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That's the guy from Super Punch Out. I thought that's a different character than little Mac.
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# ? May 23, 2014 17:18 |
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# ? Jun 4, 2024 01:21 |
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AngryCaterpillar posted:Yes let's add gigantic breasts to every genre indiscriminately. Make the next Mario game a dating sim where you have to plug a boobs accessory into the gamepad and give Peach an orgasm by squeezing them correctly This is the solution for all of Nintendo's problems, close thread.
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# ? May 23, 2014 17:23 |
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Get Square-Enix to make Super Mario RPG sequel please.
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# ? May 23, 2014 17:31 |
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Ive decided to only play video games that treat sexuality maturely, ill see you guys on the other subforums.
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# ? May 23, 2014 17:33 |
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Austrian mook posted:Ive decided to only play video games that treat sexuality maturely, ill see you guys on the other subforums. Everyone check out David Cage over here.
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# ? May 23, 2014 17:53 |
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According to a rumor, Nintendo of France have leaked that Super Smash Bros. for Wii U will use the new Nintendo Figurine Platform. Take it with a grain of salt. Don't trust the French.
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# ? May 23, 2014 17:56 |
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Suspicious Dish posted:According to a rumor, Nintendo of France have leaked that Super Smash Bros. for Wii U will use the new Nintendo Figurine Platform. Take it with a grain of salt. Don't trust the French. So if this is true, you might have to unlock characters through figurines? Welp.
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# ? May 23, 2014 17:58 |
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greatn posted:That's the guy from Super Punch Out. I thought that's a different character than little Mac. I watched a video where that guy walks in and the announcer calls him Little Mac. I might be missing something though.
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# ? May 23, 2014 18:05 |
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Suspicious Dish posted:According to a rumor, Nintendo of France have leaked that Super Smash Bros. for Wii U will use the new Nintendo Figurine Platform. Take it with a grain of salt. Don't trust the French. That said, the biggest leaks sometimes come from these tiny European branches. Smash Bros has always appealed to a collector mentality, this seems like as good a use for their figurine tech as they're likely to find.
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# ? May 23, 2014 18:08 |
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Sarchasm posted:Smash Bros has always appealed to a collector mentality, this seems like as good a use for their figurine tech as they're likely to find.
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# ? May 23, 2014 18:08 |
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The Dave posted:This is the solution for all of Nintendo's problems, close thread. It's helping the Vita in Japan...
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# ? May 23, 2014 18:09 |
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Sarchasm posted:Smash Bros has always appealed to a collector mentality, this seems like as good a use for their figurine tech as they're likely to find. You seem to be forgetting a few franchises.
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# ? May 23, 2014 18:12 |
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Quest For Glory II posted:Pokemon. Suspicious Dish posted:You seem to be forgetting a few franchises. You guys know Nintendo launched a Wii U NFC figure Pokemon game last August right?
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# ? May 23, 2014 18:15 |
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Mr. Locke posted:Even Namco's Star Fox Assault was a pretty good game most of the time, it just spent too much time being a decent 3rd person action title and too little time being an excellent space rail shooter. Certainly the best thing Star Fox has had since 64. I thought I was the only person who liked this game. I always thought it was unfairly maligned.
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# ? May 23, 2014 18:18 |
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Neo Rasa posted:You guys know Nintendo launched a Wii U NFC figure Pokemon game last August right? I did not know that, actually, and I'm really surprised I haven't heard of it. Hell, I was in Japan last August and didn't see those figures anywhere. I thought Nintendo was intent on keeping Pokemon a portable franchise, I'm surprised to hear that it's intended for the Wii U. Does this near-field stuff work with the 3DS as well? Edit: No, of course it doesn't, because I just remembered that the NFC capabilities are built into the Gamepad itself.
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# ? May 23, 2014 18:21 |
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Neo Rasa posted:You guys know Nintendo launched a Wii U NFC figure Pokemon game last August right?
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# ? May 23, 2014 18:21 |
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Neo Rasa posted:You guys know Nintendo launched a Wii U NFC figure Pokemon game last August right? Nope.
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# ? May 23, 2014 18:23 |
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It was just an HD version of Pokémon Rumble. All content was accessible in game by itself, but the figurines would unlock something immediately.
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# ? May 23, 2014 18:35 |
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Suspicious Dish posted:According to a rumor, Nintendo of France have leaked that Super Smash Bros. for Wii U will use the new Nintendo Figurine Platform. Take it with a grain of salt. Don't trust the French. It seems risky, depending on the way it's implemented it could kill interest in Smash for Wii U. If it's implemented that you can unlock a character through the figure immediately vs. having to unlock them through gameplay, I think that'd be ok.
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# ? May 23, 2014 18:37 |
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I was actually imagining it would be just an expansion of the sticker system from Brawl, not character unlocks.
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# ? May 23, 2014 18:43 |
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Sarchasm posted:Does this near-field stuff work with the 3DS as well?
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# ? May 23, 2014 18:43 |
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Sarchasm posted:Does this near-field stuff work with the 3DS as well? When Nintendo released info on their figurine program, they showed something with a separate NFC base that communicates with the 3DS over IR. So that's how they handle 3DS.
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# ? May 23, 2014 18:44 |
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Suspicious Dish posted:I was actually imagining it would be just an expansion of the sticker system from Brawl, not character unlocks. I could see them being alternate unlocks, but yeah a sticker or trophy thing would make more sense. Have the figuring in real life? Have it also in the game!
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# ? May 23, 2014 18:45 |
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Figurines are meant to do something throughout Nintendo's catalogue. So a Mario figure might unlock a special skin for Mario in Smash, then later in Punch U Out! would make Mario the referee. They won't be using it for gameplay altering content most likely.
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# ? May 23, 2014 18:48 |
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Er, maybe I'm reading it completely wrong, but is there not an update in that very link that details an official response by Nintendo UK when queried on the issue by Nintendo Life saying nothing about NFC use in Smash or any other specific software has been confirmed?
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# ? May 23, 2014 20:06 |
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Fremry posted:I thought I was the only person who liked this game. I always thought it was unfairly maligned. It got bashed in the face hard because it was another instance of "Fox stop getting out of your ship and just shoot space monkeys" but unlike Adventure it's on-foot segments felt pretty Star Foxish still being fast-paced and full of shooting like crazy and dodging just with a less nimble furry man instead of a sleek and stylish spaceship. The on foot action wasn't bad, but it was just not as good as the in the ship parts of the game. And, to be fair, it shouldn't be that hard to get the Star Fox formula right, but it seems after 64 nobody can figure it out, even Nintendo (perhaps especially Nintendo. Command is the worst game to carry the Star Fox name by a country mile.) And the in-ship parts of the game were excellent. It was one-half of a legit good classic Star Fox game mashed up with some ok fast-paced 3rd person stuff that wasn't as fun as the other things. Also, the multiplayer was a fun diversion and a much better take on what the N64 version gave us. It wouldn't hold up as real competitive multiplayer but it was pretty good for some hours of face-paced shooting of friends with ships, tanks, and rocket launchers wielded by high-pitched toad mechanics.
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# ? May 23, 2014 20:24 |
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So just to speak a bit more about Nintendo and the Wii U and Pokemon. When I say launched in August, I mean in August, in the US, you could roll into a GameStop/wherever and buy these figures. They're cheaper than Skylanders/Infinity, come in randomized gashapon containers shaped like pokeballs and everything. No one cared. If the 3DS iteration isn't huge I'm sure they'll ditch the idea completely.
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# ? May 23, 2014 20:38 |
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Neo Rasa posted:So just to speak a bit more about Nintendo and the Wii U and Pokemon. When I say launched in August, I mean in August, in the US, you could roll into a GameStop/wherever and buy these figures. They're cheaper than Skylanders/Infinity, come in randomized gashapon containers shaped like pokeballs and everything. No one cared. If the 3DS iteration isn't huge I'm sure they'll ditch the idea completely. The Wii U Pokemon Rumble was terrible. This is coming from someone who bought the 3DS one at launch and enjoyed it greatly. I'm not surprised it failed to make any kind of a splash because the game tied to it was somewhere between pretty bad and horrendously bad. It was took what was pretty much a lazy cash-in formula and made it more lazy and more cash-in with less effort designed to make the game actually something resembling a game. If they want to sell Pokemon NFCs, you gotta make a game that people will actually want to use the figurines for. Pokemon Rumble U was not that game, and they're gonna have to probably put a lot more effort into the next Rumble game to make it one people will actually touch. Mr. Locke fucked around with this message at 20:46 on May 23, 2014 |
# ? May 23, 2014 20:42 |
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I know the game was trash, but this was a franchise where stuff like PokePark would make a splash. I know they're committed to portable mainline Pokemon games because part of the popularity happens by forcing young people to talk to each other in person about Pokemon and have their handhelds with them at all times in case they run into someone, but by not doing it in this instance I think the ship has sailed on NFC for them.
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# ? May 23, 2014 20:48 |
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Neo Rasa posted:I know the game was trash, but this was a franchise where stuff like PokePark would make a splash. I know they're committed to portable mainline Pokemon games because part of the popularity happens by forcing young people to talk to each other in person about Pokemon and have their handhelds with them at all times in case they run into someone, but by not doing it in this instance I think the ship has sailed on NFC for them. Nah. The best-kept secret about both Skylanders and Disney Infinity are that, despite all their super-merchandising money-grabbing tendencies, they are deep down very good games- games that probably would have still gotten at least some notice without the figurine gimmick to back them up. Skylanders would be a bit basic and simple to play, and Infinity would basically just be a large toybox anyways, but the fact of the matter is both these franchises are built on some very strong games. Nintendo can do the same thing, but they need to get the word out on it, tie it to a retail product instead of a downloadable game (especially a downloadable game on a system nobody owns), and make a good game for these things to work with because nobody wants to buy overpriced figurines to play terrible games with.
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# ? May 23, 2014 20:57 |
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That is what I was saying, that if they had put any effort at all into it people might have noticed.
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# ? May 23, 2014 22:06 |
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Neo Rasa posted:That is what I was saying, that if they had put any effort at all into it people might have noticed.
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# ? May 23, 2014 22:09 |
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Fremry posted:I thought I was the only person who liked this game. I always thought it was unfairly maligned. It was three levels of fantastic rail shooter bookending a mediocre arena shooter because they sank so much time and resources into the multiplayer component that they had to recycle it back into the single-player mode. Between Starfox Assault and Rogue Squadron 3 the Gamecube really liked ruining cool space games by having on-foot sections.
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# ? May 23, 2014 22:19 |
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...of SCIENCE! posted:It was three levels of fantastic rail shooter bookending a mediocre arena shooter because they sank so much time and resources into the multiplayer component that they had to recycle it back into the single-player mode. The rail shooter segments weren't even that good. There's no sense of urgency to the combat, everything feels slow, and the enemies were uninteresting in terms of design and actual challenge presented. Not to mention, the actual levels were unambitious as all hell. The original SNES game tried (operative word there) to depict you flying through a fleet of capital ships, ultimately flying into some to destroy the core, in a relatively seamless fashion. Star Fox 64 had you flying over a star with waves of magma/lava/starjuice rising up, with flares trying to hit you, and that was after a level heavily inspired by Independence Day. Nothing in Assault even came close to trying to be that crazy, despite the game being on a platform that could have easily done it better. Star Fox is another series that A) never sold all that well, and B) Nintendo never really had any loving clue WHAT to do with it, especially post N64.
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# ? May 24, 2014 00:45 |
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...of SCIENCE! posted:Between Starfox Assault and Rogue Squadron 3 the Gamecube really liked ruining cool space games by having on-foot sections. Ugh, that was the dumbest poo poo ever. I'm pretty sure those on-foot levels killed what was one of the best N64/GC franchises instantly.
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# ? May 24, 2014 00:55 |
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Mr. Locke posted:And the in-ship parts of the game were excellent. It was one-half of a legit good classic Star Fox game mashed up with some ok fast-paced 3rd person stuff that wasn't as fun as the other things. I don't know what the on-foot portions of that game were like but I imagine they could just copy the mechanics from the sin & punishment game on the Wii for the on-foot portions and it would be pretty popular.
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# ? May 24, 2014 04:18 |
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fivegears4reverse that was the prevailing opinion on Star Fox Assault when it was new too. Especially coming off of Star Fox Adventures which actually, somehow, had more rail shooting segments of superior quality to what was in Assault. And yet we live in a world where... http://www.amazon.com/Star-Fox-Assault-GameCube/dp/B0002ILS24 Those Rebel Strike on foot missions were insane. In both games there are full character models for Darth Vader and other notable pilots as you select your fighter by walking through a hangar and actually walking up to the ship of your choice for that mission. It had really stiff walking/running animations. Controlled kind of badly too if you wanted to really nitpick, but it didn't matter at all since you only ever see it for like five seconds and you're really looking at all the ships while doing this, it was a cool detail. Then they just rolled with those exact animations for full out third person shooter levels that were all just corridors Neo Rasa fucked around with this message at 04:42 on May 24, 2014 |
# ? May 24, 2014 04:39 |
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Neo Rasa posted:And yet we live in a world where... Well for a new factory sealed copy of an out of print game, sure... or just buy it for $10 on eBay with the many "buy it now" options.
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# ? May 24, 2014 04:57 |
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The_Frag_Man posted:I don't know what the on-foot portions of that game were like but I imagine they could just copy the mechanics from the sin & punishment game on the Wii for the on-foot portions and it would be pretty popular. I'll second that the rails shooting was kinda 'meh' as well, too.
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# ? May 24, 2014 05:29 |
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# ? Jun 4, 2024 01:21 |
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There is nothing you could do with Star Fox that would make any money. All the genres it would easily fit into are not big sellers and all the genres you could shoehorn it into would probably fit an original IP too without pissing off the
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# ? May 24, 2014 05:34 |