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e: nvm
Grey Elephants fucked around with this message at 22:52 on May 21, 2014 |
# ? May 21, 2014 22:47 |
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# ? May 11, 2024 12:26 |
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reply=/=edit
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# ? May 21, 2014 22:52 |
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Hagop posted:Do my zoomed in screen shots from This plus the picture on page 3 were super helpful. Thanks!
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# ? May 21, 2014 23:27 |
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I'd like to see a competitive multiplayer mode where you don't just run over and shoot the enemy, in fact you can't hurt them or their base directly but you have to compete for and steal resources. Not sure on exactly all the details but; Train hijacks!
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# ? May 22, 2014 00:22 |
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If anyone else wants to cheese mission 3: once you get the second ship, just go to the bottom of the map and walk through the dense forest. When the biters start coming for you throw out all your defense drones and loop around the biters and run up to the now undefended 3rd spaceship. Once you grab the computer the mission will immediately end.
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# ? May 22, 2014 01:08 |
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Is there a prettier way to put items on the close side of the belt? (Also you can see the results of babby's first bus, thanks guys!)
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# ? May 22, 2014 04:41 |
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Everyone seems to be all about the efficiency upgrades. Is there anything to be said for productivity modules? Theoretically they should allow you to milk ore deposits for longer, but with the obscene power consumption they cause, I find I have to sink an awful lot of materials into photovoltaics/capacitors for a modest production line. Biters hate productivity, too.
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# ? May 22, 2014 06:02 |
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Trains are really hard for me. I can manually drive my train and it's fine, but when I try to tell it to automate it says no pathing
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# ? May 22, 2014 06:05 |
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Rapner posted:
If you plan on continuing that belt and putting more green factories that will need the near side of the belt, no. I recommend just putting them on them on the nearside and then dumping it all at the end like this:
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# ? May 22, 2014 06:20 |
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Platystemon posted:Everyone seems to be all about the efficiency upgrades. Personally I'm all about speed modules, except for everything related to purple science, those get productivity. As soon as I start working purple science, my artifacts->sci get productivity, and every drat lab gets productivity. That late in the game, I usually load all my electric furnaces with Speed because I need throughput. More parts for the parts god! And I spend every night in the dark after 1000 accumulators die around 2 AM.
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# ? May 22, 2014 06:45 |
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Rent posted:Trains are really hard for me. I can manually drive my train and it's fine, but when I try to tell it to automate it says no pathing
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# ? May 22, 2014 06:48 |
American Dad posted:You probably put the station on the wrong side of the track. And you have to build loops for the train to turn around unless you stick an engine on each end. Evilreaver posted:And I spend every night in the dark after 1000 accumulators die around 2 AM. You can do some fuckery and make a steam engine set that only kicks on if the accumulators drain. Really though you should be destroying the planet with coal and not care about solar Nuclearmonkee fucked around with this message at 07:03 on May 22, 2014 |
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# ? May 22, 2014 07:00 |
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Platystemon posted:Everyone seems to be all about the efficiency upgrades. Productivity modules are pretty rear end at the moment. They boost your power use just like speed modules (which also increases pollution) and then they dump more pollution on top of that. So you end up with 4 times the pollution in a t3 fab with four prod modules compared to four blues. And more power used.
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# ? May 22, 2014 13:52 |
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Platystemon posted:Everyone seems to be all about the efficiency upgrades. I use them for most things related to oil because I hate having to move pump jacks and their 10000 miles of pipe around.
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# ? May 22, 2014 14:21 |
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Now that I have oil bases out in the world besides my main factory I've found that loading oil into drums and training it by the thousands to my main base 8th awesome thousands of miles of piping to deal with and I get my oil very fast.
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# ? May 22, 2014 19:48 |
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What can light oil be used for? Anything other than solid fuel? Maybe I should just breakdown and replace my coal production with solid fuel?
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# ? May 22, 2014 20:20 |
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It can also be cracked into petroleum if you have got to blue science.
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# ? May 22, 2014 20:26 |
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Ah yes, now I see it, I have to get Advanced Oil Processing first. I was so confused because the wiki said I could turn it into petroleum but it didn't say how, and none of my buildings had the ability to do it. This fuckin' game man, it's sucking me in.
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# ? May 22, 2014 20:31 |
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Sage Grimm posted:It can also be cracked into petroleum if you have got to blue science. Does any one have the numbers on this, is it better to crack to petrol then convert to solid fuel or just go directly to solid fuel?
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# ? May 22, 2014 20:52 |
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Hagop posted:Does any one have the numbers on this, is it better to crack to petrol then convert to solid fuel or just go directly to solid fuel? Petroleum gas is the biggest limiting factor in some setups. Sulfur/sulfuric acid/batteries/plastic ALL need a steady supply of petroleum gas. Yeah, you can turn a surplus into solid fuel if you want too, but it's better used elsewhere.
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# ? May 22, 2014 21:06 |
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Retro42 posted:Petroleum gas is the biggest limiting factor in some setups. Sulfur/sulfuric acid/batteries/plastic ALL need a steady supply of petroleum gas. Yeah, you can turn a surplus into solid fuel if you want too, but it's better used elsewhere. Once you get adv processing you should be swimming in petrol in just whats coming out of the refinery.
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# ? May 22, 2014 21:10 |
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I would suggest turning all heavy oil into lubricant for drones/belts, and cracking all light into petroleum.
Filthy Monkey fucked around with this message at 21:22 on May 22, 2014 |
# ? May 22, 2014 21:13 |
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Hagop posted:Once you get adv processing you should be swimming in petrol in just whats coming out of the refinery. I'm always starved for petroleum with 3 refineries working at full tilt, one Heavy->Light cracking (plus a lube factory), and three light->petrol cracking. Artifact construction required immense resources. That mostly powers 4 Battery lines and ~12 Advanced Circuit factories (2 plastics lines), plus explosives for grenades and rockets, and spare acid for 3 Processor factories. I don't know where people get the spare oil for solid fuel, but I've been pretty lucky with my coal deposits. Evilreaver fucked around with this message at 21:22 on May 22, 2014 |
# ? May 22, 2014 21:19 |
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What on earth are you doing with four battery factories? I seem to have no problems at all getting enough batteries for tech, accumulators, and a mountain of laser turrets out of one factory.
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# ? May 22, 2014 21:23 |
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Filthy Monkey posted:What on earth are you doing with four battery factories? I seem to have no problems at all getting enough batteries for tech, accumulators, and a mountain of laser turrets out of one factory. Fifteen science labs that need blue science, plus accumulators (like I said earlier, my last bank was 1000) and of course turrets. Mostly the blue science. E: Four actually is too many; it does let the line back up- but once it backs up to the Accumulator factory, that thing is fast enough on its own to eat every battery that comes its way, which is fed to a construction robot to be placed in the field immediately. This game's pretty great. E2: And bot frames Evilreaver fucked around with this message at 21:40 on May 22, 2014 |
# ? May 22, 2014 21:29 |
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Evilreaver posted:That mostly powers 4 Battery lines and ~12 Advanced Circuit factories (2 plastics lines), plus explosives for grenades and rockets, and spare acid for 3 Processor factories. I don't know where people get the spare oil for solid fuel, but I've been pretty lucky with my coal deposits. Yikes 12 AC factories what are you building with all those ACs? Evilreaver posted:Fifteen science labs that need blue science, plus accumulators (like I said earlier, my last bank was 1000) and of course turrets. Mostly the blue science. Wow are you all green or something that is gently caress ton too many of accumulators. Hagop fucked around with this message at 21:55 on May 22, 2014 |
# ? May 22, 2014 21:50 |
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Hagop posted:Yikes 12 AC factories what are you building with all those ACs? I try to go very strongly green, since going black summons hell on earth to the tune of 3-5 Big Fuckers per wave (and even Laser turrets have trouble with those numbers hitting constantly). With all those AdvCircuits I make (again) Blue science, processors, and modules out the rear end. You should see my Wire bill, it can spike up to 6000/minute. (Hit P) parts for the parts god E: I should say I try to go very green, but efficiency modules are for nerds. Virtually everything runs Speed unless it is not physically possible to feed supplies in that quick, in which case they get Production. This is why with 1500/1000 solars/accums and climbing, I spend 2AM in the dark. VVV I... don't think that's true. Large Biters are virtually immune to gun turrets (taking 1-5 damage per shot and having, what, 450 health?) in the best case, handling more than 2-3 would be problematic even with dozens of gun turrets. Evilreaver fucked around with this message at 22:17 on May 22, 2014 |
# ? May 22, 2014 21:57 |
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Evilreaver posted:I try to go very strongly green, since going black summons hell on earth to the tune of 3-5 Big Fuckers per wave (and even Laser turrets have trouble with those numbers hitting constantly). With all those AdvCircuits I make (again) Blue science, processors, and modules out the rear end. You should see my Wire bill, it can spike up to 6000/minute. (Hit P) HA, I was handling 5 LB back before I switched to lasers. My power plant has 60 lasers that can bare on any of the waves that come at it, the loving things still manage to hit the walls every time.
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# ? May 22, 2014 22:02 |
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Evilreaver posted:You should see my Wire bill, it can spike up to 6000/minute. (Hit P) That is handy!
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# ? May 22, 2014 22:19 |
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I have a chemical plant hooked up to a light oil pipeline and a heavy oil pipeline. The plant is set to produce flamethrower fuel, but none of the oil is going in. Am I missing something?
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# ? May 22, 2014 22:52 |
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For those having trouble with biters tearing down your walls, y'all should do this poo poo: It's pretty effective.
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# ? May 22, 2014 22:57 |
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Grey Elephants posted:I have a chemical plant hooked up to a light oil pipeline and a heavy oil pipeline. The plant is set to produce flamethrower fuel, but none of the oil is going in. Am I missing something? You need to use all of the products produced by the refinery or it will stop working. Build a storage tank for the gas or turn it into solid fuel or something.
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# ? May 22, 2014 23:00 |
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Grey Elephants posted:I have a chemical plant hooked up to a light oil pipeline and a heavy oil pipeline. The plant is set to produce flamethrower fuel, but none of the oil is going in. Am I missing something? Hit alt and see if the pipelines are aligned with the correct inputs. Otherwise what Platystemon said.
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# ? May 22, 2014 23:03 |
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Grey Elephants posted:I have a chemical plant hooked up to a light oil pipeline and a heavy oil pipeline. The plant is set to produce flamethrower fuel, but none of the oil is going in. Am I missing something? Make sure you've got the heavy oil pipe hooked up to the heavy oil input on the chemical plant, and vice versa with the light oil. It also needs iron plates if I remember correctly, you're not forgetting them are you? Breetai posted:For those having trouble with biters tearing down your walls, y'all should do this poo poo: Well that sure looks expensive as gently caress.
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# ? May 22, 2014 23:03 |
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Sage Grimm posted:Hit alt and see if the pipelines are aligned with the correct inputs. Otherwise what Platystemon said. That was it Thanks!
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# ? May 22, 2014 23:08 |
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Sockerbagarn posted:Well that sure looks Factorio as gently caress. Once you get robots, Construction Robots armed with repair packs mean that any walls that get damaged get repaired right away, and if you stock walls (and ideally turrets) in the storage chests, those get replaced if they ever get destroyed. Robots are basically the best feature I've seen in ANY game.
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# ? May 22, 2014 23:12 |
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I thought I was playing this game pretty well, got a nice factory set up pumping out blue science and starting on modules... then I looked at power armour requirements... and back at my tiny rear end factory piddling out pieces... and I realised, ive got to start thinking much, much bigger. The game is like a teacher letting me finger paint, but gradually encouraging me towards real art.
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# ? May 22, 2014 23:18 |
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Sockerbagarn posted:Make sure you've got the heavy oil pipe hooked up to the heavy oil input on the chemical plant, and vice versa with the light oil. It also needs iron plates if I remember correctly, you're not forgetting them are you? Eh. Try it with red conveyers - it still has an appreciable effect, especially against swarms with multiple big biters.
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# ? May 22, 2014 23:26 |
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Breetai posted:Eh. Try it with red conveyers - it still has an appreciable effect, especially against swarms with multiple big biters. Oh it's definitely a cool idea, I just haven't had any problems with the more direct approach. The biters turn into mush before they get close enough to scratch my walls.
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# ? May 23, 2014 00:20 |
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# ? May 11, 2024 12:26 |
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TheBlackVegetable posted:I thought I was playing this game pretty well, got a nice factory set up pumping out blue science and starting on modules... then I looked at power armour requirements... and back at my tiny rear end factory piddling out pieces... and I realised, ive got to start thinking much, much bigger.
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# ? May 23, 2014 00:37 |