|
I love the writers at Pelgrane, they clearly enjoy their work.Kobold motivations posted:draconic self-apotheosis pyramid schemes operating in the sewers of Axis
|
# ? May 26, 2014 03:17 |
|
|
# ? Jun 3, 2024 16:28 |
|
Captain Walker, how many Talents are Seekers suppoused to have? I can't seem to find it in your 1.0 document. Also the Adventurer feat of Bloodbonded Weaponmaster references Tidal Spirit Shot which I'm pretty sure is supposed to be Blade Shot, which is the renamed boon above it. Stallion Cabana fucked around with this message at 18:50 on May 26, 2014 |
# ? May 26, 2014 17:55 |
|
I was working a lot on layout and making look pretty, so instead of talents being displayed in two places, they are now in no places. Seekers get 3. They don't get more at higher levels.
|
# ? May 26, 2014 19:55 |
|
FishFood posted:Would they work alright if I nixed those two talents, or maybe limited them to 1 adventurer feat, 1 champion feat, and 1 epic feat? Haven't tried it myself, but my hunch is that limiting would be sufficient. edit - I was trying to read the Seeker and then it disappeared. What happened? RyvenCedrylle fucked around with this message at 17:51 on May 27, 2014 |
# ? May 27, 2014 17:49 |
|
I had trouble figuring out how to make Google Drive let me upload revisions, instead of having to change the URL every time. Here's Seeker 1.0a, I don't anticipate the link will change again but y'know. Stuff happens. quick e: This class is not balanced yet, like at all! If you play one for gently caress's sake let me know how over/underpowered it is!
|
# ? May 27, 2014 17:53 |
|
That Seeker's good business. Talents are top-notch.
|
# ? May 27, 2014 18:55 |
|
Captain Walker posted:I had trouble figuring out how to make Google Drive let me upload revisions, instead of having to change the URL every time. Here's Seeker 1.0a, I don't anticipate the link will change again but y'know. Stuff happens. I might be getting into Mors' Theros game as one so if I do I'll be sure to tell you. I'm a little unsure already because the d12 on all attacks for damage dice from Treetop Sniper is pretty scary but I don't want to pass judgement on it right now.
|
# ? May 27, 2014 19:24 |
|
Stallion Cabana posted:I might be getting into Mors' Theros game as one so if I do I'll be sure to tell you. I'm a little unsure already because the d12 on all attacks for damage dice from Treetop Sniper is pretty scary but I don't want to pass judgement on it right now. Any place to signup for that, because I love the Theros setting and actually want to play 13th Age instead of running it.
|
# ? May 27, 2014 19:44 |
|
Here ya go.
|
# ? May 27, 2014 20:37 |
|
Stallion Cabana posted:I might be getting into Mors' Theros game as one so if I do I'll be sure to tell you. I'm a little unsure already because the d12 on all attacks for damage dice from Treetop Sniper is pretty scary but I don't want to pass judgement on it right now. But it has basically no other damage boosts. He just rolled all the bonus damage from Sneak Attacks or crit fishing or little sporadic static bonuses into the main damage die. I think it looks more intimidating than it would actually be in play.
|
# ? May 27, 2014 21:33 |
|
So, small question. If a monster/PC has an attack that says "2 attacks" or even "3 attacks", does it mean it rolls for damage three times as well if it hits 3 times? Or is it just 3 chances to hit instead of one, and the damage is applied one time?
|
# ? May 27, 2014 22:03 |
|
It means exactly what it says on the tin: it has three different attack rolls, each of which goes on to resolve completely including any damage effects or effects that require certain die rolls.
|
# ? May 27, 2014 22:12 |
|
RyvenCedrylle posted:But it has basically no other damage boosts. He just rolled all the bonus damage from Sneak Attacks or crit fishing or little sporadic static bonuses into the main damage die. I think it looks more intimidating than it would actually be in play. Yeah this is why I'm not sure. I worry about it combined with the double shot abilities but like you said there's no crit fishing or sneak attacks and the chance of getting a poo poo roll is actually going to be higher then the crit fishing because you aren't doubling your damage, you're just rolling a d12. I'll see what it does if I get accepted and go from there.
|
# ? May 28, 2014 01:36 |
|
UrbanLabyrinth posted:Would goons be interested in a 13th Age dataset for PCGen or something similar? I've found that the excel spreadsheet on the Pelgrane site doesn't really meet my needs for having things on the character sheet and prettiness, and hasn't got a bunch of the extra classes (Stalwart etc) in it either. On a related note to this: Roll20 just rolled out their new Character Sheet update, and it's shiny and there's a 13th Age sheet up there, but it definitely needs some love; the layout is a bit lacking, and the fields for Talents/Spells just don't provide anywhere near enough text space, so if someone with some real CSS skills wanted to improve on it, I'm sure it'd be welcome.
|
# ? May 29, 2014 03:18 |
Roll20's new update also broke the way I was doing the Escalation Die, I think you need to have the "Escalation Die" character set to be controlled/editable by all players now for them to reference its attributes in macros. I haven't gotten into if there's a better way to do it yet.
|
|
# ? May 29, 2014 03:34 |
|
Blegh, layouts of character sheets cannot be edited without Mentor status, and I don't feel like paying
|
# ? May 29, 2014 05:41 |
I finally organized some of the monsters I've been using into a format that's useful to other people, so here's The Dead Six, some undead for parties in Champion-low Epic tiers. For some reason on my computer the images don't look right in Google Drive on my end but if you download it they're fine. The art is small and ancillary, anyway.
|
|
# ? May 29, 2014 05:50 |
|
RyvenCedrylle posted:I'm not much of a coder but if it's a similar DC as adding to the old offline 4E character builder, I can probably at least fail forward. Covok posted:I've never worked with PCGen, but I have prior experience programming. I could help out. Kenderama posted:I was thinking about doing this same sorta thing with Hero Lab.. I can't program, but I can data-entry and proofread like crazy! Sorry about the delayed response, life got in the way. Not everyone has PMs, so maybe email, or a Facebook or Google+ group might be the best way to discuss and coordinate this? Any other suggestions (Github or something similar)? My email is my SA username @ gmail for anyone who wants to get in touch and involved.
|
# ? May 29, 2014 08:13 |
|
CaptainPsyko posted:On a related note to this: I made it... No one else wanted to at the time. I was focusing on making it work rather than being fancy. Also for some reason it renders differantly than on the dev server. The text labels that proceed input boxes used to be on the same line. I have not been able to fix it. I have been experimenting with using tables to force them to follow them. but that is a bandaid solution. on the dev server it looks like the attached image. The main server breaks it entirely. I even brought my HTML and CSS directly into my campaign since I am a mentor. And the formatting still breaks on the main server. People who wish to improve it, fork it from here https://github.com/Roll20/roll20-character-sheets/tree/master/13th_Age Edit: I found out what the hell happened to the formatting, somehow the label got messed up in the css field. I am going to push a fix to github tonight for at least that flaw. Will have to wait for roll20 devs to accept it in of course Twibbit fucked around with this message at 19:32 on May 29, 2014 |
# ? May 29, 2014 19:12 |
|
and they already merged the request, now to figure out how to do any of the other stuff people want my sheet to do :V
|
# ? May 29, 2014 19:58 |
|
Twibbit posted:and they already merged the request, now to figure out how to do any of the other stuff people want my sheet to do :V The number one thing I'd like is the ability to have enough space to paste the *effect* of the various spells or talents on my sheet along with their names. Edit: if you wanted to add the ability to add a list of renamable fields similar to the attack ones, where we can set the dice/quantity/stats that would be extra rad.
|
# ? May 29, 2014 20:03 |
|
Ok picked up the rpg day adventure, navigated some clique bs, and will be running! Smite Evil is still hilariously vague. You can use it "Once per battle, plus an additional three times a day." So every battle, and three times when you're not fighting. Got it.
|
# ? May 29, 2014 20:06 |
|
Wait, how'd you get the module already?
|
# ? May 29, 2014 20:09 |
|
moths posted:Ok picked up the rpg day adventure, navigated some clique bs, and will be running! How exactly is that vague? To put it in 4E terms, you get it as an Encounter power and as a Daily with three uses.
|
# ? May 29, 2014 20:11 |
|
CaptainPsyko posted:The number one thing I'd like is the ability to have enough space to paste the *effect* of the various spells or talents on my sheet along with their names. I think that would require me to make them into text areas rather than text boxes, doable, though it kind of raises the point why I did not just make the whole section a text area <.< the next one is a toughie for a person like me. If someone knows the html and css witchery to do that, feel free to tell me so I can then use it. Just made a pull request for putting a text area in for One Unique things since a roll20 forum user requested it, not sure why they wanted that since that would easily go in the bio. Expect that and the updated preview sometime today
|
# ? May 29, 2014 20:28 |
|
My LGS gives modules to GMs when they arrive so we can prep adequately.PantsOptional posted:How exactly is that vague? To put it in 4E terms, you get it as an Encounter power and as a Daily with three uses. It says once per battle, and then "plus an additional three times a day." People without a 4e background (ie: half my playtest group) came up with a half dozen of interesting readings of that. If it's only three times a day, why say plus additional? Is it every battle with three bonus exception smites a day? Is it four? It should read " three times a day (but no more than once a battle)" if they wanted to go that route.
|
# ? May 29, 2014 20:42 |
|
"Every meal, plus an additional three times a day, you get a Pepsi." doesn't convey that you will only get three cans of Pepsi.
|
# ? May 29, 2014 20:47 |
|
You get one use of it per battle, and you also get a pool of X additional uses (in this case, three) that you can parcel out over the course of the day. I've never seen this problem come up before despite the fact that it's phrased almost exactly the same way in the core book.
|
# ? May 29, 2014 20:49 |
|
What are you saying? It is not three times per day. It is once per battle, but you can also use it another three times in a "day" Remember when they say day they really mean between full heal ups which should be four battles. You can use it once per battle. If you have already used it that battle, yet still have some of your three per day uses, you can still use it again that battle. Doing so takes a use from your three per day. Lets say you use it once in your first battle, you still have 3 per day left. In your second battle you use it twice, now you are down to 2/3 per day left. In the third battle things get hairy and you use it three times. Now you are down to 0/3 uses per day. When the fourth battle comes around you can still use it once, because as said you get it once per battle, but that is the limit because you are out of per day uses.
|
# ? May 29, 2014 20:52 |
|
moths posted:My LGS gives modules to GMs when they arrive so we can prep adequately. I've never played 4e and I have no idea where you're getting the idea that it means "only three times a day, once per battle." You get to use it once per battle for free, and you have an extra three uses per day to split among battles as you see fit. If you want to burn all three extra uses in one battle, which is four total uses in that battle, you still get one use in any battles that happen before the next full heal-up.
|
# ? May 29, 2014 20:54 |
|
We ran it with a group that had some really new gamers, but the big sticking points were that it gave apparently contradictory values. Eventually we went with the right way (since it was more smiting,) but there's no real way to convey how something caused a 45 minute discussion that nobody wanted. We got it down to between what you said in your first and second posts, but when an example would have cleared it up.
|
# ? May 29, 2014 21:11 |
|
I'm going to be starting a game of this tomorrow, using the rules and style of the game to do a last age of the samurai urban fantasy game set in Meiji restoration Japan. It'll have rotating gms, and a total of five players, and I've already got three people's One Unique Things, give or take a bit of the wording. I am half demon. I am an immortal ronin seeking an honorable death. (My character) I am Joseph Smith. This game seems like it'll be pretty great. We've never played 13th Age before, but come from a heavy background of mostly 3.5 and some 4e, and a handful of us in the group have been playing nothing but Dungeon World for a couple of months now, so I think we've got this. Shoombo fucked around with this message at 22:19 on May 29, 2014 |
# ? May 29, 2014 22:14 |
|
You might want to reconsider some of those - part of the idea it's that they are literally unique. Nobody else in the campaign world is half demon if that's a player's one thing. That and the revenge samurai both work GREAT as backgrounds, though. And didn't Joseph Smith write the Book of Mormon? I think someone in history beat you to that particular unique thing. Edit: Joseph Smith as an Icon would be pretty rad.
|
# ? May 29, 2014 23:33 |
|
moths posted:You might want to reconsider some of those - part of the idea it's that they are literally unique. Nobody else in the campaign world is half demon if that's a player's one thing. I had a player have their OUT be "I am possessed by a demon." I took it literally and had them be the only person in the history of forever to be possessed by a demon, which lead to some amazing story hooks as every major magic icon desperately tried to figure out what made them so special. The point is, if someone's OUT is they're half demon, then that means they're really special and their life is about to get really complicated.
|
# ? May 30, 2014 00:34 |
|
moths posted:We ran it with a group that had some really new gamers, but the big sticking points were that it gave apparently contradictory values. Eventually we went with the right way (since it was more smiting,) but there's no real way to convey how something caused a 45 minute discussion that nobody wanted. We got it down to between what you said in your first and second posts, but when an example would have cleared it up. The wording sucks but the best way to think about it I guess is like 4e's Lay on Hands, but as if it were an encounter power instead of at-will.
|
# ? May 30, 2014 00:38 |
|
Oh, yeah it would be absolutely cool to be the only half-demon - but just be clear what you're signing up for. Also I missed the word 'immortal' in the Ronin one, that totally works.
|
# ? May 30, 2014 00:39 |
|
Yes, Joseph Smith wrote the book of Mormon. And his One Unique Thing is that he is Joseph Smith. He is literally the creator of Mormonism running around in 1870's Japan. Somehow. The actual dude died in 1844, but I mean, this is unique. So he came back somehow. And yeah, I'm pretty sure the half-demon player knows that he is literally the only person to be so. He intentionally hides his identity in over-obscuring armor because it causes him so much trouble.
|
# ? May 30, 2014 00:48 |
|
Having Literally Joseph Smith in your party is either going to be terrible or amazing, so keep us posted.
|
# ? May 30, 2014 01:39 |
|
Loki_XLII posted:Yes, Joseph Smith wrote the book of Mormon. And his One Unique Thing is that he is Joseph Smith. He is literally the creator of Mormonism running around in 1870's Japan. Somehow. The actual dude died in 1844, but I mean, this is unique. So he came back somehow. Jesus is back! And this time he has a message for his other, other children, This summer, Joesph Smith presents, the sequel to the groundbreaking The Book of Mormon, 2 Mormon 2 Religious Basically, Down With People posted:Having Literally Joseph Smith in your party is either going to be terrible or amazing, so keep us posted.
|
# ? May 30, 2014 03:07 |
|
|
# ? Jun 3, 2024 16:28 |
|
Better have a Background involving his awesome magic trick of putting a rock in a hat to find stuff and read Reformed Egyptian.
|
# ? May 30, 2014 03:30 |