They did in the video. Eras sadly aren't quite what you might expect. Colonial era lasts as long as you're a colony, then when you successfully revolt/buy out you enter the world war era. I don't remember how they said you got out of that but then the cold war era is advanced with either a space or nuclear program. The modern era is infinite. So it's more of a tech tree thing like a RTS then the actual passage of time itself. Or at least, that's what the dev-preview implied. I suppose this means you could have a colonial nation and a modern one on the same island in multiplayer if you managed it.
|
|
# ? May 16, 2014 03:07 |
|
|
# ? May 28, 2024 12:16 |
|
I'm reminded of the Tropico 4 mission where to rise to prominence, you have to find a way for Europe to consider your island a colony, and artificially revolt to get international support as a sovereign nation. It was very silly.
|
# ? May 16, 2014 03:12 |
|
Dream Attack posted:From that video it looks like all the jobs can have both male and female employees (at least in the era they were showing) so that should make unemployment way less of a hassle. I wonder if Tropicans will figure out the concept of housemates or if the gay marriage edict will still be a must.
|
# ? May 16, 2014 03:14 |
|
That is not the Tropican way
|
# ? May 16, 2014 04:07 |
|
Gamerofthegame posted:They did in the video. I kinda like it that way. Sometimes you don't want to deal with the unstoppable march of time; it's neat being able to build up with a lower "tech level" and completely explore that era until you're done with it and want to move forward at your own discretion. Tropico's always been a series close to my heart thanks to being a native of a former Spanish colony. Plenty of times where I go "Hahahaha...man " when something hits a bit close to home.
|
# ? May 16, 2014 04:20 |
|
Tehan posted:That is not the Tropican way Why go through all the hassle of a roommate when you can just toss up a shack?
|
# ? May 16, 2014 04:33 |
|
Today's shacks are tomorrow's mansions as long as we faithfully follow El Presidente!
|
# ? May 16, 2014 06:34 |
|
toasterwarrior posted:Tropico's always been a series close to my heart thanks to being a native of a former Spanish colony. Plenty of times where I go "Hahahaha...man " when something hits a bit close to home. In Tropico 3 I was going for 0 shacks and there was one like 68 year old farmer lady from Mexico, I think, that built a shack right on a hill. I'd demolish it, cause I had SS, free houses, and tons of vacancies. She'd rebuild it. I'd demolish it. This happened like 5 times until I ordered a mansion built on top of the shack. She waited until the mansion was finished and built her shack in its back yard. gently caress you Emilia.
|
# ? May 16, 2014 08:32 |
|
Darkhold posted:Yeah logging camp + mines were already a money printing press and they have a much quicker return than a plantation anyway. You could always go from them straight to industry and skip cash crops altogether if you wanted to. For complete way to easy money you can drop one of modern times inexhaustible mines on gold vein as the first move. As sandbox Tropico 4 is ridiculously easy, that's why every mission puts in some restrictions and/or throws nasty events at you.
|
# ? May 16, 2014 09:04 |
|
Eifert Posting posted:In Tropico 3 I was going for 0 shacks and there was one like 68 year old farmer lady from Mexico, I think, that built a shack right on a hill. I'd demolish it, cause I had SS, free houses, and tons of vacancies. She'd rebuild it. I'd demolish it. This happened like 5 times until I ordered a mansion built on top of the shack. She waited until the mansion was finished and built her shack in its back yard.
|
# ? May 16, 2014 10:19 |
|
Poil posted:That's when you send out the police/military to solve the problem. This was my first reaction too. Viva Tropico!
|
# ? May 16, 2014 13:47 |
|
Gamerofthegame posted:I suppose this means you could have a colonial nation and a modern one on the same island in multiplayer if you managed it. So true to real life then (well, I guess it'd be cold war and colonial but still).
|
# ? May 16, 2014 14:05 |
|
I like a lot of what I'm seeing, but also hate a lot of what I'm seeing. Well dislike. I always liked the idea that you were a crappy struggling banana republic. What the gently caress is any tiny little Caribbean tinpot dictator doing with a full aircraft carrier? I know it makes having air support easy but would just having an airbase building be that much harder? A lot of poo poo in the game just seems out of place for the setting and scale, like the skyscrapers I mentioned before too. They seem so out of place, no one was ever building buildings like that in the region, let alone in some tiny 100-person colony. Obviously poo poo is abstracted to hell but it just throws any sort of believability to the scale out the window. Do the models really need to be so tall? Do those buildings actually have occupancy or employment that much larger than other buildings or did the devs just think it looked cool? I really hope the game is a bit easier (ie possible) to mod vs previous tropicos. So much of what was wrong with previous games could have so easily been fixed with simple mods. Decrease the value of this and that, increase the capacity of this and the cost of that.
|
# ? May 16, 2014 16:10 |
|
Pyromancer posted:For complete way to easy money you can drop one of modern times inexhaustible mines on gold vein as the first move. As sandbox Tropico 4 is ridiculously easy, that's why every mission puts in some restrictions and/or throws nasty events at you. Borehole mines aren't available until 1973. So no, you can't put one down as the first move.
|
# ? May 16, 2014 17:36 |
|
mayodreams posted:This was my first reaction too. Viva Tropico! I always arrest people. Because at least that way I get some earning power back.
|
# ? May 16, 2014 19:45 |
|
Rhonyn Peacemaker posted:I always arrest people. Because at least that way I get some earning power back. If you don't flip a coin you really aren't doing it right.
|
# ? May 16, 2014 19:49 |
|
I need to try that. El Presidente is always fair. I play a bit capitalisticly though. I actually find it easier to just not bother with the religious faction at all. The risk of having them hilariously dominant, in addition to their buildings being expensive, non productive, and generally just poo poo, its easier to convert people to other factions and then kick them off the island. All the other factions are easy to please and the stuff they want is all good for the economy. Seriously, the religious faction doesn't have a single thing that benefits your society. Can you imagine how many extra houses you have to have without gay marriage? jesus.
|
# ? May 16, 2014 19:55 |
|
I always seem to end up with a ton of rum distilleries and a hilariously big army/police force. Booze and guns solve all of
|
# ? May 16, 2014 20:18 |
Baronjutter posted:I like a lot of what I'm seeing, but also hate a lot of what I'm seeing. Well dislike. It's a silly game that's extremely tongue in cheek. And entirely optional this time, unlike four where upgrading is mandatory. Why wouldn't El Presidente have the best in the world, anyway?
|
|
# ? May 16, 2014 20:38 |
|
Here's a review of the first two era stuff by TotalBiscuit https://www.youtube.com/watch?v=Nft1D74EHv4&t=14s
|
# ? May 16, 2014 22:52 |
|
Haven't watched the totalbiscuit video yet, but one thing struck me in the twitch clip earlier. The voice acting seemed way worse than in 4. I mean yeah, it's not exactly a big deal, but Sunny and Penultimo just had so much personality that I wasn't really feeling from the new ones...
|
# ? May 16, 2014 22:57 |
|
Strategic Tea posted:Haven't watched the totalbiscuit video yet, but one thing struck me in the twitch clip earlier. The voice acting seemed way worse than in 4. I mean yeah, it's not exactly a big deal, but Sunny and Penultimo just had so much personality that I wasn't really feeling from the new ones... I was hoping maybe it wasn't the final voice work, but with the game coming out so soon...
|
# ? May 16, 2014 23:03 |
|
So is there anyone who did beta that can comment on this? I dont want to waste my cash on another Sim City...
|
# ? May 17, 2014 20:46 |
|
You could, you know, just wait like us poor people do for sales and the post-release reviews that come with time.
|
# ? May 17, 2014 20:55 |
|
Sorry video games have moved to a new marketing system where you have to pre-order. After a game comes out no one can buy it, this is to punish those without faith or those who refuse to take risks. At least this is the only explanation as to why people keep buying video games the don't like.
|
# ? May 17, 2014 21:03 |
|
alarumklok posted:You could, you know, just wait like us poor people do for sales and the post-release reviews that come with time. Yeah, Rhonyn Peacemaker. Why are you trying to get early opinions? Just wait until 2055 when all the developers are dead. That's when the real retrospecting can begin.
|
# ? May 17, 2014 21:14 |
|
Early info about SC2013 was sunshine and rainbows except for a few naysayers who were shouted down. Isn't it just easier to wait even a week for people to actually play the finished game? You don't have to wait until it's a $2 bargain bin game.
|
# ? May 17, 2014 21:28 |
|
According to the Total Biscuit video (where did those 50 minutes go?) they have totally gutted character creation. But despite that it looked pretty fun.
|
# ? May 17, 2014 22:02 |
|
Poil posted:According to the Total Biscuit video (where did those 50 minutes go?) they have totally gutted character creation. That's weird, I thought they'd put a greater emphasis on your character with this whole dynasty thing. Or is it just something lame like "choose between successor that gives +1 to your troops or successor who gives +5% to farming" and that's that?
|
# ? May 17, 2014 22:26 |
|
Baronjutter posted:That's weird, I thought they'd put a greater emphasis on your character with this whole dynasty thing. Or is it just something lame like "choose between successor that gives +1 to your troops or successor who gives +5% to farming" and that's that? There's probably going to be more traits with those wonderful and priceworthy dlc's however. And if you buy them at anything more than half price you're a bloody fool with more money than sense. Also I hate you. Poil fucked around with this message at 22:48 on May 17, 2014 |
# ? May 17, 2014 22:31 |
|
Poil posted:Not quite. If I understood it correctly you just pick one (and only one) trait for eternal presidente and the other dynasty members also only pick one trait. No background, no rise to power, very few selection of traits and so on. From the previews I've seen it seems like dynasty members get one universal trait that applies to your island and one trait that's for when they're the manager of a specific building. And it seems you can level their traits up using your swiss bank account.
|
# ? May 17, 2014 23:29 |
More to the point they removed a fair amount of customization options, or at least didn't port/remake them.
|
|
# ? May 18, 2014 00:08 |
|
Gamerofthegame posted:More to the point they removed a fair amount of customization options, or at least didn't port/remake them. The constitution seems like a replacement for leader traits.
|
# ? May 18, 2014 03:29 |
It did, but that's not what I was referring to. The trait system is obviously fairly replaced, but the actual content for physical appearances are less. The Total Biscuit video has him murmuring about it for like twenty minutes because he's a idiot, but he's kinda right. It's all small stuff for a negligible portion of the game, tho.
|
|
# ? May 18, 2014 07:50 |
|
The lack of difficulty still seems to be an issue, with how pissing off the crown just gets you several pats on the head and a token invasion. On the other hand it seems like factions are more directly in opposition to each other now so just building an utopia where everyone is happy might not be as easy now. On the other hand I like how being corrupt actually has an use since the Swiss bank account can buy upgrades. I'm just hoping there's actually a reason to be a tyrannical dictator this time around too.
|
# ? May 18, 2014 08:28 |
|
Having corruption be a huge drain on the economy and present in the almanac was a nice touch. I find it hilarious that you can side with the axis in ww2. The US would surely appreciate having a small Caribbean island neighbor exporting steel to the Wehrmacht and would certainly not hold a grudge when the war was over. Well. Until they received the reports of a division of panzers with the proud Tropican Steel logo which fell apart and broke before the assembly was even finished due to inferior materials. The great Tropican diplomats would cunningly spin it into deliberate sabotage to help the allies and incidentally would they be interested in purchasing some weapons for the cold war?
|
# ? May 18, 2014 11:58 |
|
Oh my, I seem to have missed this, and game is actually coming out in like two days. Would there still be people up for a 4-pack?
|
# ? May 20, 2014 21:57 |
|
I hope they give some good advantage to siding with the axis in WWII. We of course know Germany will lose and the US will emerge supreme, and a tiny little axis-aligned island off the coast of Florida would not see its self in the US's good books. So what possible reason would a player have for siding with the axis? Or perhaps between ages all bets are off and the slate is wiped clean. It's not like the US wouldn't forgive and forget literal nazi's if it means advantage against the Soviets. And do we know what the situation will be like in modern times? No sides, just various countries with no either/or alliances?
|
# ? May 20, 2014 22:11 |
|
Sayara posted:Oh my, I seem to have missed this, and game is actually coming out in like two days. If this Greenmangaming coupon still works, it's probably your best deal. primelaw posted:Greenmangaming has a deal going on right now where you can preorder for $35.99, and if you use ALFIS4-GRATZ0-025GMG before Monday, you get another 25% off, bringing it down to $27
|
# ? May 20, 2014 22:16 |
|
|
# ? May 28, 2024 12:16 |
|
Baronjutter posted:I hope they give some good advantage to siding with the axis in WWII. We of course know Germany will lose and the US will emerge supreme, and a tiny little axis-aligned island off the coast of Florida would not see its self in the US's good books. So what possible reason would a player have for siding with the axis?
|
# ? May 21, 2014 03:15 |