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tinkerballz posted:The 7-day price protection will not apply in this case? I am just (re)trying the game, and I really wanted to get Deadpool and being stuck with THE THING (initial hero) and Storm (lucky drop) will not end well if I want to stick to this game... The price protection will, but if they do BOGO you won't get that.
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# ? May 28, 2014 16:33 |
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# ? Jun 10, 2024 08:03 |
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Aphrodite posted:The price protection will, but if they do BOGO you won't get that. Oh. Thanks. And there is a good chance of that, eh? (I had to google BOGO...) Edit: VVV I will wait till next week, for sure. And I am gravitating around 20 splinters, so no dice... Thanks. Hi. Im Leeroy fucked around with this message at 16:46 on May 28, 2014 |
# ? May 28, 2014 16:38 |
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tinkerballz posted:The 7-day price protection will not apply in this case? I am just (re)trying the game, and I really wanted to get Deadpool and being stuck with THE THING (initial hero) and Storm (lucky drop) will not end well if I want to stick to this game... There's currently no discount on heroes, just costumes. During the anniversary there is guaranteed to be either a price discount or a buy-one-get-one-free deal on heroes. So if you can hold out for one more week, you'll get more for your money. None of this applies to splinters though, so if you somehow have 600 laying around, by all means Deadpool it up.
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# ? May 28, 2014 16:39 |
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Zombie Samurai posted:None of this applies to splinters though, so if you somehow have 600 laying around, by all means Deadpool it up. If there are any 450G heroes you don't own, however, it's probably beneficial not to buy random boxes with splinters until after the sale is done. Depending on how many you have left to get you could lose out on the chance to use a cheap-tier hero for the BOGO box.
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# ? May 28, 2014 16:53 |
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DrOgreface posted:Are you running a combo build or a spirit spender build? I actually like a TS spender build the best now. Whirling Club got legit when I wasn't looking. Combo build. Maybe I'll try the other one, but I'm really enjoying the combo setup.
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# ? May 28, 2014 17:09 |
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crowbb posted:I'm at work until 4pm EST so I can't check, but I built one last night. I am totally going off memory here so I may have forgotten or gotten some of these numbers wrong... You're forgetting the chance to summon a ~~BIG GUN~~ to increase your damage rating at the cost of 5% attack speed for 5 seconds.
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# ? May 28, 2014 17:16 |
Forums PvP is actually really fun. Logic, rhetoric, reason, and retort are all best in slot. Advanced Storytelling procs confusion really often and seems to last the entire instance. +5% damage against Spiderman and Wolverine avatar posters is really nice, too.
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# ? May 28, 2014 17:30 |
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I still can't find anything resembling a list of the powers and how they're changed for PVP (mostly cooldowns). I know that everything with invuln is supposedly 2 minutes (although I've heard that Strange's astral form doesn't have that?!?), and all movement powers have a cooldown but beyond that I'm almost totally in the dark unless I actually play someone. Basics seem to have no cd, and some random high attack speed powers but outside of that it's almost like they're random. I'm still interested in it but finding any information about mechanics is...difficult.
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# ? May 28, 2014 17:40 |
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Do sentinels still spawn in wave 1 of Holo-sim? I just tried to get the protect citizens wave for about 50 minutes this morning and didn't see one. This event is exciting.
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# ? May 28, 2014 17:41 |
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alansmithee posted:I still can't find anything resembling a list of the powers and how they're changed for PVP (mostly cooldowns). I know that everything with invuln is supposedly 2 minutes (although I've heard that Strange's astral form doesn't have that?!?), and all movement powers have a cooldown but beyond that I'm almost totally in the dark unless I actually play someone. Basics seem to have no cd, and some random high attack speed powers but outside of that it's almost like they're random. I was looking for the exact same thing yesterday. I think the general gist of it is: Does it let you move? Cooldown Does it let you teleport? Huge cooldown Does it let you do a lot of damage? Huge cooldown Does it let you do damage? The coefficient was changed to make it do less Does it make you invulnerable/invisible/untargetable? 2 minute cd If you find the actual list of everything changed I'd like to see it. It's a totally different game.
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# ? May 28, 2014 17:53 |
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Spudsly posted:Do sentinels still spawn in wave 1 of Holo-sim? I just tried to get the protect citizens wave for about 50 minutes this morning and didn't see one. This event is exciting. I just got one on wave 1 about 30 minutes ago. Got two torsos out of it too. This was the only wave one spawn I got during about 30 tries.
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# ? May 28, 2014 18:11 |
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Lux Aeterna posted:I was looking for the exact same thing yesterday. I think the general gist of it is: Also not sure if you saw it, but each character has (or can have) a modifier to their incoming/outgoing damage that's posted in the pvp forum (it's updated every patch, I believe). In general there just 10% shifts either way when there's any mods, but it's still interesting to see what they feel problem areas are. There's exactly 1 person whose damage is reduced (I'm sure everyone can figure out who), but a few who get bonuses. Also I think there's only like 2 people who get bonuses to damage taken (BP takes 10% additional for reasons, and Thing takes a whopping 25% more). Most dudes are neutral though, but it's still interesting. Also, as nick and others have mentioned gearing/skilling for pvp is quite a bit different from PvE. I actually (shamefully) swapped out CDR on my Spider-Man costume to try to get more HP. And it gets a bad rap from a lot of dudes, but I actually like it a ton and assuming you're not facing a full premade PvP group it's honestly some of the most fun I've had in the game. I'll be running more PvP stuff as well as gearing up someone for pure PvP most likely and I'd recommend anyone try it at least once with a goon group.
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# ? May 28, 2014 18:11 |
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The only pvp in an arpg that actually kind of worked was the low level dueling guys in D2. Level 9 and level 30 chars and only gear available up until that point. I think I spent a full ladder season just doing that and gearing chars up because it was attainable and fun. I'd totally be down for playing pvp just to get that stupid melee/health ring that's so good.
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# ? May 28, 2014 18:21 |
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Leper Residue posted:I just got one on wave 1 about 30 minutes ago. Got two torsos out of it too. This was the only wave one spawn I got during about 30 tries. Just tried it, one wave 1 in 45 mins and no bits. A wave 4 and 50+ kills on the 90 second wave a couple times and again nothing. oh well.
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# ? May 28, 2014 18:38 |
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Zoobtro posted:Just tried it, one wave 1 in 45 mins and no bits. A wave 4 and 50+ kills on the 90 second wave a couple times and again nothing. oh well. 90 second wave doesn't seem to have the same high drop rate.
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# ? May 28, 2014 19:07 |
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Lux Aeterna posted:Does it let you teleport? Huge cooldown If they added a cooldown to Bodyslide By One, I'm done. Full stop, uninstall the game, gently caress that poo poo.
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# ? May 28, 2014 19:09 |
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Captain Bravo posted:If they added a cooldown to Bodyslide By One, I'm done. Full stop, uninstall the game, gently caress that poo poo. He's talking about PVP mode, bro
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# ? May 28, 2014 19:11 |
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Captain Bravo posted:If they added a cooldown to Bodyslide By One, I'm done. Full stop, uninstall the game, gently caress that poo poo. Uninstall the game because of a PVP teleport cooldown? What exactly is a melee hero supposed to do against a ranged hero with a no cooldown teleport?
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# ? May 28, 2014 19:12 |
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RatHat posted:90 second wave doesn't seem to have the same high drop rate. I know but ~50 sentinel kills per 90 seconds seemed like a good idea at the time.
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# ? May 28, 2014 19:13 |
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My Gub Can't see myself actually using it. Maybe on a ranged character with no alternatives?
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# ? May 28, 2014 19:39 |
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Lux Aeterna posted:The only pvp in an arpg that actually kind of worked was the low level dueling guys in D2. Level 9 and level 30 chars and only gear available up until that point. I think I spent a full ladder season just doing that and gearing chars up because it was attainable and fun. I played before ladder became a big thing (mostly during 1.09), but I used to duel all the time. Honestly there wasn't too much else to do. I enjoyed it, but it was mostly guided arrow bowazons/stunlock assassins & paladins/tele sorcs. I figure since people are talking about it more, I'll add some stuff about what I've gathered about PvP reading the forums and playing and whatnot. There definitely seems to be vast power level differences, and it's quite a bit different from PvE. And even in the cases where you have someone who's good at both, the spec is highly different (in PvP BP is all about ranged attacks, for instance). Recommended health is about +5k over what that person likely want for PvE (so you're looking at 20k for ranged, 25k for melee, and 30k+ for characters who need to seriously tank). Damage is heavily burst-focused. CC is much more powerful; tenacity actually isn't entirely horrible (although I'm still not sure if stacking it is practical, it's more a side benefit on things that already have it). There's also a lot of mechanics with the PvE elements (the towers, and the giant golems that are along with you) that I don't fully understand. I read on the forums that supposedly tower damage breaks invuln, but I don't think that's been my experience. Also yeah, you can get a pretty good ring for PvE from PvP (900+ health, 500+ melee DR) so there's an actual benefit. It's also fairly decent xp if you're leveling a legendary.
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# ? May 28, 2014 19:41 |
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The Nightcrawler build in the OP seems pretty out of date, anyone have some tips for him? I'm thinking of using This build for leveling and early 60 and This build for endgame, what do you think? And any suggestions on what stats to go for for Nightcrawler? Standard mix of physical damage, survivability, and spirit regen?
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# ? May 28, 2014 19:50 |
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RatHat posted:The Nightcrawler build in the OP seems pretty out of date, anyone have some tips for him? I'm thinking of using This build for leveling and early 60 and This build for endgame, what do you think? And any suggestions on what stats to go for for Nightcrawler? Standard mix of physical damage, survivability, and spirit regen? You're in safe hands with those builds.
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# ? May 28, 2014 19:58 |
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RatHat posted:The Nightcrawler build in the OP seems pretty out of date, anyone have some tips for him? I'm thinking of using This build for leveling and early 60 and This build for endgame, what do you think? And any suggestions on what stats to go for for Nightcrawler? Standard mix of physical damage, survivability, and spirit regen? The only thing I would say for your leveling build is to take the points out of your basic and put them into Bamf Bomb. Shadowmeld -> Bamf Bomb -> Flash & Grab -> Infernal Brimstone does so much damage you almost don't need single-target attacks. I can't really comment on Brimstone Beatdown because I don't use it, but that should cover your single-target needs. Bamf Bomb is pretty much required to get the most out of NC.
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# ? May 28, 2014 19:59 |
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Bamf bomb? You mean Dive bomb?
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# ? May 28, 2014 20:01 |
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RatHat posted:The Nightcrawler build in the OP seems pretty out of date, anyone have some tips for him? I'm thinking of using This build for leveling and early 60 and This build for endgame, what do you think? And any suggestions on what stats to go for for Nightcrawler? Standard mix of physical damage, survivability, and spirit regen? Yes, I posted his two builds recently: Lemon Curdistan posted:"How to Nightcrawler" turns out to be pretty easy, since there's basically two builds: Don't use Bamf Bomb (it's no longer called Divebomb), it's bad. Zombie Samurai posted:Bamf Bomb is pretty much required to get the most out of NC. You will get way more DPS out of spamming BB or X-Slash than you will out of Bamf Bomb because of the cast time and cooldown.
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# ? May 28, 2014 20:13 |
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More like Barf bomb, worst character
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# ? May 28, 2014 20:42 |
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Gravy Jones posted:My Gub Wait, defense? What slot is that for?
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# ? May 28, 2014 20:42 |
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Bamf Bomb is hella suboptimal but it's also hella sweet looking, so I use it in place of Flash & Grab because I hate that move's animation. But yeah, if you care about running Cosmics at a decent pace you're stuck with the fugliness that is F&G.
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# ? May 28, 2014 20:43 |
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Bruceski posted:Wait, defense? What slot is that for? Slot 5 I am p sure
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# ? May 28, 2014 20:46 |
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MotU posted:Slot 5 I am p sure Huh, I expected it would be a slot 1, since it's a gun.
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# ? May 28, 2014 20:48 |
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Bruceski posted:Huh, I expected it would be a slot 1, since it's a gun. Please don't slotshame, slot 5s can be guns too.
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# ? May 28, 2014 20:52 |
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Slots can be whatever they want to be. They just have to believe in themselves.
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# ? May 28, 2014 21:00 |
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Slots is an actual thing, therefor I can say whatever I want.
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# ? May 28, 2014 21:02 |
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Big Mad Drongo posted:Bamf Bomb is hella suboptimal but it's also hella sweet looking, so I use it in place of Flash & Grab because I hate that move's animation. But yeah, if you care about running Cosmics at a decent pace you're stuck with the fugliness that is F&G. Yeah, same here. I wish it were usable instead of F&G. It's a shame, since all they really need to do is up its damage until it's worth using.
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# ? May 28, 2014 21:06 |
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I'm starting to think I have some kind of allergy to good builds. Like my body refuses to accept them or something.
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# ? May 28, 2014 21:12 |
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Graft vs Scrub Syndrome
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# ? May 28, 2014 21:14 |
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Zombie Samurai posted:I'm starting to think I have some kind of allergy to good builds. Like my body refuses to accept them or something. Sometimes the highest-dps build just isn't my playstyle. I'm suffering through that right now with Wolverine's rework. You just have to follow your heart and do what feels right, and try not to let it bother you that you're completing terminals 10 seconds slower than if you completely redid your build and spent 2 months farming for the optimal artifacts.
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# ? May 28, 2014 21:31 |
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Anything that is gear-independent is good, first and foremost. Trusting to luck or dealing with trade is not worth the pain. Gaz seems to be realising this more and more as more heroes are getting life leech and such in their baseline toolset. Max damage ain't worth it if you're running around panicking after a single blow.
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# ? May 28, 2014 21:45 |
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# ? Jun 10, 2024 08:03 |
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Is there any reason why I can't get the Enchanter to add Allfather's Fury to an item? I have the item. I have the runes. The enchanter has the recipe. When I put the items in their slots and hit create it returns everything to my inventory. Other enchantments work fine.
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# ? May 28, 2014 21:53 |