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evilreaver-mod-ideas.txt - excerpt Fusion would have to be astoundingly expensive (eclipsing the Rocket Defense cost), but is the end-game power source, so even at 50-75MW output it isn't single-handedly powering your base. It requires massive startup power in order to kickstart the reaction (and to restart it any time it needs to be restarted), so you power it via a Nuclear reactor or whatever. Nuclear requires Uranium that is cracked from coal or stone in very small amounts (more from stone than coal) requiring lots of polluting mines and power before it can be started. A 'nuclear plant' is basically a multi-structure building that has the reactor core (uranium+water = superheated water+depleted U), the dynamo (superheated = power+steam), the towers (exhausts steam at a set rate), and as many breeders as you can fit (using uranium and power, cuts uranium use in the reactor for a small net benefit- less power-per-second, more total power-per-uranium). Uranium is cracked (stone/coal + power = U), then enriched (U + power = Enriched U). Depleted Uranium can be used for bullets or Heavy Walls (an improvement over Steel Walls, an improvement over Stone Walls). Breeders, Crackers and Enrichers pollute. Fusion is a multi-structure too- with an enricher (water + power = deuterium), magnetosphere (deuterium = *power*) and capacitor (basically a hugeass accumulator). You want at least 3 enrichers together to keep the deuterium flowing, and you need 1GJ in your capacitors/accumulators in order to run the magnetosphere- it of course puts out enough to charge itself with lots extra to spare. Unless the supply is interrupted (like a biter breaking a pipe, or laser turrets draining power enough to put you under the margin), of course, which might suddenly put you at a huge energy deficit.
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# ? May 29, 2014 22:36 |
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# ? May 27, 2024 03:13 |
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Evilreaver posted:evilreaver-mod-ideas.txt - excerpt I love all of these.
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# ? May 29, 2014 22:50 |
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Oh man people talk about spergy games but this is something else! Played through the furst 3 levels and I'm already in sperg heaven.
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# ? May 29, 2014 23:11 |
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When I describe this to friends I just call it an autism simulator.
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# ? May 29, 2014 23:12 |
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FISHMANPET posted:When I describe this to friends I just call it an autism simulator. I told people that you are on a planet trying to oppress the indigenous lifeforms while building your hate-empire. So I call it an oppression simulator. I'm okay with that.
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# ? May 30, 2014 00:05 |
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LordSaturn posted:Also, if they destroy it, it should gently caress poo poo up really bad in an enormous radius. Oh no, the tokamak has been breached! *5 grams of hydrogen farts out, catches fire*
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# ? May 30, 2014 00:14 |
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What, have you never played a video game before? If the reactor goes down, poo poo explodes, to punish you for letting your reactor go down. It's not complicated.
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# ? May 30, 2014 00:15 |
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LordSaturn posted:What, have you never played a video game before? If the reactor goes down, poo poo explodes, to punish you for letting your reactor go down. It's not complicated. Or, you make it a fission reaction instead of fusion.
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# ? May 30, 2014 00:22 |
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Fission isn't even explosive in power-plant configurations anyway. At worst, it gets hot and radioactive, which are two things that can't really be simulated in the game as current other than "Pollution += #BWOAHSHIT"
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# ? May 30, 2014 00:31 |
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Evilreaver posted:Fission isn't even explosive in power-plant configurations anyway. At worst, it gets hot and radioactive, which are two things that can't really be simulated in the game as current other than "Pollution += #BWOAHSHIT" It can cause a pretty good steam explosion.
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# ? May 30, 2014 00:53 |
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Evilreaver posted:evilreaver-mod-ideas.txt - excerpt Interesting ideas, especially the multi-structure one. I think it'd be interesting to change how water works in the game, so that it's a slowly replenishing resource, rather than totally infinite. Make fusion require water cooling and have fusion require an absurd amount of water. Maybe hot water pipes/ fusion attracts worms? Evilreaver posted:Fission isn't even explosive in power-plant configurations anyway. At worst, it gets hot and radioactive, which are two things that can't really be simulated in the game as current other than "Pollution += #BWOAHSHIT" 1. Fission isn't fusion 2. Fusion isn't even really fusion 3. I am perfectly willing to accept SCIFI FUSION EXPLOSIONS as a tradeoff
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# ? May 30, 2014 01:05 |
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I'm a little disappointed that when a biter wrecks one of my accumulators it doesn't a) explode and b) spew sulfuric acid everywhere.
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# ? May 30, 2014 09:26 |
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Power armor mk 2 is, well, powerful. It’s like I stopped playing Minecraft and started playing Crysis, with both Maximum Armor and Maximum Speed permanently activated. Goodbye, car.
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# ? May 30, 2014 13:21 |
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If only you could have your automated lasers target trees around you it would be the best "gently caress THE PLANET" armour ever.
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# ? May 30, 2014 13:28 |
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I dunno, big biters are just so strong my power armor setup (7 lasers, 2 fusion, 2 exo, 2 batteries) can't really take them out even with the piercing shells in the combat shotgun. I end up having to bum rush no more than 3 biter nests at a time and murder them down before the big biters spawn to eat me. I end up having to avoid any more than 3 nest clutches.
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# ? May 30, 2014 14:47 |
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Bhodi posted:I dunno, big biters are just so strong my power armor setup (7 lasers, 2 fusion, 2 exo, 2 batteries) can't really take them out even with the piercing shells in the combat shotgun. I end up having to bum rush no more than 3 biter nests at a time and murder them down before the big biters spawn to eat me. I end up having to avoid any more than 3 nest clutches. Its a much better idea to go full tank with just as much speed as you need to out run a biter. Use poison caps to kill worms and just run around in circles taking snap shots at the spawners. Once the nets are dead just run the biter conga line you built up into your base defenses.
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# ? May 30, 2014 14:54 |
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I take hundreds of defender bots with me to attack nests, and basically just run in drop them next to the spawners, then run away and shotgut all the biters that are chasing me while the defender bots take down the spawners.
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# ? May 30, 2014 16:45 |
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So my circular assembly lines are non-stop producing everything I need. So now I am starting logistics bots and I can start building my evil empire. Here is the sad thing: Because I was afraid of monsters, I started the game on really small enemies and on peaceful, so I have yet to see any eco-terrorists. How do I make the environment mad? Do I just have to drive my car super far away from my starting location?
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# ? May 30, 2014 16:54 |
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Rhonyn Peacemaker posted:So my circular assembly lines are non-stop producing everything I need. So now I am starting logistics bots and I can start building my evil empire. Turn off peaceful. Otherwise biters will only attack you if you gently caress with their nest and only that one nest will aggro.
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# ? May 30, 2014 16:59 |
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Shintaro posted:If you just want to build carefree without actually invoking the godmode of the sandbox scenario, you may want to use one or more of: Based of Shintaro's research, if you want Biters from hell, change that to code:
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# ? May 30, 2014 18:30 |
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sloshmonger posted:Based of Shintaro's research, if you want Biters from hell, change that to I would not recommend setting it to 100, given that 100% in the files is 1, it might just break the game.
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# ? May 30, 2014 18:40 |
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VenusInFurries posted:I would not recommend setting it to 100, given that 100% in the files is 1, it might just break the game. At 100 the biters start crawling out of your monitor.
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# ? May 30, 2014 19:07 |
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Sage Grimm posted:If only you could have your automated lasers target trees around you it would be the best "gently caress THE PLANET" armour ever. I think we need to see if we can mod trees so the game considers them enemies, and lasers and drones will target them. Edit: Using this diagram: http://www.factorioforums.com/wiki/index.php?title=File:Fff-18-entity-graph.jpg Trees are a subclass of EntityWithHealth. Biters are part of the Unit class, which is also a subclass of EntitywithHealth. Makes sense, you can damage both. I'm assuming for now that the game considers all Unit class entities hostile. Digging around the wiki, I haven't found a specific hostility flag yet. There's a "targetable" on the left of the diagram but the wiki doesn't contain that word anywhere. Edit2: Been changing the game files, trees are now of subgroup "enemies" instead of trees. Doesn't seem to make a difference. Stick Insect fucked around with this message at 20:26 on May 30, 2014 |
# ? May 30, 2014 19:28 |
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Stick Insect posted:I'm assuming for now that the game considers all Unit class entities hostile. Digging around the wiki, I haven't found a specific hostility flag yet. There's a "targetable" on the left of the diagram but the wiki doesn't contain that word anywhere. Entities have a Force, which is "player","enemy", or "neutral" Presumably this will be expanded with multiplayer.
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# ? May 30, 2014 19:55 |
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Hagop posted:Turn off peaceful. Otherwise biters will only attack you if you gently caress with their nest and only that one nest will aggro. So how do I retroactively turn off peaceful? Can I load my save into the map editor or something and then load it as a save-game or whatnot?
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# ? May 30, 2014 19:55 |
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Stick Insect posted:I think we need to see if we can mod trees so the game considers them enemies, and lasers and drones will target them. I foresee this ending with you turning all trees into biters. Rhonyn Peacemaker posted:So how do I retroactively turn off peaceful? game.peacefulmode=false in console
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# ? May 30, 2014 19:55 |
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Evolution factor is between 0 and 1 (it rises asymptotically) and controls at least the following:
Evolution factor also may influence biter attack party size. Peaceful mode, as I understand it, means biters won't form attack parties due to pollution and thus attacks will only occur when you get close enough to bother them. In "nonpeaceful" mode, I don't think biters will send random attacks if untouched by pollution; I don't know though (nor do I know if they send settling parties in peaceful mode). In other news, I was watching a Twitch stream today and somebody claiming to be a dev (which seemed legit, but, you know, whatever) said they were working on the final bugfixes for release 10.
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# ? May 30, 2014 20:07 |
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Shintaro posted:Evolution factor is between 0 and 1 (it rises asymptotically) and controls at least the following:
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# ? May 30, 2014 20:19 |
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Sounds feasible, considering that their roadmap has them coming out with .10 by the end of this month. The roadmap doesn't mention any particularly compelling new features for 0.10 though. 0.11 sounds more interesting, with multiplayer and endgame content. As a side note, the price of the game is increasing 38 hours from now. If you are interested, it is a good time to get in. The basic transport belt repair man level is fine.
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# ? May 30, 2014 20:21 |
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Shintaro posted:Entities have a Force, which is "player","enemy", or "neutral" Thanks, having a go at this.
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# ? May 30, 2014 20:30 |
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Oh my god, this game, I am all about this game. I've wanted this game to exist since I was I don't know 13 or so. It's like exactly what I always wanted... OpenTTD but you can work inside the factories and built in tower-defence. It's like Harvest on crack (and I loved that game to bits). Now if they just add a spaceship building simulator to I'm loving set for life gaming wisely.
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# ? May 30, 2014 22:13 |
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Hagop posted:I foresee this ending with you turning all trees into biters. Okay, I like this. So I can build my fortress of solitude and then scream "let them come" and flip poo poo on? Because I have like, 800 wall peices already in a couple of chests, and I am auto-making more. i want to build wall and laser towers and a poo poo-ton of power for them. Also, someone needs to make me some fusion. I need more power at night. This bullshit keeps turning off even with my 25 accumulators.
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# ? May 30, 2014 22:24 |
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Rhonyn Peacemaker posted:Okay, I like this. So I can build my fortress of solitude and then scream "let them come" and flip poo poo on? 25? Ahahahaheaheahehaeh Yeah even my relatively small factory has about 400 to last through the night, assuming I only get 1-2 waves of biters. Skyl3lazer fucked around with this message at 22:55 on May 30, 2014 |
# ? May 30, 2014 22:27 |
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Skyl3lazer posted:25? Ahahahaheaheahehaeh Only 1 or 2 waves? They get splattered by my mighty minefield
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# ? May 30, 2014 22:34 |
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Rhonyn Peacemaker posted:Also, someone needs to make me some fusion. I need more power at night. This bullshit keeps turning off even with my 25 accumulators. First off, lol @ 25 Second off, I'd make that nuclear/fusion setup I wrote up if I had someone to make passable graphics with me. Seems like a fun weekend project, but I'd be using Rocket Defense sprites if I did it myself, and that makes me sad. If anyone is interested, PM me or something, I guess.
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# ? May 30, 2014 22:34 |
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Rule of thumb: have one accumulator for every solar panel, plus another three for every big biter you want to be able to handle.
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# ? May 31, 2014 01:16 |
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gently caress that. Rule of thumb: Chop down all the trees and mine all the coal to FEED THE FORGES.
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# ? May 31, 2014 01:35 |
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Skyl3lazer posted:25? Ahahahaheaheahehaeh How'd you make this screenshot?
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# ? May 31, 2014 01:46 |
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Shintaro posted:Rule of thumb: have one accumulator for every solar panel, plus another three for every big biter you want to be able to handle. So wait a second. What if I want to put a laser guard tower every...say...10 squares...is that too many?
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# ? May 31, 2014 02:04 |
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# ? May 27, 2024 03:13 |
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Rhonyn Peacemaker posted:So wait a second. What if I want to put a laser guard tower every...say...10 squares...is that too many? I'd say it's way too few. I'd have a group of 4 or so every 30 squares; along a known route, even more.
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# ? May 31, 2014 02:44 |