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koreban
Apr 4, 2008

I guess we all learned that trying to get along is way better than p. . .player hatin'.
Fun Shoe
Welp, thanks. Since I'm not going to get my stuff for a few weeks I just dropped $80 on Imperial Aces, Falcon, Salve 1, B-Wing and Tie-Interceptor to tide me over in the meantime.

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overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
Congrats on even finding a Tie Interceptor--I am pretty sure I got the last one in the entire northwest Florida area (at a B&N in Destin).

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


overdesigned posted:

Congrats on even finding a Tie Interceptor--I am pretty sure I got the last one in the entire northwest Florida area (at a B&N in Destin).
There should be more shippings for Wave 3 now: my local (in the UK as well) just got restocked with B-Wings, Inties, A-Wings and Bombers, so if we got the restocks I assume most shops in America would have done as well.

koreban
Apr 4, 2008

I guess we all learned that trying to get along is way better than p. . .player hatin'.
Fun Shoe
The closest local shop that stocks X-Wing had two for $22 each. I went home and checked Amazon and was able to get one for $8.38. I guess I was lucky or something.

midge
Mar 15, 2004

World's finest snatch.

koreban posted:

The closest local shop that stocks X-Wing had two for $22 each. I went home and checked Amazon and was able to get one for $8.38. I guess I was lucky or something.

Not luck per se. Your local store had a loving awful price, Amazon had a great price.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
Played a round against a guy proxy-ing the C-3PO card from the upcoming Tantive IV pack today. Hoo boy.

Me:
TIE/LN Academy Pilot (x3)
TIE/LN Howlrunner
-Elusiveness
TIE/B Scimitar Sqd (x2)
-Proton Torpedoes
-Seismic Charges


Him:
Chewbacca
-Gunner
-C-3PO
-Push The Limit
Tarn Mison
-R5-K6
Rookie Pilot


A couple of piloting errors meant I never got my proton torpedoes off at the Falcon, but that aside, none of my TIEs were able to land a primary weapon attack on it the entire game. I got rid of both X-wings easily enough, but even if my bombers had torpedoed successfully I wouldn't have been able to take out the Falcon. The bombs were useless and I'd have probably been better served by switching up to Gamma Sqd pilots, but anyway.

Yay X-Wing, it was my first time playing out at my FLGS, people seemed cool, I'm glad there's a good local community of players.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
I probably would've used Assault Missiles, or at least Concussion Missiles instead of Proton Torpedoes. They kind of suck.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
Yeah, missiles would definitely have been the smarter choice, now that I actually look at the card. I'm still learning things :v: Either way, it's seems like it's going to be Real Tough to land damage on that YT-1300 setup, as an Imperial, without secondary weapons. Any of the 2-attack-dice TIEs are going to have a hell of a time getting through.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
It's what I found aswell, actually a 4x Bomber list is my go-to for taking down YT-1300s. I aim all the missiles at the Falcon and if they have a close formation then it'll hit the escorts.

pbpancho
Feb 17, 2004
-=International Sales=-

overdesigned posted:

Yeah, missiles would definitely have been the smarter choice, now that I actually look at the card. I'm still learning things :v: Either way, it's seems like it's going to be Real Tough to land damage on that YT-1300 setup, as an Imperial, without secondary weapons. Any of the 2-attack-dice TIEs are going to have a hell of a time getting through.

Did you guys play C-3PO as only working once per round? You should have been able to overcome him with massed fire.

I went and painted up 2 B-Wings to be Daggers since I've been running Bloody Daggers or something similar in all my tournaments. Came out pretty well I think!

HiveCommander
Jun 19, 2012

overdesigned posted:

Played a round against a guy proxy-ing the C-3PO card from the upcoming Tantive IV pack today. Hoo boy.


Upcoming Tantive IV pack? I guess that means my FLGS shouldn't have sold it to me just yet :v: I'll post more about it when I get home in about an hour if you guys want some juicy details.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

HiveCommander posted:

Upcoming Tantive IV pack? I guess that means my FLGS shouldn't have sold it to me just yet :v: I'll post more about it when I get home in about an hour if you guys want some juicy details.

I'd like to see it, that's for sure. I think it :airquote:releases:airquote: in a couple days, I think from memory the 23rd of May or something. I guess the CR90 is going to be pretty powerful and probably have much more of an impact compared to the GR75.

Also I'd like to know about the campaign that comes with it.

Carteret
Nov 10, 2012


FFG doesn't have or restrict releases to street dates. The date quoted on the Upcoming page is the "If your FLGS doesn't have it on the shelves by this date, you either don't live in the US or they are behind on their bills" date. If they have it, they can sell it, and 99% of the time, it's legal for tournament play. :eng101:

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
Well my FLGS doesn't have it :colbert:




Shoeless
Sep 2, 2011

overdesigned posted:

Either way, it's seems like it's going to be Real Tough to land damage on that YT-1300 setup, as an Imperial, without secondary weapons. Any of the 2-attack-dice TIEs are going to have a hell of a time getting through.

Huh. I would have thought that with 1 defense die, at range 1 and with Howlrunner the basic TIEs would have a decent shot at dealing some damage. C-3PO is cool, but he's only once per round. I'd figured that 4 TIEs, with 3 attack dice and a reroll would average one hit with 3PO helping, and 1.5 without (yay averages and doing math within 15 minutes of waking up :v:) for a rough 4 damage each turn.

Fetterkey
May 5, 2013

Even without the events of forty years ago, I think man would still be a creature that fears the dark.

Shoeless posted:

Huh. I would have thought that with 1 defense die, at range 1 and with Howlrunner the basic TIEs would have a decent shot at dealing some damage. C-3PO is cool, but he's only once per round. I'd figured that 4 TIEs, with 3 attack dice and a reroll would average one hit with 3PO helping, and 1.5 without (yay averages and doing math within 15 minutes of waking up :v:) for a rough 4 damage each turn.

Yeah, C3PO gives you less than one additional evade per turn, and in general the Falcon is actually quite weak against TIEs, even at range 2/3.

Shoeless
Sep 2, 2011

Fetterkey posted:

Yeah, C3PO gives you less than one additional evade per turn, and in general the Falcon is actually quite weak against TIEs, even at range 2/3.

Well, I see it as him guaranteeing that one of your rolls will get an evade, since you can guess that you'll get 0 evades, and then either you're wrong, which means your 1 die did get an evade, or you guessed right and he gives you the token. But yeah, with 1 defense die I don't see how a Falcon could have avoided getting hit at all, especially since the list overdesigned posted didn't say it had the Falcon title, meaning it didn't have Evade to help it avoid shots.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
He did have the Falcon title, my bad.

The way the match went down, I took my TIEs after his X-wings and by the time I had finished them off I wasn't able to get close, massed TIE fires against the Falcon because of asteroid placement. I definitely have more to learn re: fielding TIE fleets and the game in general, but I didn't think I was bad enough that the Falcon would get away completely unscathed.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



So i think i picked a bad time to be getting into this game. I was advised to buy 2 Starter Packs which is what i did and my and my brother did and it works well since at least he has a poo poo load of TIE Fighters to my pretty decent X-Wings.


I went to the FFG website to see that alot of what we ACTUALLY want is gone right now (the xwing and regular tie and tie interceptor packs) so i settled on Tie Bombers and B-Wings for now, hopefully that'll keep us entertains until they are restocked since i'd rather not pay Amazon's prices.


One quick question i have though, when you are doing the movement phase and everybody moves, do you move then do an action with that ship before moving on to the next or is it move everybody and then everybody does all their actions all at once? All at once makes things move faster but at least to me doesn't seem to flow quite right.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
Yes, so you activate, move and then do the action for each individual ship. Otherwise I think it favours the low skill pilots more because you can make a call about the 'best' action where normally they'd move first and you really have to guess where everyone else is.

Also I'd buy the miniatures of eBay/Amazon because the FFG website is poo poo.

Veritek83
Jul 7, 2008

The Irish can't drink. What you always have to remember with the Irish is they get mean. Virtually every Irish I've known gets mean when he drinks.
I've generally had good luck with price on Amazon.

Playing move-action, move-action per ship is correct, though in practice, if you've got a bunch of identical PS ships and you're not doing an action that moves you (boost, barrel roll) folks will often just move them all and declare them all together. I'm thinking of Academy Pilots especially. Pretty often it's "All 4 straight, focus all around." When order gets important, then you go ship by ship. At least that's been my experience.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Alright! Cool to know.

Another silly question, what about times that call for more than 3 dice? Since X-Wings shoot with 3 dice anyway and lets say i happen to be right in the face of sombody and it gives me another dice? I just use one of the spare dice or is that a special thing?

Shoeless
Sep 2, 2011

HOOLY BOOLY posted:

Alright! Cool to know.

Another silly question, what about times that call for more than 3 dice? Since X-Wings shoot with 3 dice anyway and lets say i happen to be right in the face of sombody and it gives me another dice? I just use one of the spare dice or is that a special thing?

Yes, if you're at range 1 of the enemy and shoot with an X-wing you'd have a total of 4 attack dice to roll. A TIE Fighter at range 3 of you when you shoot would get an extra defense die instead for 4 total. It comes up enough that it can make the 3 of each kind of die in the core set seem lacking.

Also, I find that the War Store has better prices than FFG, might take a look here, I do believe they have TIE Fighters and X-wings in stock for ~$12 each.

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

Shoeless posted:

Yes, if you're at range 1 of the enemy and shoot with an X-wing you'd have a total of 4 attack dice to roll. A TIE Fighter at range 3 of you when you shoot would get an extra defense die instead for 4 total.

Just remember that this is only true for primary weapon attacks. If you shoot a torpedo at a TIE at range 3 it doesn't roll the extra green die.

Shoeless
Sep 2, 2011

Poopy Palpy posted:

Just remember that this is only true for primary weapon attacks. If you shoot a torpedo at a TIE at range 3 it doesn't roll the extra green die.

Oops, yes, that is an important distinction to make. Only primary weapon attacks get a bonus attack die at range 1 and give the enemy a defense die at range 3, all secondary weapons (missiles, torpedoes, cannons and turret upgrades) do their flat damage regardless of range.

Also derp, I didn't actually include the link to The War Store in my last post like I meant to. Here it is: http://www.thewarstore.com/starwarsxwing.html

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Shoeless posted:

Oops, yes, that is an important distinction to make. Only primary weapon attacks get a bonus attack die at range 1 and give the enemy a defense die at range 3, all secondary weapons (missiles, torpedoes, cannons and turret upgrades) do their flat damage regardless of range.

Also derp, I didn't actually include the link to The War Store in my last post like I meant to. Here it is: http://www.thewarstore.com/starwarsxwing.html

So the Proton Torpedoes are just kind of an instant kill for a TIE fighter in this case since it does flat damage?No need to say "i'm going to use a proton torpedo at this guy here" and then roll to see if it actually hit? Or does it have to roll a hit in order to get the one hit kill?


Sorry for all the extra questions guys, i'm just kind of too lazy to go searching around the book for these things when the internet already knows :v:

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
You roll dice to hit as normal, just that you roll the number of dice indicated by the red number (For PT's it's 4) and go nuts.

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

HOOLY BOOLY posted:

So the Proton Torpedoes are just kind of an instant kill for a TIE fighter in this case since it does flat damage?No need to say "i'm going to use a proton torpedo at this guy here" and then roll to see if it actually hit? Or does it have to roll a hit in order to get the one hit kill?

You still roll 4 dice; the defender still rolls his defense dice. The special thing is that as a secondary weapons, the attack range doesn't modify the dice that either person rolls.

Edit: phone posting be slow

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



ah there's where i went wrong with that move, i thought the 4 was damage :v:


Perhaps i should take some time and just kind re-read the rules to make sure everything is clear for next time then. Hopefully with brand spankin' new Tie Fighter pilots and some B-Wings to go along!

Jonas Albrecht
Jun 7, 2012



Those look great!

Shoeless
Sep 2, 2011

HOOLY BOOLY posted:

ah there's where i went wrong with that move, i thought the 4 was damage :v:


Perhaps i should take some time and just kind re-read the rules to make sure everything is clear for next time then. Hopefully with brand spankin' new Tie Fighter pilots and some B-Wings to go along!

Best of luck! There's also this from a few pages back that you might find handy:

The Gate posted:

Also, reddit had a useful post that was "What things do a lot of players screw up?" in their X-Wing subreddit. I think the most common were:

-Using Focus changes all eyeballs to hits/evades, not just 1
-You can lock onto a ship outside your firing arc
-Secondary Weapons do not get an extra attack die at range 1, or give an extra defense die at range 3
-You can't take the same action more than once per turn

Most of this probably doesn't make a ton of sense until after you've read the rules and played, but it's the most common stuff people miss.

banned from Starbucks
Jul 18, 2004




My Tantive was broken right out of the box. :waycool:

drgnvale
Apr 30, 2004

A sword is not cutlery!
I got to play a full game today after work, still with the core box set. We did 32 points each, I ended up with the x-wing and a co-worker did tie fighters. I want to say he had Dark Curse and another pilot; his abilities were free focus on green moves and denying of rerolls when attacking. I took Luke Skywalker and R2D2.

We both had a lot of fun, but either I was cheating with R2D2 or that card is not fun to use at the 30ish points level. He never managed to do any hull damage on me despite getting behind me fairly often, and whenever I felt like he'd be able to get some free shots off on me I'd just do a short green move and tank him. Eventually he'd get fed up and made mistakes, then I'd blast him and then we'd repeat that for a while...

The game took over 2 hours, which seems really long for a game with three models. Hopefully it'll go faster once we've played a bit more and don't need to think quite so hard about the movement phase. And having more ships might help to kill things more quickly.

Edit: Lots of words, just to say that I am digging this game and looking forward to playing a lot more.

HiveCommander
Jun 19, 2012

Leo Showers posted:

I'd like to see it, that's for sure. I think it :airquote:releases:airquote: in a couple days, I think from memory the 23rd of May or something. I guess the CR90 is going to be pretty powerful and probably have much more of an impact compared to the GR75.

Also I'd like to know about the campaign that comes with it.

I'm a terrible person and completely forgot to post in my hype with unpacking it the other day :v:
C3PO is gimmicky in my opinion. If you're lucky with guesses then that's cool, if you always guess 0 then you're guaranteed one evade at least, which is kinda cool. The quadguns are cool though, and you'd never want to shoot turbolasers at anything with more than 2 evade dice for obvious reasons. The main gun alone is 3-5 range so enemies are forever getting +1 evade against it. It's a pretty cool ship but it has a craaazy huge points cost (50 for the fore, 40 for the aft)

midge
Mar 15, 2004

World's finest snatch.

drgnvale posted:

I got to play a full game today after work, still with the core box set. We did 32 points each, I ended up with the x-wing and a co-worker did tie fighters. I want to say he had Dark Curse and another pilot; his abilities were free focus on green moves and denying of rerolls when attacking. I took Luke Skywalker and R2D2.

We both had a lot of fun, but either I was cheating with R2D2 or that card is not fun to use at the 30ish points level. He never managed to do any hull damage on me despite getting behind me fairly often, and whenever I felt like he'd be able to get some free shots off on me I'd just do a short green move and tank him. Eventually he'd get fed up and made mistakes, then I'd blast him and then we'd repeat that for a while...

The game took over 2 hours, which seems really long for a game with three models. Hopefully it'll go faster once we've played a bit more and don't need to think quite so hard about the movement phase. And having more ships might help to kill things more quickly.

Edit: Lots of words, just to say that I am digging this game and looking forward to playing a lot more.

This is not uncommon. Luke's ability vs 2 attack dice is pretty decent odds. Bolt on R2-D2 and he's a pain in the arse. The TIE player should have been trying to bump Luke (he moves before him) and use the 2nd TIE to get range 1 shots. 3 attack dice vs 2 defense has a 60% chance to hit with no modifiers on either side (jumping to 84% with a focus). Luke basically has auto focus, bringing this chance down to 40% (70% with focus). 2a vs 2d with Lukes ability is 22% chance to hit (40% with focus). If the attacking TIE is backstabber he would also get an extra attack die,

midge fucked around with this message at 14:58 on May 22, 2014

drgnvale
Apr 30, 2004

A sword is not cutlery!
Can you explain what you mean by bump? Do you mean try to get his tie where he expect my xwing to go so I stop while touching him? Or do you mean crash into my stationary xwing? If it is the latter, wouldn't the xwing still be able to move since you can pass through ships freely?

And if he does block me from completing a full move by guessing where I'd stop, does R2D2's power still work?

midge
Mar 15, 2004

World's finest snatch.

drgnvale posted:

Can you explain what you mean by bump? Do you mean try to get his tie where he expect my xwing to go so I stop while touching him? Or do you mean crash into my stationary xwing? If it is the latter, wouldn't the xwing still be able to move since you can pass through ships freely?

And if he does block me from completing a full move by guessing where I'd stop, does R2D2's power still work?

Bumping is the tactic of placing your ship where you expect your opponent to end a maneuver. The ship does not complete the move and is moved back along the movement template untill it "bumps" into yours. The ship is denied an action, so no extra focus for dodging and it also cannot attack the ship it's bumped into (ships touching bases cannot attack one another, regardless of arc).

With this in mind, you can try and force a ship to land within range one of your other ship, with no focus attack to aid the defense roll. R2D2 would still trigger if you attempted to perform a green move, as would stress removal. Which also makes you more predictable. If Luke has no shields left he's probably going to make a 1F, 1B or 2F, making the bump even easier. This is why having stress is a very bad thing, same principle. A stressed pilot is a predictable one...for the most part.

So. Tie fighter moves first, move to roughly where Luke is expected to land, maybe using barrel roll to aid this. 2nd Tie moves into firing position. Luke moves last bumping into TIE 1, giving TIE 2 a sweet range one shot, hopefully with no return fire.

My post uses this tactic with the shuttle for the rest of the swarm to setup shots.

Note : This is what makes advanced sensors such a bargain.

midge fucked around with this message at 17:31 on May 22, 2014

drgnvale
Apr 30, 2004

A sword is not cutlery!

midge posted:

Bumping is the tactic of placing your ship where you expect your opponent to end a maneuver. The ship does not complete the move and is moved back along the movement template untill it "bumps" into yours. The ship is denied an action, so no extra focus for dodging and it also cannot attack the ship it's bumped into (ships touching bases cannot attack one another, regardless of arc).

With this in mind, you can try and force a ship to land within range one of your other ship, with no focus attack to aid the defense roll. R2D2 would still trigger if you attempted to perform a green move, as would stress removal. Which also makes you more predictable. If Luke has no shields left he's probably going to make a 1F, 1B or 2F, making the bump even easier. This is why having stress is a very bad thing, same principle. A stressed pilot is a predictable one...for the most part.

So. Tie fighter moves first, move to roughly where Luke is expected to land, maybe using barrel roll to aid this. 2nd Tie moves into firing position. Luke moves last bumping into TIE 1, giving TIE 2 a sweet range one shot, hopefully with no return fire.

My post uses this tactic with the shuttle for the rest of the swarm to setup shots.

Thanks, that makes sense. I'm not sure if we understood that colliding ships don't get any action, and although we knew we couldn't shoot each other in case of collision, I don't think my coworker thought he could use that to his advantage. I'll let him know at lunch today so that the next time we play, if he ends up as Empire, he'll have that in his pocket.

Nebalebadingdong
Jun 30, 2005

i made a video game.
why not give it a try!?
This is my Imperial Fleet so far











My bounty hunter came out more :stonk: than :clint:. I'm calling it "The Beholder"



hell yeah, darth vader racing stripes

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Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
That actually looks really good, like something I'd expect to see in a comic or something. I really like red on Imperial ships, and the way you've applied it is extremely creative and achieves a nice finish. The Firespray-31 is especially good, you should be pretty :smug: with the final result.

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