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SUPER NEAT TOY posted:The power blades are honestly so I can only buy 2 models and not have to mix and match buying 4 Castellax; likewise 50 points of the Praetor is spent on Warsmith+Cortex. He's a big investment but the Castellax are a big part of the list so I think it's worth it. You would probably get more bang for your buck with the targeting arrays, BS5 is no joke, the -1 to cover saves is handy too.
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# ? May 30, 2014 03:51 |
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# ? May 9, 2024 21:44 |
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jng2058 posted:
I really want to try writing up a field evacuate mission now; flyerspam deployment, Marines deploy 6" either side from the centre of the table, attackers have a 12" deployment. The marines have to get X amount/points' worth of units within 6" of the opposite short table edge to the attacker's deployment to win, to simulate a fighting retreat which they should be able to manage with no complaints thanks to the Rapid Fire buff and Snap Fire from 6th and 7th
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# ? May 30, 2014 04:06 |
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I'm currently re-doing my Dire Avenger scheme and I ginned up a rough (unfinished) test model. What do you think of this?
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# ? May 30, 2014 04:10 |
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Boon posted:I'm currently re-doing my Dire Avenger scheme and I ginned up a rough (unfinished) test model. What do you think of this? Looks good. Is that a pastel yellow or a bone color you've got going on there for the helmet and such? It seems like it could be either depending on which way the picture's colors are going.
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# ? May 30, 2014 04:13 |
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It's (dark to light) Balor Brown > Karak Stone > Ushabti Bone. The brown doesn't blend the best so I tried to minimize it's impact.
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# ? May 30, 2014 04:18 |
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I like it but I think it would really pop with a judiciously-applied warm color. Maybe some red or yellow on his shuriken gun?
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# ? May 30, 2014 04:23 |
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I just realised that Commissars will only summarily execute a nearby psyker if it looks like they'll summon a daemon by accident. If the psyker summons them on purpose they're fine with it.
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# ? May 30, 2014 04:53 |
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HiveCommander posted:Tyranids aren't that worrisome in the psychic phase because all of their psykers are 170+ points or Zoanthropes which are in the most hotly-contested FOC slot, granted that's not much of an issue anymore now that we can have as many FOCs as we like. Still, having more than one Zoanthrope per brood is a bad idea because they're a Brotherhood so you don't get extra dice. Maybe back a couple editions when more transports were being taken and hive guard didn't have a nerf and ymgarl genestealers/doom were still a thing the elite slot was being filled. Now-a-days, not so much. Zoanthropes only get one dice, but are still good in broods. Three powers (I guess; warp blast+random+primaris) and they provide some nice AP2 shooting for anti-vehicle.
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# ? May 30, 2014 04:53 |
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Power Player posted:Yeah, regarding Overwatch, it was sort of just "here, whoever is getting assaulted gets a buff, flat-out." There's no choice there. They couldn't have made a rule like the new Jink rule that has a tradeoff for Overwatching? Like you then strike at Initiative 1 in that same combat or something 2nd ed over watch was great in this regard. You forwent shooting in your turn in order to shoot during your opponents turn. Something like this would be a great way to balance assaulting from outflank. Guys know that they might be ambushed so they take the chance by going on over watch. They get to shoot at full BS but it could go to waste if the out flankers don't appear or appear elsewhere on the battlefield. It's not an automatic bonus. It's a tactical decision.
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# ? May 30, 2014 05:16 |
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SUPER NEAT TOY posted:The power blades are honestly so I can only buy 2 models and not have to mix and match buying 4 Castellax; likewise 50 points of the Praetor is spent on Warsmith+Cortex. He's a big investment but the Castellax are a big part of the list so I think it's worth it. Just pretend they have shock chargers? It's obviously your call, but Kyr Vahlen costs less points, comes with a cortex controller, and a bunch of other cool poo poo. e: or take Golg and throw a cortex controller onto him for an extra 15 points. For less points you get the Iron Warrior rite of war, terminator troops, extra armour on everything, hammer of wrath for your cataphracts, and everybody is leadership 9 Hencoe posted:You would probably get more bang for your buck with the targeting arrays, BS5 is no joke, the -1 to cover saves is handy too. This guy knows what's up BULBASAUR fucked around with this message at 05:23 on May 30, 2014 |
# ? May 30, 2014 05:18 |
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I liked 2nd edition overwatch but seriously sometimes the game was literally "Move, Everything I have declares overwatch". That was kind of annoying. Also, popup jetbikes, gently caress those guys.
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# ? May 30, 2014 05:19 |
adamantium|wang posted:I just realised that Commissars will only summarily execute a nearby psyker if it looks like they'll summon a daemon by accident. If the psyker summons them on purpose they're fine with it. Which is hilarious when you realize that you can't ever summon a daemon with a Perils roll... HiveCommander posted:I really want to try writing up a field evacuate mission now; flyerspam deployment, Marines deploy 6" either side from the centre of the table, attackers have a 12" deployment. The marines have to get X amount/points' worth of units within 6" of the opposite short table edge to the attacker's deployment to win, to simulate a fighting retreat which they should be able to manage with no complaints thanks to the Rapid Fire buff and Snap Fire from 6th and 7th That sounds pretty fun, actually. See the whole "use Unbound to forge a narrative" is doubly dumb. Not only does it unbalance the game, but it doesn't really do a good job of making an interesting story. Scenario design, like the Escape from Space New York mission here is what makes for good narrative, not building an army made only of Wraithknights and Wraithlords! Ignite Memories posted:I posit that a Rok cannot crash - it can only land. You say to-MAY-to, I say to-MAH-to...
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# ? May 30, 2014 05:22 |
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lovestick posted:THE DARK WORLD OF NECROMUNDA - THE GAME LINKED TO THE MURDER I feel like this isn't getting enough love, seriously. I bet anything this guy turns out to be a member of Dakkadakka. To bad the guy didn't roll flesh wound. I apologize. Hollismason fucked around with this message at 05:28 on May 30, 2014 |
# ? May 30, 2014 05:26 |
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ETC players are jerks. Stacking our terrain up like they just dont give a gently caress about it. gently caress.
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# ? May 30, 2014 05:27 |
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BULBASAUR posted:Just pretend they have shock chargers? It's obviously your call, but Kyr Vahlen costs less points, comes with a cortex controller, and a bunch of other cool poo poo. I actually emailed Forgeworld (about a different topic) but the response they gave me was 'named characters can't alter their wargear unless it's explicitly stated'. It's definitely more points than I want to spend but it's the only way to do what I was trying to. I'll mess around with Golg theory crafting (if I take Golg and no Castellax the difference is basically another Term squad) and see which I like more.
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# ? May 30, 2014 05:37 |
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DJ Dizzy posted:ETC players are jerks. Stacking our terrain up like they just dont give a gently caress about it. gently caress.
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# ? May 30, 2014 05:38 |
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Huh so uh Drop Pod armies are a little crazy. Just had my rear end handed to me on Vassal by one. There's no you gotta put some poo poo on the board rule anymore? First turn game ended, he just put all his drop pods on every single goddamn objective on the board. Dedicated transports get objective secured. That's some bullshit.
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# ? May 30, 2014 05:43 |
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I'm pretty sure you still need at least one model on the board at game start.
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# ? May 30, 2014 05:49 |
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I don't see poo poo about it in the rulebook.
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# ? May 30, 2014 06:03 |
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Hollismason posted:Huh so uh Drop Pod armies are a little crazy. Just had my rear end handed to me on Vassal by one. There's no you gotta put some poo poo on the board rule anymore? I thought drop pods had in their entry that they can never score or contest, which overrides Objective Secured.
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# ? May 30, 2014 06:16 |
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Hollismason posted:Huh so uh Drop Pod armies are a little crazy. Just had my rear end handed to me on Vassal by one. There's no you gotta put some poo poo on the board rule anymore? Nope. Hollismason posted:First turn game ended, he just put all his drop pods on every single goddamn objective on the board. Dedicated transports get objective secured. That's some bullshit. Yep. SUPER NEAT TOY posted:I'm pretty sure you still need at least one model on the board at game start. Nope. Hencoe posted:I thought drop pods had in their entry that they can never score or contest, which overrides Objective Secured. Nope. adamantium|wang fucked around with this message at 06:28 on May 30, 2014 |
# ? May 30, 2014 06:25 |
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adamantium|wang posted:Nope. This guy knows what is loving up.
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# ? May 30, 2014 06:45 |
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Von Humboldt posted:ETC players? What's all this then? I am guessing some dudes are just wrecking your club's terrain because they are dumbasses? We had the danish national team over at our club for practice, and they basically just stacked and threw our terrain on the shelves after they were done with it.
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# ? May 30, 2014 07:00 |
Yeah, Drop Pods used to have such a restriction, but with the 6th Edition Marines book, it was left out. After all, no vehicle could score, so why put in a redundant rule? And of course they thought to throw in a Drop Pod exception for 7th Edition, right? No, of course not. They were careless and will likely never FAQ it. So yeah, Drop Pods are us!
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# ? May 30, 2014 07:12 |
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I know they didn't have that rule in 6E or 5E, and I sure don't remember it from the 4E book (although it might have been there.) In either case, that was rather a long time ago.
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# ? May 30, 2014 07:15 |
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Bavius posted:This guy knows what is loving up. Nope
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# ? May 30, 2014 07:18 |
AbusePuppy posted:I know they didn't have that rule in 6E or 5E, and I sure don't remember it from the 4E book (although it might have been there.) In either case, that was rather a long time ago. Pretty sure it was 4th, and that'd have been around 6 years or so.
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# ? May 30, 2014 07:26 |
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jng2058 posted:Pretty sure it was 4th, and that'd have been around 6 years or so. 4e Space Marines book was 2004, and I just checked- no "always not scoring" rule. I think that might've been part of the base rules at that point, though.
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# ? May 30, 2014 07:43 |
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LordAba posted:Maybe back a couple editions when more transports were being taken and hive guard didn't have a nerf and ymgarl genestealers/doom were still a thing the elite slot was being filled. Now-a-days, not so much. Venomthropes are fantastic, and Hive Guard are still one of our only forms of high strength shooting without being a Tyrannofex and 200+ points, or an easily failed/denied psychic power that still has to roll to hit. Ignoring Jink saves is also pretty valuable, even despite their BS nerf and price rise. Zoanthropes are ML2 Brotherhoods, so they generate 2 dice.
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# ? May 30, 2014 07:44 |
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Just "finished" my friend's 2nd Monolith he gave me free rein to paint. Pretty easy and enjoyable to paint overall; painted with sponges for the first time and pretty much just jumped in by doing a test paint on one of the gun arrays. Made the gold paint from scratch from VMA Aluminum and Daler Rowney FW Burnt Umber Ink. I know it really needs some wash on the gold in the recesses and then a dry brush of a lighter gold on the edges but I'm kinda burned out doing any more painting on it right now; I've been powering through it for the past 3 days that way it would be done by Saturday when my group will be playing. I also got to test the light box I built. I might adapt the sponge painting for my Blood Angels because I can't stand painting solid red and every time I try to get back to them I end up disappointed.
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# ? May 30, 2014 09:12 |
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HiveCommander posted:Venomthropes are fantastic, and Hive Guard are still one of our only forms of high strength shooting without being a Tyrannofex and 200+ points, or an easily failed/denied psychic power that still has to roll to hit. Ignoring Jink saves is also pretty valuable, even despite their BS nerf and price rise. I agree that venomthropes are worth it, but but running two broods is too much IMO. The changes to zoanthropes and hive guard make the them darn near even: an average of 3 S8AP4 ignore cover vs 2 S10AP2 lance. The new edition lets zoanthropes can cast 2 powers now I believe. Plus vehicles being a bit more resistant to pen hits. Hive guard are certainly good, but zoanthropes are equal (when last edition hive guard were the no brainer choice).
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# ? May 30, 2014 10:38 |
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SUPER NEAT TOY posted:The power blades are honestly so I can only buy 2 models and not have to mix and match buying 4 Castellax; likewise 50 points of the Praetor is spent on Warsmith+Cortex. He's a big investment but the Castellax are a big part of the list so I think it's worth it. Who gives a poo poo about WYSIWYG. I bought some MM Castellax too and I sure as hell won't be counting those saws as power blades.
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# ? May 30, 2014 11:10 |
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adamantium|wang posted:Nope. Finally, I can build my drop pod list and enjoy.
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# ? May 30, 2014 11:31 |
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LordAba posted:I agree that venomthropes are worth it, but but running two broods is too much IMO. The changes to zoanthropes and hive guard make the them darn near even: an average of 3 S8AP4 ignore cover vs 2 S10AP2 lance. My general TAC list for 7E (at 1850+) is probably going to use the double FOC, with: 3x Zoanthrope broods (with 2 each) 2x Venoms (a single one and a unit of 1-2) 1x Hive Guard (2-3 depending on points) That's a nice balance between firepower, psychic ability and not giving away an easy First Blood. Multiple venom units let you cover much more of your army, and help avoid needing to clump it up into blast-friendly blobs. The Hive Guard are a bit more reliable than Warp Lance for AV12-13, can attack earlier from a better position, and are much harder for the enemy to remove than a Zoanthrope that has to walk into the open to fire.
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# ? May 30, 2014 11:40 |
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Cataphract posted:2nd ed over watch was great in this regard. You forwent shooting in your turn in order to shoot during your opponents turn. 2nd ed overwatch is the kind of mechanic that makes more sense in the smaller scale that 2nd ed had. Unfortunately when GW increased the model count with 3rd ed, you kinda had to ditch rules like that. I think in theory a "defensive fire" model of overwatch is a good idea, it's just really badly implemented. Flames of War does it a lot better.
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# ? May 30, 2014 12:03 |
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In case anyone was wondering, the relevant rules for needing to deploy models is under 'victory conditions'; you just need to have models on the board at the end of a game turn.
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# ? May 30, 2014 12:17 |
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Panzeh posted:2nd ed overwatch is the kind of mechanic that makes more sense in the smaller scale that 2nd ed had. Unfortunately when GW increased the model count with 3rd ed, you kinda had to ditch rules like that. I think in theory a "defensive fire" model of overwatch is a good idea, it's just really badly implemented. Flames of War does it a lot better. What's the flames of war implementation?
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# ? May 30, 2014 13:02 |
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Saw some Movie Marine stats, and you guys were actually lowballing them motherfuckers. They were totally nuts stats, and 100 points each base, IIRC. Sarge, Special and Heavy were more. WS6 BS6(?) S6 T6 I6(?) A3 W3 Ld10, armor was 3+ with a reroll IIRC. May have also counted as Invul for shots that were AP3 or better, I can't recall. Grenades were something like S8 AP3 large blasts, the Missile Launcher was a 2-shot lascannon while the lascannon was a S10 AP1 infinite line like AbusePuppy said. They were rending in CC, from combat knives, and the Sarge had a chainsword that counted as a power weapon (ignored all saves at the time, so AP2 equivalent now?). Bolters were S6 AP4, Assault 3, Rending I think. The flamer was some sort of horrendus torrent weapon I think, like AP 3-4. I don't recall them having any other particular special abilities but it's entirely possible they did. The body doubles sort of broke it because buying 10-15 point extra wounds on a T6, 3+ reroll body was dumb. Otherwise it actually wouldn't be too crazy to just shove into 6-7th edition I imagine. Was really only meant to be a silly scenario thing anyway, but I thought it was pretty hilarious.
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# ? May 30, 2014 13:05 |
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TheChirurgeon posted:What's the flames of war implementation? It's team-by-team (model) for FoW. Everyone shoots normally, friendly teams close enough can fire even if they're not being directly charged. Means a very spread unit can be hit piecemeal, or several densely packed ones can provide extra fire. Trick is, if the defending unit is "pinned down" (took 5 or more hits that shooting phase; note hits, not wounds/failed saves), then their rate of fire is cut in half. Drops most guns to 1 shot. If the defenders score 5 hits on the enemy infantry then they are driven back, if not then the assault proceeds and combat is fought sort of similarly to 40k. Losing an assault tends to be decisive, and it's one of the only ways to easily shift dug in infantry. Veteran, concealed, gone to ground FoW infantry is only hit on 6's and has a 3+ save, for example. It's hard to kill, but slow and not usually amazing against armor. Very different dynamic, and there's ways to get them out of cover or pin more easily in the game (recon teams, artillery, air strikes), but assault is the high-risk, high-reward move for sure.
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# ? May 30, 2014 13:14 |
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# ? May 9, 2024 21:44 |
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http://www.blacklibrary.com/faqs-and-errata.html Space Wolf and BA updated; BA doesn't have anything marked on magenta so I dunno if anything actually got changed, but Runic Weapons did. Now it's just +1 to Deny the Witch. Psychic Cards got a PDF which just changes Banishment to WC1, to match the book.
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# ? May 30, 2014 13:35 |