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Can you lock the mouse cursor to the window?
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# ? May 25, 2014 02:02 |
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# ? May 30, 2024 15:00 |
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Rhonyn Peacemaker posted:So I setup an import only high-end economy. I have about 36 ships available to me, I have 25 assigned. This means every dock is generating a ship (18) plus the 25 I have assigned (43) and then tourist boats on top. The boat gridlock extends to the place where they clip in and the game has been reduced to a crawl on a beast of a machine. I beat Tropico 5 I think. You can't just tell us about this and then not post pictures.
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# ? May 25, 2014 02:08 |
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One of worst things about tropico 4 was the music with vocals. It gets so much more repetitive than just music.
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# ? May 25, 2014 02:19 |
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Alkydere posted:You can't just tell us about this and then not post pictures. There is like, a dozen boats that are just not moving there alone. That isn't even including the ones that are moving. I also have 2 other sets of docks that are just like that. The game is entirely unplayable like this. It hitches and pulses and its entirely because of the boat poo poo.
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# ? May 25, 2014 02:24 |
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Would just less docks actually improve the flow?
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# ? May 25, 2014 02:35 |
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Just lost my first sandbox game, goddamn Religious faction. Their faction leader ran for President and was going to win in a narrow victory; I committed election fraud to stay in power and then like half the faction ran off into the jungles to start a rebellion. They generally tore poo poo up over the next few years, specifically my outlying mines and plantations that were fueling my entire economy. The resulting economic collapse and budget deficit destroyed my popularity and I lost the next election in a landslide. This is also the first time I've ever lost a Tropico game without deliberately trying to, even on the hardest difficulty settings, so this game is definitely an improvement over the earlier iterations of the series as far as I'm concerned. Time to start a new game and declare State Atheism in the constitution, never build any religious buildings, and crush the Church beneath my iron bootheel.
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# ? May 25, 2014 02:38 |
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Baronjutter posted:Would just less docks actually improve the flow? You can't have enough boats to keep the industry alive with less docks. This whole idea that they needed to tie docks to boats is outright insanity. Then adding collision detection is even worse. I don't care if as soon as it is 1984 they are all DeLoreans that warp as soon as they leave the dock. I can't play as it stands. And to be blunt, from a profitability standpoint, an import economy focusing on high-end goods is the way to go.
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# ? May 25, 2014 02:42 |
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Rhonyn Peacemaker posted:
That is magically hilarious to view. Now we just need an image of Penultimo discovering the shovel 40 times. I imagine it's the Tropican version of Sideshow Bob stepping rakes. Either that or a crate just fell on him.
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# ? May 25, 2014 02:45 |
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I have been playing the heck out of Tropico 5 and feel like it is a decent upgrade over Tropico 4. I do miss the music from Tropico 3/4 so I may try to mod it back in with the .mpk archiver. Still feel it was worth the money. Awesome! I can't wait to try and gridlock the seas myself. Like how the cruise ships are caught up in that mess as well. Richlove fucked around with this message at 02:58 on May 25, 2014 |
# ? May 25, 2014 02:49 |
Rhonyn Peacemaker posted:
How's that work? I'd think that the expense of factories and the need for high schoolers would make that pretty difficult to deal with.
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# ? May 25, 2014 02:51 |
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Gamerofthegame posted:How's that work? I'd think that the expense of factories and the need for high schoolers would make that pretty difficult to deal with. It is infinitely sustainable, it doesn't rely on illiterate workers, their income is high so they usually have money for high quality housing, etc. In addition, the inputs are usually less than 1/8 of the value of the outputs. Add in managers or other performance boosts and you start looks at crazy high effectiveness ratings for the money. Electronics, pharmaceuticals, cars, steel. (steel for the cars). Inputs are bauxite (x2), iron, coal, and gold. On that island, my revenue was 700k and cost was only 380k and 4 plants were not even running most of the time because of the time, the others were intermittent.
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# ? May 25, 2014 02:57 |
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Wait, we traded car gridlock for ship gridlock? Why? What was wrong with dumping everything you have once every six months?
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# ? May 25, 2014 03:05 |
Rhonyn Peacemaker posted:
Is there a reason why your ports have to all be clustered in one corner of the island? Seems like it'd significantly mitigate the gridlock if they were spaced further apart.
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# ? May 25, 2014 03:09 |
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President Ark posted:Is there a reason why your ports have to all be clustered in one corner of the island? Seems like it'd significantly mitigate the gridlock if they were spaced further apart. I have 2 other sets of ports. So that is 1 port set that you are seeing and one set of gridlock. There are two other sets just like that. On a separate island, the ship "exit" is somewhere else, so all the ships path along the same lane, stopping each other constantly. Its...amazing.
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# ? May 25, 2014 03:41 |
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Congrats, you made Hong Kong.
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# ? May 25, 2014 03:47 |
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Is there a small map with 100% usable coastline? I can't imagine how hilarious it would look like if the entire island was surrounded by gridlocked ships.
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# ? May 25, 2014 04:20 |
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Hopefully by the time I have a computer that can play this (gently caress you dx11) a lot of this stuff will get patched. Would just upping the amount of stuff each ship can export help?
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# ? May 25, 2014 04:31 |
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Odobenidae posted:Is there a small map with 100% usable coastline? I can't imagine how hilarious it would look like if the entire island was surrounded by gridlocked ships. Yes. There's also an option in sandbox for unlimited money. Get In
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# ? May 25, 2014 04:38 |
Baronjutter posted:Hopefully by the time I have a computer that can play this (gently caress you dx11) a lot of this stuff will get patched. Would just upping the amount of stuff each ship can export help? Every dock you make causes ships to come for exports every sixish months. If you have special trade routes, they then take a certain amount of time to cycle. Eventually you start to deal with tourists, too. Early on, when you're dealing with like six ships (3 export, 3 special trade routes), it's not a big deal. If you mix-max, though, you're going to be entering gridlock hell by the modern era. It's going to start being rough in the Cold War.
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# ? May 25, 2014 04:45 |
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I played a big sandbox game where I was eventually voted out in the modern era. My mistake was upgrading all my primary industry. I ended up with 100 unemployed and 100 empty job vacancies. I simply couldn't cycle through high school graduates quick enough and my extra schools came too late. I also had huge ghost town favelas made of tenements. It turns out that higher wage employees demand higher cost housing and will rather stay homeless then live in my shitboxes. So overall my advice is to avoid upgrading primary industry until you have a predominantly educated workforce and keep expanding your rich neighbourhoods to match the more advanced workplaces as your build them.
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# ? May 25, 2014 05:12 |
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My factory farms aren't producing and I don't know why.
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# ? May 25, 2014 05:21 |
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Baron Porkface posted:My factory farms aren't producing and I don't know why. They need corn to feed the animals. Ranches just let them grass feed. E: You'll want to add another teamster's office or two to keep the factory farms supplied once you're importing or growing the corn.
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# ? May 25, 2014 05:24 |
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NoNotTheMindProbe posted:They need corn to feed the animals. Ranches just let them grass feed. Where the gently caress was that written?
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# ? May 25, 2014 05:32 |
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Baron Porkface posted:Where the gently caress was that written? It says in the mouse over when you get the ability to build them I believe. If not it's probably in the info page (can't check, currently in WW era on my game). But yeah, instead of using the land quality, factory farms use your corn. I really, REALLY wish this game let you build warehouses that you could tell them to store X amount of material Y.
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# ? May 25, 2014 05:41 |
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Alkydere posted:
Yes please. Build nuke plant and build uranium mine. Check nuke plant use. Cool, mine has enough to keep it running for like 20 years. 2 years later "Hey Presidente, we sold all the Uranium and the plant's useless." Import prices are way more than those idiots would have made selling. Not being able to ban certain exports is a huge and, frankly, baffling oversight.
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# ? May 25, 2014 06:42 |
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Yeah, especially considering you can mark buildings as tourist-only or crops as "no citizens allowed." I'm not sure how the road network works in this game, could you do a hard workaround and, after building the mines, demolish the roads and make a little closed loop with a Nuclear Plant in it so the uranium isn't connected to your docks, then substations to connect it to your network? If you put up houses there, the AI seems smart enough now to put related citizens close to their places of work unlike in Tropico 4.
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# ? May 25, 2014 06:55 |
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Eifert Posting posted:Yes please. Right now I've got a jewelry shop that gets maybe 1/3 of the gold my mine makes because my mine is on the rear end side of the island (I'm playing the map the tutorial is on which is basically a giant spiral) and my jeweler's shop is over where I have power. The rest of the gold is just being poured down the loving drain at the docks. The White Dragon posted:Yeah, especially considering you can mark buildings as tourist-only or crops as "no citizens allowed." I'm not sure how the road network works in this game, could you do a hard workaround and, after building the mines, demolish the roads and make a little closed loop with a Nuclear Plant in it so the uranium isn't connected to your docks, then substations to connect it to your network? If you put up houses there, the AI seems smart enough now to put related citizens close to their places of work unlike in Tropico 4. It seems to be such a strange oversite too. I'm honestly tempted to actually write to them about it because it would make the system so much easier to control. And yeah, I think teamsters only use roads so if you're careful you can have a separate road network with a single teamster's union on it (and a temporary construction building) that's otherwise connected to nothing but mine(s) and the powerplant.
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# ? May 25, 2014 07:10 |
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And did anyone figure out how to level up manager skills? Is it even possible? I can't find anything on it.
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# ? May 25, 2014 08:28 |
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Bloodnose posted:And did anyone figure out how to level up manager skills? Is it even possible? I can't find anything on it. I know you can use your Swedish account cash ($$) to upgrade your family members, which upgrades their manager skills. No clue how to upgrade generic peoples. Also, I just had the best event. Build wastewater treatment plants to hide American missiles. Only, they're unstable and the only thing that will stabilize them is goat manure! Quick, build a goat ranch next to each one!
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# ? May 25, 2014 08:45 |
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Yeah the family members was easy to figure out, but the ordinary generic manager people have the same star system. I thought maybe they'd just increase over time with experience, but it doesn't seem to happen like that. Are they just like permanently 1-star?
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# ? May 25, 2014 08:47 |
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Am I being dumb? I can't find out how to look up the current price of goods in the almanac.Rhonyn Peacemaker posted:This whole idea that they needed to tie docks to boats is outright insanity. No this part makes sense to restrict import abuse, which made Tropico 4 trivially easy. I think it's just the collision detection + AI + concentrating all of your docks on one little corner of your island.
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# ? May 25, 2014 09:10 |
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Haha, the game just gave me a nice dickpunch in the middle of World Wars era. I'd been cozying up some to the Allies for better trading deals when I got the warning that the Axis were considering an invasion. I had a fair few barracks but I still wasn't really confident that I could beat that off on my own, so I quickly proposed an alliance to the Allies. The guy told me I'd just need to fulfill one assignment and we'd be golden, and since my economy was doing pretty well and I had plenty of space left I readily accepted. The content of the assignment? "We're having some trouble at our fronts, so we're diverting some axis forces to your island. If you manage to beat them off, we'll make the deal." My few squads of infantry and turrets didn't really have a chance against their tanks, but for some reason the invaders eventually left on their own and the Allies still considered the deal fulfilled, so I barely made it through. Still, the losses from the fighting pretty much entirely drained my high-school educated workforce, so that put a bit of a damper on the industrialisation I was planning.
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# ? May 25, 2014 10:54 |
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Filthy rich engineer builds shack literally adjacent to literally (as in 0/4 families) empty mansion. Not the most likely candidate to be a rebel, but I guess he's got a sort of bourgeois revolutionary aspect to him. Does having wealth-based voting spawn rebels? I'd imagine it would but it doesn't say it does. Also what's his birthplace flag? Deep State of Mind fucked around with this message at 14:12 on May 25, 2014 |
# ? May 25, 2014 14:01 |
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I just reached the fourth stage of the campaign (or fifth, I don't remember), but my game just crashes to desktop whenever I try to load the only map option (Cayo de Fortuna I think). Is there any fix for that? Loading it in sandbox first doesn't do anything, like it did for the other map.
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# ? May 25, 2014 15:15 |
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Bloodnose posted:Filthy rich engineer builds shack literally adjacent to literally (as in 0/4 families) empty mansion. That's a Haitian flag. Also, wealth-based voting does make poor people more likely to rebel, but rich people generally don't give a poo poo. If you end up with rich Communists somehow they might have a problem with it, because the Communist faction hates Wealth Based Voting, but I haven't run across many rich Communists in my games so far. e: The Secret Police rooted out a 'Royalist faction leader' in the 1960s. I'm not sure if it's a bug or if there's a secret conspiracy afoot to bring back Crown rule, but either way the 'faction' seems to consist entirely of this one guy. Mister Bates fucked around with this message at 17:39 on May 25, 2014 |
# ? May 25, 2014 16:01 |
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Mister Bates posted:That's a Haitian flag. Also, wealth-based voting does make poor people more likely to rebel, but rich people generally don't give a poo poo. If you end up with rich Communists somehow they might have a problem with it, because the Communist faction hates Wealth Based Voting, but I haven't run across many rich Communists in my games so far. Think it's a bug, I've found the Revolutionaries faction leader a couple of times outside of the Colonial Era.
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# ? May 25, 2014 17:59 |
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There must be some sort of serious housing bug in this game. I have about 400 homeless people, most of whom are employed and just rows and rows of empty tenement buildings and apartment buildings. Will workers only live near their places of employment or something?
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# ? May 25, 2014 19:03 |
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Giggle Goose posted:There must be some sort of serious housing bug in this game. I have about 400 homeless people, most of whom are employed and just rows and rows of empty tenement buildings and apartment buildings. Will workers only live near their places of employment or something? If housing is too far from their place of employment workers won't live there. That's why its very difficult to have large residential/commercial/industrial only sections of the island. Personally, I think Tropico 5 handles housing a lot better than its predecessors, where they'd just stubbornly shack up where ever. Usually to combat homelessness my island has a bunch of little villages, to reduce homelessness and keep people from traveling too far to get their needed services. Of course, part of that is a holdover from handling Tropico 4's eternal car gridlock.
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# ? May 25, 2014 19:17 |
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Gooses and Geeses posted:Worked for me too! Please include this in the OP. The game was unplayable because I couldn't navigate the menus. If I mashed by 360 controller I could get into a game and run it at max settings without issue, but the videos are crippling my PC.
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# ? May 25, 2014 19:17 |
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# ? May 30, 2024 15:00 |
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GamingHyena posted:If housing is too far from their place of employment workers won't live there. That's why its very difficult to have large residential/commercial/industrial only sections of the island. Personally, I think Tropico 5 handles housing a lot better than its predecessors, where they'd just stubbornly shack up where ever. Usually to combat homelessness my island has a bunch of little villages, to reduce homelessness and keep people from traveling too far to get their needed services. Of course, part of that is a holdover from handling Tropico 4's eternal car gridlock. Ah OK. I was actually hoping that it wasn't something like that because I am really fond of the massive metropolis that I built on the island. I guess I'll have to reorganize the whole place.
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# ? May 25, 2014 19:26 |