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# ? May 14, 2014 16:43 |
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# ? Jun 13, 2024 04:32 |
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Heavy Lobster posted:This is a really smooth running animation, and I'm really impressed/proud that you've reached it! I feel like you were limiting yourself with sticking to your old base so consistently not too long ago, but doing punkshark, this, and other things that have pushed you out of your comfort zone have been really nice to see, and I definitely encourage more of it because it's really clear to see that you've legitimately been making progress and learning new stuff. Good job! Oh wow! Thanks a lot! Here to dispell that though, more animations! Edit: A sheet! Edit2: I don't know! Shoehead fucked around with this message at 22:16 on May 14, 2014 |
# ? May 14, 2014 16:58 |
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Shoehead posted:Oh wow! Thanks a lot! Actually not bad at all dude. You've got a knack if this is you just learning animations.
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# ? May 14, 2014 23:06 |
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Cheap Shot posted:Actually not bad at all dude. You've got a knack if this is you just learning animations. I am technically a fully qualified animator on paper. Our animation teacher bailed on us halfway through the several year course and we somehow all passed without even doing a walk cycle. College was great. Edit: I'm also a qualified web designer, graphic designer, programmer, TV production person and sound engineer and uh.. well.. Shoehead fucked around with this message at 23:26 on May 14, 2014 |
# ? May 14, 2014 23:21 |
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Got a couple more assets for my cutesy lil' minigame done and threw them on a sprite sheet. Edit] And a new monster design Goddess Statuette Baldbeard fucked around with this message at 16:05 on May 15, 2014 |
# ? May 15, 2014 02:42 |
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So this is a thing i have been working on: Tiles are 32x32, still working on it so it's nowhere near finished. Edit: An update: Ash Crimson fucked around with this message at 22:42 on May 16, 2014 |
# ? May 16, 2014 19:56 |
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*Oink*
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# ? May 17, 2014 00:37 |
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Here's a few pixels from my baby RPG maker project. Im fairly new to pixel art but Ive been keeping up with this thread for a while and it's been a constant inspiration. These are locations on the world map at 400x. Crescent Forest A village of Gnomes. The roofs are covered in sod and they grow flowers and vegetables and stuff on them. Like big pointy garden gnome hats. The little trails are where the player will enter the areas. Also none of the water is done yet, so I guess ignore that.
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# ? May 17, 2014 01:11 |
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Chipp Zanuff posted:So this is a thing i have been working on: I'm really fond of this stuff, because it reminds me of mid-'90s RPGs like Realmz, which I played a lot as a kid, but simpler; cuter, more accessible. This is unlikely to be useful to you, but if you're ever curious about what such games looked like under the hood, I know that one such game called Blades of Exile had its source code released a few years back.
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# ? May 17, 2014 12:46 |
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Zackarotto posted:I'm really fond of this stuff, because it reminds me of mid-'90s RPGs like Realmz, which I played a lot as a kid, but simpler; cuter, more accessible. This is unlikely to be useful to you, but if you're ever curious about what such games looked like under the hood, I know that one such game called Blades of Exile had its source code released a few years back. Thanks for the link! Hope this update is to your liking: Changed water, added a castle and my attempt at villages, made map bigger etc.
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# ? May 17, 2014 15:58 |
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# ? May 19, 2014 09:19 |
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I'll be in my room. Crying.
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# ? May 19, 2014 09:23 |
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g-goddamn. Those 1bit joints.
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# ? May 19, 2014 11:56 |
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Shiiit yeah. You got a tumblr or something?
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# ? May 19, 2014 12:28 |
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You should definitely submit that stuff A.B.C.D to deviantart, Tumblr or PixelJoint! An update: http://i.imgur.com/lqy05qd.png Apologies for the link, but the image is currently quite big. Tried making different tile sets for different lands, not sure how readable they are or how well they come of as. Currently trying to make various tiles different for each land, such as the villages. It still needs a lot of work at the moment, i didn't want to simply recolor them, but it seems I've fallen into doing that. Does that detract from the picture?
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# ? May 19, 2014 16:14 |
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The three non-desert look like the same picture in different seasons to me.
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# ? May 19, 2014 16:19 |
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Chipp Zanuff posted:You should definitely submit that stuff A.B.C.D to deviantart, Tumblr or PixelJoint! I really like how deep the colour looks in the second example. I think for recolouring it's up to you weather you want to, I'm a bit lazy, but I think it saves time an achieves a similar effect. I got more stuff done on Cybershark today, after getting it running with bases this weekend I decided to do the Hammerhead in the smaller style He is now SUPER CUTE
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# ? May 19, 2014 16:37 |
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Shoehead posted:Shiiit yeah. You got a tumblr or something? CameronMCroft.deviantart.com for now, but I'm thinking of starting a Tumblr, as well. Y'all recommend Tumblr? A.B.C.D. fucked around with this message at 18:06 on May 19, 2014 |
# ? May 19, 2014 18:02 |
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A.B.C.D. posted:CameronMCroft.deviantart.com for now, but I'm thinking of starting a Tumblr, as well. Y'all recommend Tumblr? As long as you use it for pornography and art like normal people and stay away from the SJW fighting.
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# ? May 19, 2014 18:24 |
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Shoehead posted:I really like how deep the colour looks in the second example. I think for recolouring it's up to you weather you want to, I'm a bit lazy, but I think it saves time an achieves a similar effect. Aghhhh it's perfect. I like this version way better than the originals. Good work!
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# ? May 19, 2014 19:37 |
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MikeJF posted:The three non-desert look like the same picture in different seasons to me. Some modified tiles: Tried making the villages/houses look unique and different. Tried making the forest for the desert tile-set look more like scattered trees, one with more distance between them and one thats closer. Hopefully these'll help make them look different.
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# ? May 19, 2014 19:52 |
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Maybe for desert trees you could just have one big honkin' baobab: http://en.wikipedia.org/wiki/File:Derby_boab,_Western_Australia.jpg The alternate houses seem like a big improvement.
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# ? May 19, 2014 19:57 |
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I had done some pixel art years ago, but the sprites were so big it was barely pixel art. I'm interested to try again...what is a good size to start practicing with? Just from messing around and lurking this thread, I notice there's a huge difference between different sizes in how you have to approach a sprite.
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# ? May 19, 2014 20:39 |
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# ? May 19, 2014 21:21 |
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systran posted:I had done some pixel art years ago, but the sprites were so big it was barely pixel art. I'm interested to try again...what is a good size to start practicing with? Just from messing around and lurking this thread, I notice there's a huge difference between different sizes in how you have to approach a sprite.
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# ? May 19, 2014 22:11 |
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My first attempt at pixel art A very tiny cat.
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# ? May 20, 2014 14:54 |
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When your map has forest tiles next to one another, I think I'd like to see you switch it out for tiles that join together to look more like a bigger continuous forest. Maybe that's just me, though.
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# ? May 21, 2014 04:00 |
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# ? May 21, 2014 06:46 |
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Gromit posted:When your map has forest tiles next to one another, I think I'd like to see you switch it out for tiles that join together to look more like a bigger continuous forest. Maybe that's just me, though. I'll definitely give it a try at somepoint! So back to characters now, i'm trying to get them into more "battle-ready" stances rather than just static standing still. Here's my first attempt with the swordsman with a shield: I'm hoping to eventually make an attack animation sequence as well, but it'll probably be a slow process. I'm also going to try to learn more about anatomy, since it'll be crucial at this point i guess.
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# ? May 21, 2014 10:12 |
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Chipp Zanuff posted:I'll definitely give it a try at somepoint! Skin tight chainmail? You can call it Under Armour.
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# ? May 21, 2014 18:53 |
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poemdexter posted:Skin tight chainmail? You can call it Under Armour. Still not sure what to do with it in regards to it looking skintight :/ Anyway, here's an update, tried to do another frame (Probably will end up being 3-4 frames in total): I fear i may have bitten off more than i can chew, i know that animation is difficult. Also i'm struggling with getting the archer's arm, when he's firing, correct.
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# ? May 21, 2014 21:12 |
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In the library just trying to read my textbook, but it's super noisy in here today. So gently caress it, did some pixel art with a trackpad. A TRACK PAD.. Edit: Recolor Baldbeard fucked around with this message at 02:46 on May 22, 2014 |
# ? May 21, 2014 22:00 |
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Baldbeard posted:In the library just trying to read my textbook, but it's super noisy in here today. So gently caress it, did some pixel art with a trackpad. A TRACK PAD.. I uh, use my laptop's track pad for ALL of my pixelart. Am i doing something wrong? :S Also: Gifs of them so far (Excluding Swordsman, still need to get his attack down): Bare in mind that these are very rough versions, they will undoubtedly be edited heavily, especially as i am aware that there are anatomy issues.
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# ? May 21, 2014 22:33 |
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Chipp Zanuff posted:Still not sure what to do with it in regards to it looking skintight :/ I think if the chest wasn't so shaded and the chainmail was untucked from his pants and down to maybe his groin, it would look more like chainmail.
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# ? May 21, 2014 23:01 |
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Animation test for pirate game
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# ? May 22, 2014 00:08 |
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Supernorn posted:Animation test for pirate game Wow. This is the reason I keep this thread bookmarked, even as a programmer.
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# ? May 22, 2014 00:15 |
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I love how you use such intentionally stiff lines yet create fun, almost casual drawings. Your megapost above was crazy. The thread has been popping off lately, tons of fun to watch! I've got a mech suit in the works, stay tuned.
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# ? May 22, 2014 00:39 |
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a walled city
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# ? May 22, 2014 00:54 |
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Travis343 posted:
I think it would look a lot better without the black lines imo
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# ? May 22, 2014 01:06 |
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# ? Jun 13, 2024 04:32 |
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We should start doing like weekly challenges or something, too much dang talent in this thread.
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# ? May 22, 2014 01:18 |