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Luquos posted:I made a TTM-focused halfling team once. It worked pretty well, got a lucky halfling with +ma and +ag. Meant he could land easily and run far, it ended up being pretty reliable. Wasn't good, but certainly fun to play. I had a +ag gobbo once... My troll ate him.
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# ? May 28, 2014 06:56 |
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# ? Jun 2, 2024 01:44 |
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AJ_Impy posted:Ogres. 6 big guys who don't have loner, the cheapest and most expendable little guys. I'd argue flings make a better TTM team by a small margin. Boneheaded prevents a TTM while take root can happen and you can TTM anyway. Ogres do haver better artillery pieces though.
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# ? May 28, 2014 07:08 |
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With all this talk about TTM being used to score one turn touchdowns I think we're all forgetting the secret best reason for TTM - cage breaking.
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# ? May 28, 2014 07:36 |
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staplegun posted:With all this talk about TTM being used to score one turn touchdowns I think we're all forgetting the secret best reason for TTM - cage breaking. Oh trust me, i didn't forget /foreshadowing
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# ? May 28, 2014 07:46 |
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Every time there's a Blood Bowl LP on I dust off my copy and tell myself "This time it will be different, this time you will complete a campaign". It's never different, it's always the same. Even on easy I barely managed to eke out one win against skaven playing as humans during the first season or whatever, I had been feeling so good with all he ties I had forced right up until the season ended and I saw we were at the bottom of the rankings. With two injured players I just lost my will to play entirely. I love to watch this game but my god am I bad at it.
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# ? May 28, 2014 08:29 |
Lord_Ventnor posted:So, out of curiosity, what is the best team for a TTM-focused strategy? Underworld also have easily the best combination in terms of base movement, Sure Hands, and agility on the guys you need to pick up the ball for the handoff, which is the other really important bit of TTMing. There is a specific penalty called Animosity where if your Skaven guys hand off/throw to a Goblin, they have to roll a 2+ to do it, but that's in exchange for the entire lead-up to the TTM itself being tons simpler than trying it with Goblins, Halflings, or Snotlings, all of which are slower, none of which get Sure Hands ever except maybe on one guy, on Doubles. Plus UW has reliable Strength 3 players, some of which start with Block and get easy Guard access, so you can clear the LoS way simpler than most TTM teams (which a lot of people I've played against online don't do for some reason, despite the fact that 3 players marking your big guy turns a TTM from a very probable scatter launch to an almost-certain fumble). And their Troll can get Claw at 6SPP, and then you get Strong Arm at 16 in about 3 games, usually, because he will brutally kill some fools if he feels like doing stuff. It's never a very safe play, but I'd say they're the best at it. Honourable mention to the Orc team, too; although their Throwers are much slower, they have Black Orcs to super-reliably clear the line alongside Blitzers. Also, the entire beautifully-developed team probably won't die in one fateful match, so you won't have to scrub them and not play Blood Bowl for several months in disgust (not that anyone would ever do this when their Underworld team gets wrecked, no siree). No Mutation access on their Goblins, though. jBrereton fucked around with this message at 09:49 on May 28, 2014 |
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# ? May 28, 2014 08:31 |
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So I was doing some thinking about what, exactly, percent could you get a TTM play to. Let's assume that you play conservatively and don't go for a 1 turn and instead cage up and screen until you can actually get the ball into the hands of your missile and get him next to the launcher. So right off the bat we can eliminate some of the 3+ rolls. With flings you have a 3+ throw, and a 4+ landing and then maybe dodging and gfis but lets assume that isn't nessecary, since we're playing conservatively and you can cage and slow play until you're close enough and clear enough to fire. Since neither player has loner the odds are a fairly charitable 61% chance with a team reroll, if you can get doubles on your tree and commit to the cause and give it pass you can get that to 67% with reroll. This is ignoring the scatter launch from the pass but that math is wicked complicated and somewhat manageable so let's assume it's not important. With underworld you have to deal with loner and really stupid, so instead you get a 2+ really stupid, a 2+ always hungry, a 3+ throw, and a 4+ landing, which is strictly worse. You can turn the 4+ landing into a 3+ landing with very long legs on a gobbo however which leaves the odds at 51%. If you can manage to get TWO doubles on a troll for both pro (basically free rerolls for loners kinda) and pass you can get the odds up to 61%, which only matches the fling odds without doubles. Now underworld has the benefit of two heads on normals so you can get 2+ dodges instead of 3+, but if we make the assumption that you're tryhard-ing your TTM plays and not throwing if there is too much danger of doges, flings would be the better choice. However for desperation plays or one turn TTM plays I'd probably go with underworld for the 2+ dodges and easier pickups/handoffs.
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# ? May 28, 2014 08:48 |
CheeseThief posted:Every time there's a Blood Bowl LP on I dust off my copy and tell myself "This time it will be different, this time you will complete a campaign". It's never different, it's always the same. Even on easy I barely managed to eke out one win against skaven playing as humans during the first season or whatever, I had been feeling so good with all he ties I had forced right up until the season ended and I saw we were at the bottom of the rankings. With two injured players I just lost my will to play entirely. I had a similar feeling, coming off of being completely overwhelmed the last time I tried to play, but surprisingly enough, I've been doing decently. Managed to win the first two trophies, although it seems competition is getting fiercer - I just came off of a tie against a sneaky Skaven team that managed two long bombs that went for two touchdowns and nothing else, but that was enough to pull even with my two scores. It helps that none of my players have died yet and most of them lived long enough to pick up Block. I'm half considering throwing my lot in with the challengers, if just because seeing me end up completely overwhelmed by an actually competent player might be hilarious to watch, but I'm not sure just yet.
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# ? May 28, 2014 09:11 |
Agent355 posted:Let's assume that you play conservatively and don't go for a 1 turn and instead cage up and screen until you can actually get the ball into the hands of your missile and get him next to the launcher. So right off the bat we can eliminate some of the 3+ rolls. @TheMcD - appreciate the dartistry in your names, and honestly you should give it a shot online. The mechanics of how and why things are working or not working are actually way clearer, because things like block dice are less opaque than in the campaign.
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# ? May 28, 2014 09:44 |
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jBrereton posted:names. And the fact that I actually enjoy playing dwarves
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# ? May 28, 2014 10:01 |
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Fat Samurai posted:One of the things that is keeping me from playing with goons is coming up with amusing names for my playes. (you monster. Maybe if you played a good race you'd have an easier time coming up with names)
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# ? May 28, 2014 10:08 |
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Veloxyll posted:(you monster. Maybe if you played a good race you'd have an easier time coming up with names) That's it, when I get home I'm making a Dwarf Team with names like "I'm sorry" "This is No fun". I may even play some games with them then take them against Gnu when my turn comes up if no-one goes before me - although he can boycott this if he wants, I'm also perfectly happy to take my Vampires against him.
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# ? May 28, 2014 10:49 |
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Grey Hunter posted:That's it, when I get home I'm making a Dwarf Team with names like "I'm sorry" "This is No fun". I may even play some games with them then take them against Gnu when my turn comes up if no-one goes before me - although he can boycott this if he wants, I'm also perfectly happy to take my Vampires against him. I'm not going to veto any team that is reasonably within my TV but I can't promise that I won't fall asleep in the middle of commenting on a dorf match. Also the idea of clawing dorfs forever is cathartic, a well built Necro team can match up against dorfs pretty well.
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# ? May 28, 2014 13:38 |
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I don't hold it against anyone who wants to play as dwarves. Everyone is entitled to their opinion. I just will not play vs them.
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# ? May 28, 2014 15:41 |
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I played against Dwarves for the first time last week. They were being controlled by my completely drunk raid leader who hadn't played Cyanide Blood Bowl in ages and had seen me playing it on Steam. I diced the gently caress out of him (I'm not even going to pretend that wasn't what it was, it was the luckiest/unluckiest string of dice I've ever seen) and he had four dwarves in the CAS box by the end of the first half. It was amazing. Then he killed one of my werewolves and that was the end of that team.
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# ? May 28, 2014 16:01 |
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GNU Order posted:I'm not going to veto any team that is reasonably within my TV but I can't promise that I won't fall asleep in the middle of commenting on a dorf match. While this is true, it's still boring as hell. It also relies on AV7 not being steel, which is laughable.
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# ? May 28, 2014 16:09 |
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Fat Samurai posted:One of the things that is keeping me from playing with goons is coming up with amusing names for my playes.
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# ? May 28, 2014 16:50 |
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In my ultimate funhaver (tm) team I played in my LGS a few years ago (tabletop) I had a 1TTD TTM "oh poo poo" button for my Orc team. This was a troll with block and a goblin with sprint. The troll could usually stay on his feet for a turn as the ball was handed off to the goblin who got into position, then the goblin could be thrown, hopefully land and sprint to the end zone. By no means a good strategy but it does provide an escape route and a really surprising play. Aside from blitzers built for speed orcs don't have many options for a quick, cheap touchdown and it's the closest you can get to maximum elf/rat bullshit with an Orc team. I would say in the 20 or so games we played in the league, I scored with it on the last of my turns three-four times, for two wins and a draw.
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# ? May 28, 2014 17:22 |
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If you get a +agi stunty it becomes almost reliable. Well, in relation to what it normally is.
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# ? May 28, 2014 17:24 |
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The best reason to play campaign is you can get your 3500 tv murder chaos and have all the fun murdering paper dwarves you could ever want. +str block piling on claw mighty blow jump up chaos warriors are slightly anti-dwarf. Av 7 definitely stops being steel when you have at least 8 or 10 claw/mb str 4+ guys Narahari fucked around with this message at 19:01 on May 28, 2014 |
# ? May 28, 2014 18:58 |
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Narahari posted:The best reason to play campaign is you can get your 3500 tv murder chaos and have all the fun murdering paper dwarves you could ever want. +str block piling on claw mighty blow jump up chaos warriors are slightly anti-dwarf. That's not AV 7, that's AV 6. AV 7 continues to be steel.
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# ? May 28, 2014 19:10 |
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Losing to a human opponent is better than winning against an AI opponent. True story. Stop playing the "campaign" and start doing blood bowl for real.
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# ? May 28, 2014 19:34 |
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Steelpudding posted:Losing to a human opponent is better than winning against an AI opponent. True story. Stop playing the "campaign" and start doing blood bowl for real. Seriously. Playing against the AI will teach you lots and lots of really bad habits.
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# ? May 28, 2014 19:39 |
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apostateCourier posted:Seriously. Playing against the AI will teach you lots and lots of really bad habits. Quoting this for troof.
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# ? May 28, 2014 20:22 |
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apostateCourier posted:Seriously. Playing against the AI will teach you lots and lots of really bad habits. Goons hang out in an IRC channel who will be glad to play you, and then tell you why you lost. Most of them are in this thread already.
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# ? May 28, 2014 21:12 |
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Just gonna agree with what was said in the thread. Only reason to play against the AI is if you've never played Blood Bowl before and want to get a hang of the UI before playing a human. Once that's done, never play against the AI ever again. Seriously, I'd play in the pub leagues over playing against humans.
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# ? May 29, 2014 00:25 |
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PotatoManJack posted:Just gonna agree with what was said in the thread. Only reason to play against the AI is if you've never played Blood Bowl before and want to get a hang of the UI before playing a human. Once that's done, never play against the AI ever again. I always pray that one day when I play in pub leagues, I will get a guy as amazing as the Flash Flash Flash guy.
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# ? May 29, 2014 00:27 |
The public leagues are fine. Just go for it if you're curious. The thing that's extra nice about them is that if you get a really lovely game like anything involving Dwarves (just had one myself!), you can just abandon the match and not care. The non-quitter is going to get a win and 60+(d6x10)k winnings, a two-TD advantage and two MVPs, so if it happens to you it's not a huge tragedy, but it saves a lot of rage, time, and lost players. Most of the time, though, you can get an alright match, and it's always on tap. Only way it's bad is if you're a Goblin team, you're not going to get much in inducements, which means few bribes, star players, etc., which guts how effective they are (they're usually best around 11-1200 TV forever, going up against 1500ishTV teams with 3 bribes and a Wizard/Star Player/reroll and babe/etc.).
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# ? May 29, 2014 16:10 |
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jBrereton posted:The public leagues are fine. Just go for it if you're curious. This is partly because Bloodbowl, even with the CRP ruleset, was never intended for open play so much as league and tournament play - something along the lines of a round robin league where each other team in the league gets played in rotation once or twice, with maybe a minor tournament in the middle for a long league and a major tournament at the end. Some of the super serious FUMBBL leagues run like european soccer leagues, where there's different levels of competition and the top X winners from lower levels move up a stage and the lowest X move down.
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# ? May 29, 2014 19:44 |
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Well, I've gone and created a necromantic team, starting from the same roster as GNU Order. I remember trying BB years ago, and getting frustrated. Maybe this time around I'll do better! Say hello to Dead & Scaries'
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# ? May 30, 2014 01:09 |
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Green Intern posted:Well, I've gone and created a necromantic team, starting from the same roster as GNU Order. I remember trying BB years ago, and getting frustrated. Maybe this time around I'll do better! Well, you've already shown a talent at the most important thing in blood bowl; coming up with silly names for your team and players. You even did the motto! Now go get them all killed like the expendable pieces they are!
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# ? May 30, 2014 01:12 |
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If the chance ever comes up, I'm developing a gimmick Chaos team. I registered to play at least. I refuse to reveal the gimmick right now, but I think I have a pretty good name theme.
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# ? May 30, 2014 01:19 |
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Mighty Dicktron posted:If the chance ever comes up, I'm developing a gimmick Chaos team. I registered to play at least. The gimmick fits the poster's name fairly well. It is fantastic.
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# ? May 30, 2014 01:20 |
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apostateCourier posted:The gimmick fits the poster's name fairly well. It is fantastic. Even if all his mans love having naps. And has not realised the dangers of an opponent with Frenzy must surf all the mens!
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# ? May 30, 2014 01:35 |
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Mighty Dicktron posted:If the chance ever comes up, I'm developing a gimmick Chaos team. I registered to play at least. Ugh... these puns are so painful. I approve.
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# ? May 30, 2014 01:41 |
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There's a direct correlation between the success of a team and the naming gimmick. Better the gimmick, the more the team wins. This is fact* *not an actual fact
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# ? May 30, 2014 01:54 |
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Match 4 Fairly Elected (GNU Order, Necromantic) vs Filthy Luckers (Agent355, Goblin)
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# ? May 30, 2014 17:31 |
Knocked down Fanatics are actually KO'd, not BH'd, but a fine first half. That first action is quite something.
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# ? May 30, 2014 18:13 |
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Really Stupid and Bonehead are big reasons why I don't like to play teams which depend on players with those negatraits. At least if Wild Animal triggers, the player still has active tacklezones. You really should sack FrankenCastle the next time an opponent's player is killed and zombified, it's ridiculous how he keeps finding excuses to sit out drives. Good first half for Agent's team though, nice chunk of SPP going to the troll. I remember it being mentioned that it's generally not a good idea to get too many level-ups on the regular Goblins; I'm guessing it's because of how fragile they are? Flesh Prince represent.
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# ? May 30, 2014 18:28 |
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# ? Jun 2, 2024 01:44 |
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tlarn posted:Really Stupid and Bonehead are big reasons why I don't like to play teams which depend on players with those negatraits. At least if Wild Animal triggers, the player still has active tacklezones. Then they start raising your TV and you get fewer bribes to keep your Secret Weapons in. Goblins with skills are still loving goblins after all.
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# ? May 30, 2014 18:37 |