 UHNV-Lonesome Road.esp 34 Project Nevada - Dead Money.esp 35 Project Nevada - Honest Hearts.esp 36 Project Nevada - Old World Blues.esp 37 Project Nevada - Lonesome Road.esp 38 Project Nevada - Gun Runners' Arsenal.esp 39 Project Brazil NV Courier Stash Control.esp 3A Project Brazil NV DLC Control.esp 3B Project Brazil Project Nevada Patch.esp 3C MMUE-CP-PNCore.esp 3D FSOmusic.esp 3E Improved Sound FX - Weapon Sharing Fix.esp 3F Improved Sound FX - GRA.esp 40 athornysituation.esp 41 awilderwasteland.esp 42 betsybrahmin.esp 43 kochandbohr.esp 44 NewVegasBounties.esp 45 NewVegasBountiesII.esp 46 NewVegasBountiesFSOPatch.esp 47 outsidebets.esp 48 Pacersgambit.esp 49 GRA - The Right to Bear Arms.esp [Version 1.032] 4A LegendaryHunter.esp 4B AG Supplementary Uniques-AllInOne.esp 4C AG Supplementary Uniques-GRA.esp 4D Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp 4E Weapons.of.the.New.Millenia.Leveled.Lists.esp 4F Weapons.of.the.New.Millenia.Store.esp 50 1nivVSLArmors.esp [Version 1.2] 51 1nivPNSLPatch.esp [Version 1.2] 52 Boacombat2glove.esp 53 EMR-StealthSuitMkII.esp 54 EMR-StealthSuitMkII - Project Nevada GRB.esp 55 Sunglasses Shipment.esp 56 Sunglasses Shipment - Merchant.esp 57 Tailor Maid - NV.esp [Version 6] 58 TGsArmorCollectionVegas.esp 59 NVCE DLC01.esp 5A NVCE DLC02.esp 5B NVCE DLC03.esp 5C FCO.esp 5D drgNV - Marcus Companion.esp [Version 0.80.1] 5E SunnyCompanion.esp 5F WeaponModsExpanded.esp 60 Improved Sound FX - WMX - Weapon Sharing Fix.esp 61 WMX-DLCMerged.esp 62 WMX-POPMerged.esp 63 MMUE-CP-WMX.esp 64 Vurt's WFO.esp 65 NevadaSkies - Ultimate DLC Edition.esp 66 MBOWBExtended100.esp 67 The.Armory.CaliberX.Patch.esp 68 The Low Profile Armor Mod.esp 69 The.Armory.Leveled.List.esp 6A The.Armory.Leveled.List.Lonesome.Road.Patch.esp 6B The.Armory.Immersion.Addon.esp 6C QHHFollowers.esp 6D The.Armory.Cabinet.Addon.esp 6E The.Armory.Leveled.List.Concise.esp 6F NVCE Main.esp 70 CCO - Ulysses Companion.esp 71 CCO - Ulysses Companion - All DLCs Patch.esp 72 KS23.esp 73 Lombard Station.esp 74 Lombard Station - Dead Money.esp 75 Lombard Station - Gun Runners' Arsenal.esp 76 Lombard Station - Honest Hearts.esp 77 Lombard Station - Lonesome Road.esp 78 Lombard Station - Old World Blues.esp 79 TOZ34.esp
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# ? May 22, 2014 18:22 |
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ETPC posted:I'm having a bug with building my bashed patch. It keeps crashing and spitting out this error: Run FNVEdit and see if it gives an error as well. Pay close attention to the Armor Collection.esm since that seems to be the culprit. If that throws an error in FNVEdit as well try redownloading the mod, maybe the files you have are broken. And while I'm at it, your loadout really calls for a merged patch. Make one.
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# ? May 22, 2014 19:12 |
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Running FNVEdit dosen't showcase any errors. It's just when I try to build a bashed patch. And that's the plan after I get a bashed patch up and running, I will make a merged patch. Edit: As an experiment, I tried to rebuild the patch one section at a time and managed to pinpoint the section it crashes at, which is Import Graphics. Thing is, ArmorCollection is no where in that list of things to import. Any ideas? Edit Edit: Aha! It seems to crash when I try to import graphics from the ESP for Spice Of Life (1nivVSLAArmors.esp). It seems to conflict with Police Automaton's ArmorCollection, in some way. ETPC fucked around with this message at 20:37 on May 22, 2014 |
# ? May 22, 2014 20:18 |
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Good to know. Might be interesting to figure out why this is happening but skipping import graphics seems the easier option. Heh.
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# ? May 22, 2014 22:01 |
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Problem with that. It's not just graphics it seems, but also names, scripts and stats. And it's not just Spice of Life. Patch building is crashing with WMX, Project Nevada, Lings, MMUE...hell, even FalloutNV.esm makes it do a big sulk. Does PoliceAutomaton still post here?
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# ? May 22, 2014 22:51 |
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ETPC posted:Problem with that. It's not just graphics it seems, but also names, scripts and stats. And it's not just Spice of Life. Patch building is crashing with WMX, Project Nevada, Lings, MMUE...hell, even FalloutNV.esm makes it do a big sulk. Not in a long time. I believe he's done with modding completely. edit: that release he made was practically an alpha in terms of unfinished content and kick-it-out-the-door mentality. He just decided he was finished with it and pushed it out so people could at least enjoy a bit of it or maybe even take over.
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# ? May 22, 2014 23:36 |
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Has there been any other mods that include the stuff in there? Seems like I might need to just jettison his mod in order to get a proper patch going.
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# ? May 23, 2014 01:02 |
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You could just fix whatever's broken in his mod in FNVEdit.
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# ? May 23, 2014 01:19 |
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How would I go about doing that?
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# ? May 23, 2014 01:24 |
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Look through the conflicts and remove anything from police automaton's mod that is conflicting would be my first stab. I'm not an expert on modding Bethesda Gamebryo games though, I just tinker when I want to change stuff for myself.
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# ? May 23, 2014 01:53 |
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That seems like it could potentially break everything.
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# ? May 23, 2014 02:15 |
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Of course it could, diagnosing and fixing stuff is always largely trial and error.
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# ? May 23, 2014 02:17 |
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ETPC posted:How would I go about doing that? I've found a fix. You will have to download and install this http://www.nexusmods.com/newvegas/mods/41642/, open up the plugin with it, hit yes to all for the warnings and save once loaded. delta534 fucked around with this message at 02:25 on May 23, 2014 |
# ? May 23, 2014 02:19 |
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Paper Tiger posted:BOSS recently (within the last few months) became LOOT: http://loot.github.io/. I know, it threw me for a loop when I decided to reinstall yesterday. Much obliged, I wasn't aware it has changed. Worked well! sidenote, is there a mod or something I can throw into the mix that is like...maybe NEI from minecraft? I can never figure out ID codes that change based on load order stuff, and I wanted to look some of the guns/armor/etc from the big packs I installed without having to reload at gun runners repeatedly or something.
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# ? May 23, 2014 06:18 |
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Synnr posted:Much obliged, I wasn't aware it has changed. Worked well! FNVEdit. Load your standard load order, and the ids listed for each item will correspond to what they are in game. Alternatively, if you're using NVSE (which you should be) bring up your console, click on the item you want the id of, and type "gbo" to get its base id.
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# ? May 23, 2014 06:24 |
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ETPC posted:That seems like it could potentially break everything. The story of my modding life.
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# ? May 23, 2014 08:30 |
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delta534 posted:
Hey, this worked! Thanks!
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# ? May 23, 2014 18:06 |
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What's up with BOSS and LOOT? Loot comes up with a missing .dll error and BOSS can't locate or update the masterlist. I've tried reinstalling multiple times.
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# ? May 24, 2014 08:59 |
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Are you running BOSS through another program? When I run it on its own it seems to work for me but FOMM is inoperable in that sense.
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# ? May 24, 2014 09:02 |
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Basic Chunnel posted:Are you running BOSS through another program? When I run it on its own it seems to work for me but FOMM is inoperable in that sense. Yeah I've tried running it via FOMM, GUI and the other one. No dice. Edit: Fixed it. There was a problem with my connection. Resetting the router worked. Edit 2: Are there any weather/lighting mods that don't destroy my performance? I can run the game with maxed enb settings and huge textures perfectly but as soon as I install a weather mod I'm down to a few frames per second. Funky See Funky Do fucked around with this message at 12:00 on May 24, 2014 |
# ? May 24, 2014 09:08 |
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Funky See Funky Do posted:Yeah I've tried running it via FOMM, GUI and the other one. No dice. I don't know about your specific problems but did you try Nevada Skies? It doesn't destroy my performance, but I also don't bother with ENBSeries.
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# ? May 24, 2014 17:41 |
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Seashell Salesman posted:I don't know about your specific problems but did you try Nevada Skies? It doesn't destroy my performance, but I also don't bother with ENBSeries. Yeah. I think what's happening is that a lighting/weather mod adds a lot of stuff for ENB to process. I can live without rad storms!
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# ? May 25, 2014 05:13 |
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Seashell Salesman posted:I don't know about your specific problems but did you try Nevada Skies? It doesn't destroy my performance, but I also don't bother with ENBSeries. I tried Nevada Skies recently and something got screwed up, cause the weather never stopped. 24/7 dust storms got a bit old after the first hour of constantly waiting for it to clear.
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# ? May 25, 2014 05:51 |
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# ? May 27, 2024 16:26 |
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I always immediately turn off sandstorms and radstorms. The rain and snow are nice, but the weather that totally shuts down your gameplay until it's over I don't have time for.
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# ? May 25, 2014 06:19 |