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You can still export a commodity if you don't have a trade deal for it; you just get the default price.
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# ? May 26, 2014 20:03 |
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# ? Jun 3, 2024 21:40 |
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Gah, I hate when I forget upgrades. I just sent a bunch of colonial marines against a tank column because I forgot to upgrade one of my colonial forts.
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# ? May 26, 2014 20:10 |
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Bloodnose posted:What negative effect do crime lords even have? One of my games had a lot of them but I was too pussy to shoot them and they didn't seem to actually be that bad. A lot of them were productively working normal jobs so I figured they were just trying to live out some distant Scarface fantasies. Live and let live, says Presidente. I saw a crime-lord walking around the police station so I investigated. Maybe he got arrested, I think. He's a cop. A crime lord who is a cop...it struck me as so genius I still haven't killed him. edit: also how do I make new dynasty members
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# ? May 26, 2014 20:18 |
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Alberto Basalm posted:edit: also how do I make new dynasty members When a dictator and a secret agent love each others veeeeerry much...
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# ? May 26, 2014 20:21 |
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Seriously, where is the "Free Love" edict that has a harem of 40 women follow Presidente around. This game is unrealistic.
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# ? May 26, 2014 20:23 |
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4's DLC had a "Festival of love" edict that ruled. Also resulted in a higher birth rate.
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# ? May 26, 2014 20:24 |
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Alberto Basalm posted:I saw a crime-lord walking around the police station so I investigated. Maybe he got arrested, I think. He's a cop. A crime lord who is a cop...it struck me as so genius I still haven't killed him. You get side missions for new dynasty members, and in theory you get sidequests for existing dynasty members, but I have no idea if that actually makes them any better at what they do.
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# ? May 26, 2014 20:24 |
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FrozenVent posted:You can still export a commodity if you don't have a trade deal for it; you just get the default price. What, how, how do I do this.
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# ? May 26, 2014 20:27 |
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Alberto Basalm posted:Seriously, where is the "Free Love" edict that has a harem of 40 women follow Presidente around. This game is unrealistic.
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# ? May 26, 2014 20:27 |
Dirk the Average posted:You get side missions for new dynasty members, and in theory you get sidequests for existing dynasty members, but I have no idea if that actually makes them any better at what they do. One of my Dynasty members kidnapped the pope and now has than on their biography. I've already reached a max level Dynasty member from just sending them off doing quests every time I can.
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# ? May 26, 2014 20:27 |
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Arsonide posted:What, how, how do I do this.
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# ? May 26, 2014 20:28 |
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My dynasty members never seem to level up on their own, and I realized way too late in the campaign that I could buy them levels... I might have to start over. You export at market prices when your teamster drop poo poo off at the dock, and the freighter you don't control shows up and haul the poo poo away. It's the ship that docks starboard side to.
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# ? May 26, 2014 20:29 |
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My Dynasty members keep going off to America and becoming crimelords, or getting kidnapped in college and staging a coup and creating their own nations. I mean, I should be proud, but what about my cheevos?
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# ? May 26, 2014 20:31 |
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Arsonide posted:What, how, how do I do this. Anything you produce, e.g. pineapples and logs, will be taken by your teamsters to any production building that uses them as a resource, e.g. your cannery and sawmill, or if needed as food then to food distribution centres. Any extra pineapples and logs beyond what your cannery/sawmill require will automatically be taken by your teamsters to the docks and will be sold to the next ship which arrives. When you enter into a specific deal on the trade screen, all you're doing is agreeing to supply your resources to a particular nation for an increased price. Your stuff still gets sold automatically when you aren't in any trade contracts. As Poil says, the more frustrating thing is that you can't actually STOP your excess resources from being sold. Which is a pain in the rear end if you were hoping to stockpile them and use them for future manufacturing.
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# ? May 26, 2014 20:32 |
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They still don't have the Mac version of this out, won't for a few months: no more gender-restricted jobs? Woo!
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# ? May 26, 2014 20:33 |
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Was this a problem in tropico 4? I don't seem to remember it being a problem. Like if I had an industry that needed a resource it was never running short because I was selling it all. Then again most all resources were renewable, t5 seems to have a lot more finite resources.
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# ? May 26, 2014 20:39 |
The popcap can suck it, that's all.
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# ? May 26, 2014 20:51 |
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az posted:The popcap can suck it, that's all. What, even Plants vs Zombies?
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# ? May 26, 2014 21:18 |
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This uranium is for Tropico first and only: P.S.: This actually works! At least for power plants. It doesn't work for factories since they still have to be connected to the main network for export.
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# ? May 26, 2014 21:30 |
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Baronjutter posted:Was this a problem in tropico 4? I don't seem to remember it being a problem. Like if I had an industry that needed a resource it was never running short because I was selling it all. Then again most all resources were renewable, t5 seems to have a lot more finite resources. The only one I've had a real issue with is with uranium for a nucleur power plant. My teamsters shovel buckets of uranium to the docks and sell it because the plant has some, then a couple days later the plant has run out and I have to wait for more to come from the mine to resupply. This resulted in power outtages every month, so I just gave up and switched to geothermal. Granted that part of the issue in my case is an insufficient network of teamster offices, but when they allocate delivery time to selling off my much needed uranium it is a bit of a slap in the face. edit: haha wow, ok that right there is a great solution. Can the mine/plant operators still drive to work though? Captain Mediocre fucked around with this message at 21:33 on May 26, 2014 |
# ? May 26, 2014 21:30 |
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Captain Mediocre posted:
You have to connect it to your main network temporarily to at least build the buildings (you need a mine, a teamster's office and at least one nuke plant) as nothing can build if not connected to a network with a construction office. Even quick building doesn't work if there's no constructor access. Afterwards you can just rip up the road. Edit: no, wait, I'm stupid. You're only allowed a single nuclear plant. Idea still works though.
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# ? May 26, 2014 21:36 |
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Alkydere posted:You have to connect it to your main network temporarily to at least build the buildings (you need a mine, a teamster's office and at least one nuke plant) as nothing can build if not connected to a network with a construction office. Even quick building doesn't work if there's no constructor access. Afterwards you can just rip up the road. edit One of the campaign missions have you being constantly invaded by pirates who keep attempting to burn down a couple of buildings and then leave disappointed that it wasn't full of loot if they succeed. You can pay money to reduce the number of attacks, but why would you want to? Poil fucked around with this message at 21:49 on May 26, 2014 |
# ? May 26, 2014 21:41 |
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Welp, I just lost my first attempt at the sandbox due to some really weird bug. Basically the Axis invaded, fought it out with my military and eventually retreated again. Well, all of them except for a single tank that was stuck somewhere out of the way, shooting at one of my mines but apparently unable to actually destroy it. This somehow locked my island in a weird limbo state between at war/not at war. The tank remained there for about a decade, but none of my squads ever ventured out to fight it even though their manpower had been fully replenished in the meantime, so apparently they figured we were at peace. However, at the same time I also couldn't finish any new military buildings even with quick build, since the game considered me still under invasion. This wasn't much of a problem until I tried to advance to the Cold War era, causing the Axis to invade once more. At that point my (already inadequate) military decided to just keep sitting in their barracks while the enemy tanks leisurely drove up to my palace and blew it apart.
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# ? May 26, 2014 21:54 |
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I know it's not ideal, but could you simply reduce the employment at a uranium mine so that it's not producing such an excess that results in exports? Like if you're nuke plant is using 1000 uranium a year but full mining employment is digging up 5000 then just reduce staff till it's more or less balanced?
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# ? May 26, 2014 21:59 |
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So I just figured out why you would use the Constitution option where only male citizens vote. Some buildings/options/managers convert small numbers of voters to vote for El Presidente. By cutting the voting pool in half, those votes count for a hell of a lot more. Granted, at that point you should probably be running the option for only the wealthy to vote, but I guess male citizens voting is for those times when you're also bleeding the wealthy for every penny they have (or if somehow you make your entire island wealthy, like if you're running a tycoon).
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# ? May 26, 2014 22:10 |
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So, "No free meals" edict makes your grocery stores and supermarkets vomit cash. Mix it with Social Security and make sure there aren't too many unemployed and suddenly your money problems are a lot easier to deal with. Edit: Also, leave some space between buildings in colonial era for Historical Inns. Cultural tourists go ga-ga near old Catholic Misisons, Libraries, Opera Houses, etc. Though old colonial forts don't seem to help sadly.
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# ? May 26, 2014 22:13 |
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well this seems lucrative
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# ? May 26, 2014 22:34 |
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Is there a point in tourism? The buildings are even more expensive than factories and nowhere near as profitable. Every tourist type has a smaller and a larger hotel building with the smaller barely making any money.minchar posted:
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# ? May 26, 2014 22:50 |
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Poil posted:Is there a point in tourism? The buildings are even more expensive than factories and nowhere near as profitable. Every tourist type has a smaller and a larger hotel building with the smaller barely making any money. Tourism makes pretty good cash with a lot less pollution, which is nice. It also tends to be less boom/bust than industry, since you're not dependent on exporting material from docks. Keep in mind that you can and should make tourist-only entertainment buildings in addition to your hotels, as those make tons of money off of tourists. My only complaint about tourism is that they seem to use the same docks as your industry, when I would prefer to have them shuttled to a corner of my island with less pollution and ugly buildings. Honestly, it's a good side revenue booster, can be contained in one location of the island, and is a good way to employ uneducated workers. In an unrelated note, I love the campaign storyline. [Major campaign spoilers] I haven't actually started the missions after you go back in time, but after being sabotaged by Isla Rojo and Puerto Coco throughout the game, it's brilliant that we're the ones responsible for sabotaging ourselves!
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# ? May 26, 2014 23:07 |
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Dirk the Average posted:Tourism makes pretty good cash with a lot less pollution, which is nice. It also tends to be less boom/bust than industry, since you're not dependent on exporting material from docks. Keep in mind that you can and should make tourist-only entertainment buildings in addition to your hotels, as those make tons of money off of tourists. My only complaint about tourism is that they seem to use the same docks as your industry, when I would prefer to have them shuttled to a corner of my island with less pollution and ugly buildings. More campaign spoilers, Sort of, but I have a feeling you'll fail every mission because you have to go through the other side of all the missions from the first time line. Poil fucked around with this message at 23:21 on May 26, 2014 |
# ? May 26, 2014 23:16 |
Man this poo poo freezes way too much
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# ? May 26, 2014 23:37 |
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bigzak posted:Man this poo poo freezes way too much Man, I'm getting blue screens of death A LOT. I'm on my laptop which is an Intel i5, 6 gigs of ram and a 1 gig video card. It's not a powerhouse for sure, but I never had any problems with 4 running on max settings. It is very frustrating That said, I am really enjoying the game when it works. Hopefully a patch will fix this??
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# ? May 26, 2014 23:59 |
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This game keeps crashing for me in the character creation screen. Does anyone have an insight into why this might be happening/ what I might be able to do to fix it? Edit: Hmm it may be some issue with ATI cards. Talorat fucked around with this message at 00:13 on May 27, 2014 |
# ? May 27, 2014 00:04 |
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Did the recent patch fix people's boatjams?
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# ? May 27, 2014 00:04 |
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poopzilla posted:Man, I'm getting blue screens of death A LOT. I'm on my laptop which is an Intel i5, 6 gigs of ram and a 1 gig video card. It's not a powerhouse for sure, but I never had any problems with 4 running on max settings. It is very frustrating What error code do you get, if you actually blue screen it's probably not the game but hardware/driver/memory error or heat that's your problem.
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# ? May 27, 2014 00:07 |
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Fredrik1 posted:What error code do you get, if you actually blue screen it's probably not the game but hardware/driver/memory error or heat that's your problem. Yeah I get straight blue screens mostly. So I guess my laptop is just melting down I've lowered the settings to medium and turned the water effects down to low and that seems to have helped a bit. But I guess it's time to build a new machine.
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# ? May 27, 2014 00:13 |
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poopzilla posted:I've lowered the settings to medium and turned the water effects down to low and that seems to have helped a bit. But I guess it's time to build a new machine.
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# ? May 27, 2014 00:24 |
Sometimes it seems like things just won't build. Building takes forever in this game and construction crews are useless. I'm pretty much just quick building everything
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# ? May 27, 2014 01:23 |
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Gah. Need more highschool graduates! You can't ever have enough highschool grads once you get to the Modern era. I have 4 running now, all working at 275-300% efficiency and I STILL don't have enough highschool educated Tropicans, especially now that I have hydro-farms.
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# ? May 27, 2014 01:23 |
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# ? Jun 3, 2024 21:40 |
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bigzak posted:Sometimes it seems like things just won't build. Building takes forever in this game and construction crews are useless. I'm pretty much just quick building everything Are you connecting your building sites to road? Even with just one construction office, it seems things go up in flash for me.
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# ? May 27, 2014 01:25 |